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Pro Evolution Soccer 2013 News Post


The Pro Evolution Soccer 2013 demo is available now for 360. Download it now or queue it up right here.

According to a few readers, the PS3 demo is available on PSN Japan.

Here are the eight teams included in the demo. Germany, England, Portugal and Italy, for the international friendlies. Santos FC, SC International, Fluminense and Flamengo are available in the Copa Libertadores mode.

You can play on any difficulty setting, and it also has localized language options.

Please download the demo and post your impressions here.

Quote:
Experience the skill and technique demanded by PES 2013’s total football. As teams fuelled by Pro-Active AI make runs and behave like real players, PES 2013’s all-new Full Control elements give you total control over every move – with fully manual shooting meaning that no two goals will be the same. Player ID then adds further depth, as the best players move and behave just like their real-life counterparts. Get an early sample of PES 2013’s gameplay.

Game: Pro Evolution Soccer 2013Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 9 - View All
Pro Evolution Soccer 2013 Videos
Member Comments
# 201 Yeats @ 08/01/12 01:18 PM
Quote:
Originally Posted by Yeats
And if one placed comparison shots of both games beside the real thing, I'm guessing FIFA's over-saturated colors would look closer to life-like. Colors in life are not as dull and dead as they are in PES.
Just now watching Mexico/Swiss game, Olympics. I have the broadcast on one laptop, side-by-side with my laptop with the PES 2013 demo running. I was wrong. PES colors and stadium lighting is much closer to real-life, practically spot on actually.
 
# 202 Cavani161 @ 08/01/12 05:27 PM
Quote:
Originally Posted by Yeats
The demo IS already doing that. The game itself might even be better, fingers crossed they don't decide to "tinker".
I believe there is a second demo coming out. Which means they will be taking feedback from the first demo, then fixing issues and sending out the second one for everyone to play.
 
# 203 spartansocc12 @ 08/01/12 06:40 PM
"One thing I didn’t see enough is the differentiation in each team’s playing style, especially at 0-0. To be fair, it’s always hard to judge based on a five minute game, where possession stats can get really skewed. But still, playing as England against Germany, in the higher difficulties, I’d like to see the CPU press the issue a bit more. After a goal is scored, however, things get better. The AI pushes its team forward to go for a goal, or marshals everybody back to defend a lead."

This is my major gripe with the game. It just does not feel different enough when playing against different computer opponents. The possession by the computer is atrocious at times. It is disheartening to see the computer give up the ball so easily especially after they just won back possession after not having the ball for a while.

This happened on the Superstar difficulty. In 2012 the computer would never deliberately play keep away. Unfortunately in 2013 this style of play by the CPU seems to be missing again. Neither in the 2012 version nor this demo have I seen the computer complete 5 passes in a row before completing an attack or losing the ball. That is quite poor considering good possession teams should be able to complete many more in a row. It would be one thing if my defense was exposed, but most of the time this is not the case and as a result interceptions come too easily. This is on the hardest difficulty mind you.

Come on Konami! Fix this! Aside from that you have a game with great potential!
 
# 204 RoyceDa59 @ 08/01/12 07:11 PM
Quote:
Originally Posted by spartansocc12
"One thing I didn’t see enough is the differentiation in each team’s playing style, especially at 0-0. To be fair, it’s always hard to judge based on a five minute game, where possession stats can get really skewed. But still, playing as England against Germany, in the higher difficulties, I’d like to see the CPU press the issue a bit more. After a goal is scored, however, things get better. The AI pushes its team forward to go for a goal, or marshals everybody back to defend a lead."

This is my major gripe with the game. It just does not feel different enough when playing against different computer opponents. The possession by the computer is atrocious at times. It is disheartening to see the computer give up the ball so easily especially after they just won back possession after not having the ball for a while.

