Home
Madden NFL 13 News Post


If you can't view the embedded video, click here.

Trey Wingo takes you behind the scenes of Madden NFL 13's all new Connected Careers with designer Josh Looman.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 41 RandyBass @ 07/24/12 02:07 AM
The most interesting thing from that "interview" are the little hints given as to what to expect from the future; that this year's Madden should be a cornerstone for the next ten years, etc.

If you throw that in with Sony's recent purchase of a cloud gaming service, along with the rumored 16gb flash drive PS3 super slim, a picture starts to emerge of a changing landscape in gaming itself.

On the one hand I like the potential of it all, as it should give publishers a bit more leeway when it comes to investing in projects, which in turn should result in better games.

On the other hand, what a waste this generation has been, bearing little to no fruit at all; except for maybe the fruit of a lesson learned.
 
# 42 dal_hawk @ 07/24/12 03:51 AM
Ok so I love the on the field additions to madden this year. But wow this CC sounds like crap. From what I understand its essentially the only mode between exhibition now. All in one.. but now it scrapped down like the first next gen madden, but now you can tweet about it. Sweet. Thats cool that it has dynasty with out fantasy draft or co op offline. Thats cool that it has Super star mode that sounds exactly the same. But I want to hear about additions, not subtractions. Things that go into being a general manager. No i dont' mean upgrading imaginary list like turf score boards and then it having zero effect on what you see when really playing. Like a play of the week viewable from dynasty mode. Presentation elements in dynasty without starting a game. Additions to practice mode. Making sure you can practice with your further developed dynasty team. Adjustments to coach focus in developing players from coaching to train speed, discipline/awareness, to strength.

Additions. Not Subtractions. EA has lock down there employees and pay them right, all there turnover is killing this franchise from taking larger steps forward.
 
# 43 JMD @ 07/24/12 06:54 AM
My question is a simple one, and it will determine if I buy the game or not. In past Madden games I could pick the Chiefs go into franchise mode, and play several seasons. The Question: can I do that in Connected Careers?
 
# 44 Celebrated @ 07/24/12 06:56 AM
Long time site lurker, first time poster so bear with me guys.

Okay, I'm a little confused on one point. I know much has been said about the inability to edit rosters and the only rosters you'll be able to use in CCM are the rosters the devs roll out on a weekly basis, but in the video above, in the LEAGUE SETTINGS screen, it appears you have the option to enter CCM with a set of rosters of your choosing. Did anyone else catch that?

So I'm asking... Would it be possible for me to edit the rosters for the teams as I see fit, save that roster file, then take that roster file with me into CCM? Is that plausible? Because if so, I think I'm okay with the game. If on the other hand the select roster under the LEAGUE SETTINGS screen means selecting just the different variations of rosters the devs roll out with... well then that will truly suck. It's important enough for me to skip out on the game this year if that is the case...
 
# 45 jmurphy31 @ 07/24/12 07:52 AM
Quote:
Originally Posted by JMD
My question is a simple one, and it will determine if I buy the game or not. In past Madden games I could pick the Chiefs go into franchise mode, and play several seasons. The Question: can I do that in Connected Careers?
Yes. You just choose coach and it is similar to franchise mode
 
# 46 jmurphy31 @ 07/24/12 07:56 AM
As I said before CCM has good potential if the CPU AI is smart in handling off the field actions. To me this is a big question mark since we haven't seen the CPU make great decisions in the past.

Maybe a GC who has played a few seasons can share with us how the CPU was making personnel decisions
 
# 47 RynoAid @ 07/24/12 09:35 AM
Quote:
Originally Posted by StrawHat Patriot
But you earn XP by meeting goals.

Like one guy said, Kevin Kolb has had some 300 yard games, and he "sucks" lol.
there are ratings variables that factor in to how many XP a player gets for meeting his goals though... Kolb might get 2000pts for passing for 4k yards while Luck might get 2750 for the same achievement.
 
# 48 scoonie05 @ 07/24/12 09:41 AM
Quote:
Originally Posted by 43M
LMAO

You clearly have no idea whats going on if youre saying that this like first gen Madden or that Superstar mode is the same.

If you dont like the mode, thats your opinion and thats just fine, but you seem like youre just bellyaching because the game isnt exactly like your vision of how it should be.

The game is far from perfect and likely always will be, but if people cant see the improvements, I dont know what to say. Obviously there is alot more they can add going forward, but this mode has a TON of potential going forward. They need to get editing rosters and draft imports back in before I think about getting it though.
A couple other people need to read this fantastic post..
....
 
# 49 moneal2001 @ 07/24/12 09:46 AM
Quote:
Originally Posted by Celebrated
Long time site lurker, first time poster so bear with me guys.

Okay, I'm a little confused on one point. I know much has been said about the inability to edit rosters and the only rosters you'll be able to use in CCM are the rosters the devs roll out on a weekly basis, but in the video above, in the LEAGUE SETTINGS screen, it appears you have the option to enter CCM with a set of rosters of your choosing. Did anyone else catch that?

