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NBA 2K13 News Post


The NBA 2K13 patch has arrived for PS3 and 360. The details on the patch haven't been released yet, but we'll update this post as soon as they are available.

UPDATE: NBA 2K13 Patch Details

GAMEPLAY
  • Improved AI rebounding logic to balance out offensive rebound frequency.
  • Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
  • Long range passes are now less accurate and will result in more fumbled and missed catches.
  • Passing successfully out of a double team has been tuned to be slightly more difficult.
  • Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
  • Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
  • Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
  • AI now only calls for a full court press in appropriate situations (i.e. late in the game).
  • Addressed two dunk animations that were not counting for a score when they were converted.
  • Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
  • AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
  • AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
  • Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
  • Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
  • When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
  • Fixed a rare issue where a traveling violation would be called on a pass fake.
  • Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
  • A number of other smaller changes have been made to address issues and enhance the user experience.
  • Tuned three-point percentage.
GENERAL
  • NIKEiD shoes will now appear properly in-game after being equipped to a player.
  • Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
  • Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
  • Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
  • Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
  • Changed the difficulty settings for all of the seeds in MyTEAM.
  • (360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
  • Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
  • Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
  • ‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
  • Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
  • Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
  • Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
  • Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
  • When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
  • You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
  • The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
  • The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
  • 3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
  • Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
  • Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
  • Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
  • (Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
  • (Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 161 Vni @ 11/27/12 01:54 PM
Quote:
Originally Posted by Batum Shaka Laka
Until you play a quick match online/a virgin money game/an OA game.... -_-
It isn't a problem online for me wether it's on OA or matches against my friendlist. People I play doesn't care for glitches or exploit.

But it definately should have been in the patch. There is no excuse they left it out.
 
# 162 Trackball @ 11/27/12 01:56 PM
I can sort of forgive them not fixing the Acrobat euro-step 3 bug with this particular patch--that exploit was discovered very recently by someone here. It wasn't obvious at launch. That gave 2K/VC not much time to work on it, so they put out a patch that fixed some of the more obvious issues, like the offensive rebounding.

However, if they don't fix the Acrobat bug in a future patch, then yes, that is a game-breaking problem.

Then again, I play near-exclusively offline (not counting the required internet connection for VC to work), so maybe I have different priorities than the rest of those here.
 
# 163 Phobia @ 11/27/12 01:57 PM
I loved the game before the patch so I cant wait to get home and try the patch!!!!
 
# 164 NikeBlitz @ 11/27/12 01:58 PM
More fouls, rebounding is better, i feel like the game is faster too and plays develop quicker.

I'm curious about association mode being tweaked, i guess we have to wait for 2K to release the details.
 
# 165 xanax12 @ 11/27/12 02:00 PM
Quote:
Originally Posted by tyberious4now
Ok guys here's the deal I got the patch ps3
Gameplay defense is better
Rebounding is much improved
Fast breaks tone down a bit..
Fouls are more in the paint..
Overall ball movement much improved..

That's it love the patch I careless about arm pads socks and shoes....
I share your observations and totally agreeable I care less about pads socks etc.
 
# 166 JasonWilliams55 @ 11/27/12 02:00 PM
Quick initial impressions (practice mode):

- Offensive rebounding feels like its toned down (this was fixable before through sliders - offline)
- CPU still pushes the ball after misses, will pull out without numbers though. I was seeing this (pull out) before the patch, but the logic seems better now.
- Game feels very similar, doesn't seem like there are any drastic changes. (This is a good thing)
- Eurostep Glitch is still there.*



*Cannot wait to hear why this gamekilling (online) glitch is not fixed, oh and to finally see the patch notes.
 
# 167 PJBrownHeat @ 11/27/12 02:00 PM
off rebond is better

i played against the magic 95 anderson is always unstoppable in 3 pts

a lot of foul by Jordan 5 foul in 2 quarter so maybe foul has been increased

the same glitch when you load a replay and you come back to main menu you listen to the music during the loading of you replay

i didn't see if we could turn off save

maybe an improvment for AI, maybe better pass

the shot clock still doesn't work
 
# 168 aholbert32 @ 11/27/12 02:01 PM
Ronnie 2K 2K13 ‏@Ronnie2K
#NBA2K13 patch update went live on 360 overnight, coming today on PS3. Patch notes coming shortly as well.
 
# 169 rspencer86 @ 11/27/12 02:02 PM
Quote:
Originally Posted by aholbert32
Ronnie 2K 2K13 ‏@Ronnie2K
#NBA2K13 patch update went live on 360 overnight, coming today on PS3. Patch notes coming shortly as well.
Guess he doesn't realize it's already out on PS3?
 
