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MLB 12 The Show Videos
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The secret is probably that one of the images during the trailer wasn't something edited, but something that'll happen during pressure moments of the game or something. Super face close ups in slo-mo or something.
...or something.
Probably wrong.
...or something.
Probably wrong.
I noticed that a couple of people mentioned the Cooperstown logo. I have the same logo on the instide of my retro angels hat, and on my retro angels jersey, so, thats possibly there to represent the retro jerseys in the game (or something or rather, lol) not necessarily the Hall of Famers themselves.
The Move looks interesting with Adrian Gonzalez "throwing" the pitch. I wonder if someone will try the same thing and accidentally the ball goes straight at the TV screen
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*deletes all information ever posted on this forum about The Show*
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However, I don't appreciate the same people coming in and repeat the same stuff over and over in all the picture/movie threads. I think the points have been raised enough times that people are aware that it's the area where things can improve. Soon or later, we *will* have opportunities to discuss wishlist/feedback items. OS and SCEA very nicely provide those opportunities.
I think what makes people (at least me) get tired of this type of discussion is that, the same people tend to make all those threads "my wish not realized in this iteration of franchise, man it sucks" type of discussion. Enough of that... Please do so in the right opportunities... they are plenty here, thankfully...
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Who knows? The devs may have already gotten your message but unable to implement the thing you point out (because of miscellaneous technical complications). But the way you keep repeating the same thing (and basically diluting the effectiveness of your message) they may get annoyed to the extent that you may end up in their ignore list... Who knows if that's already the case?
I don't think that's what you want to happen. I've only used my ignore list once, but if I ever use it then it's for people who post the same thing over and over again...
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The follow through has nothing to do with the swing. It's simply a visual representation of what happens after the bat makes contact with the ball.
There's nothing about the "core mechanics" at play here. When they are to animate player specific follow throughs, nothing will change except eye candy. The bat to ball physics will remain untouched.
As it is right now, you're simply griping over a visual aspect of the game. I care about gameplay probably more than the next guy - having spent a good amount of time with the developer who does this I can assure you that what you're saying is not correct.
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I'm just letting you know if anybody are like me, then they wouldn't appreciate reading the posts with the same message over and over regardless of the thread topic.
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As for Kinsler - I've seen you spam that comment before. Again - that has nothing to do with gameplay. It's a focus for me DESPITE that fact - but you're confused as to what gameplay is... that may be part of the problem.
When will SCEA release some more official info on The Show? Its been awhile since the last blog post. Maybe a Fact Sheet, something!
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I want it looked at too. I wouldn't have spent a few hours going over some key guys like Phillips and Tex(iera) (from both sides of the plate). They HAVE addressed some and we can look at others when the game is released. But you can't keep pointing to one guy repeatedly and claiming nothing was "fixed" or "addressed" because of this one guy. That's being a bit short-sighted. It's also why a common saying most developers like to use is "being able to see the forest from the trees."
As with EVERY SPORTS GAME, some players were addressed and some need more work. It will always be the case year in and year out. Just compile a list and we'll forward it to where it needs to go after release and hope it can make it in a patch... IF it needs to be addressed. That's all.
Well - gone are the 4-5 one handed/two handed follow throughs. We also found a bug that was forcing many lefties to all have Beltran's follow through.
They have more, but I can't recall the number. I believe many were tied to players specifically but there were some that needed to be corrected.
Again - it's not the end of the world. Once the game comes out, just put together a list.
Also, they know that we would like this editable. Not sure if it can make it into the game next year, but they know it's something we would like to see (including editable HR poses).
They have more, but I can't recall the number. I believe many were tied to players specifically but there were some that needed to be corrected.
Again - it's not the end of the world. Once the game comes out, just put together a list.
Also, they know that we would like this editable. Not sure if it can make it into the game next year, but they know it's something we would like to see (including editable HR poses).
I have a feeling we'll see some new info or video today.... Or maybe its wishful thinking...
Friday, Friday
Friday, Friday
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For me, that term is authenticity. Graphics are all on a technical level: if they achieve a good framerate and little aliasing, can run at a high resolution with decent lighting and texturing, then the game has good graphics. But that doesn't say whether a stadium's colors are correct, a player has the right batting stance, or the skies progress in the right way. IMO that is all tied into authenticity... or rather, "how the game accurately reflects what its intended target is." In this case, MLB 12: The Show is trying to reflect Major League Baseball. The more closely it reflects it (like realistic ball physics and proper camera angles), the happier I am. This is why authenticity is my number one priority when it comes to all video games. Gameplay is at a close second.
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If you do....that takes a WAY BACK...back seat to how the game plays out as far as results(both sim and actually playing it)
M.K.
Knight165
The follow-through doesn't fall into the gameplay category anymore than someone's jersey flaps in the wind when they swing or how the dirt kicks up.
There seems to be a confusion between gamePLAY and gameACTION.
GamePLAY is the Xs and Os, the logic coding that determines outcomes in the representation of the impactful moments when trying to replicate results such as safe/out, strike/ball, etc.
GameACTION has to do with the visual side-effect or tag-along of gamePLAY.
I like to think that gameACTION helps tell the story of what gamePLAY is doing.
There seems to be a confusion between gamePLAY and gameACTION.
GamePLAY is the Xs and Os, the logic coding that determines outcomes in the representation of the impactful moments when trying to replicate results such as safe/out, strike/ball, etc.
GameACTION has to do with the visual side-effect or tag-along of gamePLAY.
I like to think that gameACTION helps tell the story of what gamePLAY is doing.
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