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NBA 2K13 News Post


The NBA 2K13 patch has arrived for PS3 and 360. The details on the patch haven't been released yet, but we'll update this post as soon as they are available.

UPDATE: NBA 2K13 Patch Details

GAMEPLAY
  • Improved AI rebounding logic to balance out offensive rebound frequency.
  • Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
  • Long range passes are now less accurate and will result in more fumbled and missed catches.
  • Passing successfully out of a double team has been tuned to be slightly more difficult.
  • Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
  • Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
  • Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
  • AI now only calls for a full court press in appropriate situations (i.e. late in the game).
  • Addressed two dunk animations that were not counting for a score when they were converted.
  • Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
  • AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
  • AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
  • Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
  • Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
  • When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
  • Fixed a rare issue where a traveling violation would be called on a pass fake.
  • Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
  • A number of other smaller changes have been made to address issues and enhance the user experience.
  • Tuned three-point percentage.
GENERAL
  • NIKEiD shoes will now appear properly in-game after being equipped to a player.
  • Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
  • Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
  • Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
  • Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
  • Changed the difficulty settings for all of the seeds in MyTEAM.
  • (360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
  • Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
  • Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
  • ‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
  • Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
  • Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
  • Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
  • Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
  • When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
  • You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
  • The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
  • The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
  • 3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
  • Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
  • Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
  • Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
  • (Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
  • (Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 341 FINCANEfan @ 11/27/12 09:42 PM
this is how the game is supposed to play. i just completed a game in my association as the heat (93 OVR) versus the spurs (92 OVR). had them up by 9 going into the 4th quarter (86-77) and lost by 2 101-99. it was my fault with some late mistakes. i held them to just 12 points in the 2nd quarter. Rebound margin was only +3 spurs. both put up around 80 shots. Game was played on Superstar/Simulation 12 min.
 
# 342 alabamarob @ 11/27/12 09:45 PM
Quote:
Originally Posted by JasonWilliams55
Rock, what settings? Thought passing was toned down?

Atleast we can address this offline and in OA's through the pass acc. slider, 47 plays really well (prepatch).
Just played an online game And there were errant short and long passes. I personally like the way they handle double team passing. Passes are tipped and it seems like the longer u hold the ball in a double team the harder it is to pass accuratley. There were a lot of turnovers even with the inability to reach without drawing a foul. Also, on poor ball handlers if you body up on them you fan get a steal like 2k11.
 
# 343 alabamarob @ 11/27/12 09:52 PM
Rebounding finally matters. Teams will be penalized for going small without a rebounder on the floor. They corrected the rebounding without killing teams who really can offensive rebound. Blocking is slightly better, but its still hard to block a shot with the block button. All my blocks come off of left trigger.
 
# 344 BallIsLife2 @ 11/27/12 10:12 PM
I feel as if the patch did not fix much other then off. rebounding and PlayVision (MyCareer). Players still sprint down the court faster than the U.S. Olympic track team after a def. rebound. The action replays are still bugged and the in-game shoe commercial is still bugged. Contract extensions still freeze the game. Knee pads and calf sleeves still can't be worn together. Players still don't react to the triangle button.

DUNKS ARE STILL UNBLOCKABLE.

I thought the reason why the patch took so long to release is because they would fix everything people have been complaining about. Guess I was wrong.
 
# 345 Vni @ 11/27/12 10:14 PM
Quote:
Originally Posted by sword1986
Smh 2K Sports... unblockable dunks man idk man ugh online is nothing but ZONE DEFENSE and try and turbo into the lane for a dunk. No strategy anymore.

NBA 2K11 where art thou?
Stop playing quick ranked game man. They haven't patched all the cheesers in the world playing that thing.
 
# 346 Bobhead @ 11/27/12 10:26 PM
Have they added in the ability to get fined after flopping?

In all seriousness I'm pretty happy with this game post-patch, and this coming from someone who was really disappointed and on the verge of trading the game in.

They addressed the defense a LOT.

I feel like they over nerfed stealing/reach-ins, but thats a ridiculously small flaw that pales in comparison to the long list of improvements.
 
# 347 yungmeaks @ 11/27/12 10:26 PM
Blacktop is a lot more fun now. Game seems a bit more fluid. Looking forward to the next patch. Good progress so far.
 
# 348 Vni @ 11/27/12 10:27 PM
Next patch?
 
# 349 bumpyface @ 11/27/12 10:29 PM
Offensive rebounding still too much. Computer A.I help still MR. Game still feels preditermined. I see a lot more blocks. I still don't see the contact that should happen at the basket. 2k12 had the contact down. It did look funny, but atleast it was there. I can't continue to play and get frustrated. I can't wrap my mind around this game. It isn't basketball.
 
