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NCAA Football 13 News Post


EA Sports has updated their NCAA Football 13 website with a few tidbits of information. Details are shown below, along with release dates, when more information and details will be available.

Playbook #1: Sights & Sounds (More details released on April 2nd)
Revel in the pageantry of college football game days with NCAA Football 13. Featuring new team run-outs, mascots and pre-game traditions along with significantly enhanced audio and new trophy presentations, NCAA Football 13 will deliver the passion and excitement of college football to fans across the nation.

Playbook #2: Gameplay (More details released on April 17th)
With a new passing system that changes the way quarterbacks and receivers play and respond, combined with a new read and react defensive AI system, NCAA Football 13 delivers greater realism on the virtual gridiron.

Playbook #3: Dynasty (More details released on May 7th)
Game days come to life with mid-game updates featuring a new studio analyst, plus enhanced commentary from NCAA Football veterans Kirk Herbstreit and Brad Nessler. Recruiting now goes deeper than ever with the addition of dynamic grades and the ability to scout players. Plus, there are even more ways to interact with your Dynasty from the web.

Playbook #4: Heisman Challenge (More details released on May 28th)
There are familiar faces on the field in NCAA Football 13, which now features a selection of former Heisman Trophy winners. With the new Heisman Challenge mode, fans have the ability to utilize the skill set of a legendary Heisman Trophy winner in a quest to match his award-winning historical performances and win the Heisman trophy once again.

Playbook #5: Road to Glory (More details released on June 11th)
The experience of being a college football superstar is now even more exciting with a new feature in Road to Glory that allows players to see and feel the game differently during key moments, increasing on-field awareness and creating amazing opportunities.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 101 georgiafan @ 03/13/12 12:00 PM
Hopefully this means that the QB will get new ratings like short, med and long accuracy and Play Action.
 
# 102 Bolt957 @ 03/13/12 12:12 PM
Decent news to begin with. Cant put any more in until we see anything. All I'll say now is there BETTER be improvements to Teambuilder or else. . .
 
# 103 rollinphat @ 03/13/12 12:34 PM
maybe as part of the presentation it means that the in game stat overlay's will work.
 
# 104 jmqrsq @ 03/13/12 12:38 PM
Quote:
Originally Posted by DJACK
New Passing system, scouting players in dynasty, enhanced commentary.. Sounds like a good start to me. Now let's hope they actually deliver on the execution part of things.

Only thing that worries me is with having 2 heisman winners on the cover and this new heisman game mode similar to nba 2k12, it makes me worry that they spent too much time on this mode. I would much rather them focus their resources on gameplay and dynasty because I feel like that is probably where 95% of peoples time is spent on these games.
I am with ya. Same concerns. I really want the ability to do more hot route types than whats there currently. A skinny post, different depth setting at crosses/slants, etc. Playing defense is boring even with sliders. We are in year 6 of our OLD and I would much rather be an OC only for the fact I dont have to play defense. Of course that bites ya too. I am anxious to hear what they have added and improved on in Dynasty mode. Mainly Online Dynasty. They also need a ton more animations and screen time with Erin Andrews
 
# 105 jmqrsq @ 03/13/12 12:52 PM
I thought 2012 was a very good version of the game. It had its issues, mainly super linebackers and the cpu screwing you all the time (holding calls on a 90 yard return or rush). The lack of Interference penalties is inexcusable, especially with the sliders at 100 for both off and def. The run blocking at the second level was very good for the most part in 2012. I hope they improve upon it.

So can someone tell me what this "scouting" feature will be about? What exactly will it do in the dynasties, buth online and offline?

One of my biggest gripes with every version to date is that a player can have his back to the ball, looking straight downfield and still have the ability to knock passes down. Granted I dont want every pass to be caught but there has to be a more realistic medium. I also feel like the sliders only work by "screwing" the user at certain times. Can rack up 4oo yards of offense and then all of the sudden in the fourth quarter you cant get any yards and the penalties mount up on the slim occasions that you can pick up some yardage.

