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NCAA Football 13 News Post


If you can't view the embedded video, click here. (Fast forward to roughly 12:55)
  • No more psychic DB's, DB's have to see the ball, before they can make a play on the ball
  • 25 different pass trajectory zones (Drop it over LB's, lead your receiver using left stick)
  • 20+ new dropbacks, including new screen play dropbacks
  • New rollout passing animations, will still be difficult to complete passes throwing against your body, as you will not have enough arm strength
  • Icons are dimmed out, until they are actually "ready" to make a catch
  • Available in stores July 10th

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 101 LBzrule @ 04/13/12 12:37 PM
Quote:
Originally Posted by AzureEffect
What bothers me is they say "No Psychic DBs" but then Tyronn Matheiu mirrors the Ole Miss WR and then intercepts the ball. I will reserve judgement for April 17th when its nothing but gameplay shown. Passing trajectories, new animations, pass leading, icons are all great but those Tyronn Mathieu instances have gotta go altogether.
Haha, it will be chalked up to Awareness. Honeybadger rape you. Honeybadger rob you. You cannot pass on Honeybadger.
 
# 102 LBzrule @ 04/13/12 12:38 PM
Quote:
Originally Posted by PaleVermilion
I think they were showing an example of past psychic DB plays as they were talking about what happened in the past. And then they showed new footage as they talked about how its changed.
I think that was the intent, but the line looks rather blurred. We can wait until Tuesday to see though.
 
# 103 inchez34 @ 04/13/12 12:39 PM
If the icons not coming up represent receiver's not having their head around then I don't see a problem. It makes the game more realistic, but it would be cool if they implemented some sort of chemistry system for receivers and quarterbacks who have been playing together longer and having their icons pop up faster.
 
# 104 khaliib @ 04/13/12 12:43 PM
Along with Skillz, I need a breakdown of how/what ratings will effect all of this stuff they've done.

As vid's have shown, most of EA's ratings are just padded fluff that have little to no actual on field value.

In previous versions AWR on Offense-Pass decided the pecking order of who got the ball thrown to them.

Now what's going to be the driver/rating in NCAA13 with these additional passing animations (that's all they
are, Additional Animations, nothing more) knowing that the same ratings module is still the foundation?

How will Def-Pressure factor into what passing animations (footwork, drop, throw type) are triggered?

I see many are getting sucked in at looking at all the "Eye Candy" animations they like to market during hype time.

That nice diving catching animation was the same one from last year that had 1,000 of post asking how the Hum player could trigger it at will.

So what good is that "Eye Candy" if we still don't know how the Hum player can trigger at-will and/or what level must whatever triggering rating (catch or spec-catch???) needs to be set at for the animation to be
available.

I still see DB mirroring in that clip and I see Def players watered down to give the "Perception" that they are not reacting without seeing the ball.
- a MAJOR issue if they will only respond after the catch is made.
- Video shows this happening, not good.

The WR are STILL waiting for the ball to drop into that Bread Basket Catch animation instead of going up to get it.
- there still is no leading on those deap throws
- that ugly animation that slows the WR down while he does that look back catch that leads into the tackle animation.

I also still see LB's covering way too much field (esp since the field is too small width wise as is).

What's changed "Under the Hood" is the real question that needs to be displayed come Tuesday.

And what additional controls have the gamer been given to tweak/adjust those things to get the game that they desire?
 
# 105 JB0B0 @ 04/13/12 12:45 PM
Quote:
Originally Posted by Gotmadskillzson
I just hope they better tune the player models though. That QB was too damn buff.
Agreed 10char
 
# 106 LambertandHam @ 04/13/12 12:45 PM
Quote:
Originally Posted by inchez34
If the icons not coming up represent receiver's not having their head around then I don't see a problem. It makes the game more realistic, but it would be cool if they implemented some sort of chemistry system for receivers and quarterbacks who have been playing together longer and having their icons pop up faster.
Agreed. As long as it doesn't turn into a big "hey, this guy is open, throw now!" type of thing.
 
