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NBA 2K13 News Post


2K Sports has just released the written breakdown of all 31 NBA 2K13 Signature Skills.

Quote:
Q: Why create these Signature Skills for 2K13 when you already have several attributes in 2K12?

A: We felt that our existing attribute and tendency system quite didn’t lend itself well enough to various situational moments that happen in basketball, nor did it help identify very specialized players. Outlet passes, winning charge calls, staying hot through in-game breaks, etc, are just a few areas where our attributes system failed to give you what you need. We’re now able to dig deeper into these situations to allow players stand out where they’re most known. Let’s take shot blocking for example. LeBron James is well-known as the best chase down blocker in the league. In 2K12, when you were in a chase down situation, LeBron was unable to block the shot from behind as much as we’d like him to because he had only a 60-ish Block attribute. With the inclusion of the new Sig Skill, Chase Down Artist, we’re now able to give him the types of skills he needs to embarrass the unsuspecting shooter, without having to artificially raise his Block attribute (which would then allow him to block shots in areas he’s not known for). There are reasons like this for every skill created, which is why we’re bringing this feature to you for NBA 2K13.

Here is a list of all 31 signature skills.
  • Posterizer
  • Highlight Film
  • Finisher
  • Acrobat
  • Spot Up Shooter
  • Shot Creator
  • Deadeye
  • Corner Specialist
  • Post Proficiency
  • Ankle Breaker
  • Post Playmaker
  • Dimer
  • Break Starter
  • Alley-Ooper
  • Brick Wall
  • Lockdown Defender
  • Charge Card
  • Interceptor
  • Pick Pocket
  • Active Hands
  • Eraser
  • Chase Down Artist
  • Bruiser
  • Hustle Points
  • Scrapper
  • Anti-Freeze
  • Microwave
  • Heat Retention
  • Closer
  • Floor General
  • Defensive Anchor
Read all of the NBA 2K13 Signature Skills details, on the official Tumblr page.

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
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Member Comments
# 101 RyanFitzmagic @ 09/02/12 06:22 PM
Quote:
Originally Posted by The15thunter
well, if we're being technical, kg was a great communicator and defensive anchor in minnesota, but the results weren't nearly as drastically successful until boston. it was a perfect storm, but he was the physical lynchpin of rivers and thibodeau's system.

this is a great start.
KG was the same defensive player in Minnesota, but he didn't make his teammates better defensively. The reason for that is because Boston had a great defensive coach.

This is rarely something that a player alone can accomplish.
 
# 102 LD2k @ 09/02/12 06:22 PM
Oh hai OS, wuz some hardcore news released today?

 
# 103 DboyRavage @ 09/02/12 06:28 PM
I'm hype for these SS. I love how players are now different from each other! Now casual players who always pick power house teams all the time won't be able to compete with 2K Vets who masters SS with mediocre teams.
 
# 104 DatGD12guage @ 09/02/12 06:29 PM
Quote:
Originally Posted by RyanFitzmagic
KG was the same defensive player in Minnesota, but he didn't make his teammates better defensively. The reason for that is because Boston had a great defensive coach.

This is rarely something that a player alone can accomplish.
it doesnt make them better but I think that they are saying that having a guy like KG holding down the paint makes it easier to play perimeter D against shooting because you know that you have a defensive anchor in the paint.

its easier to steer a player into dwight howard then it is for players who dont play defense to stop certain players straight up.

Its team defense not one player defense, teams dont play man all game they use different rotations and yes that does increase team defense if you have a great defensive big man
 
# 105 TheKasmar @ 09/02/12 06:31 PM
Quote:
Originally Posted by mymannemcee
That could play to many people's benefits.

You know there are plenty of novice players who just pop the game in and hop on without reading anything prior to release. They'll hop into a game and try doing the same thing they did in 2K12, or just seeing their Signature Skills and thinking they'll automatically work no matter what to do.

Easy wins for us!
I'm excited man. I cant wait to test Lockdown Defender, Charge Card, and Eraser on the defensive end.
 
