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NBA 2K12 News Post


NBA 2K12 patch 1.03 is available now for 360. Please post your impressions here.

PS3 users have already had the patch for a few days and have posted impressions right here.

Here are the official patch notes:

GAMEPLAY
  • On-dribbler steal success rates have been tuned down.
  • Tuned accuracy of directional passing in order to more reliably pass to the intended target.
  • Improved help defense, specifically for rotations on pick-and-roll situations.
  • Defensive tuning on 3PT shots to reduce the success of contested threes.
  • Addressed an issue on drives to the basket where the help defender wouldn’t fully engage in the double team
ONLINE
  • Several matchmaking optimizations have been made in order to help users get into games quicker. This will reduce the amount of time the “Searching For Opponent…” screen is displayed for.
  • Addressed a number of network errors that would cause games to end prematurely.
  • Addressed an issue in Team-Up where certain conditions would lead to a player standing idle for prolonged periods of time.
  • Corrected a Win/Loss streak tracking issue such that the “Back to Back to Back” achievement/trophy will now unlock at the proper time.

Game: NBA 2K12Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / Xbox 360Votes for game: 102 - View All
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Member Comments
# 21 SteveM @ 11/09/11 02:30 PM
I play mostly in My Player, and have played one game with my team (Jazz) against the Wizards. Overall result was good. The Jazz are in fourth in the West and the Wiz are cellar dwellers out east; I think the final score was 110-85 or something (12 min. quarters, Pro/Sim).

Assists came a little easier for my PG (he ended up with 7), although there were still a few cheesy steals for the CPU. Some legit ones though, too. And contested shots definitely don't go in at the same rate for the CPU as they used to.

One thing that I would love to see addressed that's very specific to My Player is on plays like PHI Iso 3 and Iso 2 and some floppy sets (where a SG or SF runs off a low screen to the 3-point line). If I don't time the pass just right, the SG or SF will run way past the three-point line, which is fine, that's my fault for not throwing the pass well. But then when they catch it 5 to 10 feet behind the line they will just automatically heave up the three. This is particularly frustrating when I also dish to guys who are open and in range and they throw it right back to me. There must be some AI subroutine telling them to jack it up right off the catch, even if it's a totally garbage shot.

But overall, thank you, 2K, for getting this patch out. Can't wait for the big one!
 
# 22 TalenT @ 11/09/11 03:05 PM
Quote:
Originally Posted by Mos1ted
But my original point was this:

I'm not expecting every guy I face online to know basketball, nor am I expecting the game to somehow force them to place realistic basketball. What I'm expecting is for the game to give me tools to where I can play basketball and win against a person who isn't.

So, if I'm playing simulation basketball on a simulation basketball game, and my opponent is playing arcade basketball on a simulation basketball game and can win consistently, that's what I have a problem with.
I think you're one of the only people on this site that gets what I try to point out. I understand that it's a game, but it's a sim game. I would hope that someone who plays the game realistically would have a better chance to win than someone who is not.

On topic though. I have noticed a little difference in 3 point shooting & stealing which is encouraging for me!
 
# 23 NINJAK2 @ 11/09/11 03:11 PM
Quote:
Originally Posted by Mos1ted
I don't know if it's affecting you 360 guys, but on the PS3 online, I noticed that the shot and layup/dunk animations were slower and the defensive animation is faster, which is leading to more blocks in the paint.
I played two games online on the 360 vs Mavs and GSW(I used the 76ers). It could have just been the people I was playing but the 3pt success was definetly toned down and so were the steals. I got several fouls called against the GSW player by putting my back to the basket. As he/she tried to reach in, I would get a whistle I'd say one out of every 2-3 reach in attempts. He was no where near a steal spammer so I can't say it's completely fixed. I had no complaints about 3pt or mid range success either as it seemed fair to me.

The Dallas game was great as we went into OT but he got me. GSW game was close too but I managed to pull away in the 4th. The guys I played did not attempt to cheese so I guess I can't say everything is perfect but playing defense felt alot better and the games felt fair.
 
# 24 dukedude24 @ 11/09/11 03:40 PM
so they didn't fix the trade logic in MP like Ronnie said they would......
 
# 25 secondcity t @ 11/09/11 03:40 PM
39 out of 65 with Beasley on 13/25 shooting vs the Heat. I'm shooting 3s easier than pre patch which seems to be going against the grain of everyone else. Seems like Live 10 all over again with the one man show.
 
# 26 greenegt @ 11/09/11 03:51 PM
Quote:
Originally Posted by Mos1ted
No, the animation transitions have definitely loss some fluidity with this patch.
Is this just an online thing or does it happen offline, as well?
 