I look forward to this game every year and this year will be no different. I am pissed I have to wait a month to just hear about what they have been working on. whats the point in that?!? They have PR guys for a reason, let them do their job. For those of us that are not fanboys nor fanhaters of EA and the NCAA franchise.

Other miscellaneous things I think about, will there be a Vita version with cross play/cross saving capabilities and will there ever be an iphone app for online dynasty modes? Being able to do my recruiting on the road and see dynasty highlight videos/pics and stats on the go would make this almost perfect franchise that much closer for me.
 
# 106 chen_sc @ 03/13/12 12:56 PM
last year the dev team said that 'college gameday' will be somehow integrated in ncaa 13, didn't they?
 
# 107 noplace @ 03/13/12 01:07 PM
Read and react? Lol….Get ready for EA’s next glitchy feature….

Has EA ever implemented anything without it being broken? Its either overdone or under. I see this as feature they're going to mess up. Basic physics would solve alot of the psychic play, just basic foot planting, momentum and change of direction along with working attributes...
 
# 108 huskerwr38 @ 03/13/12 01:08 PM
Quote:
Originally Posted by adfletch71
Can we get actually penalties that work like offensive and defensive pass interference please. Also, why do they want too always give us these intros of the teams that after a few games most people skip over? Can we get a dynamic halftime show or something. Man what do these developers be thinking after almost 8 years on this current consoles.
Hopefully they actually work this year, but saying "Penalties actually work this year!" Isn't necessarily a jaw dropping back of the box feature, it's actually quite embarrassing that they don't work like they are suppose to. So hopefully they get revamped but not necessarily touting it.
 
# 109 huskerwr38 @ 03/13/12 01:10 PM
Quote:
Originally Posted by noplace
Read and react? Lol….Get ready for EA’s next glitchy feature….

Has EA ever implemented anything without it being broken? Its either overdone or under. I see this as feature they're going to mess up. Basic physics would solve alot of the psychic play, just basic foot planting, momentum and change of direction along with working attributes...
It would probably solve a lot of problems but I don't think it's key to solving the problem. 2k didn't have momentum and foot planting problems and they didn't have a RTP engine.
 
# 110 Broncos86 @ 03/13/12 01:27 PM
Quote:
Originally Posted by noplace
Read and react? Lol….Get ready for EA’s next glitchy feature….

Has EA ever implemented anything without it being broken? Its either overdone or under. I see this as feature they're going to mess up. Basic physics would solve alot of the psychic play, just basic foot planting, momentum and change of direction along with working attributes...
Community: "Fix defensive reactions!"
EA: "Ok"
Community: "lol, w/e."

Lots of features have bugs during iteration. That's true for many games, not just sports games. I think the tackling in NCAA/Madden 12 has been a positive addition.
 
# 111 shanew21 @ 03/13/12 01:32 PM
Quote:
Originally Posted by chen_sc
last year the dev team said that 'college gameday' will be somehow integrated in ncaa 13, didn't they?
No. "experience the pageantry of gameday saturday"
 
# 112 southernbelle @ 03/13/12 01:55 PM
they should be banned from using the word pageantry... so sick of hearing them use that... its not a parade
 
# 113 jmik58 @ 03/13/12 02:13 PM
I've been asking for a read and react defensive AI system and finally.... finally... they're giving a shot. Unfortunately, the offensive players need to have keys that they react to as well...not just the defense.

I'm cautiously skeptical as to how they will implement this, but at least they've finally acknowledged that the gameplay needed to improve by changing the programming logic for the players.

On a side note, I wonder if the passing game changes are related to similar programming logic adjustments on the offensive side. One can only hope.
 
# 114 jmik58 @ 03/13/12 02:18 PM
Quote:
Originally Posted by noplace
Read and react? Lol….Get ready for EA’s next glitchy feature….

Has EA ever implemented anything without it being broken? Its either overdone or under. I see this as feature they're going to mess up. Basic physics would solve alot of the psychic play, just basic foot planting, momentum and change of direction along with working attributes...
Actually foot planting, momentum, etc have absolutely ZERO to do with the psychic defenses. The reason people like myself have been calling for a change to the programming logic for years is because a read-and-react defensive system would be how to change the psychic gameplay. As it is now, a QB throws the ball (A) and the AI decides it's going to knock it down or get the INT (C), so the game creates some ridiculous animation to fill in the middle (B). This is why you get psychic DBs and Superman Linebackers.

