Home
NBA Live 13 News Post


The last NBA Live game, NBA Live 10.

Kotaku has the scoop, with #1 Draft Pick Kyrie Irving breaking the news on Twitter and EA then confirming it.

Quote:
""This fall we'll launch an all-new experience that captures the future of basketball with NBA Live 13," a spokesman said. "More to come soon."

What do you think about the move back? Good idea? Bad idea?

Game: NBA Live 13Hype Score: 5.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 56 - View All
NBA Live 13 Videos
Member Comments
# 101 MarvellousOne @ 02/26/12 12:34 AM
I am more anxious to see what they've produced and I hope it's something good, I just want good competition and a choice in 2 good titles not just relying on one franchise year in and out (which has been 2K)
 
# 102 krazyboy225 @ 02/26/12 12:43 AM
Quote:
Originally Posted by Shakedowncapo
If some are invited back to community day, I can only hope for some honest impressions this time around.
You cant really say that the impressions of elite 11 from those that were invited weren't honest though.

When they went in they saw an early build of a game and they saw potential in what the observed, and thats what they stated.
 
# 103 joelg @ 02/26/12 01:13 AM
I extremely excited about NBA Live 13, because they have no room for hyping the game, something EA Sports is known for. They lost most of their basketball credibility with that terrible demo, and they must know that NBA Live 13 will more than likely, not be a first day buy for most. Everyone will judge Live 13 solely from the demo, so they must deliver on all promises they make for Live 13. Like #futureofbasketball, the only thing I can think of that 2k has not done yet, is implementing some type of natural motion component into the engine they are using. Another thing that, in my opinion NBA Live has always done better than NBA 2k and hope they expand on , is court spacing. NBA Live has always had a sense of how wide an NBA court is and proportionality between the players and the court. Even in the NBA Elite demo.
 
# 104 Subversion @ 02/26/12 01:16 AM
Quote:
Originally Posted by MarvellousOne
I am more anxious to see what they've produced and I hope it's something good, I just want good competition and a choice in 2 good titles not just relying on one franchise year in and out (which has been 2K)
The problem was, it used to be that each offered their own pros and cons. What Live needed and didnt have, 2K did, and vice versa. Lately, 2K has been the front runner, but being the front runner doesn't mean you're the ideal candidate(points at current events in the country). Basically, 2K lead, but also became complacent with that lead and didn't offer any drastic changes. Even from the console shifts to next-gen, the basic same engine was deployed, with upgraded visual fidelity.

Now we're at a crossroads, 2K is stagnating(to some its stagnated for a few years now), and Live has a chance to propel NBA games into new heights, offer a NEW experience. No more roster changes, no more game breaking bugs, a new game that offers a fresh NBA Simulation experience.

When are they debuting it?
 
# 105 Haval93 @ 02/26/12 01:41 AM
Quote:
Originally Posted by KD_Thunder
That'd be messed up man

2 years of preparation!?

Na they wouldn't do that
I don't see how it would be messed up? Nobody should expect a new engine this year. Two years is no where near enough time to develop a new engine for a game. Most people seem to forget that building a new engine takes years to do and tons of man-power. Most games that bring a new engine with every sequel have four year cycles and over 30+ programmers working on the engine only, not to mention the other things that go with the engine. Most developers will tell their programmers to re-write and recheck the code and adjust accordingly. This is was done to multiple games such as Halo Reach, Skyrim and some other games. These games still have a have the framework of the old games but simply re-gutted and rewrote a lot of aspects of the game to run better and allow more things. This is most likely the case with NBA Live 13.

We need to have a realistic idea of this game in what it will be and what will it do. Can we expect a game with solid gameplay and a steady set of modes and features to keep us playing. If that's the question then yes. But if people expect this game to be the crown savior of basketball games and have every feature and idea they wanted, they will be greatly disappointed. No matter the two year cycle, the NBA Live team will not be able to get everything into the game, there simply is no way to do so. No game has reached perfection and I don't think any game this year will.