# 107 LBzrule @ 04/13/12 12:46 PM
Quote:
Originally Posted by inchez34
If the icons not coming up represent receiver's not having their head around then I don't see a problem. It makes the game more realistic, but it would be cool if they implemented some sort of chemistry system for receivers and quarterbacks who have been playing together longer and having their icons pop up faster.
Yeah I don't have a problem with this at all and think it is a great addition and was probably the only way they could tame Rocket Catching and Face Throws. I am going to assume that's exactly the reason why it is there. They've never gone this way in the past, but the rocket catching and face throws from the last two years of Madden/NCAA were out of control. Probably the only way to tame it was to add something like this, although it is something that is realistic.
 
# 108 RGiles36 @ 04/13/12 12:49 PM
Quote:
Originally Posted by LBzrule
Yeah I don't have a problem with this at all and think it is a great addition and was probably the only way they could tame Rocket Catching and Face Throws. I am going to assume that's exactly the reason why it is there. They've never gone this way in the past, but the rocket catching and face throws from the last two years of Madden/NCAA were out of control. Probably the only way to tame it was to add something like this, although it is something that is realistic.
Not to mention it would seem to give an added weapon to the defense. Get pressure on the QB -- he throws the pass early, receiver is not ready for the ball. Incomplete. Next play.
 
# 109 huskerwr38 @ 04/13/12 12:53 PM
Quote:
Originally Posted by rgiles36
Not to mention it would seem to give an added weapon to the defense. Get pressure on the QB -- he throws the pass early, receiver is not ready for the ball. Incomplete. Next play.
Yea, I'm not sure people are understanding how this could potentially be a big thing. The passing icons are dim telling us the WR is not ready for the ball, but it doesn't mean the QB still can't throw it.

Also, I did see a little bit of route base passing in there when the QB threw that out route to the WR before he made his cut, the QB threw it to where the WR was going to be and not where he was at that moment when the QB released the ball.
 
# 110 LBzrule @ 04/13/12 12:58 PM
Quote:
Originally Posted by rgiles36
Not to mention it would seem to give an added weapon to the defense. Get pressure on the QB -- he throws the pass early, receiver is not ready for the ball. Incomplete. Next play.
Without the result of always being an interception too.
 
# 111 adub88 @ 04/13/12 01:01 PM
Quote:
Originally Posted by SageInfinite
I liked everything I heard, but those animations
Man what, I've just come to the conclusion that EA isn't capable of producing fluid, life like animations like 2ksports does. Everything just looks so stiff.
 
# 112 kjcheezhead @ 04/13/12 01:06 PM
Quote:
Originally Posted by Big FN Deal
You quoted my post but must have overlooked where I say they claim and nobody knows for sure how anything will pan out. My point was that IF this fixes are fundamental then it would make sense that they took time and other resources away from other things that need fixing. I even started the post with Really ready for Tuesday so some detailed questions can be asked and hopefully answered about the info given in the video.

So what exactly about my post do you disagree, if anything?
This right here:

Quote:
I constantly read complaints about how EA football games are fundamentally broken and how they need to take the time to repair the code, not just "band aid" it. However, now they claim to be doing that, not just trying to throw a bunch of features and "shortcuts" in the game but actually take the time to address core next-gen issues and people seem to focus on other things.
Nothing in that vid showed any evidence of them actually repairing fundamentally broken code. As I pointed out, the passes can very easily still be tied to wrs like they always have and the icon dimming can be another band aid to address that. Given the game's history, this is what I expect actually.

I get the feeling you want to chastize me for not being impressed with them addressing the fundamental issues of the passing game. Meanwhile, I'm still trying to see if they truly addressed their broken passing game at all.
 
# 113 Phobia @ 04/13/12 01:06 PM
Quote:
Originally Posted by Big FN Deal
I feel you but we all can agree, the video was not about improved movement, so I just don't understand why anyone would be disappointed about or rant about that, in relation to the video. Of course people can do whatever they want to but is just seems off-topic and non-constructive, imo.

It's like when they release a screen shot about uniforms and people post about everything under the sun except uniforms. lol. I am just saying there is a proper time and place for things, imo.
BFnD the problem is that the video also didn't show any of those things it was talking about. It showed couple quick clips or stuff that looked very similar to NCAA 12.

