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NCAA Football 13 News Post


If you can't view the embedded video, click here. (Fast forward to roughly 12:55)
  • No more psychic DB's, DB's have to see the ball, before they can make a play on the ball
  • 25 different pass trajectory zones (Drop it over LB's, lead your receiver using left stick)
  • 20+ new dropbacks, including new screen play dropbacks
  • New rollout passing animations, will still be difficult to complete passes throwing against your body, as you will not have enough arm strength
  • Icons are dimmed out, until they are actually "ready" to make a catch
  • Available in stores July 10th

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 81 DLev45 @ 04/13/12 10:59 AM
Am I the only one that wishes that they would bring back the passer cone of vision? That is the most realistic, sim style of passing that we've had to date, and everyone that I play with loved it. You actually had to be looking where you were going to throw it, and the QB had to "see" the receiver to make an accurate pass. The higher the awareness and accuracy, the bigger the cone. It was perfect.

Then EA took it out completely. Not just made it off by default, which would have been ideal, but took it out completely. There was no reason why they couldn't have left it in the game for hardcore players to turn on.

Anyone else with me on this? Anybody feel that it embodied the nature of the hardcore sim player and got thrown out because the casuals didn't like it and thought it was too hard?

GIVE US THE OPTION TO TURN IT BACK ON, EA! AND JUST LEAVE IT OFF BY DEFAULT!
 
# 82 kjcheezhead @ 04/13/12 11:12 AM
The Good: The added pass trajectories are fantastic.


The Bad: There was no mention of a more route based style which means the wrs are probably still tied to the pass. I suspect they will still turn every route into a fly route if you throw it early. Of course that may be addressed by the icons not turning on until they make their breaks but that can also lead to more problems as well. If the blocking is unchanged, nano blitzes and things like that 1-5-5 shake will be abusable since the offense is stuck waiting for wrs icons to light up.


The Ugly: The overall animations and player movement looked about the same to me.


Not reserving my copy off this news.
 
# 83 stiffarmleft @ 04/13/12 11:13 AM
I guess this is their way to get around the non analog nature of the xbox buttons, in a perfect world I would prefer near infinite amount of pass trajectories. Now it seems they're are 25 zones that you can either lob or bullet pass in, and the trajectory will based on what zone you are in. I would have liked it if they used the analog triggers to pass and used the face buttons to simply select receivers. To me this is the primary reason the passing game has been so bad this gen, the old systems did not have this issue because they had analog buttons.
 
# 84 michigan21 @ 04/13/12 11:14 AM
Quote:
Originally Posted by SteelerSpartan
Anyone see any glaring horrid DL/OL Play???
Yep. Until they fix this, the game will just not play like a real representation of football.
 
# 85 TripleCrown9 @ 04/13/12 11:20 AM
Quote:
Originally Posted by gogators
I think the where they are still showing the psychic DBs in the video was to show us how it was and then they are showing that they fixed it. That's how I took it anyway. EA still has a long way to go to get me to buy.
Same here. 3 months is gonna drive me crazy.
 
# 86 w00dy Hayezz @ 04/13/12 11:29 AM
Quote:
Originally Posted by DLev45
Am I the only one that wishes that they would bring back the passer cone of vision? That is the most realistic, sim style of passing that we've had to date, and everyone that I play with loved it. You actually had to be looking where you were going to throw it, and the QB had to "see" the receiver to make an accurate pass. The higher the awareness and accuracy, the bigger the cone. It was perfect.

Then EA took it out completely. Not just made it off by default, which would have been ideal, but took it out completely. There was no reason why they couldn't have left it in the game for hardcore players to turn on.

Anyone else with me on this? Anybody feel that it embodied the nature of the hardcore sim player and got thrown out because the casuals didn't like it and thought it was too hard?

GIVE US THE OPTION TO TURN IT BACK ON, EA! AND JUST LEAVE IT OFF BY DEFAULT!
I HATED the vision cone, not because it was too hard, but because i thought it looked stupid on the field. I do agree it should still be an option for those that liked it though.
 
# 87 ultralow36 @ 04/13/12 11:35 AM
instead of acting like. like a 10year old boy.....ill just wait until Tuesday ....
 
# 88 blkrptnt819 @ 04/13/12 11:35 AM
Quote:
Originally Posted by jmurphy31
According to the video, it will be controlled by the left stick. Not sure how they will get 25 out of the left stick, but my guess is that it will be a combination of both left stick and situation
Stick and pressure of button press.
 
