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Madden NFL 13 News Post


Madden NFL 13 demo is available now for the 360, queue it up right here.

If it's not showing up on your console, try this route.

1: Go to Game Marketplace
2: Demo
3: Genre
4: Kinect

The Madden NFL 13 demo will be available for PS3 later this afternoon. We'll update the post when it pops up online.


The Madden NFL 13 demo includes the New York Giants vs. San Francisco 49ers and Seattle Seahawks vs. Washington Redskins.

You can choose difficulty settings. 5 min quarters and it's an entire game. It will also have full commentary. No sliders this year. You can change play style between game flow and conventional.

Check here for PS Vita demo details.

Play a game or two and post your impressions here.

*UPDATE: Madden NFL 13 demo is online for PS3 now!

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 1261 La Verite @ 08/16/12 12:42 PM
Quote:
Originally Posted by Mikeglongo
I forgot about camera settings. I have to go home and check which ones I like
Can't adjust it on demo. Xbox
 
# 1262 RGiles36 @ 08/16/12 12:56 PM
Finding my sweet spot with the demo. I put the threshold at 100, and I thought the game felt immensely better. It was certainly less jittery with that threshold and a slow setting.
 
# 1263 tite50 @ 08/16/12 01:00 PM
I like he video it seems that the ball carrier always go backwards,or is it just me?
 
# 1264 roadman @ 08/16/12 01:13 PM
Quote:
Originally Posted by slick589
There are 3 things that kill the realism for me with the IE.

1. Players falling over like theyve been shot by a sniper in the stadium
2. Lack of wrapping up/players just running straight into each other instead of trying to make tackles
3. Post play guys just falling all over the place like they forgot how to use their legs

I can over look the Other quirks of the engine but these are killing immersion and realism for me.
I was harsh yesterday on the tackling in the demo, I've let up a bit after seeing some retail videos posted.
 
# 1265 guitar4468 @ 08/16/12 01:15 PM
This is the most fun I have had with Madden than I have had in while. My last Madden purchase was 2009 and I barely played it. This year seems different, it seems way more fun than previous versions. While the IE is not perfect, I expected it to have its quirks. Backbreaker prepared me for it. IE barely made into this years version and they will work out some of the kinks over the next few versions. Its a step in the right direction and glad they are taking it. Cant wait to see this in NCAA next year.
 
# 1266 jerri @ 08/16/12 01:30 PM
Is there anyway to get the camera to move behind the defense when on defense? Also the camera is just so far away in general its hard to appreciate the graphics. Dont like the running animations but the tackles are great and the atmosphere is really good. Crowd and stadium could look better compared to another football game that fizzled.

Quote:
Originally Posted by Dime nR
Yes, chain gang is on the sidelines.
 
# 1267 RGiles36 @ 08/16/12 01:32 PM
Quote:
Originally Posted by roadman
I was harsh yesterday on the tackling in the demo, I've let up a bit after seeing some retail videos posted.
Told you it would be more controlled . You and I are often on the same page. I would've cried if the physics were like the demo back in June. Not that it would've changed anything, but you get my point.

My focus right now are sig animations (surprise) and the late game playcalling. If those things are satisfactory in the retail, barring any other issues, I'll be good.

With guys saying the playcalling in NCAA was just as shoddy, I'm hoping Madden got out in front of it with their day 1 patch.
 
# 1268 Motown @ 08/16/12 01:43 PM
Man, I hit Patrick Willis head on, next thing ya know they're applying smelling salts & checkin his vision for a concussion on the sideline...how cool is THAT???
 
# 1269 RGiles36 @ 08/16/12 01:46 PM
Quote:
Originally Posted by ghettogeeksta
I does the game feel better with speed threshold at 100?
My opinion yes, but that's an unpopular theory.
 
# 1270 PanthersGM305 @ 08/16/12 01:56 PM
-Player spotlight is not longer available or not on the DEMO.
-Hand fighting has anyone seem these new feature? Honestly
-Tebowing is included
-Play action avoid tigger or option when does this tigger. I have not had it happen with the Play action (All-Pro) default. Xbox or Ps3
-On every single play whom ever is running the ball is getting stripped, all the time really no one has paid attention to this?
-Players falling on flat in there face after the pile up or even standing near it.Except for the Qb which i notice this when Eli got near a pile up and he just walked right by.
-IE >Players Knee Anatomy and Physiology was not used properly, A humans knees cant bend all the way back in a violent way as i observed while playing MD13 Demo both systems.
The knee is the largerst joint in the body and is often the site of pain and injury.The joints is often made up of lower end of femur (thigh bone) and the upper end of the tibia (Shin bone).Now i will try to record a video using my ipad and post it, But Helu falls with his knees bend at 90 degrees already full force bounces on the ground and then guys fall on him. Lol i mean this is krazy a new engine with real physics...
-Is the football spining correctly if your a righthanded QB? i saw some weird spin on a replay that looked reversed.
-T.O. not in the Demo.... Lol
 
# 1271 outten04 @ 08/16/12 02:06 PM
I can't get over how horrible the AI is in this game.I don't expect much from this game.For the most part I am quite happy with this .I can get over alot of flaws that don't matter too much to me.If the game is fun and plays well I am fine with it.HOWEVER, the AI consistently making horrendous calls at the end of a game time after time is a huge deal breaker .They have got to fix this somehow. Computers down by 1 at the 20 yard line. I call a timeout just to see what they will do. They run the ball !How about a game winning FG. Another time, they are within 7 of me , with less than 2 mins to go deep in their own territory and they run the ball every time with no timeouts. Once in a while bad playcalling by the computer I can accept but not every single time. I just can't believe how EA let this go. As of right now, I am not sure I will buy this just because of this issue.Anybody else feel the same way?
 
