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Madden NFL 13 News Post


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Trey Wingo takes you behind the scenes of Madden NFL 13's all new Connected Careers with designer Josh Looman.

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Member Comments
# 81 edjames01 @ 07/25/12 01:32 PM
This video didn't really show much of anything. I would have liked to seen the different options on how your team is managed during a CC.
 
# 82 edjames01 @ 07/25/12 01:37 PM
Quote:
Originally Posted by tical2399
Its not about us offline playing being mad because we don't get get toys for the first time in a long time, its the fact that EA took away the toys we already had and like playing with. Importing rookies, editing rosters, controlling more than one team in franchise etc.
That's just fluff. I want to be manage a team like a real coach/GM.

M12 had horrible horrible trading, horrible scouting, horrible, horrible injuries, horrible drafting, horrible player contracts, horrible simulated stats, horrible free agency (no RFA either), no training camp

It should be a challenge to build (or maintain) a good football team.
 
# 83 edjames01 @ 07/25/12 01:40 PM
Quote:
Originally Posted by StrawHat Patriot
Josh Looman why don't we have offline multiplayer co-op CCM like we've had the past decade and then some.
It probably just doesn't fit in with how the new game is designed. I just wish that I could have multiple created players on my coached team.
 
# 84 mars85042 @ 07/25/12 01:48 PM
So far I’m very frustrated madden 13 CCM info has been very vague I’m sure they want to surprise everyone with something big, but at this point I’m just proceeding with caution. I’ve been burned before; madden 12 has been the most fun I’ve had since 2k5 with fantasy draft offline franchise, and now that’s gone?
 
# 85 m-dogg @ 07/25/12 02:07 PM
Quote:
Originally Posted by PGaither84
Well, I understand how crappy it has been for online players, what I really mean by "I don't care about online" is that online is FILLED with casual and free style players. There are only a few trusted people I would play with, and most of them are only on the PS3, or don't really play online either. For example, RGiles has been an offline franchise mode guy too. Every time I see him logged into XBL, he is playing Madden 11 or 12 offline franchise mode over the last two years. I have played LBzrule twice ever, both were tight OT victories. I played Taz and Big FN Deal a few times each, and a few of you other guys... and that's about it. the rest of my online madden time is against randoms or the fun [but casual] OTP mode.

I play shooters online all the time, or at least I used to. I have a lot of hours logged into CoD4, MW2, Battlefield Bad Compay 2 & Battlefield 3, and Halo 2 & 3. Shooting games a whole different beast to me. Anything goes. It's chaos. It's war. Set up a defensive position and hold it! Take the flag! Blow up the MCOM! Revive your buddy, throw ammo, repair the tank, disarm the MCOM, knife that guy, blow a hole in that wall, and don't forget to spot!

In Madden I am trying to play a realistic NFL experience... but default online ranked/unranked matches don't have custom sliders, so ratings don't mean much and the AI is terrible.

Offline franchise lets me play with custom settings that help make the game more playable. It gets to the point that I just can't care about online Madden.

By the way, why can we play OTP, but no OTP CCM? THAT would be fun. I would love to have some OTP CCM.

bingo, this is all I wanted from CCM -- co-op franchise. I was excited to hear it is in NHL13 and EA was talking about how all of their sports franchises were being standardized to work the same way...so I was reeeeeeeally hoping that Madden13 had it.

bummer to find out we can play as players, but not on the same team. I really hope they can add this feature to next year, that is a total game changer to me. I know several people that do not purchase madden, but would buy it in a heartbeat if we could do a franchise together on the field..through the playoffs, draft, etc. that would be a blast..
 
# 86 Nickda55 @ 07/25/12 05:28 PM
If you play as a superstar in CC can you be injured and miss some games during the season?
 
# 87 ZoneKIller @ 07/25/12 09:26 PM
Quote:
Originally Posted by CRMosier_LM
They have already stated several times that it is a time constraint issue. The features that they HAD to get in where much more crucial to the experience.