# 89 TajDeni @ 04/13/12 11:38 AM
Now while i do understand that to a certain degree it is abit unfair to make judgements to any additions without actually gathering more info as to how any additions will be implimented into the game/gameplay. my initial reaction is to say that im not 2 thrilled to hear that the qb wont be able to throw it to the wr until the icons show up.

as im trying to understand this correctly, in my minds eye, i see this having a negative effect on any user who actually knows how to read defenses and can pre-snap decipher where the blitz is most likely coming from and get the ball out to the hot wr as quickly as possible.

with the way they have made it much more easier for the user to control a DL as their main defensive guy, i could see getting sacked b4 the icons show up by someone who is proficient usering the DL.

also on crossing routes or any route 4 that matter, sometimes the best window you will get to throw the ball is the first window that pops open. based on the video if you only needed 2yrds to get back to 1st & 10, you could in theory hit the crossing route in the 1st window b4 the mesh takes place. sometimes it is more important to move the chains and live 4 the next play than it is to get the big play or wait for the entire play 2 develope. because depending on if your opponent is excellent at playing defense, you could get sacked b4 the icons pop up or b4 the play fully developes.

while it may sound nice in theory im not 2 interested in whether or not my qbs awr is tied into this or not because quite honestly its all about my awareness 1st and 4most, especially in user vs user games.

i could give more examples but ill stop here because like i said i need more information and i need to see exactly how its going to be implimented.

but just going off the top, its seems very limiting to those of us getting our inner Peyton Manning on.

ps. i also wasnt to thrilled to see the db go what appeared to be brain dead on that long ball and lose all awareness of where he was on the field, but again more info is needed 4 now
 
# 90 DLev45 @ 04/13/12 11:47 AM
Quote:
Originally Posted by w00dy Hayezz
I HATED the vision cone, not because it was too hard, but because i thought it looked stupid on the field. I do agree it should still be an option for those that liked it though.
But it made sense. People didn't realize that you could hold LT and hit the icon of the receiver, and the vision would automatically pop over to him without you having to move it with the right stick, this made it a lot easier.

And it was much more realistic. Yea, the other player could see where your vision cone was. That was BRILLIANT. In real life, DBs and LBs are constantly reading the QB's eyes and where he is looking. I loved being able to fake out the other user by looking to the right with my cone of vision while actually intending to throw it to the backside post. This simulated looking off the safety as a QB perfectly. You could catch them all out of position trying to follow your cone.
 
# 91 LBzrule @ 04/13/12 11:47 AM
I think the one thing that we will have to accept is that when it comes to animations, these games (Madden/NCAA) are always going to look robotic. And that has to do with the way they started this generation and carrying over the same techniques from last gen with respect to mo cap. It's a slow process of trying to get smoother in the animation department, but it will most likely never get to where it looks seamless. The game just looks robotic. Movement looks telegraphed. That's the way it has been since moving to Xbox360 and PS3 and I don't expect it to get much better. The animations, sliding I just don't think is ever going to get to where you will look at it and say this is beautiful. I think it will always look choreographed because of their animation engine, the emphasis on short branching animations and the way they motion capture. Even going back to the last generation EA never did animations well and they still do not.
 
# 92 DorianDonP @ 04/13/12 12:02 PM
Quote:
Originally Posted by Big FN Deal
Really ready for Tuesday so some detailed questions can be asked and hopefully answered about the info given in the video.

That said, I was very pleased that EVERYTHING they addressed in the clip were things the "hardcore" gamers have been asking for. Not to put anyone on blast because nobody knows for sure how anything will pan out but I honestly don't understand some people's POV.

I constantly read complaints about how EA football games are fundamentally broken and how they need to take the time to repair the code, not just "band aid" it. However, now they claim to be doing that, not just trying to throw a bunch of features and "shortcuts" in the game but actually take the time to address core next-gen issues and people seem to focus on other things.

I don't know how or why EA/Tiburon does things the way they do them but it is what it is and we all know that. So for whatever reason, time and/or other resources do not allow for THIS TEAM at EA/Tiburon to fundamentally address as many core game issues in one cycle as needed. So it seems the choice is to either fundamentally fix a small number of things or "shortcut"/"band aid" more and release shiny distracting features. I am glad they seem to be doing former.

I agree with a lot of the problems people have with EA football games in general like player movement and player interaction but that's not what this video clip was touting to be fix/addressed. I am not advocating for anyone to "wait and see" Tuesday if NCAA 13 has fixed/addressed player movement, player interaction, etc because chances are they haven't. However, it would be more constructive, imo, to have more discussion about what is actually being claimed in the videos and blogs opposed to other things.
It's hard to really see in the video in the OP if what is being claimed really works.

But what is readily apparent is the horrible looking movement. I mean, I would like to talk more about the passing, but its hard to really give comments aside from 'i need to see more' and 'i need to play it' because as of now, its a bunch of hype.

I would have much rather have seen some select passing plays of a CPU vs User. Then I'd be able to comment more on that one aspect. The passing didn't stand out in the OP video, the movements and animation did, imo.
 
# 93 K0ZZ @ 04/13/12 12:13 PM
Eh, decent improvements but hardly a new passing system, I'm kind of losing optimism for the game since the hype train is already blowing things up beyond capacity.
 
