Home
NCAA Football 13 News Post


If you can't view the embedded video, click here. (Fast forward to roughly 12:55)
  • No more psychic DB's, DB's have to see the ball, before they can make a play on the ball
  • 25 different pass trajectory zones (Drop it over LB's, lead your receiver using left stick)
  • 20+ new dropbacks, including new screen play dropbacks
  • New rollout passing animations, will still be difficult to complete passes throwing against your body, as you will not have enough arm strength
  • Icons are dimmed out, until they are actually "ready" to make a catch
  • Available in stores July 10th

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 21 TripleCrown9 @ 04/13/12 01:51 AM
Quote:
Originally Posted by hurricanefootball4
Sounds good, definitely has me intrigued for the demo.

Wondering if they talked about everything or if more details will be forthcoming on Tuesday.
I think this preview mainly covered the passing game.
 
# 22 Gotmadskillzson @ 04/13/12 01:51 AM
Quote:
Originally Posted by hurricanefootball4
Sounds good, definitely has me intrigued for the demo.

Wondering if they talked about everything or if more details will be forthcoming on Tuesday.
Being it was only 2 minutes......and they only talked about passing, I'm sure way more will be talked about Tuesday.
 
# 23 SteelerSpartan @ 04/13/12 01:58 AM
Quote:
Originally Posted by capn_razzamataz
In terms of features: It all sounds good. I'll wait to play the game before judgement, though.

In terms of animations (minus the tackling animations from last year): PROJECTILEVOMIT DOT GIF

EDIT: Interested to see how the new passing system is controlled.
EDIT 2: Players still turning stopping/turning on a dime.


 
# 24 capn_razzamataz @ 04/13/12 02:01 AM
Quote:
Originally Posted by SteelerSpartan


OK. Fixed it for you.

Quote:
Originally Posted by capn_razzamataz
In terms of features: It all sounds good. I'll wait to play the game before giving praise, though. Forever negative.

In terms of animations (minus the tackling animations from last year): PROJECTILEVOMIT DOT GIF

EDIT: Interested to see how the new passing system is controlled.
EDIT 2: Players still turning stopping/turning on a dime.
EDIT 3: Fixed for SteelerSpartan
Also, the animation in EA's football games this console generation is the worst thing ever to happen in the history of America.
 
# 25 kmart2180 @ 04/13/12 02:17 AM
Catch animations looked amazing. But the break tackle animations are terrible .Love the drop backs and the hitches in the throws,finally. Still see some crazy moments by the DB's. One in particular is when the Florida qb throws a deep pass and the DB does this weird circle motion allowing the catch instead of playing good defense. Overall it was pretty good first look.
 
# 26 illwill10 @ 04/13/12 02:40 AM
Quote:
Originally Posted by kmart2180
Catch animations looked amazing. But the break tackle animations are terrible .Love the drop backs and the hitches in the throws,finally. Still see some crazy moments by the DB's. One in particular is when the Florida qb throws a deep pass and the DB does this weird circle motion allowing the catch instead of playing good defense. Overall it was pretty good first look.
Agree.
Passing looks promising. Especially with "no more psyhic DB". More variety in passing. Main thing I like is that most of the passes will look different. I am not sure if this means they also added Throwing motions. But, with dropbacks added and trajectories, I would be okay.
Definitely agree with brk tackle animations. They look horrible. I hope that is just old version. But, I can live with it.

In the morning I will take a deep look at th vid again. I want to see how the DB's head is. I didnt pay too much attention to it. I am not sure if it looked twitchy
 
# 27 bruinkid626 @ 04/13/12 02:43 AM
Quote:
Originally Posted by illwill10
Agree.
Passing looks promising. Especially with "no more psyhic DB". More variety in passing. Main thing I like is that most of the passes will look different. I am not sure if this means they also added Throwing motions. But, with dropbacks added and trajectories, I would be okay.
Definitely agree with brk tackle animations. They look horrible. I hope that is just old version. But, I can live with it.

In the morning I will take a deep look at th vid again. I want to see how the DB's head is. I didnt pay too much attention to it. I am not sure if it looked twitchy
What do you mean by dropbacks added? New dropback animations?
 
# 28 illwill10 @ 04/13/12 02:54 AM
I think Awareness will play a big role in passing game. I think it will affects the trajectories and the WR/DBs looking back.
It will be a frustrating/realistic situation if you throw to your open young WR and he didnt look for the ball.

What I want to hear on Tuesday now is: blocking improvements, further explained passing game, if there is a change to run game, and CPU Playcalling. Super LB/DB and passing were couple of my big issues and they have improvements. If anything, the most important thing to me now is the CPU play calling. I definitely hope there is changes to blocking, but Cpu playcalling affects how I play
 
# 29 cparrish @ 04/13/12 03:00 AM
Quote:
Originally Posted by illwill10
I think Awareness will play a big role in passing game. I think it will affects the trajectories and the WR/DBs looking back.
It will be a frustrating/realistic situation if you throw to your open young WR and he didnt look for the ball.

