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NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

This is a discussion on NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones within the EA Sports College Football and NCAA Football forums.

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Old 04-13-2012, 12:43 PM   #121
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Along with Skillz, I need a breakdown of how/what ratings will effect all of this stuff they've done.

As vid's have shown, most of EA's ratings are just padded fluff that have little to no actual on field value.

In previous versions AWR on Offense-Pass decided the pecking order of who got the ball thrown to them.

Now what's going to be the driver/rating in NCAA13 with these additional passing animations (that's all they
are, Additional Animations, nothing more) knowing that the same ratings module is still the foundation?

How will Def-Pressure factor into what passing animations (footwork, drop, throw type) are triggered?

I see many are getting sucked in at looking at all the "Eye Candy" animations they like to market during hype time.

That nice diving catching animation was the same one from last year that had 1,000 of post asking how the Hum player could trigger it at will.

So what good is that "Eye Candy" if we still don't know how the Hum player can trigger at-will and/or what level must whatever triggering rating (catch or spec-catch???) needs to be set at for the animation to be
available.

I still see DB mirroring in that clip and I see Def players watered down to give the "Perception" that they are not reacting without seeing the ball.
- a MAJOR issue if they will only respond after the catch is made.
- Video shows this happening, not good.

The WR are STILL waiting for the ball to drop into that Bread Basket Catch animation instead of going up to get it.
- there still is no leading on those deap throws
- that ugly animation that slows the WR down while he does that look back catch that leads into the tackle animation.

I also still see LB's covering way too much field (esp since the field is too small width wise as is).

What's changed "Under the Hood" is the real question that needs to be displayed come Tuesday.

And what additional controls have the gamer been given to tweak/adjust those things to get the game that they desire?
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Old 04-13-2012, 12:45 PM   #122
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Re: NCAA 13 Gameplay preview this Friday (GTTV)

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Originally Posted by Gotmadskillzson
I just hope they better tune the player models though. That QB was too damn buff.
Agreed 10char
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Old 04-13-2012, 12:45 PM   #123
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Originally Posted by inchez34
If the icons not coming up represent receiver's not having their head around then I don't see a problem. It makes the game more realistic, but it would be cool if they implemented some sort of chemistry system for receivers and quarterbacks who have been playing together longer and having their icons pop up faster.
Agreed. As long as it doesn't turn into a big "hey, this guy is open, throw now!" type of thing.
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Old 04-13-2012, 12:46 PM   #124
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Originally Posted by inchez34
If the icons not coming up represent receiver's not having their head around then I don't see a problem. It makes the game more realistic, but it would be cool if they implemented some sort of chemistry system for receivers and quarterbacks who have been playing together longer and having their icons pop up faster.
Yeah I don't have a problem with this at all and think it is a great addition and was probably the only way they could tame Rocket Catching and Face Throws. I am going to assume that's exactly the reason why it is there. They've never gone this way in the past, but the rocket catching and face throws from the last two years of Madden/NCAA were out of control. Probably the only way to tame it was to add something like this, although it is something that is realistic.
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Old 04-13-2012, 12:48 PM   #125
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Originally Posted by kjcheezhead
That vid gave us zero info on how this stuff is going to work. 25 new passing trajectories could mean 25 completely new types of throws or it could be an exaggerated number in the same way we heard of 9 man gang tackling and the 90-100 new cameras.

There was no mention of true route based passing. The icons being dimmed could just be a bandaid telling players when to throw in order to prevent routes from turning into fly routes like they do now.

There was no mention on how psychic db's were able to be eliminated.

The bottom line is that all of these things could just be bandaids to the horribly broken passing system EAs football games have had. We have absolutely no idea how or if any of this will fundamentally change the game yet.
You quoted my post but must have overlooked where I say they claim and nobody knows for sure how anything will pan out. My point was that IF this fixes are fundamental then it would make sense that they took time and other resources away from other things that need fixing. I even started the post with Really ready for Tuesday so some detailed questions can be asked and hopefully answered about the info given in the video.

So what exactly about my post do you disagree, if anything?
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Old 04-13-2012, 12:49 PM   #126
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Originally Posted by LBzrule
Yeah I don't have a problem with this at all and think it is a great addition and was probably the only way they could tame Rocket Catching and Face Throws. I am going to assume that's exactly the reason why it is there. They've never gone this way in the past, but the rocket catching and face throws from the last two years of Madden/NCAA were out of control. Probably the only way to tame it was to add something like this, although it is something that is realistic.
Not to mention it would seem to give an added weapon to the defense. Get pressure on the QB -- he throws the pass early, receiver is not ready for the ball. Incomplete. Next play.
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Old 04-13-2012, 12:53 PM   #127
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Originally Posted by rgiles36
Not to mention it would seem to give an added weapon to the defense. Get pressure on the QB -- he throws the pass early, receiver is not ready for the ball. Incomplete. Next play.
Yea, I'm not sure people are understanding how this could potentially be a big thing. The passing icons are dim telling us the WR is not ready for the ball, but it doesn't mean the QB still can't throw it.

Also, I did see a little bit of route base passing in there when the QB threw that out route to the WR before he made his cut, the QB threw it to where the WR was going to be and not where he was at that moment when the QB released the ball.
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Old 04-13-2012, 12:58 PM   #128
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Originally Posted by rgiles36
Not to mention it would seem to give an added weapon to the defense. Get pressure on the QB -- he throws the pass early, receiver is not ready for the ball. Incomplete. Next play.
Without the result of always being an interception too.
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