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NCAA Football 13 News Post



The NCAA Football 13 demo is out. Post your impressions here.

360 only right now, PS3 will be up later tomorrow!

**Update: PS3 demo is available now.**

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 1021 mrprice33 @ 06/19/12 03:39 PM
I honestly don't get some of you guys, but whatever.

To me, the new passing and coverage mechanics open up so much more strategy. It's actually possible to read coverages now and throw the ball where it needs to go with proper timing.

Perfect example, Using Bama against LSU, I called comebacks with the TE dragging from right to left (to the short side of the field). I can immediately diagnose from the alignment and the instant backpedal that the db is in cover 3, and my receiver drives upfield to set up the comeback. I'm waiting for his icon to light up to show that he's ready for me to throw, and I feel the rumble in the controller signalling that there's some pass rush nearby. I look at the pocket, step to the right to avoid the DE coming from my blind side, and look back up to the WR to see that he's ready for a pass. Fire. Completion. First down. Had I not diagnosed cover 3 right away, or had the DB had the psychic ability to close out on my comeback, that's an easy pick for him in any of the prior games.

The mechanics actually make sense together now.

Next year they obviously need to clean up the movement and add the infinity engine (and there's no excuse why it's not in this year), but this demo is the most fun I've had with NCAA in years. Time will tell if that's the case on higher difficulties, but this is very good.
 
# 1022 Michgantown @ 06/19/12 03:52 PM
The oline is still confused on who to block especially on a CB blitz. The dline and linebackers still don't read keys. Wrs don't block. DTs are too fast and DEs are useless.
 
# 1023 Kaiser Wilhelm @ 06/19/12 04:33 PM
Passing seems a bit too easy, but that could be due to difficulty settings.

The run defense AI is 100% psychic. Absolutely no hesitation at running at the ball carrier and the option is damn near impossible to run properly. I simply cannot imagine how this will play on a higher difficulty.

The only decent part of Heisman mode I am liking is the interviews. The game looks absolutely horrible when you play as only the QB. Also the view seems to far in without a pivot option.
 
# 1024 Unconquered @ 06/20/12 12:42 PM
I definitely enjoyed the demo overall. I appreciate how much there is to do in the demo. 6 teams to play as and RG3 on any of them is fine by me.

I think the changes they made in gameplay are perfect. New drop backs, new trajectories and catches and no more super linebackers are all huge additions.

I like the bottom line and in game updates. Rece Davis does sound a bit dull but it adds a lot to the feeling that this is realistic.

The crowds are also much improved. The fact that the crowd reacts mid-play is great!

For me, the demo makes me feel like the developers are striving to make NCAA 13 more like real college football and I'm ok with that.
 
# 1025 HC0023 @ 06/20/12 01:05 PM
I Am currently downloading the demo as we speak i cant believe it only is gonna take about 200 minutes to d/l .Maybe i should just cancel the download haha .
 
# 1026 mrprice33 @ 06/20/12 03:38 PM
If you play 13 and seriously cannot appreciate the changes to the passing system, then you're either lying to yourself or not paying attention.
 
# 1027 avwhitechic @ 06/20/12 04:55 PM
My impressions

* the spread option is fun and working

* jump snap is way overpowered

* studio updates become very annoying very fast

* playaction is smooth

* too many nfl blitz style hits

* passing game smooth

* game speed a bit fast

* overall seems like a more polished 12 except for the D reaction time is still overpowered but I think ill be happy with my purchase.
 
# 1028 bvb24 @ 06/20/12 08:38 PM
I wish they would make the clock more realistic. I hate being able to run a 14 play drive as a 2 minute drill.
 
# 1029 Mjphillips @ 06/20/12 09:25 PM
Love the demo, but had a play that just makes me sick after all this time! I was the wr for Oregon and my boy was the db for USC. The ball goes up and he proceeds to push my wr out of the way for the pick. Now in the NFL, there is jockeying for the ball but you can't push the guy out of the way. WHERE IS THE PASS INTERFERENCE CALL IN THIS GAME!!!!! I was hot when it happened. Cost me the game. We both user everything so I know he was pushing me. I couldn't do a thing about it. He just laughed.

Sent from my....
 
# 1030 fcboiler87 @ 06/21/12 10:54 AM
Quote:
Originally Posted by bvb24
I wish they would make the clock more realistic. I hate being able to run a 14 play drive as a 2 minute drill.
The lack of a true accelerated clock for both teams in a game at this point is inexcusable. Madden has had it for a few years now. Why can't we? Stats get all out of whack because of it, especially if you play a no huddle team.
 
# 1031 mrprice33 @ 06/21/12 11:24 AM
Quote:
Originally Posted by QB Killa
Why on earth would anyone "lie to to themselves" about a video game?? Some like it, some don't. Don't take this personal. My feeling and impression, as is many others, is that the game is stale with no major improvements. If they had installed the Infinity Engine, than to me that would have been a major improvement. If they had redone the commentary, that would have been an improvement. Tweaking the passing game, which was long overdue I might add, is not an "overhaul". Again, just another marketing term for the sheep to follow.