This happened on the Superstar difficulty. In 2012 the computer would never deliberately play keep away. Unfortunately in 2013 this style of play by the CPU seems to be missing again. Neither in the 2012 version nor this demo have I seen the computer complete 5 passes in a row before completing an attack or losing the ball. That is quite poor considering good possession teams should be able to complete many more in a row. It would be one thing if my defense was exposed, but most of the time this is not the case and as a result interceptions come too easily. This is on the hardest difficulty mind you.

Come on Konami! Fix this! Aside from that you have a game with great potential!
That is sad to hear but that was my problem with last years too I was hoping that was fixed but I guess not maybe this will be fixed for Demo 2, I hope so.
 
# 205 Yeats @ 08/01/12 07:33 PM
Quote:
Originally Posted by RoyceDa59
That is sad to hear but that was my problem with last years too I was hoping that was fixed but I guess not maybe this will be fixed for Demo 2, I hope so.
Since Konami removed individual player tactics/assignments a few years back, the game has lost much of its customization potential. After months of experimenting and testing, I was finally able to get CPU teams in FIFA 12 playing differently, and one reason had to do with the ability to customize each CPU player's attack/defend assignments.

I love a lot about the gameplay in the PES demo, the most sim-football experience ever IMO. But after playing around with ratings and formation edits, I can already see there's probably very little one can do about getting teams to play much differently than they already do. I don't believe there are enough tactic and formation modifiers in the game to compensate for the individual player customization options they removed from the game three years ago. (And last year as well BTW when they removed additional and IMO critical player ratings from the game.)
 
# 206 RoyceDa59 @ 08/01/12 08:53 PM
Quote:
Originally Posted by Yeats
Since Konami removed individual player tactics/assignments a few years back, the game has lost much of its customization potential. After months of experimenting and testing, I was finally able to get CPU teams in FIFA 12 playing differently, and one reason had to do with the ability to customize each CPU player's attack/defend assignments.

I love a lot about the gameplay in the PES demo, the most sim-football experience ever IMO. But after playing around with ratings and formation edits, I can already see there's probably very little one can do about getting teams to play much differently than they already do. I don't believe there are enough tactic and formation modifiers in the game to compensate for the individual player customization options they removed from the game three years ago. (And last year as well BTW when they removed additional and IMO critical player ratings from the game.)
Very true, they have attack/defence awareness but last year I hardly could tell the difference when I altered it. It is really a shame but did any of you notice some lopsided possession stats using the demo modifier for the PC.
 
# 207 Yeats @ 08/01/12 11:21 PM
Quote:
Originally Posted by RoyceDa59
It is really a shame but did any of you notice some lopsided possession stats using the demo modifier for the PC.
Royce, I had an couple of comments, but deleted them because I really need to run some tests before jumping to any conclusions about PES. I haven't played the game for a couple of years, so it could be some things have changed with the tactics customization options, we'll see.

EDIT: Well after some test edits and playing some games last night and this morning, it appears the CPU tactics setup possibilities are in fact extremely limited. Regardless of settings, the CPU seems to play a relentless attack game. Getting the CPU to play a possession game seems impossible to program. I was able to set things up so the CPU would once in a while make a few back passes in their end, but that was it.

Much different from FIFA 12 where, through a combinaton of team tactics edits and individual player tactics edits, it's possible to set things up so that CPU teams play a strictly possession game for example. They'll literally pass the ball around for minutes at a time and will often end up with only one or two shots on goal per half. I've gotten to the point with that game where I've had to ease off on the CPU tactics settings, otherwise I spend the entire game just watching the CPU pass the ball around in their half of the pitch. Not very exciting lol.

At this point I'd say spartansocc hit the nail on the head with his demo concerns.
 
# 208 RaptorMania @ 08/02/12 12:50 AM
Haven't bought a PES game since the ps2 days, this demo is fantastic and I just might buy the full game depending on how the final product is. The game plays really well and the gameplay is just great. I will most likely get it for PC if the demo looks good on my laptop, much more mods are available on PC.
 