Sent from my ADR6400L using Tapatalk 2
Experience? You wanna talk about experience? experience?

I havent had a great experience with Madden since the PS2 days.So I wouldnt call it an experience. Maybe something along the lines of an experiment?
THese features are in every MAJOR sports title on the market except Madden?
And you think its going to be an experience?

THis is like taking maps from FPS's. Or abilities away in RPG's .
And you want to call it an experience?

Sorry Ive just been upset with all these excuses from EA and community peeps .Its just these things is what made us play Madden in dorms or having a Madden Party on release with a 5-10 player co-op Owners Mode in the same place!!! And Madden just keeps taking it away???
SInce this Generation we the gamers have complained about EA catching up to that game from 05 and this is what they do? They take away co-op on one console?? For years Me and my brother have had a co-op on release day Franchise Mode.That Tradition ends this year because of EA'S EXPERIENCE!!

So THank you EA for your experiment.
 
# 88 bmj2k7 @ 07/25/12 09:53 PM
Ive seen a video online, and Peppers had a 90, Rodgers had like a 86, and if Brady really has a 90 then there finally fixing there ratings, maybe now we will see some starters with 60 ovrs to make the difference between great and average players mean something, bc lately they havent
 
# 89 joloy29 @ 07/25/12 10:06 PM
Quote:
Originally Posted by ZoneKIller
Experience? You wanna talk about experience? experience?

I havent had a great experience with Madden since the PS2 days.So I wouldnt call it an experience. Maybe something along the lines of an experiment?
THese features are in every MAJOR sports title on the market except Madden?
And you think its going to be an experience?

THis is like taking maps from FPS's. Or abilities away in RPG's .
And you want to call it an experience?

Sorry Ive just been upset with all these excuses from EA and community peeps .Its just these things is what made us play Madden in dorms or having a Madden Party on release with a 5-10 player co-op Owners Mode in the same place!!! And Madden just keeps taking it away???
SInce this Generation we the gamers have complained about EA catching up to that game from 05 and this is what they do? They take away co-op on one console?? For years Me and my brother have had a co-op on release day Franchise Mode.That Tradition ends this year because of EA'S EXPERIENCE!!

So THank you EA for your experiment.
The whole reason they have moved to connected careers is to re-create that madden party effect again. I remember having friends around and we would just play for ages. However we have all gotten jobs, moved houses and it's no longer feasible to go around to someones house and play for 15 hours. Therefore connected careers let's people re-create that experience by being able to play an online franchise/superstar together.

On top of that, kids these days aren't having massive madden party's around houses, they're all over the internet instead. So the developers of Madden have obviously seen this and tailored a game to suit the needs of the market. Instead of living in the past, people need to accept that fact that change is inevitable.

I'd bet that if Madden had just kept updating features on the old platform people would complain in 5 years time that they couldn't play online.
 
# 90 joloy29 @ 07/25/12 10:32 PM
Quote:
Originally Posted by slick589
Eh dont speak for everyone me and 6 of my friends are all 23 to 26 years old
and we spend ages over each others houses drinking and playing madden for "ages". People who have played couch co op for years are the people really losing out. Its kinda like a big f u to them. I cant get
into online playing and smack talking some one sitting next to you is just more
fun for me.

On the other hand my brothers who are 15 and 12 always have a 32 man online league with all of their buddies..i guess its an age thing and
"older" madden players like myself are getting left behind
Same deal here, me and my friends are a group of 23-25 year olds. Although everyone has just recently started to move away - be that to different suburbs or states. So for us, it's pretty exciting that we can do an online franchise together. Now obviously, it's not great for everyone... right now. However give it 5 years, and I would be people would be crying out for a mode like this. If they hadn't have overhauled it I would put a lot of money on it that the older Madden players would have dropped off. On top of that, the younger ones would have dropped off due to the mode not being suitable to the way they play games now.