# 170 Tribe1 @ 11/27/12 02:03 PM
Quote:
Originally Posted by aholbert32
The mass subs issues seems to be fixed. Not seeing coaches sub in 4 or 5 players at a time.
If this is fixed I'll be happy with the patch
 
# 171 Deck @ 11/27/12 02:04 PM
Playing my defensive SF with the bulls on MC I was able to call D (zone men, etc), quick post ups/iso and the icon play calling. Also the auto play calling is working great, if a play called breaks the coach calls a simpler one really quick like a post-up or PnR. Rebounding is much improved, Noah was injured and my sf grabbed 13 boards while rose got 10 (gave him a triple double). I was also in foul trouble from defending melo and he finished with only 11 points (most of them from FT's).
 
# 172 ronyell @ 11/27/12 02:04 PM
Quote:
Originally Posted by ronyell
are the injuries & games started stat now showing when you start an association from todays date now?


nope NOT FIXED and VERY discouraging.
 
# 173 Bull_Market @ 11/27/12 02:08 PM
Quote:
Originally Posted by Batum Shaka Laka
Until you play a quick match online/a virgin money game/an OA game.... -_-
People are weiners, exactly why I dont play online. They always say ”its just game” yet they pull out all stops to cheat at the ”game”. The logic is maddening.
 
# 174 Mongo14 @ 11/27/12 02:09 PM
Did it fix the PS3 freezing in the load screen before a game? This is a gamebreaker for me, because I can't see the game fixes if I can't play the game because it keeps freezing while loading
 
# 175 shadoe024 @ 11/27/12 02:12 PM
I am very dissapointed that they didn't fix the layering of accessories, I know some people think its not important but I love wearing the knee pad leg sleeve combo in my player. Also I don't get how you show a pic of D. Rose with the correct accessories in them first pics released on the game and then not have them working in game? It's obv a glitch since he has them equipped so don't u think they'd care to fix that quick? Nope not them. I'm happy tho that they fixed gameplay 2 hope I can play my player past all star weekend
 
# 176 Deck @ 11/27/12 02:12 PM
Quote:
Originally Posted by Mongo14
Did it fix the PS3 freezing in the load screen before a game? This is a gamebreaker for me, because I can't see the game fixes if I can't play the game because it keeps freezing while loading
I had the same problem you have to contact 2k support and restart your account, they will only give ur vc back
 
# 177 Eddie1967 @ 11/27/12 02:12 PM
Quote:
Originally Posted by cthurt
Ys

Nope from what ive seen it might be worse played two games where guys had three fouls in the first quarter w/o being subbed out with auto rotation on.

What mode are you guys talking about because prior to the patch I saw players with 2 fouls in the first quarter subbed out with no issues.
 
# 178 Bull_Market @ 11/27/12 02:13 PM
Quote:
Originally Posted by rspencer86
Guess he doesn't realize it's already out on PS3?
Is anyone awake @ 2K studios?
 
# 179 mjh91 @ 11/27/12 02:14 PM
Anyone try to simulate play a myCareer game past the All-Star break to see if it auto simulates it?
 
# 180 Illustrator76 @ 11/27/12 02:17 PM
Quote:
Originally Posted by aholbert32
I'm not seeing what Illustrator is seeing AT all.
Do you mean post-patch or you never saw it at all, like ever? Pre-patch there was a thread where a ton of other people were experiencing the same thing I was. Post-patch I can't confirm if those same people are seeing the issue because it is still pretty early in the patch release. I honestly don't see a change in this issue since the patch has dropped. I played a game against the 76ers and I am still seeing the same issues that irked be before. Evan Turner had 8 shot attempts in 1-1/2 quarters, Nick Young had 9 shot attempts in 1-1/2 quarters, Jrue Holiday had 8 shot attempts in 1-1/2 quarters and Andrew Bynum had 1 shot attempt in 1-1/2 quarters. I was quickly missing shots on purpose just to see what the CPU would do, and they pushed the ball and quick-shotted me like crazy, even when they didn't have numbers. Jrue Holiday would try to spam his way to the hole, and when I shut that down, he would pass the ball off for a quick jumpshot to Evan Turner or Nick Young. The CPU never tried to establish Bynum at all and never tried to run any kind of offense unless I made a shot.

At first I thought it could possibly be a roster thing, but I have played with pretty much every roster set out there, and none have made a bit of difference..for me at least.
 


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