# 27 Mos1ted @ 11/09/11 04:07 PM
Quote:
Originally Posted by spankdatazz22
I'm not going to sidetrack the thread. I haven't watched you play nor have I faced every kind of cheeser. But my experience is someone that there a more knowledgeable player that's willing to make adjustments will win out more often than not against someone using helter-skelter tactics. I'm not even that knowledgeable regarding 2K11/12 but my experience has been showing patience/not getting frustrated is probably key above all else.

My luck ran out as I just played a guy that did nothing but swipe at the ball. His twist was to constantly try to draw charges. He did have too much success using those tactics - there were a lot of fouls called, but still many more should've been called. Changing my pace and style (laying off turbo, being more deliberate w/passes,etc.), and not becoming frustrated helps deal. I just got tired of playing him. If you're saying [your] sim style should win out above all else, I'm not sure what to tell you. It's a video game. I don't like throwing that out there as if it's an excuse, because I feel 2K can do more to discourage that style of play. But on some level you have to be reasoned enough to understand it's a videogame where they're trying to find some sense of balance between online/offline, arcade/simulation style play
We can all agree on this: NBA 2K12 is designed to be a 5 on 5 basketball game that replicates the style and nuances of the NBA. Compared to other sports games not including MLB: The Show and the NHL series, it represents its respective league pretty well and accurately.

With this being an NBA simulation product, ideally, a user should be expected to know NBA basketball and strategy. They should know that Brook Lopez is not a three point threat. They should know that Rajon Rondo is not a consistent jump shooter. They should know that double teaming means leaving an offensive player open. This being the NBA, the greatest collection of basketball talent in the world, even an average player can make a wide open shot consistently.

Unfortunately, the average NBA 2K12 online player doesn't know this. Myself and other "sim" players, on the other hand, should know this. Therefore, the advantage should go to us providing we're utilizing our team to its strengths and taking advantage of our opponents mistakes. However...

...this patch negates that. Steal spamming should not even had been an effective strategy in the first place for 2K to feel the need to patch in changes to limit its effectiveness. Continuously trying to steal the ball should result in one of two things: a reach-in foul called and said player getting fatigued because of his overaggressive play. It is for this reason that this strategy isn't used in the real NBA.

Unfortunately, neither effect happens the way it should when playing online. Since there are no consequences for such actions, cheesers continue to use that strategy since nothing is in place to discourage them. Could you imagine how many more bank robberies would occur if law enforcement officers didn't exist and there was no risk of being caught?

Now, as a "sim" player with adequate basketball knowledge, I know there are ways to counter this style of play. Assuming I have a good ballhandler, I can simply isomotion my way from the defender, keeping him from stealing the ball. I can also pass the ball to a teammate. He can't steal the ball if I don't have it in my hand, right?

Except, there is one problem with my strategy: it can't work! Why? Because passing is slow as molasses, and the defense is allowed to move faster than the ball. Also, whenever they try to steal, we both enter into an unbreakable animation where my ballhandler slows down. At this point, I am at the mercy of an animation. I can't pass the ball the moment I want to because of it. And even if I could, I'm not confident enough in the passing mechanics to be sure the ball where go where I intended.

If steal spamming doesn't work, there is also the tactic of getting the team like the Thunder and ballhogging with Durant and/or Westbrook. Because of the excessive sliding, it's hard sometimes to control the defense effectively enough to prevent penetration. When you add in the control lag, you can see how easily frustrating playing defense online can be. Sure, contested three pointers have been toned down, but other problems still remain.

Yes, I know it's a video game. I sort of figured that out when I bought it. But for it to be a video game that prides itself on realism, why am I wrong for pointing out flaws within the game that are, well, unrealistic?
 
# 28 Mos1ted @ 11/09/11 04:11 PM
Quote:
Originally Posted by greenegt
Is this just an online thing or does it happen offline, as well?
I'm mostly seeing it online, although it does exist offline to a degree. However, it's much more noticeable online, especially when you factor in the control lag.
 
# 29 SteveM @ 11/09/11 04:27 PM
Quote:
Originally Posted by dukedude24
so they didn't fix the trade logic in MP like Ronnie said they would......
Does this mean some giant crazy trade went down for you post-patch? Just before getting the patch, my center My Player asked for a trade from the Jazz and got traded to the Knicks ... who traded away Carmelo Anthony for Paul Milsap in the process. Now Milsap's playing the 3, which ... man, I just can't figure that one out. I was happy to be on the Knicks for a minute, then saw this. Hmm ...
 
# 30 NINJAK2 @ 11/09/11 04:45 PM
I agree with everything you said Mos1led with the exception to your theory that everyone who buys a sim sports game should have a bunch of real knowledge about said sport. Do you really think everyone who buys Madden/NCAA knows how to read coverage as a qb by eyeballing the safety or knows the difference between a cover 2 or cover 3 or knows the strengths/weaknesses for the personnel of every single team? Most people who buy these games just want to have fun playing with their favorite player or team-that's it. They are not all looking to channel their inner Larry Brown/Phil Jackson/Belichek and break things down to a science. Unfortunately these companies don't just make these games for the hardcore simheads but they have to make it for those kids or casual fans who just want to have fun and be successful and not sweat x's and o's. It is extremely hard to find that balance for both sides just like my sig says.

