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First of all I wanna thank everyone who had a hand in this set that Knight has thanked before. Its been an honor to work with such a great set of editors. Also thanks to OS, in my opinion the greatest message board and sports gaming site on the web..bar none. Knight would have put this post up tonight had he not had an illness but lets be real... without him this set would not be possible...so cheers to you M.K!

Ok so whats included...

-corrections from ST version
-MLB lineups/rotations should be accurate as of opening day
-AAA lineups rotations as close as possible..minors cant be perfect due to lower level prospects
-transactions up to today
-updated transactions
-we tried to get as many requests from you guys in as possible

Again thanks to everyone and Enjoy!

Vault under PSN Ridindwnkingsley OSFM Opening day25 man roster version (Hustlinowl) http://www.sendspace.com/file/hpb5vu

V1.5 Also in the vault
http://www.sendspace.com/file/7ty9a4
-AAA and AA more accurate including career minor leaguers with mlb service time given service time..so no promotions and then rookie status
-tons of fixes to the original OD set
- transactions accurate to current day
- ratings tweaks to any Low rated scea player..no big stars most are low depth chart guys rated way off
- SCEA caps imported from roster updates only if a decent version...some appearances then tweaked (Darvish, Cespedes etc)
-25 man rosters
- remember this roster will be missing a chunk of the lower level prospects in order to add the AAA and AA guys

This is mainly for guys who like playing with accurate minor leagues

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Member Comments
# 241 kidshan @ 04/13/12 10:44 AM
Quote:
Originally Posted by DaTwolves21
It's on the first page of the OSFM Opening day rosters.
I see that one but didnt Knight make a post with each players contract and stuff that was changed
 
# 242 Knight165 @ 04/13/12 12:08 PM
Quote:
Originally Posted by kidshan
I see that one but didnt Knight make a post with each players contract and stuff that was changed
I did...it's in the Spring Training Roster thread.
Sorry.
Ridin' will have to cut and paste it.


As far as lineups/rotations......guys...this might be a GREAT roster...but it's not a MAGIC roster!
You still have to take steps to insure that the CPU doesn't change anything you don't want it to. Any roster except ones that cut the 40 man roster down to 25 will be the same.
I was going to do a 25 man...but Hustlin'(thankfully!) beat me to it.

M.K.
Knight165
 
# 243 The Kid 24 @ 04/13/12 12:17 PM
Quote:
Originally Posted by Knight165
I did...it's in the Spring Training Roster thread.
Sorry.
Ridin' will have to cut and paste it.


As far as lineups/rotations......guys...this might be a GREAT roster...but it's not a MAGIC roster!
You still have to take steps to insure that the CPU doesn't change anything you don't want it to. Any roster except ones that cut the 40 man roster down to 25 will be the same.
I was going to do a 25 man...but Hustlin'(thankfully!) beat me to it.

M.K.
Knight165
What do you mean by this? I think I'm reading this wrong.
 
# 244 Knight165 @ 04/13/12 12:19 PM
Quote:
Originally Posted by The Kid 24
What do you mean by this? I think I'm reading this wrong.
If you have a roster...that has 40 players on the 40 man roster...and DON'T cut players before day1 of the regular season for the teams...the CPU will make the decisions and change lineups and rotations. EVEN FOR YOUR TEAM.....EVEN WITH LINEUPS/ROTATIONS ON MANUAL.

You must either cut the players or redo the rosters/lineups/rotations on day 1 of the regular season.

M.K.
Knight165
 
# 245 cubspac @ 04/13/12 12:35 PM
Quote:
Originally Posted by The Kid 24
Just to clarify... After reading in this thread, I'm confused on the lineups/rotations still being messed up.

So if I go thru every team and make sure there is 25 players on the MLB rosters and make sure all teams have 5 man rotations... Everything will stick right?
Plus you have to make sure there is only 25 players on the 40 man. Sometimes when your moving players around they get put on the 40 man. You can only have 25 on the 40 man if there is more than that the CPU will adjust the lineups after spring training
 
# 246 ilstu24 @ 04/13/12 01:17 PM
Quote:
Originally Posted by Chrispers
Onebase24 screws crap up, he takes the good rosters and then screws around with crap and then puts them in the vault. I downloaded a roster of his and it was so crappy I wiped the crack of my behind with it and deleted it where it belongs. That guy's a disgrace to the vault and should keep his crap off there. Leave it up to Knight and the boys to bring the real uptight rosters not his junk
What? OK. Don't use them then. And you do know I did part of the OSFM roster.
 
# 247 The Kid 24 @ 04/13/12 01:21 PM
Quote:
Originally Posted by Knight165
If you have a roster...that has 40 players on the 40 man roster...and DON'T cut players before day1 of the regular season for the teams...the CPU will make the decisions and change lineups and rotations. EVEN FOR YOUR TEAM.....EVEN WITH LINEUPS/ROTATIONS ON MANUAL.

