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NCAA Football 13 News Post


EA Sports has updated their NCAA Football 13 website with a few tidbits of information. Details are shown below, along with release dates, when more information and details will be available.

Playbook #1: Sights & Sounds (More details released on April 2nd)
Revel in the pageantry of college football game days with NCAA Football 13. Featuring new team run-outs, mascots and pre-game traditions along with significantly enhanced audio and new trophy presentations, NCAA Football 13 will deliver the passion and excitement of college football to fans across the nation.

Playbook #2: Gameplay (More details released on April 17th)
With a new passing system that changes the way quarterbacks and receivers play and respond, combined with a new read and react defensive AI system, NCAA Football 13 delivers greater realism on the virtual gridiron.

Playbook #3: Dynasty (More details released on May 7th)
Game days come to life with mid-game updates featuring a new studio analyst, plus enhanced commentary from NCAA Football veterans Kirk Herbstreit and Brad Nessler. Recruiting now goes deeper than ever with the addition of dynamic grades and the ability to scout players. Plus, there are even more ways to interact with your Dynasty from the web.

Playbook #4: Heisman Challenge (More details released on May 28th)
There are familiar faces on the field in NCAA Football 13, which now features a selection of former Heisman Trophy winners. With the new Heisman Challenge mode, fans have the ability to utilize the skill set of a legendary Heisman Trophy winner in a quest to match his award-winning historical performances and win the Heisman trophy once again.

Playbook #5: Road to Glory (More details released on June 11th)
The experience of being a college football superstar is now even more exciting with a new feature in Road to Glory that allows players to see and feel the game differently during key moments, increasing on-field awareness and creating amazing opportunities.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 161 gogators @ 03/14/12 03:51 PM
Reading this thread should make the NCAA's team job easier. You have a community telling you what they want. It really is simple as give the consumer what they want. EA Sports used to be the "it" brand, now it's a running joke. It's EASILY fixable. Just listen and react.
 
# 162 blkrptnt819 @ 03/14/12 04:17 PM
Quote:
Originally Posted by johnnyg713
the new defensive "read and react" system needs a few things to really be successful in my opinion. First, there needs to be realistic foot planting and momentum. Second, there should be a "read and react" rating for every player to separate the smarter players from the rest.
I think that's the awareness rating.
 
# 163 bigbob @ 03/14/12 04:57 PM
Quote:
Originally Posted by Gotmadskillzson
One more thing......I hope they make the ratings more realistic for the player position and weight. Some examples of stuff I SHOULDN"T see:
I disagree. You SHOULD see some of this stuff occasionally, it just shouldn't be half of the league. Just because someone's 190lbs doesn't mean he can't be stronger then someone who's 225lbs. Just because someone's 245lbs doesn't mean they can truck someone because they can be a back who shy's away from contact (which is why it would be nice if they added tendencies). There are freak athletes that deserve higher ratings in spots that you normally wouldn't see (speed, strength etc).

That whole "Power Back" with 68 stiff arm and 76 trucking is ridiculous because it seems to happen all the time when recruiting. They need new labels, or more labels.. or again, add tendencies because we all know someone with those stats isn't a "Power Back".
 
# 164 Custon 89 @ 03/14/12 05:22 PM
Quote:
Originally Posted by bigbob
I disagree. You SHOULD see some of this stuff occasionally, it just shouldn't be half of the league. Just because someone's 190lbs doesn't mean he can't be stronger then someone who's 225lbs. Just because someone's 245lbs doesn't mean they can truck someone because they can be a back who shy's away from contact (which is why it would be nice if they added tendencies). There are freak athletes that deserve higher ratings in spots that you normally wouldn't see (speed, strength etc).

That whole "Power Back" with 68 stiff arm and 76 trucking is ridiculous because it seems to happen all the time when recruiting. They need new labels, or more labels.. or again, add tendencies because we all know someone with those stats isn't a "Power Back".
Agree. That the part of Madden 12 I like about, especially in QBs. Tuck & Run, Ball Handling, etc. really play a part in Madden, why not have it in NCAA?

However, really hoping this new passing system and "read and react" AI for the D.
Bubble screens were useless in '12'.
 
# 165 johnnyg713 @ 03/14/12 05:22 PM
Quote:
Originally Posted by blkrptnt819
I think that's the awareness rating.
hey as long as something ties in to how the whole "read and react" system works for each individual player. My point was that not every player should read and react the same way. There are just some guys who are almost always involved or around the play. I hope EA takes this into account somehow.
 
# 166 khaliib @ 03/14/12 05:23 PM
Quote:
Originally Posted by Gotmadskillzson
One more thing......I hope they make the ratings more realistic for the player position and weight. Some examples of stuff I SHOULDN"T see:



With that out of the way.....please make the Route Running rating actually MEAN SOMETHING other then determine if a guy slips during rain and snow games. I mean who came up with that dumb idea anyway ? You got a rating for SLIPPING ONLY ? SMH at that BS. Make that rating determine you know actual route running ability.

