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Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

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Old 07-27-2012, 04:55 PM   #137
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Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

Personally I am so excited for Madden that I didn't even buy NCAA.
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Old 07-27-2012, 05:01 PM   #138
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Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

Quote:
Originally Posted by TurboTitan
My main question is, what part of CC necessitated the removal of the ability to edit players? They made a huge deal last year about "this is YOUR game now, if you want to edit ratings in Franchise, have at it!!", and a year later, they have completely removed any type of player editing whatsoever. It isn't a huge deal to me.....I am not one of those players that always is re-starting a franchise because updated or custom rosters have came out, but a large majority of our community takes a lot of satisfaction and fun in roster editing. The simple question still stands........why remove player editing completely? Hopefully it isn't just so with Madden 2014 they can tout "Fully customizable rosters!!" on the box as a "new" feature. If the excuse is because of people abusing ratings edits in an "online" franchise then that doesn't hold water to me. It would have been simple to allow player edits in off-line franchises only I would imagine.
The development of CC necessitated it. If you want a deeper explanation I believe you can inquire about positions at http://jobs.ea.com

CCM this year is bigger than swapping one feature for another.
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Old 07-27-2012, 07:49 PM   #139
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Originally Posted by brahmagoul
Did Looman or Young say the XP was a big reason you couldn't have multiple users offline or play CPU teams' games? I know I read that somewhere, but am not sure if it was just a logical explanation from a random person.
No XP has nothing to do with multiple offline users on the same console. Offline multiplayer ccm requires nearly double or triple the amount of UI to be created and attached. As far as I am aware that is the reason for it not being added in this year

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Old 07-27-2012, 10:25 PM   #140
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Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

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Originally Posted by CRMosier_LM
No XP has nothing to do with multiple offline users on the same console. Offline multiplayer ccm requires nearly double or triple the amount of UI to be created and attached. As far as I am aware that is the reason for it not being added in this year

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UI as in User Interface? What about just clicking R3 and moving it up or down to switch?
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Old 07-27-2012, 11:06 PM   #141
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Originally Posted by StrawHat Patriot
UI as in User Interface? What about just clicking R3 and moving it up or down to switch?
That's how it works on our end but on the backend they are actually completely different interfaces. They could hack it in that way which would create a ton of bugs within the UI. But as far as just half assing it in just to have it they already said they aren't doing that for anything. If they are going to put something in it will be 100% usable and upgradable across the life span of the mode. A good example of this is editing players, and custom playbooks. In essence it is a "time issue" because building the individual UI into the mode for co-op and editing, then connecting them was more time than they had available. Doing those would have come at the expense of something such as (just an example) building in trade logic.

Nothing will be added at this point anyway, the last chance to add anything was in like late May. At this point the game should already be gold and headed to press (if it hasnt already).

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Old 07-27-2012, 11:56 PM   #142
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Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

Quote:
Originally Posted by TurboTitan
My main question is, what part of CC necessitated the removal of the ability to edit players? They made a huge deal last year about "this is YOUR game now, if you want to edit ratings in Franchise, have at it!!", and a year later, they have completely removed any type of player editing whatsoever. It isn't a huge deal to me.....I am not one of those players that always is re-starting a franchise because updated or custom rosters have came out, but a large majority of our community takes a lot of satisfaction and fun in roster editing. The simple question still stands........why remove player editing completely? Hopefully it isn't just so with Madden 2014 they can tout "Fully customizable rosters!!" on the box as a "new" feature. If the excuse is because of people abusing ratings edits in an "online" franchise then that doesn't hold water to me. It would have been simple to allow player edits in off-line franchises only I would imagine.
I know many have referred to the fact these features weren't removed but are just not in CC, as splitting hairs. However, in regard to a post like this, the distinction evidently needs to be made for clarity. The easiest way for me to understand CC not having the feature set of M12 offline Franchise, is that they ported over much of HC09 into Madden with the added the ability to User control Players, to REPLACE Superstar and online/offline Franchise from M12.

