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NBA 2K13 News Post


The NBA 2K13 patch has arrived for PS3 and 360. The details on the patch haven't been released yet, but we'll update this post as soon as they are available.

UPDATE: NBA 2K13 Patch Details

GAMEPLAY
  • Improved AI rebounding logic to balance out offensive rebound frequency.
  • Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
  • Long range passes are now less accurate and will result in more fumbled and missed catches.
  • Passing successfully out of a double team has been tuned to be slightly more difficult.
  • Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
  • Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
  • Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
  • AI now only calls for a full court press in appropriate situations (i.e. late in the game).
  • Addressed two dunk animations that were not counting for a score when they were converted.
  • Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
  • AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
  • AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
  • Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
  • Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
  • When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
  • Fixed a rare issue where a traveling violation would be called on a pass fake.
  • Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
  • A number of other smaller changes have been made to address issues and enhance the user experience.
  • Tuned three-point percentage.
GENERAL
  • NIKEiD shoes will now appear properly in-game after being equipped to a player.
  • Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
  • Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
  • Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
  • Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
  • Changed the difficulty settings for all of the seeds in MyTEAM.
  • (360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
  • Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
  • Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
  • ‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
  • Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
  • Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
  • Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
  • Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
  • When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
  • You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
  • The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
  • The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
  • 3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
  • Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
  • Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
  • Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
  • (Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
  • (Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 141 Hassan Darkside @ 11/27/12 01:23 PM
Just finished one quarter, using MKHarsh's sliders for the record.

-CPU PGs still push the ball on breaks but look to reset if they don't have numbers.
-Rebounding is better
-CPU not constantly trying to score in the paint. After 1 quarter the Bobcats have 21 points but only 6 PiP. The guards utilize the mid range much more. Had Sessions pull up for a 17 footer off of a PnR because I went around the screen and sagged way off. Kemba Walker has also been pulling up for short jumpers rather than forcing his way to the rim.
 
# 142 bserious @ 11/27/12 01:24 PM
you still can't export your teams out of an association
 
# 143 Bull_Market @ 11/27/12 01:30 PM
2K is waiting to see the response to this patch, if its not good, theyll simply say ”Oops, we released the wrong patch”.
 
# 144 Altimus @ 11/27/12 01:35 PM
Quote:
Originally Posted by Illustrator76
To answer your question sir, this game is going the way of Madden for me...up for sale on ebay. The rebounding post-patch is TONS better, but the CPU still forces/quick-shoots the ball after every User miss. I have no idea why 2K was so resistant to fixing this issue, but it is a game-killer for me, and I am officially finished. I am really beginning to get very sour on sports games as a whole, because blatantly ridiculous stuff like this fails to get addressed year-in and year-out.
This is disappointing...
 
# 145 harvs28 @ 11/27/12 01:41 PM
I'm sorry but I'm a new to this. Is the patch the where it asks me to update to Version 1.02 the one which is near 10mb? I'm on PS3 by the way.
 
# 146 thedude @ 11/27/12 01:43 PM
Quote:
Originally Posted by ronyell
are the injuries & games started stat now showing when you start an association from todays date now?
None of that is fixed. Also the team defensive stats is still screwed up when you start a Today Association, where it says that all the teams are allowing 0 points per game.
 
# 147 Find_the_Door @ 11/27/12 01:43 PM
It seems no one here cares if the euro three shot is still in the game... more concerned with things that aren't of the gamebreaking variety I guess... SMH
 
# 148 michael785 @ 11/27/12 01:44 PM
Quote:
Originally Posted by harvs28
I'm sorry but I'm a new to this. Is the patch the where it asks me to update to Version 1.02 the one which is near 10mb? I'm on PS3 by the way.
Yes it is.
 
# 149 Vni @ 11/27/12 01:45 PM
Quote:
Originally Posted by Batum Shaka Laka
It seems no one here cares if the euro three shot is still in the game... more concerned with things that aren't of the gamebreaking variety I guess... SMH
That glitch doesn't affect me one bit.

I can understand it's a big issue for some though.
 
# 150 As89 @ 11/27/12 01:45 PM
Online dynasty commissioner controls are still locked in the off season (with the exception of kicking or promoting users) so dynasty's that entered the off season on a paused clock are still sol.
 
# 151 JerzeyReign @ 11/27/12 01:45 PM
Quote:
Originally Posted by Altimus
This is disappointing...
His impression is not correct - at least with the fastbreaking CPU. They seem more aware of when to push it. If they don't have numbers they will reset and call a play.

I'm not sure what he saw but its not the gameplay I'm getting on the PS3.
 
# 152 vleboy @ 11/27/12 01:46 PM
Quote:
Originally Posted by michael785
Where do u live so i can come over to ur house and give u a big wet kiss on the cheek. Finally a person who is intelligent enough to know better gameplay is better than the color of ur socks. ahh man u win the award.
i agree gameplay matters most.
 
# 153 aholbert32 @ 11/27/12 01:47 PM
The mass subs issues seems to be fixed. Not seeing coaches sub in 4 or 5 players at a time.
 
# 154 bullsfan87 @ 11/27/12 01:47 PM
Hey guys since I downloaded the patch I ran into a new bug (at least I never experienced it):

The bug I'm experiencing is: There was 2 minutes left of the 4th quarter, the cpu holds on the inbound pass and the ref will not call a 5 second inbound rule.

edit: Also the clock pauses and everything. In order to fix this (if you don't mind losing your milestone, etc.) I had to go to controller and click on the cpu team and call an timeout.
 
# 155 gabri3l3 @ 11/27/12 01:48 PM
Has the lack of fouls even with the foul sliders maxed out been fixed?
 
# 156 jarod43 @ 11/27/12 01:48 PM
So far I like what I am seeing after downloading the patch. The defensive ai has improved, the CPU actually seems to run an offense, offensive rebounding or should I say rebounding in general has improved and the game seems more like a basketball game should. Still have to check my career and if they added the run play art, but overall I like the feel of the game more now than before the patch.
 
# 157 Find_the_Door @ 11/27/12 01:50 PM
Quote:
Originally Posted by Vni
That glitch doesn't affect me one bit.

I can understand it's a big issue for some though.
Until you play a quick match online/a virgin money game/an OA game.... -_-
 
# 158 aholbert32 @ 11/27/12 01:50 PM
Quote:
Originally Posted by Altimus
This is disappointing...
I'm not seeing what Illustrator is seeing AT all.
 
# 159 bullsfan87 @ 11/27/12 01:52 PM
@gabri3l3 I'm experiencing more reach in fouls and fouls in general.

Also with the cpu on all-star the score was Heat 103 (me) and Thunder 98 (cpu). Before I was getting scores in the high 100's.
 
# 160 Gosens6 @ 11/27/12 01:54 PM
Quote:
Originally Posted by Batum Shaka Laka
It seems no one here cares if the euro three shot is still in the game... more concerned with things that aren't of the gamebreaking variety I guess... SMH
Alot of us don't play online, so alot of us don't care about that glitch because we will never use it against the CPU and the CPU has surely never done it to me.

So to us offline players, it doesn't matter to us. That's why you're not seeing much of an outrage toward it
 


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