# 209 ezio @ 08/02/12 11:26 AM
The demo is so much better than the last copuple of years efforts. Looking forward to the second demo. Hopefully not too much changes.
 
# 210 spartansocc12 @ 08/02/12 12:05 PM
Konami has done an excellent job of handling individual player controls. This is not something they really need to work on. The passing, shooting, tackling, running, positioning, turning, sprinting etc make this game a job to play.

It really is the opponent AI when attacking that needs to improve immensely. Are konami aware of this? One can only hope.
 
# 211 aloncho11 @ 08/02/12 12:15 PM
Quote:
Originally Posted by Yeats
Since Konami removed individual player tactics/assignments a few years back, the game has lost much of its customization potential. After months of experimenting and testing, I was finally able to get CPU teams in FIFA 12 playing differently, and one reason had to do with the ability to customize each CPU player's attack/defend assignments.

I love a lot about the gameplay in the PES demo, the most sim-football experience ever IMO. But after playing around with ratings and formation edits, I can already see there's probably very little one can do about getting teams to play much differently than they already do. I don't believe there are enough tactic and formation modifiers in the game to compensate for the individual player customization options they removed from the game three years ago. (And last year as well BTW when they removed additional and IMO critical player ratings from the game.)
Well, the reason for Konami to remove the player runs arrows was that they cancelled player's natural behaviour dependeing on ther position, stats and special skills. For example, if you gave a forward arrow to Gerrard playing as a CMF, that arrow immediately cancelled him moving on the pitch according to his stats and special skills. Arrows (offensive and defensive) were meant only for players you wanted to behave differently than they do IRL, but most gamers overlooked that and often abused them by having their team full of arrows. That caused the game to be unbalanced

Arrows were ditched and then player cards came in, in an attempt to mix special skills (one touch, 1 on 1, passer, flicking, etc.) with movement/running tendencies (incisive run, track back, fox in the box, marauding, etc.) with many tendency cards available just for certain roles. This translates into players behaving differently according to their position and role on the pitch, although the change is subtle.

So going back to Gerrard's example, now he has the "box to box" card that makes him run back and forward playing offensively and defensively all game long (no need for forward and backward arrows). You can also add to the mix his attack/defensive awareness ratio...
 
# 212 Yeats @ 08/02/12 12:23 PM
Quote:
Originally Posted by aloncho11
Well, the reason for Konami to remove the player runs arrows was that they cancelled player's natural behaviour dependeing on ther position, stats and special skills. For example, if you gave a forward arrow to Gerrard playing as a CMF, that arrow immediately cancelled him moving on the pitch according to his stats and special skills. Arrows (offensive and defensive) were meant only for players you wanted to behave differently than they do IRL, but most gamers overlooked that and often abused them by having their team full of arrows. That caused the game to be unbalanced.
I don't know about that. The more customization options, the better. Konami has removed several options and player ratings from the game the past few years, to the detriment of the overall gameplay IMO. That's the bottomline as I see it.

Quote:
Originally Posted by aloncho11
You can also add to the mix his attack/defensive awareness ratio...
That's one of the options they changed/tinkered with that just doesn't work. Set every CPU player's attack to low and defense to high, and the CPU will still relentlessly attack. Whereas if you do the same thing in FIFA 12, the CPU will continually pass the ball back and forth without really moving forward. Those settings work so well in FIFA that you can allow the CPU to enter your half, and then if you pressure them they'll pass the ball backwards and exit back to their own side of the pitch. Nothing like that is possible with PES' tactics settings as far as I can see.
 
# 213 Yeats @ 08/02/12 02:25 PM
Quote:
Originally Posted by spartansocc12
The passing, shooting, tackling, running, positioning, turning, sprinting etc make this game a job to play.
Freudian slip, lol.
 