Carry on.
Obviously adding the infinity engine would have been a major plus, and like I've said in other threads (and this one, I think) there's no excuse for it.

But you'd put redoing commentary over what they've done to the passing game? You must be trollin'. This is the most fun I've had passing in a football game since I can remember. Not even 2K's passing felt this balanced and well thought-out.

But yeah, it's not important. It's just a major aspect of the game of football. Yawn. What I really want is MOAR SUNSHINE SCOOTER!

You guys kill me.
 
# 1032 mrprice33 @ 06/21/12 11:25 AM
Quote:
Originally Posted by fcboiler87
The lack of a true accelerated clock for both teams in a game at this point is inexcusable. Madden has had it for a few years now. Why can't we? Stats get all out of whack because of it, especially if you play a no huddle team.
I agree. It's crazy that there isn't feature parity for these 2 games. Not much else to say.
 
# 1033 mrprice33 @ 06/21/12 12:23 PM
So you come here calling people who are enjoying the game sheep, but somehow I'm the one who cares too much about other people's opinions?

Cool.
 
# 1034 mrprice33 @ 06/21/12 01:27 PM
Quote:
Originally Posted by QB Killa
Sheep...meaning the same people that buy into the pre-release/demo hype and then blindly run out and buy the game each year. They then post their impressions of the game for the first month with comments like..."best game ever....solid 10/10". No problem. To each their own and its actually entertaining to watch But those are the people that EA counts on. I used to be one of them. Then all of the bugs and old nuances will creep up. Then these same people will be in the sliders forum and the bugs forum and the patch forum trying to find solutions to obvious game play flaws that have been there since the next gen consoles came out. Then the comments will turn into.."how could EA let this happen, don't they test the game before release?" or "this is game is broken and unplayable!" Rinse and repeat. So yeah...."sheeps" to the slaughter. So what's wrong with me stating the obvious? I'm doing nothing more than what I've and many others have experienced and witnessed over the past years and what other paid reviewers have said about this title for the past several years. Just calling it the way it is.

For someone who is condescending enough to call someone "a moth to EA's flame," you sure do have little to say.

 
# 1035 mwjr @ 06/21/12 01:33 PM
Kids...don't make me turn this thing around.

Back to topic...is there a way to adjust the gameplay speed in the demo? What about the actual game?
 
# 1036 mrprice33 @ 06/21/12 01:34 PM
Quote:
Originally Posted by mwjr
Kids...don't make me turn this thing around.

Back to topic...is there a way to adjust the gameplay speed in the demo? What about the actual game?
Not in the demo, but in the game for sure.
 
# 1037 jeremym480 @ 06/21/12 03:32 PM
^ Well anyone who comes into an "impressions" thread and has resort to name calling and trolling, clearly has an agenda. Whether it's attacking the game or another poster, you be the judge.

With that said, I haven't seen a lot of new impressions these past few days. I guess that's what happens when the demo drops two weeks earlier than normal.

Sent from my VS920 4G using Tapatalk 2
 
# 1038 The JareBear @ 06/21/12 04:18 PM
I am tremendously impressed with how constructive this thread has become.

Regardless, I have put in quite a bit of time with the demo the last couple days and I gotta say, for a pre-E3 build on varsity difficulty I really notice quite a few improvements that make me pretty happy. Listen, with the exception of NCAA 11, the NCAA fan base has kinda been let down this generation, IMO at least, and because of this I feel like I have to modify my expectations.
 
# 1039 shaunbot @ 06/22/12 09:57 AM
Are QB Power plays pointless? for plays that are supposed to out block the other team, you sure get hit in the back field a lot...
 
# 1040 BillHiggs @ 06/22/12 11:14 AM
Quote:
Originally Posted by QB Killa
And by the way, I've been playing this game since it was first branded under Bill Walsh's name in 95. So your comment about a "passion for hating NCAA" is mute.
Bill Walsh? My first football game (other than the hand-held Mattel, electric football, Sports Illustrated football and talking football) was Front Page sports. I've played for way longer than I care to admit.
NCAA 12 was a major disappointment. The initial release and the subsequent patches demonstrated a flawed product that was not worthy of its passionate fan base. I really feel that as a purchaser a refund was in order - especially after the final tuning patch that froze the corner on the speed option.
That being said, my impressions of the demo are generally favorable:
1. Screen passes are useful.
2. Play-action isn't russian roulette.
3. Read option plays result in positive yards when making the correct read.
4. Throwing a pass OVER a LB's head.
5. Receivers break for out patterns BEFORE the CBs do.
6. Deep sideline fades are available.
7. Players BLOCK on punt returns.
The game still comes up short when it comes to what differentiates NCAA football from the NFL: atmosphere. More stadium-specific chants, fight songs, marching bands,cheerleaders, ...etc.
Will I buy it- of course. It does seem better than last year (but that's an awfully low bar to hurdle). The long-term prospects for this title are not great. In a courtroom somewhere soon a judge is going to rule that the athletes who are clearly represented in these NCAA titles should be compensated and then Madden will be the only game in town.
 


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