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Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

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Old 07-27-2012, 02:56 AM   #129
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Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

I love how people keep saying "RPG stuff" as though the concepts are somehow foreign to sports games or infringing on how they should play. XP is less subtle, I guess, but ratings, traits, tendencies, etc all are mechanics with RPG roots. I can understand people being skeptical of the new progression system, but I think the RPG concerns are unwarranted. In fact, one could reasonably argue the more EA models RPGs for this off-the-field stuff the better, as RPGs tend to be far better balanced and varied between individuals than Madden ever has been.

The point being, whether or not the XP system has issues will be how it is implementation works in context, not because it's likened to RPGs.
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Old 07-27-2012, 02:57 AM   #130
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Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

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Originally Posted by Big FN Deal
I could be completely wrong but I don't think the RPG aspect was Looman's brainchild. In an interview early last year, the current Madden Creative Director Mike Young, was the one espousing about he always wanted to introduce RPG elements to Madden. I believe Looman just wanted to basically rebuild HC09 in Madden and add on from there in the future. I like some of Mike Young's ideas, like the thing about draft storylines and players/coaches try to make comebacks but the RPG element isn't a direction I think was necessary. I think sticking with the HC09 progression format, where I believe each rating had a Potential, that was effected by coaches, coordinators and other variables, would have been the way to go but, oh well, just have to see how this RPG stuff plays out.
OK, then he's to blame then. lol. I just didn't like in the playbook how Josh said this will set the bar for franchise modes. They first have to catch up with the MLB the Show or NBA 2K before they can set any bar, in my opinion.

On a side note, I was thinking of this the other day. For as much "I miss NFL 2K and having a choice" some of us say, I wonder how good NBA 2K would be if there was still an NFL game.
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Old 07-27-2012, 03:14 AM   #131
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Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

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Originally Posted by edjames01
What is this RPG stuff? It is the same thing as in HC09 except the XP are applied to individual players instead of position coaches.
In HC09 it was the coaches/coordinators that gained XP but the players had individual ratings Potential and variable progression, right? I guess I am saying I can see coaches/coordinators, gaining off field experience ie getting better at training and managing players, more so than extending that to the players. You do make a good point about it was just extended to the players, so it would make sense that it could be Looman's design. I am not hating on the XP and will see how it pans out but I would have preferred that it not been used for players, if given the choice.
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Old 07-27-2012, 03:25 AM   #132
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Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

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Originally Posted by Big FN Deal
In HC09 it was the coaches/coordinators that gained XP but the players had individual ratings Potential and variable progression, right? I guess I am saying I can see coaches/coordinators, gaining off field experience ie getting better at training and managing players, more so than extending that to the players. You do make a good point about it was just extended to the players, so it would make sense that it could be Looman's design. I am not hating on the XP and will see how it pans out but I would have preferred that it not been used for players, if given the choice.
The main thing I LOVE is that performance on the field will have an impact on overall. Long time overdue. It's a start.
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Old 07-27-2012, 09:51 AM   #133
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Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

Based on what another poster told me, the XP isn't actually that bad at all, it's just that, I would have much rather preferred player progression happening based on special ratings/traits/tendencies such as Attitude, Confidence, Pressure he feels, Pressure on him, Determination, Nervousness, Worth Ethic, etc. And as a coach, or assistant or scout would you see this player not report for Practice because of an apparent "injury" (ex. He actually playing GOLF INSTEAD!). and that would lead to his poor play on the field, and that's because him not going to practice is a result of him thinking he is already great enough, and he doesn't need practice, which also shows that he has a low work ethic, which will lead to his poor play, and thus he gets worse, and worse, and becomes a bust. I remember how Madden NFL 2005 had team morale. I would have preferred they build upon these things to closely resemble the NFL, so that on the Twitter feed, you see Adam Schefter saying "X Player didn't show up for practice, and was instead playing golf", and that would improve that as well.
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Old 07-27-2012, 02:13 PM   #134
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Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

Did Looman or Young say the XP was a big reason you couldn't have multiple users offline or play CPU teams' games? I know I read that somewhere, but am not sure if it was just a logical explanation from a random person.
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Old 07-27-2012, 02:48 PM   #135
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Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

My main question is, what part of CC necessitated the removal of the ability to edit players? They made a huge deal last year about "this is YOUR game now, if you want to edit ratings in Franchise, have at it!!", and a year later, they have completely removed any type of player editing whatsoever. It isn't a huge deal to me.....I am not one of those players that always is re-starting a franchise because updated or custom rosters have came out, but a large majority of our community takes a lot of satisfaction and fun in roster editing. The simple question still stands........why remove player editing completely? Hopefully it isn't just so with Madden 2014 they can tout "Fully customizable rosters!!" on the box as a "new" feature. If the excuse is because of people abusing ratings edits in an "online" franchise then that doesn't hold water to me. It would have been simple to allow player edits in off-line franchises only I would imagine.
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Old 07-27-2012, 03:23 PM   #136
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Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

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Originally Posted by TurboTitan
My main question is, what part of CC necessitated the removal of the ability to edit players? They made a huge deal last year about "this is YOUR game now, if you want to edit ratings in Franchise, have at it!!", and a year later, they have completely removed any type of player editing whatsoever. It isn't a huge deal to me.....I am not one of those players that always is re-starting a franchise because updated or custom rosters have came out, but a large majority of our community takes a lot of satisfaction and fun in roster editing. The simple question still stands........why remove player editing completely? Hopefully it isn't just so with Madden 2014 they can tout "Fully customizable rosters!!" on the box as a "new" feature. If the excuse is because of people abusing ratings edits in an "online" franchise then that doesn't hold water to me. It would have been simple to allow player edits in off-line franchises only I would imagine.
been asking the same question and saying the same things since the news came out.
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