What I want to hear on Tuesday now is: blocking improvements, further explained passing game, if there is a change to run game, and CPU Playcalling. Super LB/DB and passing were couple of my big issues and they have improvements. If anything, the most important thing to me now is the CPU play calling. I definitely hope there is changes to blocking, but Cpu playcalling affects how I play
I sure hope awareness has a big effect to the game now.
 
# 30 huskerwr38 @ 04/13/12 03:17 AM
Quote:
Originally Posted by capn_razzamataz
I didn't see any new ones.
People were saying the tackle animations looked horrible. I just can't take the constant changing of the tackle animations. They keep changing every year from having double hit tackles, to the group hug of Pro-tak, to the bowling pin pro-tak, to the decent tackle animations that we have now.

So I just want to know why people are saying they look bad...I just really hope they haven't changed.
 
# 31 Gotmadskillzson @ 04/13/12 03:33 AM
Another thought........

If this read & react defense is all based off of sight. Then technically it would mean option plays, reverses and WR bubble screens SHOULD work a hell of a lot better this year. Since there is a delay in reaction now and they won't automatically get into position to make a play at the snap of the ball.

Which also means if you run a sluggo route or any complex route with a good WR against a low awareness DB, that DB should be toasted.

Another thing......since it effect offense as well, this means FINALLY the star WR SHOULD get the bulk of the passes now, since technically their AWARENESS level is much higher then the other WRs and therefore he should be looking back for the ball much quicker.

I wonder if this "SIGHT" applies to blocking as well ? Which would mean a beast DE with high awareness should destroy a low awareness offensive tackle since his reaction time would be much faster then the blocker.

I wonder if low awareness DB reach out and tug on the WR if they are beaten ? It SHOULD be this way, considering if you are late turning, natural reaction would be to grab the other guy's jersey.

Back to this "SIGHT" thing. So does this finally mean we can run past a defender who is looking the other way, on the opposite side of the field and NOT have him INSTANTLY shed his block and do a 180 degree turn to tackle us from behind ?

And since QBs roll out on screen passes now, does this mean spread teams like Oregon will ACTUALLY be DANGEROUS this year ? Due to the fact the CPU could never throw a screen successfully in the past, spread teams who relied on WR and HB screens as their main staple of their offense SUFFERED greatly.

Now on to trajectory. Does this mean Fade routes will actually not only LOOK right but also WORK more often then not ? Since we should be able to just float it up there to the back shoulder now. I am intrigued by the possibilities of back of the corner end zone throws now. That was something you really never could do before because the ball only had one trajectory.
 
# 32 SteelerSpartan @ 04/13/12 03:51 AM
Quote:
Originally Posted by Gotmadskillzson
Another thought........

If this read & react defense is all based off of sight. Then technically it would mean option plays, reverses and WR bubble screens SHOULD work a hell of a lot better this year. Since there is a delay in reaction now and they won't automatically get into position to make a play at the snap of the ball.

Which also means if you run a sluggo route or any complex route with a good WR against a low awareness DB, that DB should be toasted.

Another thing......since it effect offense as well, this means FINALLY the star WR SHOULD get the bulk of the passes now, since technically their AWARENESS level is much higher then the other WRs and therefore he should be looking back for the ball much quicker.

I wonder if this "SIGHT" applies to blocking as well ? Which would mean a beast DE with high awareness should destroy a low awareness offensive tackle since his reaction time would be much faster then the blocker.

I wonder if low awareness DB reach out and tug on the WR if they are beaten ? It SHOULD be this way, considering if you are late turning, natural reaction would be to grab the other guy's jersey.

Back to this "SIGHT" thing. So does this finally mean we can run past a defender who is looking the other way, on the opposite side of the field and NOT have him INSTANTLY shed his block and do a 180 degree turn to tackle us from behind ?

And since QBs roll out on screen passes now, does this mean spread teams like Oregon will ACTUALLY be DANGEROUS this year ? Due to the fact the CPU could never throw a screen successfully in the past, spread teams who relied on WR and HB screens as their main staple of their offense SUFFERED greatly.

Now on to trajectory. Does this mean Fade routes will actually not only LOOK right but also WORK more often then not ? Since we should be able to just float it up there to the back shoulder now. I am intrigued by the possibilities of back of the corner end zone throws now. That was something you really never could do before because the ball only had one trajectory.