# 94 sparkdawg777 @ 04/13/12 12:17 PM
Quote:
Originally Posted by TajDeni
Now while i do understand that to a certain degree it is abit unfair to make judgements to any additions without actually gathering more info as to how any additions will be implimented into the game/gameplay. my initial reaction is to say that im not 2 thrilled to hear that the qb wont be able to throw it to the wr until the icons show up.

as im trying to understand this correctly, in my minds eye, i see this having a negative effect on any user who actually knows how to read defenses and can pre-snap decipher where the blitz is most likely coming from and get the ball out to the hot wr as quickly as possible.

with the way they have made it much more easier for the user to control a DL as their main defensive guy, i could see getting sacked b4 the icons show up by someone who is proficient usering the DL.

also on crossing routes or any route 4 that matter, sometimes the best window you will get to throw the ball is the first window that pops open. based on the video if you only needed 2yrds to get back to 1st & 10, you could in theory hit the crossing route in the 1st window b4 the mesh takes place. sometimes it is more important to move the chains and live 4 the next play than it is to get the big play or wait for the entire play 2 develope. because depending on if your opponent is excellent at playing defense, you could get sacked b4 the icons pop up or b4 the play fully developes.

while it may sound nice in theory im not 2 interested in whether or not my qbs awr is tied into this or not because quite honestly its all about my awareness 1st and 4most, especially in user vs user games.

i could give more examples but ill stop here because like i said i need more information and i need to see exactly how its going to be implimented.

but just going off the top, its seems very limiting to those of us getting our inner Peyton Manning on.

ps. i also wasnt to thrilled to see the db go what appeared to be brain dead on that long ball and lose all awareness of where he was on the field, but again more info is needed 4 now

I agree that the icons not coming up will be a problem. When you throw a deep ball, especially a corner or fade, most of the time the WR is not looking yet. I'm hoping that you can still throw it to the WR if the icon is faded but unless you put the right touch he won't catch it, something like that. It just doesn't make sense why the QB can't throw it anywhere on the field at anytime. We'll see how it goes on Tuesday.


EDIT: Actually if they do it the way I was talking about it could work. Awareness could play a factor if the QB puts a good ball because it does take skill for the WRs to find the ball in the air sometimes.
 
# 95 johnnyg713 @ 04/13/12 12:19 PM
The passing game was one of the most requested features that needed to be fixed. I get it. That stuff looks good.

However like many people have said, the DB still looks to be sort of mirroring the WR route. How hard is it to even have the DB put his arm out to the WR? A DB does not cover with his arms down. He doesn't WATCH the WR run his route. Where is the INTERACTION!?

Again, I'm impressed with ball trajectory and even the whole icons not lighting up until the reciever is ready thing. But for EA to really live up to the expectations many of us have set I still need to see; true momentum, penalties, OL/DL play, realistic running animations, etc etc. From what the video has shown it looks like the only gameplay feature they've touched this year is the passing game.
 
# 96 gator3guy @ 04/13/12 12:24 PM
What the hell was that Florida State corner doing on that deep ball????
 
# 97 HARTSTOPPER @ 04/13/12 12:25 PM
I thought the players looked very small and bulky which made alot of the animations look very N64ish. I don't know why, but the way they were moving on the field just didn't seem very good at all, especially the juke by the Oklahoma player. He literally jumped to the right and it took the defender 3 yards to react and miss the tackle. I'm really not impressed with this video.
 
# 98 AzureEffect @ 04/13/12 12:30 PM
What bothers me is they say "No Psychic DBs" but then Tyronn Matheiu mirrors the Ole Miss WR and then intercepts the ball. I will reserve judgement for April 17th when its nothing but gameplay shown. Passing trajectories, new animations, pass leading, icons are all great but those Tyronn Mathieu instances have gotta go altogether.
 
# 99 kjcheezhead @ 04/13/12 12:36 PM
Quote:
Originally Posted by Big FN Deal
Really ready for Tuesday so some detailed questions can be asked and hopefully answered about the info given in the video.

That said, I was very pleased that EVERYTHING they addressed in the clip were things the "hardcore" gamers have been asking for. Not to put anyone on blast because nobody knows for sure how anything will pan out but I honestly don't understand some people's POV.

I constantly read complaints about how EA football games are fundamentally broken and how they need to take the time to repair the code, not just "band aid" it. However, now they claim to be doing that, not just trying to throw a bunch of features and "shortcuts" in the game but actually take the time to address core next-gen issues and people seem to focus on other things.
That vid gave us zero info on how this stuff is going to work. 25 new passing trajectories could mean 25 completely new types of throws or it could be an exaggerated number in the same way we heard of 9 man gang tackling and the 90-100 new cameras.

There was no mention of true route based passing. The icons being dimmed could just be a bandaid telling players when to throw in order to prevent routes from turning into fly routes like they do now.

There was no mention on how psychic db's were able to be eliminated.

The bottom line is that all of these things could just be bandaids to the horribly broken passing system EAs football games have had. We have absolutely no idea how or if any of this will fundamentally change the game yet.
 
# 100 PaleVermilion @ 04/13/12 12:36 PM
Quote:
Originally Posted by gogators
I think the where they are still showing the psychic DBs in the video was to show us how it was and then they are showing that they fixed it. That's how I took it anyway. EA still has a long way to go to get me to buy.
I think they were showing an example of past psychic DB plays as they were talking about what happened in the past. And then they showed new footage as they talked about how its changed.
 


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