# 1272 outten04 @ 08/16/12 02:09 PM
As for my post above, I should have clarified it was the last play of the game when they should have kicked the FG instead of running the ball at the 20.
 
# 1273 La Verite @ 08/16/12 02:14 PM
Quote:
Originally Posted by RGiles36
My opinion yes, but that's an unpopular theory.
He was actually askingyou're because I am to. At 100 threshold makes the players equal in speed correct? How is that better? I'm really asking not bashing.
 
# 1274 La Verite @ 08/16/12 02:15 PM
Quote:
Originally Posted by La Verite
He was actually askingyou're because I am to. At 100 threshold makes the players equal in speed correct? How is that better? I'm really asking not bashing.
Asking your opinion. Typos sorry
 
# 1275 Roncatto @ 08/16/12 02:21 PM
Think the game is quality.

I'm going to assume that the "down by single score time running out, so CPU are going to run the ball and lose" bug has been noticed and fixed therefore i'm not going to worry about it.

My only concern is the number of fumbles but again maybe this will be fine and can be tweaked with sliders.
 
# 1276 jwilphl @ 08/16/12 02:30 PM
Seeing as how I've played probably two hours of Madden since the last one I purchased in 2010, I was looking forward to this demo to see how the game has progressed. Unfortunately, I have to say I was fairly disappointed.

I honestly should not be surprised--the game feels and plays like Madden, there is no other way to describe it. It has a very strong unrealistic, arcade presence that hasn't changed in a decade really. Some of the "physics" were noticeable, but being the first generation, there were also problems. I didn't see anything tremendously NEW that really stuck out to me.

The immersion factor is completely lost in how everything feels and runs. The animations are mostly jagged, sharp, and completely unnatural to both the hands and the eyes. There is a new coat of paint here to try and mask the problems that exist in the details, and I actually do like the strides they are making with presentation, but problems continue to crop up in that department as well. There is a lot of dead air in the commentary along with weirdly generic analysis that doesn't pertain to any one particular game.

The graphics remain one of the strong points, but the jerseys look a bit less detailed to me than in the past and a bit more muddled. Realizing console limitations, everything else in the graphical department gets a strong grade from me.

The nitty-gritty:
  • Wonky glitches with the infinity system, particularly during pile-ups. Players just jutter and bounce all around--an unsurprising problem given FIFA's similar situation last year.
  • Overall animations are odd and do not look or feel natural, as I already stated. There is little momentum feel, players still run and turn on conveyor belts, and more or less, the game lacks realism.
  • AI has little brain, including non-human controlled players on my team. On a screen play, the RB ran towards the QB to catch the ball thus destroying his forward momentum and colliding into a DL in the process, losing about 5 yards. Also the AI QB runs up the gut every other pass play.
  • Perhaps my biggest criticism is just that the game plays and feels like "Madden," and to me that is not necessarily a good thing. This is not realistic football, in my opinion. There has been very little gameplay innovation in many, many years.
  • Other small glitches that ruin innovation, such as the way that players literally "float" above the field of play rather than make contact with it (look at replays from certain angles). And why do coaches look super jacked and neckless? Shanahan and Carroll are skinny old guys, not bodybuilders.
I do understand this is a demo, but with years of these games under my belt (including playing demos and then final versions), I understand there is not going to be a gigantic difference between this and the final version. I'm still waiting for that Madden game I just can't resist, but in the end at least I get to save $60.
 
# 1277 brahmagoul @ 08/16/12 02:51 PM
I was surprised with the gameplay. Funny, considering I broke off an 80-yard TD run with Frank Gore on the first play. I thought, here we go, same old Madden. The game tightened up and I won, 21-0, on all-pro difficulty.

I just got mad while playing it, though. If Connected Careers allowed 32-team offline user control, I would purchase this. So, I'd recommend it for anyone who likes doing their thing as a one-team dynasty or superstar.
 
# 1278 jeremym480 @ 08/16/12 03:07 PM
The more that I play the more I like it. Sure there are problems with IE, but that's too be expected in it's first year. I haven't seen anything too crazy during a play and the post play stuff doesn't bother me too much. Passing seems on par with NCAA and I like Madden's running game much better. Defense is close to a wash, but if I had to choose I'd probably go with Madden (the OL/DL interaction is less "sticky"). The thing that really gives Madden the edge over NCAA is that the dreaded "ghosting" seems to be gone.

All and all I feel like this is a great year for football for me. Between NCAA and Madden I don't think that I'll have time for anymore games anytime soon.
 
# 1279 jbasi73 @ 08/16/12 03:17 PM
the demo is soooo sick
 
# 1280 mwjr @ 08/16/12 03:22 PM
Holy crap, running the ball is hard!

Anyone having any luck?
 


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