2k really needs lobbies again to seperate these kind of gamers though. Passing is just too complicated to me at this point. I know 2k made this change to make us value every possession but did they really have to make directional passing so inaccurate? It is to the point I'm scared to pass the ball in the halfcourt. Reaching in repeatedly should either get that defender out of position or result in a plethora of fouls on a high sim difficulty level. Like I said I have not played a steal spammer since the patch but I did feel it was rediculous before just like you.

I think this patch made it much easier to defend and nerfed 3pt shooting when defended which are most welcome.
 
# 31 Mos1ted @ 11/09/11 05:16 PM
Quote:
Originally Posted by NINJAK2
I agree with everything you said Mos1led with the exception to your theory that everyone who buys a sim sports game should have a bunch of real knowledge about said sport. Do you really think everyone who buys Madden/NCAA knows how to read coverage as a qb by eyeballing the safety or knows the difference between a cover 2 or cover 3 or knows the strengths/weaknesses for the personnel of every single team? Most people who buy these games just want to have fun playing with their favorite player or team-that's it. They are not all looking to channel their inner Larry Brown/Phil Jackson/Belichek and break things down to a science. Unfortunately these companies don't just make these games for the hardcore simheads but they have to make it for those kids or casual fans who just want to have fun and be successful and not sweat x's and o's. It is extremely hard to find that balance for both sides just like my sig says.

2k really needs lobbies again to seperate these kind of gamers though. Passing is just too complicated to me at this point. I know 2k made this change to make us value every possession but did they really have to make directional passing so inaccurate? It is to the point I'm scared to pass the ball in the halfcourt. Reaching in repeatedly should either get that defender out of position or result in a plethora of fouls on a high sim difficulty level. Like I said I have not played a steal spammer since the patch but I did feel it was rediculous before just like you.

I think this patch made it much easier to defend and nerfed 3pt shooting when defended which are most welcome.
Like I've said before, basketball is one of the simplest sports around. It doesn't require a doctorate degree to know how to play.

You don't have to know the triangle offense to execute it in the game. That's why there are diagrams on the floor that direct you on what to do.

There is also a ton of individual tutorials to help casual users learn different aspects of basketball and the controls. The dev team includes these features because even they feel everyone should play the game in respect to realistic basketball strategies and principles.

The disconnect, however, is that certain gameplay functions aren't working properly, which in turn allow "non-basketball strategies" to actually work. I don't feel 2K intended for that to happen. However, if we don't point it out and bring it to their attention, it's likely an issue that would not be addressed.

I wish there was a better matchmaking system in place so we could play randoms closer to our individual basketball IQ's. Since there isn't, we have to deal with playing whoever the game matches us up with.

If a cheeser gets beat soundly by a smarter player, he should use that as a learning opportunity to get better. That's why I appreciate a game like The Show. It forced me to learn more about the game of baseball. The game didn't cater to my skill and lack of baseball knowledge. Instead, I had to cater to it, and if I wanted to be successful against the CPU and online opponents, I had to learn baseball. If a person doesn't want to put in that kind of work, why buy a game meant to be a simulation?

I'm not going to buy NHL 12 and expect to play it like it's NHL Hitz, then complain that the game is too hard. The same goes for FIFA, PES, and other sports simulations. The knock on Madden is that it's not the simulation it pretends to be.

It's like first person shooters. You don't need extensive military knowledge to be successful in a game like Call of Duty. However, you do need military knowledge, whether it be first-hand experience or learning real life military tactics, to be good at a game such as Operation Flashpoint: Dragon Rising. Having served in the military, I stay away from games like Call of Duty because I know the game is not meant to be a realistic representation of military tactics. I know I would get bored playing that game because it goes against what I have been taught. However, I love a game like Operation Flashpoint because of its focus on realism.
 
# 32 Mos1ted @ 11/09/11 05:26 PM
I haven't bought any NHL game this generation. I don't watch the NHL, and I can't name 3 players from the NHL if you paid me. Knowing that, if I picked up NHL 12 and immediately played online, should I be successful against a player who lives and breathes hockey?
 
# 33 spankdatazz22 @ 11/09/11 05:40 PM
+ cpu playing passing lanes isn't as physic as it was/toned down
 
# 34 MeloNYK7 @ 11/09/11 05:43 PM
ok so i have played about 12 games online post-patch(12-0), i will post some more impressions when i get a bigger sample.

-3s are definitely toned down (mostly contested threes which is great)
some guys tired to shoot contested threes from 5 feet behind the line like they did pre-patch and air balled lol pretty funny.

