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MLB 13 The Show News Post


With the MLB 2K series all but confirmed to be dead, Kotaku's Owen Good has posted an article on what MLB 13 The Show must do to keep the fans of baseball gaming happy. It should be interesting, considering a simulation baseball game for the 360 doesn't look very likely.

Quote:
Your long slog through your career in Road to the Show makes the game's threadbare commentary painfully apparent. I think the world of Matt Vasgersian but he is shackled to an outdated commentary engine given to repetition and dead air. Dave Campbell's dialogue library is really showing its age, and a majority of his work sounds like Dave Campbell playing Dave Campbell. Eric Karros should be thanked for his service and sent home. The Show has world class visuals and a smooth, if minimalist, broadcast presentation. The commentary supporting it has not pulled its weight in years.

In your opinion, what does MLB 13 The Show need to do next year to satisfy your baseball gaming needs?

Source - If We Won’t Have MLB 2K to Kick Around Next Year, Here’s What The Show Must Do (Kotaku)

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 181 BatsareBugs @ 06/03/12 03:38 AM
Quote:
Originally Posted by assclown25
3 things im hoping for MLB the Show 13

A. Minor league Lisc.( not to take anything away from Knight and Co.)
B. Better presentation and commentary( updated!)
C. and prob the thing i hope for the most- create a STADIUM! this would be HUGE!
For A. it will be impossible to do since there isn't a minor league player's association, so then they'd have to take the time-consuming process of getting each minor leaguer on board i.e. like with the Boxing Game rosters, which would drive up the costs to unreasonable levels.
 
# 182 Edmond @ 06/03/12 10:43 AM
I just have to rant that a ricochet off the pitcher always goes to a fielder. Is that realistic physics?
 
# 183 BaseballJunkie @ 06/03/12 11:07 AM
Playoffs mode. Some of us really love this game, but don't have the time to play through a complete 162-game schedule. The playoffs are the perfect length, and I would like to be able to choose the teams.
 
# 184 Troopershorty51 @ 06/03/12 05:59 PM
It would be nice to have the hidden +/- for potential actually show up, not too much work either, just show one more character haha
 
# 185 MC2 @ 06/03/12 06:15 PM
I agree with a playoff mode.
 
# 186 Abigfish @ 06/04/12 12:30 AM
Ok I started a thread that I think belonged here. So what I would love is some downloadable content for the play by play announcers. Like a guest color guy in the booth. The developers could get ten former pros or managers and do some work with them to fit in with the other guys in the booth. I like when my local guys Mario Impemba and Rod Allen have a guest like jack Morris in the booth. I think it could be done and be profitable to the company who produces the game. They could do some color spin a yarn or two just to break up the monotony of a long season. I play all 162 plus spring training so I here the same thing again and again. I sure would lve some extra stuff. I have shut off the two other guys for a while because they became stale. I would be willing to pay ten bucks for an addition to my audio commentary that was well done.
 
# 187 seanjeezy @ 06/04/12 12:43 AM
Can't believe I didn't notice this until now, but the reason why the head first slide looks so slow is that the runner does a belly flop/face plant that kills their momentum. It also looks like the runner doesn't slide past the bag enough, their should be occasions where he catches the bag with his foot, or his hand is reaching behind him to stay on the base.

I'm glad they reworked the feet first slide, it was in a similar situation that the head first slide is in now. This is minor nitpicking, but it can mean the difference between being out or safe.
 
# 188 Splitter77 @ 06/04/12 06:53 AM
mlb 13 needs more stats.
playoff boxscores
ability to switch between playoff and regular season leaders
and allow us to see the flight of the ball off the bat from the pitcher camera.
create team with the ability to have a cpu generated roster (mainly so the guys on this board dont have to spend 2 months making a roster of fictional players)
more stadiums and create stadium.

theres alot there, but i would be happy with 1 or 2 off that list.
 
# 189 Cavicchi @ 06/04/12 10:12 AM
I just started the 2013 season and was disappointed the announcer did not acknowledge who won the batting crown last year, Cy Young winner last year, and basically nothing about 2012 achievements. The gold glove winners shown in the default roster (banner under name) appear again in 2013 even though they didn't win a gold glove in 2012.

In my opinion, progression needs work, regarding attributes.
 
# 190 Scooter3 @ 06/04/12 08:50 PM
An option to put the pitcher on auto pilot with assisted or manual fielding might be a fun alturnitive.
 
# 191 Exile04 @ 06/04/12 09:38 PM
i would love some kind of franchise creator or stadium creator... actully yes Stadium creator, like in 10 years when my seattle mariners Safeco is old i cant blow it up and build a new field.
 
# 192 MR.RANDOM @ 06/05/12 02:06 AM
Dynamic potential so A's will Fail And D's can succeed..it happens every season
 
# 193 Karle @ 06/05/12 02:02 PM
First, I am very happy with the game as it is and would still buy it even if it was not improved next year.