Change involves a few bumpy roads, but I think at the end of it we will come out with the new mode that will keep online and offline people happy.
 
# 91 Cnada @ 07/25/12 11:20 PM
Quote:
Originally Posted by ZoneKIller
Experience? You wanna talk about experience? experience?

I havent had a great experience with Madden since the PS2 days.So I wouldnt call it an experience. Maybe something along the lines of an experiment?
THese features are in every MAJOR sports title on the market except Madden?
And you think its going to be an experience?

THis is like taking maps from FPS's. Or abilities away in RPG's .
And you want to call it an experience?

Sorry Ive just been upset with all these excuses from EA and community peeps .Its just these things is what made us play Madden in dorms or having a Madden Party on release with a 5-10 player co-op Owners Mode in the same place!!! And Madden just keeps taking it away???
SInce this Generation we the gamers have complained about EA catching up to that game from 05 and this is what they do? They take away co-op on one console?? For years Me and my brother have had a co-op on release day Franchise Mode.That Tradition ends this year because of EA'S EXPERIENCE!!

So THank you EA for your experiment.
If your still here and havent enjoyed it since the PS2 think thats says alot about the greatness of the franchise....
 
# 92 speedy9386 @ 07/26/12 12:45 PM
Quote:
Originally Posted by Cnada
If your still here and havent enjoyed it since the PS2 think thats says alot about the greatness of the franchise....
I think it says more about the greatness of an exclusive license.
 
# 93 jeremym480 @ 07/26/12 01:11 PM
Quote:
Originally Posted by Aftershock9958
Which is a lot of the problem. I remember a lot of the postings prior to the CCM and physics announcements where online players were predicting that online has to finally get some love, and so many people who only play offline blew it off like it didn't matter whether or not online got any type of update.

For the most part, the online players here have sympathized with offline players taking some hits, meanwhile before this all came to light the offline guys were extremely apathetic about online. Your line about "a lot of us don't care about online" hits it exactly on the head - it's borderline greedy how some of the people here are ready to riot over the fact that they're not the ones getting the new toys for the first time in a while.



This post has me facepalming so hard. "Online people don't get it?" Really? We spent how many years with next to no features, and we don't get it? We're the first ones who get it.

What I don't get is why so many people have these conspiracy theories and pretend (as you say Looman is doing) that they know what's happening behind the scenes. You don't. No one does.

And I'm with you. I also expect a lot of flip floppers - the difference is that I know many people will see their poor expectations exceeded, and there will be the same amount of people who will see their high expectations end in disappointment. It's the same every year, and this year is no different.


Sorry, but this post deserves more than a simple "thanks".

On another note, I have always been an offline guy, in fact, I need to look up some of my posts from 2009 & 2010 so that you could see that I was die hard offline only guy. NCAA 11 changed that and now I love playing in online leagues against my real life and OS buddies. I think a common misconception is that the guys who play in online franchises are the same guys who like to play online against randoms and that couldn't be further from the truth. Online franchises and random Play Now games are two completely different experiences with (for the most part) two completely different types of players. Considering them one and the same is pretty ignorant. Online franchise guys are really not much different at all than offline guys. We just like to share our experiences with other people. That's all really.

My hope is that next year all of the editing, imported draft classes, and fantasy drafts, etc. will be added in for both online and offline dynasties. And things like couch co-op will be added in for offline that way we can all be happy. Hopefully, Madden 13 is just the first step in a long process of making the perfect Madden.
 
# 94 brahmagoul @ 07/26/12 01:41 PM
Reading through this threat reasserts my position of not buying Madden for the first time in 20 years. I think the only way is if it gets great reviews and I find people who want to try and online franchise (as coaches since playing as one "superstar" is something I turn my nose at).

I just feel like if they truly wanted to improve Madden, it comes down to overhauling the gameplay and focusing strictly on that. It really leaves a bad taste that Looman sounds like he knows better than anyone else what the franchise needed more than anything, and it was turning the game into an RPG more or less.
 
