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On Friday morning (4-13) title update 1.06 will be released for MLB 12 The Show, which resolves a handful of issues. In addition to correcting some issues, which may or may not be noticeable, we've also taken the opportunity to include some enhancements to the in-game experience. Following are some of the top-line elements of this patch.

Front End Fixes:
  • Start Times/schedule Issue. All of our games (Season and Franchise modes) were starting at 1 PM or 7 PM. You will now see games starting at their correct scheduled times. Games will match their scheduled times listed on team website schedules and MLB.com
  • Fixed "Special Jersey Days" issue. Teams were not defaulting to the alt jerseys on the designated days or during spring training. You will now see all teams wearing their Spring Training jerseys throughout spring training. Also, teams will now be wearing their throwback jerseys and alternate jerseys on the correct days, as scheduled by the MLB and their own team websites.
Sounds of the Show:
  • EDIT PLAYER - Personalize tab: Previewing Reliever Entrance Music. While modifying/selecting a player's reliever entrance music, all sound previews (in slots 2 and 3) are the same as 'Reliever Entrance Music 1'
Offline:
  • Gameplay Pitching Option: Pitch delay option had no effect. There will now be a noticeable difference between the Pitch Delay options of FAST, NORMAL, and SLOWER
  • Off balanced catch to end an inning would result in an error being called on the defender that made the catch. No error will be called now, and the play will be scored correctly
  • RF throwing out runners at first issue - Line drives hit to RF, was too frequently resulting in the user controlled (or AI controlled fielder) being able to throw the runner out at 1st base. Throws from the Right Fielder should be less accurate and far less likely to result in a force out at 1st base. This can still occur, but only in very real world scenario. Strong line drive to RF, and a strong throw to 1st base
  • During the pitcher warm up, the umpire would occasionally appeal to 1st or 3rd base. This has been fixed
  • PCI flipped in pitcher view when batting from that particular view. This has been fixed.
  • Hot/Cold Zones flipped in pitching view. This has been fixed.
  • Pitcher/Batter stats OSD (using "SELECT" button) had the Hot/Cold zones flipped when using "behind the pitcher" camera. This has been fixed.OPERATION SPORTS
  • The Twins sign in center field will be lit all the time during night games.
  • Step offs and throw to base (usually on a steal early) should be sped up and easier to control.
  • "Show Track" presentation was occasionally off, in regards to the pitch location. It does not correctly spot the location of the pitch When Campbell does post batter analysis of previous at bat
  • Fixes to jumbotrons in several stadiums: Atlanta Turner Field jumbotron would display pre-game lineups in the middle of the game / Cincinnati Great American Ballpark would have missing info in the batting order view / Washington Nationals Park would display the away team’s lineup, when it should be showing the home team lineups
  • Dodger Fans chanting "Beat LA" at home during rally moments. This has been fixed.
  • Sounds of the Show In-between inning music/end of inning assigned music does not play on occasion. This has been fixed.
In game OSD:
  • When the ticker displays the league leading pitchers by ERA it only displays this to the whole number. League Leader pitchers would show ERA’s of 1, or 2, instead of 1.56 or 2.35 (for example)
League:
  • Extensive League setup improvements. Increased stability and usability.
  • Lock when using Custom Roster in leagues. Leagues are stuck in a forming state and/or freeze the PS3 when they try to load their league. This has been fixed
  • Backing out of a draft in progress would occasionally cause a league to freeze. This will no longer occur.
  • League challenge options are now shown correctly in pregame acceptance. When a user would receive a league challenge, he would see his own Online User Settings, instead of the League Settings that were assigned by the commissioner
  • Inviting users to leagues under several circumstances would result in this message (“The given league ID is not valid.”) This has been fixed.
General Online:
  • Online In Game OSD: During an Online game, within the Pause menu, the Wind speed and direction is always 14 to 17 MPH blowing in from CF online. The wind was actually blowing this direction in game as well, making hitting fly-ball HR’s difficultOPERATION SPORTS
  • PLAY NOW - Head to Head Logic that selects the home team was not working as intended. Now, the user with more XP points will be the home team, when matched randomly through the Play Now system
  • Online bottom line ticker had no data and would only shows up briefly and disappears after the "brought to you by...” This also affects NP ticker updates not showing up in-game.
  • Sub-Leaderboards - The top player on each team based sub-leaderboard has an impossible amount of xp/wins/losses, as well as links to the player card of a different player.
Diamond Dynasty:
  • Pitchers, and some position players did not have their assigned numbers in Diamond Dynasty. Assigning any number to any player in the TEAM CUSTOMIZATION / EDIT PLAYER area of the Front End did not carry over into game. Once the user entered the game, they would not be wearing that number. Frequently, Pitchers would follow this trend: Number one starter will wear the #1, Number three starter will wear the #3, the ninth guy in the bullpen will have #9...
  • Fix for Diamond Dynasty pitch speeds. The fix makes any created DD player use the pitch speed formula as RTTS. No MLB players will be affected. Before the patch, users encountered issues where a Pitcher will have a 99mph fastball and 70mph change-up.

