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NBA 2K13 News Post


The NBA 2K13 patch has arrived for PS3 and 360. The details on the patch haven't been released yet, but we'll update this post as soon as they are available.

UPDATE: NBA 2K13 Patch Details

GAMEPLAY
  • Improved AI rebounding logic to balance out offensive rebound frequency.
  • Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
  • Long range passes are now less accurate and will result in more fumbled and missed catches.
  • Passing successfully out of a double team has been tuned to be slightly more difficult.
  • Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
  • Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
  • Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
  • AI now only calls for a full court press in appropriate situations (i.e. late in the game).
  • Addressed two dunk animations that were not counting for a score when they were converted.
  • Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
  • AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
  • AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
  • Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
  • Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
  • When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
  • Fixed a rare issue where a traveling violation would be called on a pass fake.
  • Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
  • A number of other smaller changes have been made to address issues and enhance the user experience.
  • Tuned three-point percentage.
GENERAL
  • NIKEiD shoes will now appear properly in-game after being equipped to a player.
  • Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
  • Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
  • Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
  • Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
  • Changed the difficulty settings for all of the seeds in MyTEAM.
  • (360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
  • Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
  • Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
  • ‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
  • Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
  • Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
  • Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
  • Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
  • When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
  • You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
  • The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
  • The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
  • 3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
  • Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
  • Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
  • Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
  • (Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
  • (Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 281 Dash2112 @ 11/27/12 04:53 PM
Quote:
Originally Posted by Batum Shaka Laka
That's a game to game basis thing as it should be. You're not giving enough info here as you're not stating the following:

1. Are you denying ball off ball on shooters?

2. Are you user contesting these shots with LT/Right stick?

3. What's your defensive pressure set at?

4. Are they using a pick to shoot these threes?

5. Who are they shooting with? Who are you defending the shot with?

6. Are they coming off a screen?

So... many... variables...
1. No, I'm guarding the ball handler. In my experience, 'deny ball' doesn't really seem to help.

2. Yes, as stated in my original post.

3. Pressure shooters, so tight.

4. Nope, it's usually a drive and kick, but my man is right there in front of him. If they're the ball handler, my man is usually hedging hard to avoid giving up the open 3.

5. Well, they're shooting with shooters... -_- As far as defenders go, they're matched up to where height shouldn't make a difference.

6. Not at all.

I can understand if these shots are being hit by guys who are wide open after a screen, but when my man is right there in front of them and I'm holding LT, and they still hit the shot... I'm willing to bet that the majority of the shots people take against me are very well contested, especially the 3 ball, which is cheesed to hell on MyTEAM.
 
# 282 michael785 @ 11/27/12 04:55 PM
Quote:
Originally Posted by andeee
You're joking, right?
Yes i was.......
 
# 283 Jakeness23 @ 11/27/12 04:56 PM
Sooo... when is All Star Weekend getting added to the marketplace?
 
# 284 Bull_Market @ 11/27/12 05:06 PM
The sub logic is so deplorable its beyond comprehension. Sure, fouls are better, but the CPU coach is brain dead and refuses to sub out players in foul trouble. Just played OKC, Durant & Westbrook fouled out with 5 min left. So, Jeremy lamb & Perry Jones are in during crunch time. Naturally I win going away due to this. Absolutely ridiculous this happened.
 
# 285 erickonasis @ 11/27/12 05:11 PM
Quote:
Originally Posted by Da_Czar
What's good family.

Gameplay wise there are lots of goodies in there that fit under the umbrella of "A number of other smaller changes have been made to address issues and enhance the user experience."

The gameplay team never puts all the stuff the enhanced in the notes. LOL

The pick and roll game is no placebo. It appears some work was done on the hedge and it gives the PnR game much more flow to it. Not as much jumbling and unnecessary bumping.

Also the AI off ball defensive positioning appears to be tuned which opens more passing lanes so you may notice more offensive flow but still have shots challenged.

ALso have to love the work that was done on the defensive close out's to the shooter they respect the spacing much more and pump fakes on close outs seem so far to be more effective when they should.

Those things alone are having a big impact on my enjoyment of the game so far.

NOt sure if I like the change in the post yet my post turn J's are getting touched OFTEN. not sure yet if I just need to make an adjustment with a move prior to the shot of if it is a game imbalance.

Anyway lots of things to notice and enjoy so far.
where the heck have you been
 
# 286 erickonasis @ 11/27/12 05:13 PM
Quote:
Originally Posted by andeee
You're joking, right?
 
# 287 jersez @ 11/27/12 05:14 PM
Just played a somewhat realistic game between the 6ers and mavs. In the first half I've notice a lot of offensive rebounds from my bigs mostly allen, the pnr game is still jacked up imo, teammates not creating proper spacing for the pnr pass, the cpu still zips on the screen and can recover even when they are beat on the screen, and the picks still take very long to initiate.

Defensively cpu is still making bs shots but I don't mind when it's mayo, collision or even vince carter. Scoring in the paint in the first half was difficult for both teams, I can get to the paint but I just couldn't finish.