So I'm asking... Would it be possible for me to edit the rosters for the teams as I see fit, save that roster file, then take that roster file with me into CCM? Is that plausible? Because if so, I think I'm okay with the game. If on the other hand the select roster under the LEAGUE SETTINGS screen means selecting just the different variations of rosters the devs roll out with... well then that will truly suck. It's important enough for me to skip out on the game this year if that is the case...
prolly is for donny moore's updated rosters. we have already heard that custom rosters are not useable this year.
 
# 50 Dj_MyTime @ 07/24/12 10:04 AM
Lol @ the coaches name at the 6:45 mark..."Slim Aho"
 
# 51 jpcool202020 @ 07/24/12 10:50 AM
Does anyone know if there is any workaround whatsoever for the no offline 2 player CC? Will I ACTUALLY have to buy another xbox, hook up 2 TV's and start an online CC just to play with my roommate who is right next to me? There HAS to be another way.
 
# 52 Danimal @ 07/24/12 10:54 AM
Not for nothing. I am looking forward to this mode for a number of reasons but that video didn't do anything for me.

Was this suppose to be out a long time ago? Seems like the information is very old.
 
# 53 moneal2001 @ 07/24/12 11:00 AM
Quote:
Originally Posted by jpcool202020
Does anyone know if there is any workaround whatsoever for the no offline 2 player CC? Will I ACTUALLY have to buy another xbox, hook up 2 TV's and start an online CC just to play with my roommate who is right next to me? There HAS to be another way.
you can each control a team separately by swapping between the coaches of your teams. dont know if you will be able to both draft players or some other off season tasks since we dont know how they are carried out.
 
# 54 callmetaternuts @ 07/24/12 11:37 AM
I'm generally disappointed in the overhyped features but I think CC has a chance to be something pretty awesome. I don't make it past year 2 or 3 in any football dynasty/career/franchise mode because I get bored of being the same team after awhile. Now, having the ability to start as the Bucs, draft a player of the future or follow a certain player (if we lose or trade someone) will be fantastic. Go be a coach, draft that stud you want and then switch to him.

I'm wondering how free agency and such is handled when you are a player, how the logic is on drafting and what the offseason is like as a coach, but this has potential. I imagine Year 1 of CC will be nothing as they ramp it up in Madden 14 and beyond.

EA at least gets credit for a worthwhile innovation here. This, if done correctly, and not watered down by XP stuff has a chance to be great.
 
# 55 Cnada @ 07/24/12 11:43 AM
The mysterious playbooks has been released ...

...But the trey wingo Draft puzzle is still no where to be seen, how interesting!
 
# 56 bukktown @ 07/24/12 12:52 PM
Quote:
Originally Posted by Skyboxer
Updating and building from scratch are 2 totally different things....
No doubt, I was just misunderstanding when he said "CC is on a 2-4 yr cycle" not "CC was a 2-4 yr cycle". The verb tense got me lol.
 
# 57 tw33d988 @ 07/24/12 02:25 PM
Leaps and bounds @sportgamenation
 
# 58 VinnyVegas28 @ 07/24/12 02:39 PM
Quote:
Originally Posted by bpac55
As an offline Madden player this video was just rubbing it in our face how offline gamers are getting the shaft. Looman says that we were limited in how we could create a player. How? We could create ENTIRE classic teams and use them for a 30 year franchise. Now we can use ONE legend...hooray! Saying that we can play with Tim Tebow..what is so great about that? I could control the Jets last year and control anyone I wanted. Now we can play online with our buddies who live in LA...thats great what if my buddies live in the same house and we have one system???? Do we have to make new friends across the country? I am sorry but this mode just ruins Madden for me....

oh and the no editing thing. Look at number 9 on the Cardinals. He has a normal facemask with a revo speed helmet. I know to some guys that isnt important but to many of us it is. I can just see the rookies now..kickers with visors, quarterbacks with lineman facemasks and everyone with dreads.
I agree, it is very frustrating but hopefully they will bring back these features in the near future. If the gameplay is better, then it might be worth a shot to sacrafice one year of missed features. There may just be a workaround to some of the issues but wont know yet until the game is in our hands.
 
# 59 DeuceDouglas @ 07/24/12 06:50 PM
Quote:
Originally Posted by SA1NT401
Bingo! That video just annoyed the crap out of me.

Can't wait til the #1 OL with K face masks start showing up or WR wearing #8 and decked out in elbow pads....
Going to ride this one out to the death, eh? I don't remember drafting any receivers with single digit numbers last year or any O-Lineman with kicker facemasks either. But I guess that was something new they implemented this year.
 
# 60 jfsolo @ 07/24/12 07:02 PM
Quote:
Originally Posted by DeuceDouglas
Going to ride this one out to the death, eh? I don't remember drafting any receivers with single digit numbers last year or any O-Lineman with kicker facemasks either. But I guess that was something new they implemented this year.
Well, you know how it is, nothing like a little worse case scenario hypothesizing to get get a few more licks in on that deceased equine.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.