Game: MLB 12 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 55 - View All
MLB 12 The Show Videos
Member Comments
# 161 beantownbruins @ 04/14/12 01:14 AM
Quote:
Originally Posted by Knight165
You guys should note...there may be a problem with the patch and in progress franchises...
There is a thread about freezing....it's long...but it may apply to you.
Check it...

M.K.
Knight165
Wow. That took FOREVER to read through 27 pages lol. It looks like they found the source of the problem though. Hopefully it will be a quick fix.
 
# 162 BenGerman @ 04/14/12 01:49 AM
This is why SCEA is the best. Great job!
 
# 163 JasonZimmerman @ 04/14/12 10:22 AM
They fix somthing as meaningless as roster order on the megatron at Great American Ballpark, but yet the still can't put the wishbone "C" or "Reds" behind homeplate? F@#$in stupid!
 
# 164 decga @ 04/14/12 11:06 AM
Quote:
Originally Posted by Russell_SCEA
You will not have to restart your franchise.
I just wanted thank you and SCEA team very much for the update. I did not realize some of these issues. Also I would like to say instead of filtering up the threads with the same question. You answered the big one in the fourth or fifth post about restarting your franchise. The only thing people need to is search the thread before asking the big question!
 
# 165 Bulls321974 @ 04/14/12 11:20 AM
Nice patch, SCEA. I was especially happy about the fixed pitch delay that I found very annoying. About the game ticker fix: Unfortunately now ALL league leader numbers are decimals instead of only the ones about the pitcher's ERA!
 
# 166 PsychoBulk @ 04/14/12 11:48 AM
Quote:
Originally Posted by Bulls321974
Nice patch, SCEA. I was especially happy about the fixed pitch delay that I found very annoying. About the game ticker fix: Unfortunately now ALL league leader numbers are decimals and not only the ones about the pitcher's ERA!
Yep, the pitch delay being fixed is a big one for me, i hated the feeling of being rushed i had before!

As for the ticker, just turn it off until they fix it in another patch
 
# 167 SotehPR @ 04/14/12 12:13 PM
I know this doesnt have anything to do with this patch... but... Wheres Yoenis Cespedes on the A's Roster and Freddy Galvis on the Phillies Roster?! I cant believe a sim game is not up to date on the rosters side! In other notes...: i guess this year we wont have a 4 wild card team single game playoffs! Jum!
 
# 168 Bulls321974 @ 04/14/12 12:25 PM
Quote:
Originally Posted by sydrogerdavid
No batting helmets fix, but still a good patch.
You're talking about the Indians ("C") road helmets and those Orioles helmets they wear at home? I also wish they would fix the size of the batting helmet logos, because most of them are simply to small, e.g. the ones of the Mariners or the Astros. I know they enlarged the "M" on the Brewers helmets for "The Show 12" but I wish they would fix the rest, too. Don't know how time-consuming that would be...
 
# 169 Heroesandvillains @ 04/14/12 12:39 PM
Quote:
Originally Posted by xHalosNation
Great patch. I didn't have to restart my season and all the game times are correct. But I do have a question about that: has anyone noticed a change in weather when games start at different times? So let's say a game starts at 1:05pm when it's sunny out and looks like how you'd think afternoon should look. Now if a game starts at 6-something, or 4-something, does it look like it's transitioning from afternoon to night, or does it look like afternoon? Sorry if that's confusing, but hopefully someone can make sense of it, haha.
Good question.

I'm wondering about this as well.
 
# 170 CGHitman14 @ 04/14/12 02:49 PM
I haven't bought the game since 2010 because for some reason some of the same issues seem to appear year after year that are deal breakers to me. I can't reasonably do a franchise when roster management on every other team in the league, from lineups, to trades, to contracts is a major issue. It just ruins the fun for me. One of these years, SCEA will put a focus on the fundamentals. That's when I'll buy it again. I'll just watch from the sidelines until then.