# 95 jerwoods @ 07/26/12 09:50 PM
If U Read My First Posts on this issue U Know I Want 32 Team Control

Custom Rosters Equip And Numbers

But we will not get that this year Sure I Want that But I Can use Play Now To Edit Rosters and play Games



But Next Year IF No 32-Team Control Is not in Or Ncaa Draft Class or number and Equip editing After All of this Talk About IT Then Its A MAJOR Problem
 
# 96 edjames01 @ 07/27/12 02:37 AM
Quote:
Originally Posted by Big FN Deal
I could be completely wrong but I don't think the RPG aspect was Looman's brainchild. In an interview early last year, the current Madden Creative Director Mike Young, was the one espousing about he always wanted to introduce RPG elements to Madden. I believe Looman just wanted to basically rebuild HC09 in Madden and add on from there in the future. I like some of Mike Young's ideas, like the thing about draft storylines and players/coaches try to make comebacks but the RPG element isn't a direction I think was necessary. I think sticking with the HC09 progression format, where I believe each rating had a Potential, that was effected by coaches, coordinators and other variables, would have been the way to go but, oh well, just have to see how this RPG stuff plays out.
What is this RPG stuff? It is the same thing as in HC09 except the XP are applied to individual players instead of position coaches.
 
# 97 SoxFan01605 @ 07/27/12 02:56 AM
I love how people keep saying "RPG stuff" as though the concepts are somehow foreign to sports games or infringing on how they should play. XP is less subtle, I guess, but ratings, traits, tendencies, etc all are mechanics with RPG roots. I can understand people being skeptical of the new progression system, but I think the RPG concerns are unwarranted. In fact, one could reasonably argue the more EA models RPGs for this off-the-field stuff the better, as RPGs tend to be far better balanced and varied between individuals than Madden ever has been.

The point being, whether or not the XP system has issues will be how it is implementation works in context, not because it's likened to RPGs.
 
# 98 brahmagoul @ 07/27/12 02:57 AM
Quote:
Originally Posted by Big FN Deal
I could be completely wrong but I don't think the RPG aspect was Looman's brainchild. In an interview early last year, the current Madden Creative Director Mike Young, was the one espousing about he always wanted to introduce RPG elements to Madden. I believe Looman just wanted to basically rebuild HC09 in Madden and add on from there in the future. I like some of Mike Young's ideas, like the thing about draft storylines and players/coaches try to make comebacks but the RPG element isn't a direction I think was necessary. I think sticking with the HC09 progression format, where I believe each rating had a Potential, that was effected by coaches, coordinators and other variables, would have been the way to go but, oh well, just have to see how this RPG stuff plays out.
OK, then he's to blame then. lol. I just didn't like in the playbook how Josh said this will set the bar for franchise modes. They first have to catch up with the MLB the Show or NBA 2K before they can set any bar, in my opinion.

On a side note, I was thinking of this the other day. For as much "I miss NFL 2K and having a choice" some of us say, I wonder how good NBA 2K would be if there was still an NFL game.
 
# 99 Skyboxer @ 07/27/12 03:25 AM
Quote:
Originally Posted by Big FN Deal
In HC09 it was the coaches/coordinators that gained XP but the players had individual ratings Potential and variable progression, right? I guess I am saying I can see coaches/coordinators, gaining off field experience ie getting better at training and managing players, more so than extending that to the players. You do make a good point about it was just extended to the players, so it would make sense that it could be Looman's design. I am not hating on the XP and will see how it pans out but I would have preferred that it not been used for players, if given the choice.
The main thing I LOVE is that performance on the field will have an impact on overall. Long time overdue. It's a start.
 
# 100 brahmagoul @ 07/27/12 02:13 PM
Did Looman or Young say the XP was a big reason you couldn't have multiple users offline or play CPU teams' games? I know I read that somewhere, but am not sure if it was just a logical explanation from a random person.
 


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