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NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

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Old 11-09-2011, 05:26 PM   #33
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

I haven't bought any NHL game this generation. I don't watch the NHL, and I can't name 3 players from the NHL if you paid me. Knowing that, if I picked up NHL 12 and immediately played online, should I be successful against a player who lives and breathes hockey?
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Old 11-09-2011, 05:40 PM   #34
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

+ cpu playing passing lanes isn't as physic as it was/toned down
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Old 11-09-2011, 05:43 PM   #35
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

ok so i have played about 12 games online post-patch(12-0), i will post some more impressions when i get a bigger sample.

-3s are definitely toned down (mostly contested threes which is great)
some guys tired to shoot contested threes from 5 feet behind the line like they did pre-patch and air balled lol pretty funny.

-steals have also been toned down BUT reach in fouls have not been increased which was also a problem. people just running around spamming x are not being called for reach in fouls so WHY WOULD THEY STOP. more reach in fouls WILL STOP STEAL SPAMMERS

-defense is MUCH BETTER. CPU rotation and reaction to the ball is much faster. not more standing there looking mentally challenged has the pass goes right by them

-idk if this is just me but dunks are been decreased (most people getting dunked on), people are taking more lay ups instead of dunking on 3 defenders.
BUT the problem is blocks have not been toned down so less dunks+more layups=a lot of blocks

-too much contact without fouls being called. people are still getting assaulted in the backcourt and at the rim without any foul calls, then they call fouls when it wasn't really a foul, kinda weird.

-passing felt the same to me, still inaccurate and lofty passes.

overall the patch definitely made this game more fun to play without people hitting contested three like the are layups, less on ball steals, and WAY smarter CPU teammates.

passing, reach in fouls, too contact with no fouls fouls, and blocks all need to be address in the main patch. great job overall
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Old 11-09-2011, 05:56 PM   #36
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

Great points Melo but I hope they don't touch blocks personally. I've had no problem with them pre or post patch.
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Old 11-09-2011, 06:00 PM   #37
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

This patch does not cover the trade logic issue correct? That is coming in another patch?
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Old 11-09-2011, 06:13 PM   #38
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

Quote:
Originally Posted by dukedude24
so they didn't fix the trade logic in MP like Ronnie said they would......
Come on now. If you follow Ronnie at all, you would know that he said the bigger gameplay patch is still in development.
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Old 11-09-2011, 06:15 PM   #39
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

I hate this patch because it deleted all the new alternate jerseys i.e. The kings black alt, the jazz green alt, the 76ers blue alternate, and they dont even have the bobcats black alternate so taking these jerseys off when everybody know about them and have already seen them and every other alternate you were trying to hide heck bleacher report even did a story on the new nba jerseys based off of nba 2k12 cause pc gamers already unlocked the rooks and the jerseys. All this is doing is making the game less fun for console users and theat aint fair or right
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Old 11-09-2011, 06:38 PM   #40
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Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

Quote:
Originally Posted by NINJAK2
I agree with everything you said Mos1led with the exception to your theory that everyone who buys a sim sports game should have a bunch of real knowledge about said sport. Do you really think everyone who buys Madden/NCAA knows how to read coverage as a qb by eyeballing the safety or knows the difference between a cover 2 or cover 3 or knows the strengths/weaknesses for the personnel of every single team? Most people who buy these games just want to have fun playing with their favorite player or team-that's it.
But should the people that actually KNOW how to play smart basketball suffer because the majority of consumers DON'T know? You would think that a more skilled player would have an advantage rather than someone who knows "how to make the shot go in right in the defenders face" for example. I thought that's why the created different game styles. Casual was for those who just wanted to jump in and have fun and sim for us who know what the hell we're doing. I agree with you they need separate lobbies though. That would solve a lot of my beef with the game online.
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