Same thing with the elusiveness rating.......It should make a player more shifty and harder to bring down.

So I hope they did a ratings over haul as well.
Skills, you and others have gone above and beyond with in depth ratings break down with videos in some cases to support, showing how adjusting certain ratings helps improve gameplay, yet it falls on deaf ears.

There ratings system will be the same, we know that.

The least they could do is incorporate all the months of hard work/suggestions by folks in the football community.

After dealing with NCAA 12's issues and EA's post-purchase cut throat mantality,
gamers have the right and should nit-pick this game to death.

We should just Get ready for the yearly ratings editing project. "lol"
 
# 167 Gotmadskillzson @ 03/14/12 06:10 PM
Quote:
We should just Get ready for the yearly ratings editing project.


I'm starting to get burnt out on all these yearly ratings editing projectssssssssssssssssssssssssss. And I purposely put the extra Ss in there because every time they release a patch, it breaks something else and the whole thing have to be done all over again.

If they simply just play their own game against the CPU, not another human player, they could easily fix damn near all the problems with this series before it even ships. Don't take college degrees or years in the gaming industry to see stuff not working in the series.

Just play ONE game against the CPU and EA will have pages of stuff written down that doesn't work at all or work correctly in this game. Too much catering goes towards the online crowd and because of that, the CPU gets jacked up to compensate for online cheesers who may abuse a certain move or play style.

And the field definitely needs to get bigger. They still using the same field size from the NES and Sega Genesis days where the characters were smaller. Characters are big now with actual full size limbs, therefore the field needs to get bigger.

They need to go to a football field and count how many steps it takes to get from the hash mark to the sideline and time it as well. Then go to the game and see if the steps and time matches up. Million dollars says it don't match up. They should do the same thing, walking from the left hash mark to the right hash mark. Walking from one side line to the opposite side line.

That way they could clearly see the field in NCAA and Madden is too small.
 
# 168 BenGerman @ 03/14/12 06:12 PM
A global editor would go a long way in making a lot of us here at OS happy.
 
# 169 jWILL253 @ 03/14/12 06:23 PM
Just to play devil's advocate... I don't know about changing the size of the field. While I do agree that the player-to-field ratio seems to be off, I'm not sure I agree with the whole "they cover 3 yards in a step, that's unrealistic" thing. These guys ARE athletes, after all, all with different stride lengths...
 
# 170 fcboiler87 @ 03/14/12 08:33 PM
Quote:
Originally Posted by Gotmadskillzson

And the field definitely needs to get bigger. They still using the same field size from the NES and Sega Genesis days where the characters were smaller. Characters are big now with actual full size limbs, therefore the field needs to get bigger.

They need to go to a football field and count how many steps it takes to get from the hash mark to the sideline and time it as well. Then go to the game and see if the steps and time matches up. Million dollars says it don't match up. They should do the same thing, walking from the left hash mark to the right hash mark. Walking from one side line to the opposite side line.

That way they could clearly see the field in NCAA and Madden is too small.
Agree 100%. The spread offense isn't as viable in this game because we cannot truly spread the field. Guys can be at the edge of the field in an instant because there is less ground to cover.

Realistically though, we won't see this until next gen. There is just no way they could actually do it now. I don't know much about programming but I would think they'd have to do a TON of work with fields and stadiums to get that right.
 
# 171 khaliib @ 03/14/12 09:32 PM
Quote:
Originally Posted by fcboiler87
Agree 100%. The spread offense isn't as viable in this game because we cannot truly spread the field. Guys can be at the edge of the field in an instant because there is less ground to cover.

Realistically though, we won't see this until next gen. There is just no way they could actually do it now. I don't know much about programming but I would think they'd have to do a TON of work with fields and stadiums to get that right.
The field is just a layered visual covering, they still don't have any dynamic interaction between the player and the field.

Just probably need to tweek field ratio and change a few codes so the CPU recognizes the extended out of bounds.

Bottom line is that this developer leans on the Visuals to sell it's football games.

This alone would ease many of the awkward movements we see during a play.

Everything is moving within such a small box that it's all wacky and we're adjusting their
ratings to get proper animations to perform in a realistic manner.

Still begging for a Broadcast Cam from Madden to be brought over...
 
# 172 cparrish @ 03/15/12 06:43 AM
Quote:
Originally Posted by makinpropel
Playbook #1: Sights & Sounds

The only thing I am interested in is better commentary. The past three years I have turned off the commentary a week into playing where as with NBA 2K11, I still have the commentary on two years later.

Playbook #2: Gameplay

If implemented correctly this could be HUGE!