Sorry for the long post. Again, I believe this year we will get a great game that will keep us happy and keep us playing.
 
# 106 coolcras7 @ 02/26/12 02:01 AM
Alot of people seem to be missing the point on why NBA Elite failed in the first place, it had nothing to EA ability to create a great game thay have tons of money and man power, it was their over all philosophy in what made a good NBA basketball game, they focused more on gimmicks and buzz words instead of trying to create the most true to life NBA basketball experience offering fake physics and then have every player feel the same is not going to cut it, 2 years of development will mean nothing if they still continue down that wrong path.
 
# 107 stmark @ 02/26/12 02:44 AM
The only thing that was good about nba live/elite game was court art work, floor spacing and the DnA feature that was about it. Every thing else was lacking no individuality between players the hunched backed player models gameplay wasnt smooth at all defensive controls were horrible. I would hope they start from scratch after not being in the market since live 10. Everything better be top notched or the community will go crazy
 
# 108 Jay Jay @ 02/26/12 09:03 AM
Quote:
Originally Posted by Haval93
I don't see how it would be messed up? Nobody should expect a new engine this year. Two years is no where near enough time to develop a new engine for a game. Most people seem to forget that building a new engine takes years to do and tons of man-power. Most games that bring a new engine with every sequel have four year cycles and over 30+ programmers working on the engine only, not to mention the other things that go with the engine. Most developers will tell their programmers to re-write and recheck the code and adjust accordingly. This is was done to multiple games such as Halo Reach, Skyrim and some other games. These games still have a have the framework of the old games but simply re-gutted and rewrote a lot of aspects of the game to run better and allow more things. This is most likely the case with NBA Live 13.

We need to have a realistic idea of this game in what it will be and what will it do. Can we expect a game with solid gameplay and a steady set of modes and features to keep us playing. If that's the question then yes. But if people expect this game to be the crown savior of basketball games and have every feature and idea they wanted, they will be greatly disappointed. No matter the two year cycle, the NBA Live team will not be able to get everything into the game, there simply is no way to do so. No game has reached perfection and I don't think any game this year will.

Sorry for the long post. Again, I believe this year we will get a great game that will keep us happy and keep us playing.
Fifa 12 player impact engine was developed in 2 years and now is shared with games like BF3, do your research and you will see. Elite 11 already had a new engine but needed some work and 2 years is more than enough time to work on a engine that already exsist. Even if they borrowed the player impact engine from Fifa all they have to do is animate the characters to play basketball like BF3 animated theirs for war. Same thing for game modes such as be a pro, it is shared in a lot of EA sports games. Nobody is asking for perfection, all most gamers want is just something different from what 2k and EA has offered thus far. No more scripted gameplay is what EA was pushing for and its something that should have been done when Natural Motion's hit the scene and if you are paying attention you will clearly see that all of the great games of this gen is better because of physics.

Im all for having more control over my character vs losing control due to 2 man animations.

Im all for being able to body up due to physics vs using some stupid defensive assist button.

Im all for contact animations being played out in real time vs a system that choose what to play.

Im all for anything can happen.

Look at the level of control Max Payne 3 offer, that's what all these sports games need and hopefully that's what NBA Live is bringing to the table for basketball.
 
# 109 drew_3 @ 02/26/12 10:54 AM
Quote:
Originally Posted by Haval93
I don't see how it would be messed up? Nobody should expect a new engine this year. Two years is no where near enough time to develop a new engine for a game. Most people seem to forget that building a new engine takes years to do and tons of man-power. Most games that bring a new engine with every sequel have four year cycles and over 30+ programmers working on the engine only, not to mention the other things that go with the engine. Most developers will tell their programmers to re-write and recheck the code and adjust accordingly. This is was done to multiple games such as Halo Reach, Skyrim and some other games. These games still have a have the framework of the old games but simply re-gutted and rewrote a lot of aspects of the game to run better and allow more things. This is most likely the case with NBA Live 13.