# 106 RyanFitzmagic @ 09/02/12 06:34 PM
Quote:
Originally Posted by DatGD12guage
it doesnt make them better but I think that they are saying that having a guy like KG holding down the paint makes it easier to play perimeter D against shooting because you know that you have a defensive anchor in the paint.

its easier to steer a player into dwight howard then it is for players who dont play defense to stop certain players.
So again, why weren't his Minnesota teams great defensively?

Defensive anchors don't make players better. They make it more acceptable (if you will) for the players around them to gamble (play passing lines, play tight defense, etc.), since the anchor can cover up a mistake that might happen as a result.

Also:

When an Eraser swats a shot, he boosts the energy of his teammates and decreases the shooting attributes (up to six points) of the player he blocked for up to a minute and a half.

How does this make sense? What's this trying to replicate, a player getting dejected by having his shot blocked? That doesn't happen-- these are the best basketball players in the known universe. They don't get rattled like that. It should just be up to the user to know that he has to be wary of the shot-blocker inside and adjust accordingly. Shot-blockers don't make players miss jumpers.
 
# 107 cavsfan2 @ 09/02/12 06:38 PM
This all looks awesome. I only wish they had pick and roll passer and pick and roll screener to differientiate players who run pick and rolls well.
 
# 108 mpenias @ 09/02/12 06:41 PM
You could pick 7or 8 for LeBron. Same for Jordan.
 
# 109 Eman5805 @ 09/02/12 06:41 PM
It seems like there's been some confusion with what exactly what these skills do. If the defensive anchor is to is communicating with his team and their defensive awareness will go up. also, if a great post passer delivers the ball on a dime to a person at three point line then the chances of making the shot will go up because the ball will be in rhythm.
 
# 110 Colts18 @ 09/02/12 06:42 PM
Quote:
Originally Posted by The 24th Letter
I'd say elite ball handlers send their defender into "recovery" about 30% of the time anyway....I just hope it's more "recovery" and not so much falling or stumbling..that would be my only concern....I don't think dudes will be falling left and right at all though....
I don't think you dudes understand how high of a percentage 30% is. So 30% (3/10) times an elite ball handler does an iso move, he gets someone out of pocket? Nah man, that is a high figure.

And again, nobody said anything about people falling left to right. Not sure why you keep mentioning that as if someone is saying that is what is going to happen. I am still scared that it will happen too often. Not alot, but more than a realistic amount.
 
# 111 MurkMurda @ 09/02/12 06:44 PM
Loving these SS as long as they get implemented without being cheesy. Being the commish of a SIM league whenever changes like these are made, thats always a concern.... Love where this game is headed though only skills that scare me are Ankle Breaker, and Pick Pocket
 
# 112 jersez @ 09/02/12 06:44 PM
Quote:
Originally Posted by RyanFitzmagic
So again, why weren't his Minnesota teams great defensively?

Defensive anchors don't make players better. They make it more acceptable (if you will) for the players around them to gamble (play passing lines, play tight defense, etc.), since the anchor can cover up a mistake that might happen as a result.

Also:

When an Eraser swats a shot, he boosts the energy of his teammates and decreases the shooting attributes (up to six points) of the player he blocked for up to a minute and a half.

How does this make sense? What's this trying to replicate, a player getting dejected by having his shot blocked? That doesn't happen-- these are the best basketball players in the known universe. They don't get rattled like that. It should just be up to the user to know that he has to be wary of the shot-blocker inside and adjust accordingly. Shot-blockers don't make players miss jumpers.
I think they are trying to make the offensive player feel more aware of the defender, a little bit of intimidation, I think this will have a larger effect on role players but the players with the anti freeze shouldn't be bothered by this, If this only applies to when the shooter is near the defender, example if chandler just blocked Brandon Jennings, the Jennings will try to look for where chandler is and avoid him some what. If it only applies to when Jennings is near chandler then fine, but if he is missing open jumpers, I don't like it.
 
# 113 DatGD12guage @ 09/02/12 06:48 PM
Quote:
Originally Posted by RyanFitzmagic
So again, why weren't his Minnesota teams great defensively?

Defensive anchors don't make players better. They make it more acceptable (if you will) for the players around them to gamble (play passing lines, play tight defense, etc.), since the anchor can cover up a mistake that might happen as a result.