# 350 Eman5805 @ 11/27/12 10:30 PM
I don't know if this was what was meant about fast break opportunities, but I'm seeing WAY more fouls from faster players trailing me and trying to contest layups. Getting to the FT line with far more regularity.
 
# 351 j3nkins29 @ 11/27/12 10:36 PM
Anyone else not earning vc after playing quick games. I just played 3 and did not get vc after any of them. This was not a problem before the patch
 
# 352 rockchisler @ 11/27/12 10:39 PM
Quote:
Originally Posted by yungmeaks
Blacktop is a lot more fun now. Game seems a bit more fluid. Looking forward to the next patch. Good progress so far.
Id be surprised if there was another patch.
 
# 353 Eman5805 @ 11/27/12 10:39 PM
The one thing that persists is the game will give you the minutes in a blow out. Even the other team. No way is Kobe out there 4 minutes left and his team is down by 30.
 
# 354 beast10 @ 11/27/12 10:43 PM
Ikc said the patch needed to be be patched. Lol well he said that's what he's been hearing.
Seems like its terrible I'm not downloading it..
 
# 355 ksuttonjr76 @ 11/27/12 10:45 PM
I need a second opinion. Does anyone else think that the on-the-ball defense is tighter a.k.a. less sliding? Granted, I only played one game, but I actually played defense for the ENTIRE game, and didn't get frustrated once.

Sent from my Xoom using Tapatalk 2
 
# 356 Sundown @ 11/27/12 10:46 PM
Quote:
Originally Posted by bumpyface
Offensive rebounding still too much. Computer A.I help still MR. Game still feels preditermined. I see a lot more blocks. I still don't see the contact that should happen at the basket. 2k12 had the contact down. It did look funny, but atleast it was there. I can't continue to play and get frustrated. I can't wrap my mind around this game. It isn't basketball.
It's crazy that the first feature 2K advertised this year-- a better contact engine-- is the thing that seems to be the most absent compared to past games. I suppose it looks okay when it actually triggers, but way too often it doesn't at all and leads to slidey, unstoppable dunks and fast breaks.

Not sure if it's my imagination but it does seem certain sliders help the problem a bit, but still, baffling.

Quote:
Originally Posted by ksuttonjr76
I need a second opinion. Does anyone else think that the on-the-ball defense is tighter a.k.a. less sliding? Granted, I only played one game, but I actually played defense for the ENTIRE game, and didn't get frustrated once.

Sent from my Xoom using Tapatalk 2
It certainly felt that way when I was playing defense last night. Seemed more responsive, crisper, and felt like there was better foot planting. Could be a placebo.
 
# 357 agreene7 @ 11/27/12 10:47 PM
i haven't looked through all of the pages but is the mycareer starting issue still there or did they fix that with the patch?
 
# 358 tyberious4now @ 11/27/12 10:52 PM
Quote:
Originally Posted by bumpyface
Offensive rebounding still too much. Computer A.I help still MR. Game still feels preditermined. I see a lot more blocks. I still don't see the contact that should happen at the basket. 2k12 had the contact down. It did look funny, but atleast it was there. I can't continue to play and get frustrated. I can't wrap my mind around this game. It isn't basketball.
You can't be serious bro?
 
# 359 Sundown @ 11/27/12 10:55 PM
Quote:
Originally Posted by LYKaPROindaGAME
THANK GOD for this "Long range passes are now less accurate and will result in more fumbled and missed catches." People would put it in a zone and then leak out with the guard at the top ALL GAME.. Even if you make a conscious effort to get back, it's like the pass would lead the offensive player towards their goal crazy well.
Now let's see if 2K can manage to keep this fix (and all the other fixes) in for 2K14.
 
# 360 ksuttonjr76 @ 11/27/12 10:59 PM
Quote:
Originally Posted by Sundown
It's crazy that the first feature 2K advertised this year-- a better contact engine-- is the thing that seems to be the most absent compared to past games. I suppose it looks okay when it actually triggers, but way too often it doesn't at all and leads to slidey, unstoppable dunks and fast breaks.

Not sure if it's my imagination but it does seem certain sliders help the problem a bit, but still, baffling.


It certainly felt that way when I was playing defense last night. Seemed more responsive, crisper, and felt like there was better foot planting. Could be a placebo.
Last night?
 


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