However, coming to the boards and complaining is a complete waste of time and just annoys the regs on the boards and people who love the game. I realized that after years of pressing to on trying to get these issues resolved. There's really nothing positive that will come of coming to the boards and whining about what this patch did or didn't include. You just need to accept the game for what it is and move on. If you want a fun baseball game, then pick this one up. If the bugginess of the game annoys you, then it's simple. Don't buy it!
 
# 171 datdude11 @ 04/14/12 03:24 PM
can u help me why do the rosters reset after i start a season....i load my online roster skip a pre-season and start a season it reset back to default does it do that automatic?
 
# 172 russ99 @ 04/14/12 04:01 PM
Quote:
Originally Posted by jeff.ragauskis
I would really like to see an update to Wrigley Field with an addition of the video board....
Me too, but it looks like we're going to have to wait until The Show 13.

When the White Sox added the big out of town board to left field, that took until the following year to be in the game.

Kind of odd, since they have 99% of Marlins Field correct in the game...
 
# 173 russ99 @ 04/14/12 04:04 PM
Quote:
Originally Posted by Bulls321974
You're talking about the Indians ("C") road helmets and those Orioles helmets they wear at home? I also wish they would fix the size of the batting helmet logos, because most of them are simply to small, e.g. the ones of the Mariners or the Astros. I know they enlarged the "M" on the Brewers helmets for "The Show 12" but I wish they would fix the rest, too. Don't know how time-consuming that would be...
That seems to me to be an issue related to The Show still being in 720p, despite the PS3 being able to handle 1080p.

If they boosted to 1080p, all the uniform graphics would be much clearer/accurate.
 
# 174 iamcool3 @ 04/14/12 06:30 PM
Disappointed that the outfield wall color was not fixed at Marlins Park.
 
# 175 tvman @ 04/14/12 08:53 PM
So was anything done to improve the ball physics and all the high bounces i've seen in vids.
 
# 176 Bulls321974 @ 04/15/12 09:47 AM
Quote:
Originally Posted by russ99
That seems to me to be an issue related to The Show still being in 720p, despite the PS3 being able to handle 1080p.

If they boosted to 1080p, all the uniform graphics would be much clearer/accurate.
I didn't say the logos are inaccurate, blurred or of low resolution. I said they're mostly too small. What has video output/resolution to do with that?
 
# 177 ZOMB13AUTOPILOT @ 04/15/12 10:35 AM
Quote:
Originally Posted by Bulls321974
@SCEA: THIS PATCH CAUSES THE GAME TO CRASH WHEN STARTING OR SIMULATING A GAME IN THE "SCHEDULE". HELP PLEASE...
There's a thread for that about 8 threads down. Use that.
 
# 178 daenius @ 04/15/12 11:24 AM
One thing I noticed since the patch is that numbers are being displayed with decimal points without any logical reason during games (bottom part of the screen) in my franchise, mostly when the league leaders are displayed.

So for instance, when showing the league leaders in HRs, instead of "(1) Teixeira 36 (2) Gonzales 32, (3) Ortiz 30" it's now displayed as "(1) Teixeira 36 .00 (2) Gonzales 32 .00, (3) Ortiz 30 .00" etc.

I haven't started a new franchise yet, therefore I have only noticed it in my existing one and don't know if this "bug" happens when starting a new 'chise as well.
 
# 179 Bulls321974 @ 04/15/12 11:32 AM
Quote:
Originally Posted by daenius
One thing I noticed since the patch is that numbers are being displayed with decimal points without any logical reason during games (bottom part of the screen) in my franchise, mostly when the league leaders are displayed.

So for instance, when showing the league leaders in HRs, instead of "(1) Teixeira 36 (2) Gonzales 32, (3) Ortiz 30" it's now displayed as "(1) Teixeira 36 .00 (2) Gonzales 32 .00, (3) Ortiz 30 .00" etc.

I haven't started a new franchise yet, therefore I have only noticed it in my existing one and don't know if this "bug" happens when starting a new 'chise as well.
The decimals will also appear after starting a new franchise/season.
 
# 180 ajkrauter02 @ 04/15/12 09:04 PM
How do you download the rosters and this update for ps3?
 


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