That being said, here are the changes which I would like to see:
1. RTTS – The ability to “save” your face and physical characteristics as a model and then use such in creating subsequent RTTS players with different positions, characteristics and players. As it is now you have to create yourself from scratch each time.
2. Franchise – Add at least one additional level (Advanced A) which is playable bringing players per team to 115.
3. Add additional minor league stadiums which are included in the game.
4. Make major and minor league coaches and managers editable so you can change their appearance, name and number and link them to the team.
5. Include more additional hair colors (shades) and head hair styles.
6. Ability to upload to the vault a whole team (now all 90 players and coaches) and to import such team downloaded from the vault or otherwise saved into a roster in a single step. In other words one could replace one “team” set with another in a single step.
7. In Spring Training include, to a more limited extent, also non roster invitees and additional non-roster players. During 2012 in fact Detroit used many AA and advanced A players who were not included in the roster and list of non-roster invitees in 2-4 games. This was especially true of position players.
8. Create a better player potential program which includes both a theoretical “ceiling” and a probability of reaching the ceiling and make such system dynamic. I would further making it possible to see only the starting potential and keeping the changing value hidden so people have to try and determine what is happening based on the players actual results.
9. Ability to import players, teams and rosters into future versions of the game so that each year historic rosters do not have to be recreated from scratch.
10. Make player potential editable.
11. Ability to create your own league structures with variable numbers of leagues, divisions and teams including editing the cities and names of the teams (including minor league teams) , uniform colors etc. so one can truly recreate old historic leagues when there were less teams and divisions.
12. Include sound files for the names of all players who play in AAA during 2012 to the extent such names are not already included.
Those are my “wish list” suggestions.
Karle

 
# 194 fanofikedavis @ 06/05/12 04:50 PM
i just thought of this.

maybe instead of having potential drop more drastically, just have progression be mainly base on performance. this way if an A potential player only hits .230 for his minor league season, he will improve very smally or not at all
 
# 195 adam914 @ 06/07/12 09:19 PM
Others have mentioned it as well, but the crowd could really use some work. more variation in the type of people, and their reactions throughout the game. I was playing in Washington yesterday and while winning 10-0 i noticed fans in the crowd were still jumping up and down and waving their arms and acting like the score was 10-0 the other way.
 
# 196 Scooter3 @ 06/07/12 11:39 PM
Quote:
Originally Posted by Karle
First, I am very happy with the game as it is and would still buy it even if it was not improved next year.

That being said, here are the changes which I would like to see:
1. RTTS – The ability to “save” your face and physical characteristics as a model and then use such in creating subsequent RTTS players with different positions, characteristics and players. As it is now you have to create yourself from scratch each time.
2. Franchise – Add at least one additional level (Advanced A) which is playable bringing players per team to 115.
3. Add additional minor league stadiums which are included in the game.
4. Make major and minor league coaches and managers editable so you can change their appearance, name and number and link them to the team.
5. Include more additional hair colors (shades) and head hair styles.
6. Ability to upload to the vault a whole team (now all 90 players and coaches) and to import such team downloaded from the vault or otherwise saved into a roster in a single step. In other words one could replace one “team” set with another in a single step.
7. In Spring Training include, to a more limited extent, also non roster invitees and additional non-roster players. During 2012 in fact Detroit used many AA and advanced A players who were not included in the roster and list of non-roster invitees in 2-4 games. This was especially true of position players.
8. Create a better player potential program which includes both a theoretical “ceiling” and a probability of reaching the ceiling and make such system dynamic. I would further making it possible to see only the starting potential and keeping the changing value hidden so people have to try and determine what is happening based on the players actual results.
9. Ability to import players, teams and rosters into future versions of the game so that each year historic rosters do not have to be recreated from scratch.
10. Make player potential editable.
11. Ability to create your own league structures with variable numbers of leagues, divisions and teams including editing the cities and names of the teams (including minor league teams) , uniform colors etc. so one can truly recreate old historic leagues when there were less teams and divisions.
12. Include sound files for the names of all players who play in AAA during 2012 to the extent such names are not already included.
Those are my “wish list” suggestions.
Karle

Hey Karle,
Great list I like the ones in RED best.
scooter...BigKlu...
 
# 197 Lulumvp4 @ 06/08/12 12:00 AM
This game should have tournament mode. It should have pool play then it should seed the teams into bracket play. And have a double elimination tournament.
 
# 198 Up and Coming @ 06/08/12 12:37 AM
Get brian anderson for play by play(brewers announcer) ! also replicate TBS's presentation! Am i the only person who likes dick stockton?
 
# 199 seanjeezy @ 06/08/12 12:42 AM
I would like to see dynamic physical abilities. the way it is now, my 6'5 180 lb. 18 Y.O. SP I drafted in the 1st round will stay a twig for his whole career, when in reality he would probably gain 40 lbs after going through a major league workout and conditioning program. Teams love drafting these kinds of players, you always hear the term "projectable body" in scouting reports, it can add another dimension to player progression. For pitchers, the added weight usually comes with the ability to maintain or even gain velocity, with the risk of losing athleticism and/or command. For hitters it usually means gaining power and sacrificing speed.

I would also like to see physical abilities decline with age, while baseball skills increase. Usually when a hitter is past his peak, his reactions become slower but his baseball knowledge continues to grow. Using in-game ratings as an example, contact would decrease while discipline increases. For pitchers, velocity decreases while movement increases.

Dynamic physical ability would also play a part in injuries. If a hitter hurts his wrist, he would lose some power. If a pitcher has a shoulder injury, he would lose some velocity. I've read that 2K has a nagging injury system, hopefully something like that could be implemented as well.


Anything to make the game more human and realistic, I am down for. Player development feels a little robotic, there really isn't any human element to it since what you see is pretty much what you get; there's hardly any variability.
 
# 200 Jolly Roger @ 06/09/12 02:30 PM
- Option to pinch hit for pitcher before he comes to the plate, similar to the option to bring in a reliever before your pitching half of the inning even starts.

- It would be nice to see a little bit more attention paid to pitch repertoires. More 2-seamers as a primary pitch, more 2 and 3 pitch pitchers, realistic fastball/changeup speed differentials, etc.

- Seperate susceptibility to injury and stamina with two different attributes.

- I'd love for rosters to be expanded to include an A ball and Rookie League team, even if there were no team names and they weren't playable. That way, during Franchise we could set their lineups and rotations and watch their simulated stats and attributes develop.

- Can we get some Expos throwback unis for for Nats? I miss the Expos
 


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