We need to have a realistic idea of this game in what it will be and what will it do. Can we expect a game with solid gameplay and a steady set of modes and features to keep us playing. If that's the question then yes. But if people expect this game to be the crown savior of basketball games and have every feature and idea they wanted, they will be greatly disappointed. No matter the two year cycle, the NBA Live team will not be able to get everything into the game, there simply is no way to do so. No game has reached perfection and I don't think any game this year will.

Sorry for the long post. Again, I believe this year we will get a great game that will keep us happy and keep us playing.
That is all I'm looking for, Build on live 10 and offer us something different to 2k.
 
# 110 engrishbwudd @ 02/26/12 10:59 AM
I think overall Live 13 will be more of the same with a modicum of brilliance. They'll use this year to gain momentum for next, so Live 14 might be where it's at. Though this is total speculation.
 
# 111 truintellectplaya @ 02/26/12 11:32 AM
Quote:
Originally Posted by 23
I have a feeling the same people would herald them and reason why it would be ok to keep the E - Lite name


A sports game with a 2 year gaming cycle.. will any excuses be acceptable?
See that's the problem. EA will not have to defend themselves if they do not meet expectations even with a 2 year cycle because there fans will do it for them. They will claim EA is better because of the 2 year cycle regardless. All EA has to do is put out a bug free product and EA fan's will claim upgrade. Which it will be over Elite. This is marketing. The whole year off was a marketing ploy that is why I am not hyped from the hype and marketing.
 
# 112 Haval93 @ 02/26/12 11:42 AM
Quote:
Originally Posted by Jay Jay
Fifa 12 player impact engine was developed in 2 years and now is shared with games like BF3, do your research and you will see. Elite 11 already had a new engine but needed some work and 2 years is more than enough time to work on a engine that already exsist. Even if they borrowed the player impact engine from Fifa all they have to do is animate the characters to play basketball like BF3 animated theirs for war. Same thing for game modes such as be a pro, it is shared in a lot of EA sports games. Nobody is asking for perfection, all most gamers want is just something different from what 2k and EA has offered thus far. No more scripted gameplay is what EA was pushing for and its something that should have been done when Natural Motion's hit the scene and if you are paying attention you will clearly see that all of the great games of this gen is better because of physics.

Im all for having more control over my character vs losing control due to 2 man animations.

Im all for being able to body up due to physics vs using some stupid defensive assist button.

Im all for contact animations being played out in real time vs a system that choose what to play.

Im all for anything can happen.

Look at the level of control Max Payne 3 offer, that's what all these sports games need and hopefully that's what NBA Live is bringing to the table for basketball.
Physics are only a small aspect of the entire engine. The FIFA Impact engine is the same thing as it was in FIFA 11 and FIFA 10, they simply rewrote the logic and added limp contact and collisions. Elite 11 had no new engine, they simply took out the canned animations and let physics do the part, the reason it looked horrible though was because they the physics engine didn't have limp contact and collisions. Even the case with FIFA there still are problems with their contact system because two years wasn't enough time to do everything. There is a huge difference between physics and how players interact. FIFA simply added limp contact which was factored by the physics of the game.

Backbreaker was in development for how many years after they announced it? Almost four years and how many years before it was announced was the engine being developed? The physics engine Backbreaker used was called Euphoria which made the physics engine, but the reason Backbreaker was unique in a sense because everything looked different was because of their Endorphin animation system. That lets the player or character in the game to be moving in real time and react to different situations with correct limp contact. Even Backbreaker has it's faults as well even with all the time to develop it.

As for Battlefield 3; it doesn't use FIFA impact engine. The only thing that Battlefield is using was the ANT system, that is used in other games such as Madden, NCAA, NBA, and other EA Sports games as well. It's an animation system. The engine Battlefield 3 used was Frostbite 2, that was in development from 2008 til the release from late last year.