Play this while you read...fits perfectly

Having All those things would be like entering a weird Parallel dimension for this Series
 
# 33 Basketball GURU @ 04/13/12 03:59 AM
sounds promising, hopefully they added multiple throwing animations.
 
# 34 huskerwr38 @ 04/13/12 04:02 AM
Eh, still not really impressed. The animations look horribly robotic, and I see what people mean by the tackles look horrible. A lot of the tackles look like wrestling moves or something, where the guy just jumps out and lays his body into the other person and drops them to the ground. They aren't really wrap up tackles.

Also, at 1:05 and 1:15 the DB still runs the WR's route and turns around at the exact moment to pick or swat the ball down. Then later in the clip they said that they fixed this very issue and showing these same clips as if they are a thing of the past and no longer in the game when we just saw them earlier when they were talking about the QB throwing across their body. I'm a little confused by that.

That juke move looked like a backbreaker juke move...ie not good at all, very very robotic. But yes, the catching animations looked great and the back drops looked okay a little robotic.

Overall, I'm glad they worked on the pass trajectories which was greatly needed as well as the "awareness" of the defense. They just really really need to work on animations to make them look smooth and natural.
 
# 35 PowerofRed25 @ 04/13/12 05:48 AM
Well the throwing motions and drop backs look really good, some of the catches look pretty nice as well, but I also have some concerns with what I saw in that clip.

If drop backs are animation based, and the drop you take is based off the plays, what happens if you get immediate pressure on a longer drop? Are you going to get stuck in the drop back and be unable to move (a problem with NCAA 12 at times) or will you be able to abort it and escape?

For those rollouts, are there going to be actual plays designed for rollouts that include correctly blocking OL? You rollout in NCAA 12, designed play or not, and you're finished because no one blocks and you'll get eaten alive. I had a ton of success in NCAA 12 running QB Sprintout in Ace Y Trips, but only if I ran it as if was Z Spot and threw that ball quick.

Will the QB's footwork be correct on play action away from his throwing arm? In previous NCAA versions, you basically had to run play action to the QBs strong side only because of you ran opposite of that, the footwork got screwy. Sounds like this concern was somewhat addressed, but would like to see a full play start to finish.

The passing icons being dimmed out at the snap is not necessary and I do not like it. That is, if them being dimmed out mean you can't throw the ball to that guy. If they are dimmed but you can still throw it, then it is no problem, but I don't want some outside force determining when I can throw the ball to someone. Especially if it is tied to the home field advantage system, which is horribly flawed.

I guess the big overarching theme of my post here is, how will these things tie in with the game? New drop back and throwing animations are going to do us no good if plays and blocking are designed as poorly as they have been. Most of the drop backs and throws they showed came on the run and/or off play action, neither of which would ever work in NCAA 12 because of the way blocking is. These nice play action fakes and throwing on the run motions will do us no good if we're getting sacked before finishing the fake.

I'll wait to judge player models and juke animations and things like that until we see some more footage, but I'd be lying if I wasn't incredibly disappointed by the look of that video. The player models are still awful, that juke along the sideline was comically bad and I believe I saw one situation of a HB sitting there in pass protection directly where the QB was dropping and not attempting to do anything. I'll just hope graphically we are still working on the NCAA 12 frame and those things will be polished.
 
# 36 Cryolemon @ 04/13/12 06:10 AM
""No more psychic DB's, DB's have to see the ball, before they can make a play on the ball""

Didn't they say that a couple of years ago?
 
# 37 blkrptnt819 @ 04/13/12 06:11 AM
Waiting to throw the ball til the WR is ready is more realistic. U can't just cut the route short without the WR knowing and expect it to be completed.
 
# 38 PantherBeast_OS @ 04/13/12 07:02 AM
I thought overall the video look pretty good. Wasn't expecting all new graphics are anything. Glad to see the new passing game is going help stop the Super LBers go away. Overall I feel this video did good. But still to early to judge until Tuesday. I'm needing to see more of the gameplay on both sides of ball to be really convinced that the gameplay is going to be good this year. But love the new passing and all. This is a good start for NCAA13.
 
# 39 cparrish @ 04/13/12 07:33 AM
Quote:
Originally Posted by huskerwr38
Eh, still not really impressed. The animations look horribly robotic, and I see what people mean by the tackles look horrible. A lot of the tackles look like wrestling moves or something, where the guy just jumps out and lays his body into the other person and drops them to the ground. They aren't really wrap up tackles.
Maybe I am the odd man out, but to me I am more concerned with how the game plays then how it looks. If they game plays great but looks robotic, I can deal with that as opposed to the game playing like junk and looking great.

I am intrigued by this new passing system and I do hope they added more ratings to help this live up to its full potential.
 
# 40 Papi34 @ 04/13/12 07:35 AM
So how will the 25 trajectories thing work? Will we have any control of it or will it just depend on where the receiver is and who's around him?
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.