Oh you want me to just believe Physic DB no longer exist. Then why is defender doing it in the video? Oh you want me to believe all these 20 new pass trajectory are in game? Sure didn't look like it to me. Oh now the icons must "turn on" for me to throw the ball.......Nanos will destroy this all game long. Plus why am I penalized if I want to quickly hike and throw. Look at what Drew Brees use to do throwing back shoulder to WRs they were not "ready" for the ball and most the WR never got a eye on it. It was practice repetition that resulted in the WR and QB being on same page.

All I am trying to say is judging the video based off that THE VIDEO FOOTAGE is completely logical. It is what should happen, why.......because it shows the game lol. Does it still run and move like NCAA 11 & NCAA 12........YES. Do we still see funky line play...........YES. This is not off topic, it is analyzing the film.

Should I turn a blind eye to the funky animations till they say "This video is about animations"? My point is I can look at something and make a observation on it, I don't need EA's go ahead to make those observations.
 
# 114 K0ZZ @ 04/13/12 01:07 PM
They are capable, they aren't willing to.

The FIFA games look fairly fluid (but I am not a soccer fan in real life so I could easily be wrong if thats considered stiff compared to how they actually play)

It's been a disappointing generation for football and it bothers the hell out of me.
 
# 115 LBzrule @ 04/13/12 01:07 PM
Quote:
Originally Posted by adub88
Man what, I've just come to the conclusion that EA isn't capable of producing fluid, life like animations like 2ksports does. Everything just looks so stiff.
As I said, I think this is a valid conclusion. They've never been great with animations and on the new systems that is more visible than it was last gen. Last gen, they could not match 2k's OL vs DL animations, tackling/break tackle, CB technique in terms of riding the WR's hip ect. And now with their emphasis on short branching animations I think as guys who play these games we are stuck with what we have. The way they do mo-cap also plays a role into how some of this stuff looks. The decisions that have been made are playing a big role in what we see now.
 
# 116 cts @ 04/13/12 01:09 PM
Quote:
Originally Posted by Phobia
10 ratings, these are the only ratings we need for QB, I don't care what his hit rating is, or his block shed rating. We need a purging of ratings badly in my opinion.
It definitely would be nice to be able to customize the ratings screens, so that you could pick which ratings are shown and which are hidden for a given position. Maybe even what order they show.

Hell, more advanced sorting options would cut down a lot of the time sifting through rosters, prospects.
 
# 117 LBzrule @ 04/13/12 01:10 PM
Quote:
Originally Posted by chicagopax
They are capable, they aren't willing to.

The FIFA games look fairly fluid (but I am not a soccer fan in real life so I could easily be wrong if thats considered stiff compared to how they actually play)

It's been a disappointing generation for football and it bothers the hell out of me.
As I said in another thread. Why is it that just because we are disappointed with what we see, we then give them more credit by saying they are capable but not willing. What if the actual fact is that they are willing and not capable? I'm not going to say either way, but I think the question has to be entertained. People always say, well they are just not trying. If they had competition this game would be x, y and z. I used to say that stuff too, but now, I am starting to entertain the other position. What if having competition is not going to mean a hill of beans and the game that you get from them now would actually be the game you get even if they had competition. The decisions they made with tech and what to do with it are the decisions they made. Competition would probably not change that.
 
# 118 Phobia @ 04/13/12 01:18 PM
Also people tend to forget but NCAA 11 fixed 99% of the physic DB AI after all the patches were in. It played a much better game than 2012 did. This was a video I did for The Sim Standard a while back. Focus on the pass plays and you will notice the DB's don't react till after the throw. They don't immediately react to the ball.

It is still physic to the degree that them having to see it with their eyes is not needed. But they don't react like in Madden 12 and NCAA 12 the very instant you press the button they snap towards the ball.



Go back and play NCAA 11, tell me it is not better than NCAA 12 right now.
 
# 119 Killa KMS @ 04/13/12 01:19 PM
takes with grain of salt...
 
# 120 jeremym480 @ 04/13/12 01:19 PM
I like what I'm hearing. It seems like the NCAA team is definitely listening to us. I'd love to see more lengthy videos because it's hard for me to really judge from the clips they showed.
 


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