Didn't know where to go from here, but expecting a new physics engine is possible but their will be a fair amounts of kinks and unfinished aspects of it. Expecting the amount of control and polish of games like Max Payne or other games is simply not going to happen and shouldn't be expected, these games have a much larger team and much more money to develop. Some aspects will be rewritten, but the game simply and shouldn't be starting completely over.
 
# 113 Jay Jay @ 02/26/12 01:06 PM
Quote:
Originally Posted by Haval93
Physics are only a small aspect of the entire engine. The FIFA Impact engine is the same thing as it was in FIFA 11 and FIFA 10, they simply rewrote the logic and added limp contact and collisions. Elite 11 had no new engine, they simply took out the canned animations and let physics do the part, the reason it looked horrible though was because they the physics engine didn't have limp contact and collisions. Even the case with FIFA there still are problems with their contact system because two years wasn't enough time to do everything. There is a huge difference between physics and how players interact. FIFA simply added limp contact which was factored by the physics of the game.

Backbreaker was in development for how many years after they announced it? Almost four years and how many years before it was announced was the engine being developed? The physics engine Backbreaker used was called Euphoria which made the physics engine, but the reason Backbreaker was unique in a sense because everything looked different was because of their Endorphin animation system. That lets the player or character in the game to be moving in real time and react to different situations with correct limp contact. Even Backbreaker has it's faults as well even with all the time to develop it.

As for Battlefield 3; it doesn't use FIFA impact engine. The only thing that Battlefield is using was the ANT system, that is used in other games such as Madden, NCAA, NBA, and other EA Sports games as well. It's an animation system. The engine Battlefield 3 used was Frostbite 2, that was in development from 2008 til the release from late last year.

Didn't know where to go from here, but expecting a new physics engine is possible but their will be a fair amounts of kinks and unfinished aspects of it. Expecting the amount of control and polish of games like Max Payne or other games is simply not going to happen and shouldn't be expected, these games have a much larger team and much more money to develop. Some aspects will be rewritten, but the game simply and shouldn't be starting completely over.
Fifa 11 and 12 have different engines. 11 choose a animation to play back while 12 create animations on the fly based on where the contact was made and other factors.
http://www.youtube.com/watch?v=WlVpb7Bi_H0

Frostbite 2 is more of a graphics engine that animates the environment such as destructible buildings.
http://www.youtube.com/watch?v=ln0D3Fx-v3k

Even need for speed the run use frostbite 2
http://www.youtube.com/watch?v=IWAfxuBoKV4

Frostbite 2 has nothing to do with character animations and that's why Dice was looking at Natural Motions but decided to go with the engine the Fifa team created. http://www.youtube.com/watch?v=PXaFw7aC9GE

Its the same engine with different tech added to them for different types of games.

Now Elite 11 did have a new physics engine you can't just remove all can animations and not apply something their to fill in the hole. Yes it was a new physics engine and no it wasn't complete. All games have physics in them but they can be used in different ways, do some research and you will see.

All EA has done was built off Elite and named it Live again, that's why they're saying the future of basketball and to me all that is saying is that they laid down a good foundation to build off of for the future of NBA Live, but at the same time we still don't know how much is done with all the time they have.
 
# 114 hesko @ 02/26/12 01:44 PM
would all these complaints about 2k be valid if y'all had an ea game to compare it to? the same can be said about madden. its kinda weird though when you think about it cause 2k cant afford to take years off to evolve their game like ea can i.e nhl. < remember 2k was beasting out in nhl too before ea's hiatus. but i guess its an ever going cycle. people who were bored with madden and live in 99-00's migrated to 2k, people who felt 2k dropped the ball with mlb, are now show diehards and so on, but instead of trying to monopolize and/or buy out your competition, make a good game thats worthy of competition instead of folding at the table. at the end of the day, i want something thats worth my $60.
 