A read and react programming logic setup gives all players a key to react to. They may react quicker or slower, incorrectly, etc. They may also execute their reaction poorly. Either way, this makes the plays dynamic and unpredictable, AND more heavily weighted on each individual players' abilities and ratings within the game.

Now can EA deliver it with that kind of execution? We'll have to wait and see.
 
# 115 Cardot @ 03/13/12 02:24 PM
Like many here, I am cautiously optimistic. But I do like what I am hearing.

Sights and sounds: Seems like I am in the minority, but I love the run outs. I watch them everytime. I played an entire season with Colorado just because of the Buffalo. The more the better for me.

New Passing: This could be fantastic. But I wan't to see it to believe it. Over the years of sports gaming, I have often been disappointed with these types of claims, and how they were executed. But I am certainly intrigued.

In game hilights could be another big winner for the offline franchise crowd like myself. Hopefully they will have a mechanism to figure out what games I care about. If I am a top SEC team, I probably don't want my game interrupted with an update from the Sunbelt. However if I am a Sun Belt team battling for a top spot and a Bowl bid, I probably DO care about another Sun Belt battle......but won't really care much about what is going on in the MAC.
 
# 116 lildave225 @ 03/13/12 02:55 PM
Quote:
Originally Posted by Cardot
Like many here, I am cautiously optimistic. But I do like what I am hearing.

Sights and sounds: Seems like I am in the minority, but I love the run outs. I watch them everytime. I played an entire season with Colorado just because of the Buffalo. The more the better for me.

New Passing: This could be fantastic. But I wan't to see it to believe it. Over the years of sports gaming, I have often been disappointed with these types of claims, and how they were executed. But I am certainly intrigued.

In game hilights could be another big winner for the offline franchise crowd like myself. Hopefully they will have a mechanism to figure out what games I care about. If I am a top SEC team, I probably don't want my game interrupted with an update from the Sunbelt. However if I am a Sun Belt team battling for a top spot and a Bowl bid, I probably DO care about another Sun Belt battle......but won't really care much about what is going on in the MAC.
I wonder who will be the new studio analyst.
It will be refreshing to hear a new voice
 
# 117 jjsmitty34 @ 03/13/12 02:57 PM
Let's ask ourselves "What will be broken on launch?" I really hope they fixed the glaring problems with 2012 first before just adding "Fluff to Fluff"
 
# 118 michapop9 @ 03/13/12 03:10 PM
gameplay videos and more gameplay videos, thatll be the validation, please no more useless interviews with socially awkward, way overexcited devs who dont look like they know a damn thing about football and just got done smoking a joint and then yell M-I-Z-Z-0-U! Those just kill my confidence in these people
 
# 119 gogators @ 03/13/12 03:24 PM
Quote:
Originally Posted by michapop9
gameplay videos and more gameplay videos, thatll be the validation, please no more useless interviews with socially awkward, way overexcited devs who dont look like they know a damn thing about football and just got done smoking a joint and then yell M-I-Z-Z-0-U! Those just kill my confidence in these people
Agreed. Give us substance and a reason to feel better about the game. This should be year of the consumer (every year should be) after the junk they've put out this gen.
 
# 120 K0ZZ @ 03/13/12 04:11 PM
Cautiously optimistic is the best way to approach this.

The football franchises have been getting better but as I said before, a lot needs to be fixed.

Coaches need more ratings than just prestige, HC should have some say over OC/DC (can tie into job security / prestige) such as picking a specific assistant or giving a choice to your AD such as similar playbooks, philosophies, ratings, etc and have that factor into the CPU opinion. Hiring logic needs to be fixed as does progression rate of coaches.

Hopefully RG3 is a metaphor for the resurgence of the NCAA franchise, as he was the resurgence of the Baylor Bears.

I'll say it again though, no mention of a physics system is disappointed but it's a feature I'd expect to see as a selling point to Madden, than the following year be brought out for NCAA.
 


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