Playbook #3: Dynasty

As an avid Dynasty player this is something that really excites me. I do hope they add more variation to the development of players and maybe even some regressions of players since you can scout them now.

Playbook #4: Heisman Challenge

I am sure this is exciting to some, but not to me.

Playbook #5: Road to Glory

Every year I try to give RTG another go, but every year I lose interest and stop playing about halfway through my first season at a school.
The only other things I'd like to see them include without being too drastic of implementations would be 85 man rosters, a global-editor, and the three separate accuracy ratings they have in Madden.
 
# 173 LucianoJJ @ 03/15/12 10:36 AM
Read and react would be huge. This also has to be a part of all aspects of the game, not just the passing game. Getting rid of the psychic DBs and leaping LBs will help. While special teams and the option are not back of the box features, they need work to make the college game seem more authentic and not as much of a Madden port.

A new studio host makes me wonder if Erin Andrews is gone. I don't think commentary is all that bad. Without Lee Corso, the commentary does lack a bit of fun. NBA2k12 is the gold standard for broadcast commentary in a sports game. NHL's combo of Thorne and Clement are great. FIFA's Martin Tyler is great, but the game hinges on whoever his partner is (Andy Gray>Alan Smith). NCAA either needs a 3rd man in the booth or better scripting to get to the level of those three series.
 
# 174 gogators @ 03/15/12 11:50 AM
Fanboys have already proven they'll put out whatever CRAP EA puts out. NCAA is losing the hardcore sim crowd so it's an easy solution. Your fanboys will buy regardless and if they put out a good product then they'll win us die hards back. Makes sense to me.

Games like The Show and NBA 2k are polishing themselves year after year now, while the NCAA team is too bust still trying to fix broken gameplay and bugs that make the experience awful.
 
# 175 sparkdawg777 @ 03/15/12 09:05 PM
Quote:
Originally Posted by aerovt
A bit off topic, but you know there is a zoom out button, right? Triangle on PS3 I believe. I think that would be "Y" on the 360?

I am going to assume the new version will have all the old bugs fixed. When you think about it, most of the bugs in '12 were in brought back features that werent in '11. Not a good sign for the new features this year, but means most of the old ones should be fixed (though I bet option plays will still be broken for year #3)

Yeh, of course. I was really referring to instant replays not the replays from the menu. Anyways this really isn't a gamebreaker for me everyone has pretty much covered what needs fixing but I just wanted to point out that the instant replay system needs to be changed to a more TV style broadcast.


EDIT: Also to get back on topic of the more important issues. Here's my main issue with the NCAA dev team and EA. Just look at this list of mine and understand what is messed up about it..

My favorite sports (Real Life)
1. College football
2. NFL football
3. MLB
4. College Basketball
5. NBA
6. NHL
7. Soccer (only been watching the past few years here and there)

Now here's my favorite sports video games, that I still can play today

1. MLB 12 The Show
2. NBA 2k11/12
3. College Hoops 2k8
4. NHL 12
5. FIFA 12
6. NCAA Football 12
7. Madden 12

Now obviously there is something wrong with that list. I think many may have a list similar to that and it really is a shame. I could make more lists about which sports in real life have a better atmosphere which I feel is CLEARLY college football with 90,000 fans screaming their lungs out. Unfortunately I think NCAA Football ranks near the bottom as far as video games goes in atmosphere and capturing the true feel of any game in real life. I think EA either doesn't understand this or they really just don't care.
 
# 176 derhodes5 @ 03/15/12 09:45 PM
Watch nfl 2k5 thats how u make a football game. Great player interaction, presentation, and commentary. The only thing ncaa and madden beat it in is graphics and thats because the game was made in 2005 and yet its still considered the greatest football game ever in 2012.
 
# 177 mirrored32 @ 03/16/12 12:57 AM
sights and sound: what is already in Madden i suspect. new crowd etc. the same idea of madden intro's of teams. gameplay: madden 12 AI tweaked. dynasty: new analyst! yay! this sounds good. could care less about online. hope they keep it good for offline players. the other two don't interest me.

I think as long as they don't have a glitchy game this year I will be ok with it.
 
# 178 mtoo22 @ 03/16/12 08:39 AM
I just have zero faith. It sucks too. Its been five years and we still don't have something that resembles the college experience.

Hail West Virginia
 
# 179 davep @ 03/16/12 11:06 PM
Revel in the pageantry of college football game days with NCAA Football 13.


Is it me, or has that tag line been on every box of NCAA since '79?

Didn't buy it last year...if EA isn't on the 2 year development cycle, then I am.
 
# 180 Balrog @ 03/17/12 12:59 AM
For the past 8 years I have bought the game. But the last 3 years I have just been disappointed. They are going to have to win my over this year for me to buy it. I just keep getting disappointed. They need to do more then just fix the problems. Why buy a game that is broken?
 


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