Asking why can't we do the exact same things in CC for M13 we could do in M12 offline Franchise, is like asking why we couldn't do the exact same things in M12 offline franchise we could do in HC09. Even though they may accomplish or even share similar functions, they are still two different modes. To those that say that is "splitting hairs", I don't agree because that is very relevant to the point Looman keeps making about this being the FIRST YEAR of CC.

I am not arguing with anyone that doesn't agree with Looman's decision to release CC without waiting until he could add those M12 features to it, because we are all entitled to our opinion. I am just pointing out that it's most likely because of that decision to not wait until those features could be added into CC before releasing it, that those features are not in cc this year, not because of some diabolical plot from Looman to have them removed or left out for spite. lol
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Old 07-28-2012, 12:27 AM   #143
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Re: Madden NFL 13 Video: Playbooks 5 & 6: Connected Careers

Quote:
Originally Posted by Big FN Deal
I know many have referred to the fact these features weren't removed but are just not in CC, as splitting hairs. However, in regard to a post like this, the distinction evidently needs to be made for clarity. The easiest way for me to understand CC not having the feature set of M12 offline Franchise, is that they ported over much of HC09 into Madden with the added the ability to User control Players, to REPLACE Superstar and online/offline Franchise from M12.

Asking why can't we do the exact same things in CC for M13 we could do in M12 offline Franchise, is like asking why we couldn't do the exact same things in M12 offline franchise we could do in HC09. Even though they may accomplish or even share similar functions, they are still two different modes. To those that say that is "splitting hairs", I don't agree because that is very relevant to the point Looman keeps making about this being the FIRST YEAR of CC.

I am not arguing with anyone that doesn't agree with Looman's decision to release CC without waiting until he could add those M12 features to it, because we are all entitled to our opinion. I am just pointing out that it's most likely because of that decision to not wait until those features could be added into CC before releasing it, that those features are not in cc this year, not because of some diabolical plot from Looman to have them removed or left out for spite. lol
It's all about context, man. It's not splitting hairs when offered in context of an explanation such as the one you just presented. It's absolutely splitting hairs when in a dismissive response to a more global year-to-year comparison.

Point being, whether he asks "what part of CC necessitated the removal of the ability to edit players?" or "what part of CC necessitated the omission of the ability to edit players?" it doesn't change the crux of the response. If the distinction is made in the context of providing a more complete answer, fine. Again though, if it's simply used to dismiss or defend, it's a different story.
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Old 07-28-2012, 12:51 AM   #144
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Quote:
Originally Posted by Big FN Deal
I know many have referred to the fact these features weren't removed but are just not in CC, as splitting hairs. However, in regard to a post like this, the distinction evidently needs to be made for clarity. The easiest way for me to understand CC not having the feature set of M12 offline Franchise, is that they ported over much of HC09 into Madden with the added the ability to User control Players, to REPLACE Superstar and online/offline Franchise from M12.

Asking why can't we do the exact same things in CC for M13 we could do in M12 offline Franchise, is like asking why we couldn't do the exact same things in M12 offline franchise we could do in HC09. Even though they may accomplish or even share similar functions, they are still two different modes. To those that say that is "splitting hairs", I don't agree because that is very relevant to the point Looman keeps making about this being the FIRST YEAR of CC.

I am not arguing with anyone that doesn't agree with Looman's decision to release CC without waiting until he could add those M12 features to it, because we are all entitled to our opinion. I am just pointing out that it's most likely because of that decision to not wait until those features could be added into CC before releasing it, that those features are not in cc this year, not because of some diabolical plot from Looman to have them removed or left out for spite. lol
FWIW nothing was ported over from HC09. A small amount of the concepts are used but this is coding built from near scratch essentially. Not trying to poke, you and I both know if someone sees that post they will pick it apart.

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