Also:

When an Eraser swats a shot, he boosts the energy of his teammates and decreases the shooting attributes (up to six points) of the player he blocked for up to a minute and a half.

How does this make sense? What's this trying to replicate, a player getting dejected by having his shot blocked? That doesn't happen-- these are the best basketball players in the known universe. They don't get rattled like that. It should just be up to the user to know that he has to be wary of the shot-blocker inside and adjust accordingly. Shot-blockers don't make players miss jumpers.
R u serious cuzz, you just made my point b/c I never said it makes them better I said it increases team defense. Big men are suppose to make up for mistakes made by the perimeter defenders so they can get deflections, steals, make the other team take jumpshots, steer them to the help, etc. Its strategy.

And yes shot blocks do give teams momentum swings and its does cause the other team to think twice about what they do thats all they are trying to emulate. I think its all a legit way to balance the game.
 
# 114 RyanFitzmagic @ 09/02/12 06:51 PM
Quote:
Originally Posted by DatGD12guage
R u serious cuzz just made my point b/c I never said it makes them better I said it increases team defense. Big men are suppose to make up for mistakes made by the perimeter defenders so they can get deflections, steals, make the other team take jumpshots, steer them to the help, etc. Its strategy.
If you don't think defensive anchors alone make defenders better, how does this signature skill make sense?

Quote:
Originally Posted by DatGD12guage
And yes shot blocks do give teams momentum swings and its does cause the other team to think twice about what they do thats all they are trying to emulate. I think its all a legit way to balance the game.
There were already momentum swings in 2K12 for big plays on offense or defense. This is ridiculous.
 
# 115 2_headedmonster @ 09/02/12 06:51 PM
Quote:
Originally Posted by The15thunter
there are, in a way, they just didn't say it outright. the guys who are "dimers" are all guys with high pass ratings, anyway. they didn't say it outright, but it's not like a guy with 72 pass rating is going to have that skill, because that makes no sense.
until its verified i will be skeptical
 
# 116 Boilerbuzz @ 09/02/12 06:57 PM
Quote:
Originally Posted by starks1903
SS's are deeper than i thought but still looks arcadish to me. i think they could come up with another solution about differenting the players. for ex: more tendencies
Yeh. Because there just aren't enough of them already...

No. Tendencies are NOT equal to skills.
 
# 117 DatGD12guage @ 09/02/12 07:02 PM
Quote:
Originally Posted by RyanFitzmagic
If you don't think defensive anchors alone make defenders better, how does this signature skill make sense?



There were already momentum swings in 2K12 for big plays on offense or defense. This is ridiculous.
1. It increases team defense to disrupt offensive flow/ do you see how just one Man came to NY and increased the whole team defense and enabled them to incorporate different defensive schemes Just because of him holding down the paint.

2. Yes but they are telling you in specific what causes them and what stops them. So now you know what you are doing wrong and what you are doing right.

You might be over thinking it cuzin, LOL I aint mad atchu tho
 
# 118 Colts18 @ 09/02/12 07:02 PM
Quote:
Originally Posted by Boilerbuzz
Yeh. Because there just aren't enough of them already...

No. Tendencies are NOT equal to skills.
I mean when 2K doesn't spend time editing tendencies the way that they should be of course the average user thinks they don't work or that they don't do enough. Outside of the animation editions, Signature Skills could have been achieved without a fancy new title/gimmick.

All of them are not worthless, I am not saying that but a lot of them are.
 
# 119 RyanFitzmagic @ 09/02/12 07:04 PM
Quote:
Originally Posted by DatGD12guage
1. It increases team defense to disrupt offensive flow/ do you see how just one Man came to NY and increased the whole team defense and enabled them to incorporate different defensive schemes Just because of him holding down the paint.
Give me a break. Mike Woodson had just as much to do with that as Chandler.
 
# 120 Thunder Storm @ 09/02/12 07:08 PM
Quote:
Originally Posted by RyanFitzmagic
Give me a break. Mike Woodson had just as much to do with that as Chandler.
Knicks were top 5 in defense when Mike D'Antoni was still coaching them...
 


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