Rebounding
Like I said the boxing out AI is still flawed, still saw plays when a teammate had position but just didn't jump, second half it felt like old 2k13 offensive rebounding by the cpu got them back into the game, didn't change anything when I was out rebounding them, when they started getting all these boards I subbed in fresh players and i adjusted my defensive settings and coaching profile sliders so my team can crash the boards. The CPU still out rebounded me.

The game played okay, not great but it was okay, I had 33 with jru holiday and 20 with nick young so I got the W.
 
# 288 JasonMartin @ 11/27/12 05:17 PM
Can you still get VC through 12 min of coach mode? It should be 750VC for the amount of time you played.

Someone said it didn't work anymore (?) but has anyone checked this as well? I'm going to try it out tomorrow.
 
# 289 tropicana420 @ 11/27/12 05:31 PM
Fix the damn leg accessories glitch. 2k got D.Rose wearing all kind of leg accessories in a picture and they don't even work in the game. I know not everyone cares about accessories but come on if its a glitch fix it. It would make the game more realistic if players looked like they're suppose to and wear the correct gear.
 
# 290 MavsManiac4Life @ 11/27/12 05:35 PM
Do I have to restart an association to get the effects in?
 
# 291 coldkevin @ 11/27/12 05:43 PM
My first game post-patch

Toronto(me) - Detroit

Allstar/sim, 12 min qrt, 2k official roster
Def assist: 50, Auto-contest: Intense-D.

- Detroit has run plays at 99 in coach profiles, i've rarely seen them run a play;
- Pip are out of control, again;
- Now seems that my teammates move their asses to grab a rebound;
- Both my and their blocks came from guards, Fields and Knight;
- It's only 1 game.
 
# 292 shellsgot86 @ 11/27/12 05:50 PM
Quote:
Originally Posted by chris63
Now I'm not SURE if this is legit, but I think they fixed the drafting in MyCareer where the team wouldn't have 2 draft picks at the same spot... I was drafted 12th by Houston (AGAIN) and Jeremy Lamb was nowhere to be found. Again, I'm not sure since I haven't played a game yet and can't look at other teams' rosters...
He's on the Thunder got traded!!
 
# 293 EmpireWF @ 11/27/12 05:56 PM
Move the run plays tab in coach profiles closer to '0' and the CPU will run more plays.

It's backwards, guys in the slider section have posted about it.
 
# 294 rockchisler @ 11/27/12 05:56 PM
THE LOVE AFFAIR IS BACK!!!! After 7 years they finally added in reach in fouls, I had a cheesehead cut the game off after having 15 fouls in a 5 minute game AND IT WAS THE 3RD QRT!!!!!. It was like he didn't know how NOT to reach. His record was 32-12 online.. 2k will you marry me? This has been my biggest complaint since it first came out for online play ( that and interior Defense).. Loveaffair Loveaffair Loveaffair Loveaffair Loveaffair Loveaffair Loveaffair Loveaffair Loveaffair Loveaffair Loveaffair Loveaffair.
 
# 295 strobox88 @ 11/27/12 05:58 PM
So excited about the patch and anxious to check it out I pop the game in and fire up my MyCareer only to have it freeze right before the game says "Press O to Start". -_-
 
# 296 Taer @ 11/27/12 05:58 PM
Quote:
Originally Posted by jaateloauto
No wonder they had plays turned off in MyCareer: whenever you set a screen (like you're supposed to) the whole play disappears and it goes back to freestyle. Unbelievable.
Can others confirm this? I've been told this has been fixed but this indicates that this issue still exists.
 
# 297 rockchisler @ 11/27/12 05:58 PM
Quote:
Originally Posted by coldkevin
My first game post-patch

Toronto(me) - Detroit

Allstar/sim, 12 min qrt, 2k official roster
Def assist: 50, Auto-contest: Intense-D.

- Detroit has run plays at 99 in coach profiles, i've rarely seen them run a play;
- Pip are out of control, again;
- Now seems that my teammates move their asses to grab a rebound;
- Both my and their blocks came from guards, Fields and Knight;
- It's only 1 game.
PIP are not good because the fouls are not high enough. If you go to the line and take between 18-30 free throw attempts (Lowest team shooting free throws to highest team free throws) then your pip will balance because you are getting hacked at the rack.
 
# 298 rockchisler @ 11/27/12 06:01 PM
Quote:
Originally Posted by MavsManiac4Life
Do I have to restart an association to get the effects in?
No you do not.
 
# 299 coldkevin @ 11/27/12 06:03 PM
Quote:
Originally Posted by EmpireWF
Move the run plays tab in coach profiles closer to '0' and the CPU will run more plays.

It's backwards, guys in the slider section have posted about it.
I know, but since it was a well-known issue i thought they addressed it. I was wrong.
 
# 300 coldkevin @ 11/27/12 06:08 PM
Quote:
Originally Posted by rockchisler
No you do not.
do you have a good set for fouls sliders?
 


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