You must either cut the players or redo the rosters/lineups/rotations on day 1 of the regular season.

M.K.
Knight165
Ok I'll be good then cuz I'm using the 25 Man file that Hustlin put in the vault.
 
# 248 nemss316 @ 04/13/12 02:11 PM
Anyone else running into freezing issues when using HustlinOwls' 25 man roster? I started an Indians season, and every time I attempt to pull up the free agents to add Damon, I'm having freezes.
 
# 249 authentic @ 04/13/12 02:31 PM
Patch out, Zeke DeVoss in, time to start my franchise.
 
# 250 DodgerFanatic2K3 @ 04/13/12 02:43 PM
Quote:
Originally Posted by nemss316
Anyone else running into freezing issues when using HustlinOwls' 25 man roster? I started an Indians season, and every time I attempt to pull up the free agents to add Damon, I'm having freezes.
You can't go to the free agent section when using 25 man rosters in season because the 15 additional players that were dropped off the 40 man on every team go into the free agent pool causing too many players and makes the game crash. You also will run into big problems only having 25 man rosters in season because you will have ZERO reserves on your inactive roster for injury

You must use 40 man rosters and send down the extra 15 on all the teams while still keeping them on the 40 man roster if you want to play a season
 
# 251 Parkplace5 @ 04/13/12 03:02 PM
Who should I drop on the Indians to add Damon before I start my franchise I play with the A's and I'm only do a 1 team control franchise..
 
# 252 The Kid 24 @ 04/13/12 03:07 PM
Quote:
Originally Posted by DodgerFanatic2K3
You can't go to the free agent section when using 25 man rosters in season because the 15 additional players that were dropped off the 40 man on every team go into the free agent pool causing too many players and makes the game crash. You also will run into big problems only having 25 man rosters in season because you will have ZERO reserves on your inactive roster for injury

You must use 40 man rosters and send down the extra 15 on all the teams while still keeping them on the 40 man roster if you want to play a season
That is for season mode only right?
 
# 253 mizzouj @ 04/13/12 03:10 PM
Quote:
Originally Posted by DodgerFanatic2K3
You can't go to the free agent section when using 25 man rosters in season because the 15 additional players that were dropped off the 40 man on every team go into the free agent pool causing too many players and makes the game crash. You also will run into big problems only having 25 man rosters in season because you will have ZERO reserves on your inactive roster for injury

You must use 40 man rosters and send down the extra 15 on all the teams while still keeping them on the 40 man roster if you want to play a season
Exactly. I posted this earlier in this thread and in the bugs/glitches thread. This is not a patch issue, as it was happening pre patch. I don't really have the desire to adjust rosters, lineups and rotations for all 30 teams, so I'm just going to enter a season using the OSFM Opening Day set, fix my team, and let it play out naturally.
 
# 254 lyrikhan @ 04/13/12 03:24 PM
I'm not sure why these players would be dropped into free agency...should just be limiting your 40 man roster down to 25 to avoid lineup changes after spring training. Those 15 players should stay in the organization....not go to FA.
 
# 255 lyrikhan @ 04/13/12 03:25 PM
then add those 15 players back to the 40 man after u begin the regular season
 
# 256 Joshualmccoy @ 04/13/12 04:01 PM
OK, starting my franchise...I control all 30 teams for the sake of makin sure that lineups, rotations, etc. were set correctly. However, I really don't want to control them throughout the season and have to deal w/ all of their injuries, etc.

How do I get it so I only can control my team and not worry about the other 29 once the season gets started?
 
# 257 37 @ 04/13/12 04:04 PM
Quote:
Originally Posted by Joshualmccoy
OK, starting my franchise...I control all 30 teams for the sake of makin sure that lineups, rotations, etc. were set correctly. However, I really don't want to control them throughout the season and have to deal w/ all of their injuries, etc.

How do I get it so I only can control my team and not worry about the other 29 once the season gets started?
create a 2nd profile for the other 29 teams and in the MODE SPECIFIC section (under User Settings *4th tab over*), make everything that's not RTTS-related to Auto...Make sure u create the 2nd profile BEFORE u start ur franchise
 
# 258 Joshualmccoy @ 04/13/12 04:05 PM
thanks for the quick reply! much appreciated!
 
# 259 Joshualmccoy @ 04/13/12 04:08 PM
I'm sorry for being ignorant, but can I do this once the franchise has begun or was this something that I had to do prior to beginning the franchise? I've already gone through and fixed the lineups, rosters, etc. and ended spring training....how can I still create this profile for each of the 29 other teams?
 
# 260 beantownbruins @ 04/13/12 05:01 PM
Quote:
Originally Posted by PhilliesFan13
Apparently the patch is causing some freezing issues. Glad I haven't downloaded it yet.
It's not a patch issue. This was happening prior to the patch.
 


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