-steals have also been toned down BUT reach in fouls have not been increased which was also a problem. people just running around spamming x are not being called for reach in fouls so WHY WOULD THEY STOP. more reach in fouls WILL STOP STEAL SPAMMERS

-defense is MUCH BETTER. CPU rotation and reaction to the ball is much faster. not more standing there looking mentally challenged has the pass goes right by them

-idk if this is just me but dunks are been decreased (most people getting dunked on), people are taking more lay ups instead of dunking on 3 defenders.
BUT the problem is blocks have not been toned down so less dunks+more layups=a lot of blocks

-too much contact without fouls being called. people are still getting assaulted in the backcourt and at the rim without any foul calls, then they call fouls when it wasn't really a foul, kinda weird.

-passing felt the same to me, still inaccurate and lofty passes.

overall the patch definitely made this game more fun to play without people hitting contested three like the are layups, less on ball steals, and WAY smarter CPU teammates.

passing, reach in fouls, too contact with no fouls fouls, and blocks all need to be address in the main patch. great job overall
 
# 35 NINJAK2 @ 11/09/11 05:56 PM
Great points Melo but I hope they don't touch blocks personally. I've had no problem with them pre or post patch.
 
# 36 Retropyro @ 11/09/11 06:00 PM
This patch does not cover the trade logic issue correct? That is coming in another patch?
 
# 37 SimBaller @ 11/09/11 06:13 PM
Quote:
Originally Posted by dukedude24
so they didn't fix the trade logic in MP like Ronnie said they would......
Come on now. If you follow Ronnie at all, you would know that he said the bigger gameplay patch is still in development.
 
# 38 TalenT @ 11/09/11 06:38 PM
Quote:
Originally Posted by NINJAK2
I agree with everything you said Mos1led with the exception to your theory that everyone who buys a sim sports game should have a bunch of real knowledge about said sport. Do you really think everyone who buys Madden/NCAA knows how to read coverage as a qb by eyeballing the safety or knows the difference between a cover 2 or cover 3 or knows the strengths/weaknesses for the personnel of every single team? Most people who buy these games just want to have fun playing with their favorite player or team-that's it.
But should the people that actually KNOW how to play smart basketball suffer because the majority of consumers DON'T know? You would think that a more skilled player would have an advantage rather than someone who knows "how to make the shot go in right in the defenders face" for example. I thought that's why the created different game styles. Casual was for those who just wanted to jump in and have fun and sim for us who know what the hell we're doing. I agree with you they need separate lobbies though. That would solve a lot of my beef with the game online.
 
# 39 m1ke_nyc @ 11/09/11 06:41 PM
heres the patch for those of you without xbox live, insert it into the cache folder of your HDD

http://www.megaupload.com/?d=BILOR1LS
 
# 40 Sundown @ 11/09/11 07:12 PM
Quote:
Originally Posted by Mos1ted
It's like first person shooters. You don't need extensive military knowledge to be successful in a game like Call of Duty. However, you do need military knowledge, whether it be first-hand experience or learning real life military tactics, to be good at a game such as Operation Flashpoint: Dragon Rising. Having served in the military, I stay away from games like Call of Duty because I know the game is not meant to be a realistic representation of military tactics. I know I would get bored playing that game because it goes against what I have been taught. However, I love a game like Operation Flashpoint because of its focus on realism.
We have more in common regarding sim that I thought. Except I wasn't actually in the military-- I just ended up being a tactics geek after falling in love with Rainbow Six. Still, there isn't a military shooter to date that's really realistic enough to use realistic tactics consistently in my opinion. Rogue Spear from 10 years ago really started to push some things in terms of damage modelling and the nuances of how movement and injury affect weapon handling, but had a terrible movement model that undermined realistic CQB tactics. Every game after that simplified things drastically in one way or another. I feel like Operation Flashpoint is too cumbersome in how it tries to simulate reality-- it felt like you were trying to drive a soldier as a vehicle rather than actually being one. Something like Dragon Rising felt a lot better, but it didn't have prone and I'm not sure how well it handled damage modelling and ballistics. I wish I could have a game with the following:

Rogue Spear's Damage Modelling (I miss limping from leg shots!)
Battlefield 3's bullet drop.
Battlefield 3's well-animated vaulting and prone systems.
Battlefield 3's destruction.
BF3 or MW3's graphics.
Realistic modelling of vehicles, or getting rid of them altogether.
Rainbow Six Vegas's room clearing AI.
A realistic movement model that hasn't been implemented yet-- though I suppose BF3 and Ghost Recon Advanced Warfare 2 in single player comes close.
Proper modelling of weapons handling with bullets that come out of the barrel and not distributed in a random cone, taking account nuances of movement and stability.
A first person cover system, a little bit like Call of Juarez.

Anyway, I'm way off topic here.
 


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