# 214 aloncho11 @ 08/02/12 02:32 PM
Quote:
Originally Posted by Yeats
I don't know about that. The more customization options, the better. Konami has removed several options and player ratings from the game the past few years, to the detriment of the overall gameplay IMO. That's the bottomline as I see it.

That's one of the options they changed/tinkered with that just doesn't work. Set every CPU player's attack to low and defense to high, and the CPU will still relentlessly attack. Whereas if you do the same thing in FIFA 12, the CPU will continually pass the ball back and forth without really moving forward. Those settings work so well in FIFA that you can allow the CPU to enter your half, and then if you pressure them they'll pass the ball backwards and exit back to their own side of the pitch. Nothing like that is possible with PES' tactics settings as far as I can see.
It well could be. Then again, it could be something they couldn't make happen from a technological standpoint (it's either arrrows or player cards, can't have both).

I think what you are referring to could be achieved in the teams style, tinkering with player support and support range. I've set both of these values to 0 for Spain, and although the results are not breathtaking, they seem to play a more build up style.
 
# 215 aloncho11 @ 08/02/12 02:44 PM
Quote:
Originally Posted by Yeats
Konami has removed several options and player ratings from the game the past few years, to the detriment of the overall gameplay IMO. That's the bottomline as I see it.

Which stats are you referring to? I believe some have just changed name, the only one I can remember now that was removed was shot technique...
 
# 216 NINJAK2 @ 08/02/12 03:21 PM
I am no where near the soccer fan that most are here and I don't possess half the knowledge about the rules/players/etc. that you guys have. Knowing all this I do dabble in playing the video game representation of it from time to time. After playing 4 games of this demo I must say I'm very impressed. I only played on the Regular setting so far but the teammate a.i. seems to be very good as far as moving to open spaces to receive passes or being in good defensive position. It was a little too easy to keep ball away from the D(Could be related to setting). I also think this game looks extremely good graphically(great camera selections) and animates very well. This game is certainly on my radar now.
 
# 217 KG @ 08/02/12 04:02 PM
Quote:
Originally Posted by Yeats
Just now watching Mexico/Swiss game, Olympics. I have the broadcast on one laptop, side-by-side with my laptop with the PES 2013 demo running. I was wrong. PES colors and stadium lighting is much closer to real-life, practically spot on actually.
I always thought that their game looked very authentic with a good brnd of realism when it came too realism in the graphics department.
 
# 218 Yeats @ 08/02/12 08:08 PM
Quote:
Originally Posted by aloncho11
Which stats are you referring to? I believe some have just changed name, the only one I can remember now that was removed was shot technique...
After 2011, they removed the agility, shot technique, technique and aggression ratings, while adding a ball control rating. I can honestly say the thing that saved PES 2011 for me was globally raising the shot technique rating for all players in the game; it did away with all the moon-shot air balls that were commonplace in that game. When I heard they removed that rating in 2012, all the complaints about the "broken shooting" in 2012 made complete sense to me. It's the main reason I never bought that game.
 
# 219 Yeats @ 08/02/12 08:10 PM
Quote:
Originally Posted by KG
I always thought that their game looked very authentic with a good brnd of realism when it came too realism in the graphics department.
Yes, I never appreciated that until I saw the demo and the real game side-by-side the other day. I was impressed.
 
# 220 fugazi @ 08/02/12 08:25 PM
Quote:
Originally Posted by Yeats
After 2011, they removed the agility, shot technique, technique and aggression ratings, while adding a ball control rating. I can honestly say the thing that saved PES 2011 for me was globally raising the shot technique rating for all players in the game; it did away with all the moon-shot air balls that were commonplace in that game. When I heard they removed that rating in 2012, all the complaints about the "broken shooting" in 2012 made complete sense to me. It's the main reason I never bought that game.

I'm not sure how any game can be devoid of an "agility" rating...

And the two "techniques" were really central to each player's performance, it seemed.

I didn't play 2012, but I was puzzled they removed them.
 


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