# 115 drew_3 @ 02/26/12 02:03 PM
Quote:
Originally Posted by truintellectplaya
See that's the problem. EA will not have to defend themselves if they do not meet expectations even with a 2 year cycle because there fans will do it for them. They will claim EA is better because of the 2 year cycle regardless. All EA has to do is put out a bug free product and EA fan's will claim upgrade. Which it will be over Elite. This is marketing. The whole year off was a marketing ploy that is why I am not hyped from the hype and marketing.
Yes, and 2K fans never vehemently defend there game to the death do they!?.....Never!
 
# 116 LionsFanNJ @ 02/26/12 02:04 PM
I'm kinda leery with Tiburon studio developing the game after what's been going on all these years with the football titles, but I don't want to write it off because of that. Basketball is a different sport with different challenges so who knows. Looking forward to finding out info though


(If the words accurate fast break, Foamposites and deep CAP come up I'm sold btw )
 
# 117 Haval93 @ 02/26/12 04:48 PM
Quote:
Originally Posted by Jay Jay
Fifa 11 and 12 have different engines. 11 choose a animation to play back while 12 create animations on the fly based on where the contact was made and other factors.
http://www.youtube.com/watch?v=WlVpb7Bi_H0

Frostbite 2 is more of a graphics engine that animates the environment such as destructible buildings.
http://www.youtube.com/watch?v=ln0D3Fx-v3k

Even need for speed the run use frostbite 2
http://www.youtube.com/watch?v=IWAfxuBoKV4

Frostbite 2 has nothing to do with character animations and that's why Dice was looking at Natural Motions but decided to go with the engine the Fifa team created. http://www.youtube.com/watch?v=PXaFw7aC9GE

Its the same engine with different tech added to them for different types of games.

Now Elite 11 did have a new physics engine you can't just remove all can animations and not apply something their to fill in the hole. Yes it was a new physics engine and no it wasn't complete. All games have physics in them but they can be used in different ways, do some research and you will see.

All EA has done was built off Elite and named it Live again, that's why they're saying the future of basketball and to me all that is saying is that they laid down a good foundation to build off of for the future of NBA Live, but at the same time we still don't know how much is done with all the time they have.
I don't think you understand what I am trying to say.

Whatever, I am not going to derail this and go back and forth. The only thing I will comment on is the "do some research and you will see" part. One I have done the research. And second I am programmer who has used multiple game engines such as UDK, CryEngine 3, Unity and another software. I am currently developing my own game. I am full aware of how games are made and what they use.

Anyways in the end whatever engine they use or rebuilt, I hope NBA Live 13 will be a great game. Carry on and have a nice day.
 
# 118 23 @ 02/27/12 12:05 AM
The last thing EA needs to do is to come out talking about they're using another game/sports tactics

Just like the hockey thing didn't go over, fifa aint basketball either and the court and field are two different measurements and so are the running motions
 
# 119 Subversion @ 02/27/12 02:42 AM
Quote:
Originally Posted by Haval93
I don't think you understand what I am trying to say.

Whatever, I am not going to derail this and go back and forth. The only thing I will comment on is the "do some research and you will see" part. One I have done the research. And second I am programmer who has used multiple game engines such as UDK, CryEngine 3, Unity and another software. I am currently developing my own game. I am full aware of how games are made and what they use.

Anyways in the end whatever engine they use or rebuilt, I hope NBA Live 13 will be a great game. Carry on and have a nice day.
I work in the gaming industry. For a game like basketball, it would be pretty hard to implement something like Natural Motion, simply because the consoles are not powerful enough to handle that much processing. All of the collision variables youd have to take into account. So I'm basing my opinion off of what consoles are actually capable. And I dont see how the future of basketball will be displayed in Live 13 when its using 6 year old hardware.
 
# 120 BlueNGold @ 02/27/12 02:47 AM
I have to say I'm surprised they've even bothered getting this out for the current systems. At this point I almost feel like they'd just be better off waiting for the new systems to come out (which apparently aren't that far off) and starting fresh then whatever they're doing now.

That said, I am glad they decided to bring out a game this year. It's always better to have 2 options. I'm just curious to see how much they've really changed, or if they just went back and built on what Live 10 did, which I wouldn't have a problem with.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.