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NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

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Old 11-09-2011, 08:06 PM   #49
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Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

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Originally Posted by TalenT
But should the people that actually KNOW how to play smart basketball suffer because the majority of consumers DON'T know? You would think that a more skilled player would have an advantage rather than someone who knows "how to make the shot go in right in the defenders face" for example. I thought that's why the created different game styles. Casual was for those who just wanted to jump in and have fun and sim for us who know what the hell we're doing. I agree with you they need separate lobbies though. That would solve a lot of my beef with the game online.
No they shouldn't TalenT. Quote the rest of my post and you would see that I want a sim game as much as Mos or yourself. I just understand that these sports games have to appeal to a broader fan base than just me-it sucks. Should people have to play sim (whatever parameters you deam that to be)75-100% of the time in order to win ball games? I'd love it to be this way but 2k is just not made specifically for 20 year old sim heads alone, it has to be fun for your younger nieces,brothers, sisters, nephews, casual fans,etc. The fact that they don't have lobbies has made this a bigger deal online especially. In order to play ranked games, we are stuck with the settings 2k designated.

Ranked games need to have lobbies for each setting HOF-Default, HOF-Sim, Pro-default, Pro-sim,etc. Believe me TalenT I share some of the same grievances as you. Tweak passing speed/accuracy(or reduce defender reaction speed to passes), and add more reach in fouls are really my biggest complaints pre/post patch. Right now passers need to pivot,gather, before passing (which is realistic)giving defense an advantage. Right now, the defenders can just react to passes no matter what direction they are facing without going thru the pivot, gather which makes things very tough on passers. If defenders were subject to the same laws as passers, the speed of the passing would be ok in it's present form. Intercepting passes in real life is more about anticipation than just reaction but in 2k12 it's based on reaction. IRL anticipating too early or too late should get you in trouble or out of position but right now we can simply react and not really be punished.
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Last edited by NINJAK2; 11-09-2011 at 08:43 PM.
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Old 11-09-2011, 08:18 PM   #50
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Re: NBA 2K12 Patch v1.03 to be released on XBox 360 soon!

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Originally Posted by Mos1ted
LOL, staying off topic, Dragon Rising does have prone. You just have to hold the left stick to go to it. And like you, I also like the Rainbow Six and Ghost Recon series, although I wish both series would return to their roots.
Wait, I think Dragon Rising didn't have lean. That's what bugged me. I think lean or some cover system (preferably not 3rd person) is necessary for any tactical shooter, though I can see it being not as big a deal in an outdoorsy one. Still, no lean or way of using cover well kind of demotes it to sub-realistic in my opinion. Oh, and when I said Operation Flashpoint made things too difficult and unnatural, I meant the old Operation Flashpoint which later because the ARMA series.

Actually the first few Ghost Recon games started Red Storm's trend of moving away from nuanced damage and weapons modelling, which was why I had a hard time getting fully into them. I really enjoyed the GRAWs on the consoles though, even though they were semi-casual games, because they looked so visually authentic.

And man, do I miss being able to plan an intricate 3 entry, 3 minute embassy takedown in Rainbow Six.

Back on topic: Taking the girlfriend analogy further, 2K11 was the pretty hot red head ex-girlfriend who wasn't perfect but was fun enough. You worked through most of your issues together, and she made some changes for the relationship. Plus you really dug red heads.

2k12 is the new blond girlfriend who all your friends claim is hotter, but you're kind of bugged by the crook in her nose. She's wittier, tells better jokes, and conversation is more interesting, but man does she have issues-- and you find more and more excuses to not to hang out with her.

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Old 11-09-2011, 08:22 PM   #51
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

I'm still experiencing framerate issues during offline play.

I've downloaded the patch, is there another step I need to take?
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Old 11-09-2011, 08:28 PM   #52
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

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Originally Posted by ratedmoney
heres the patch for those of you without xbox live, insert it into the cache folder of your HDD

http://www.megaupload.com/?d=BILOR1LS
Thank you alot bro!
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Old 11-09-2011, 09:11 PM   #53
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

The gameplay is alot smoother and connecting to games is much faster.

I'm so used to people spamming the steal button, I cant really tell you if there are less steals on-ball.

After a few more games, the contested 3's are slightly toned down. If somebody knows a player's release and hotzone, then they can still be overly effective.
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Old 11-09-2011, 09:34 PM   #54
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

Played a Ranked Game and bunch of Online Assoc games after downloading the patch.

+ Three point FG success rate is definitely toned down.
+ Searching for match is definitely improved.

- Framerate issue still happens a lot on Online Assoc game, but only against the CPU. Did not notice it much when playing against human (online).
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Old 11-09-2011, 09:42 PM   #55
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

Kind of had my hopes up that I'd be able to actually play an OA game without getting dropped and simmed after this patch... butnahhhhhhhhhhhhhhhhhhhhh 19 seconds in, get dropped lose the game. Gonna miss the playoffs as I've only gotten to play 3 games from start to end (won them all) and rest have either dropped out or i've lost to the cpu hitting every contested shot. I'd be happy to lose vs ppl If I actually got the chance to play the game out, not being able to reset games is an absolute farce.

Is anything going to happen wrt advancement times speeding up. Ours has gone from 6 hours to 3 hours and you best start a game with 3 hours to go for fear it will get simmed due to "League advancing" .
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Old 11-09-2011, 11:01 PM   #56
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Re: NBA 2K12 Patch 1.03 Available Now, Post Impressions Here (PS3, 360)

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Originally Posted by sirjam
There's no doubts there were changes. The lane is more open, stars are more dominant. Now there seems to be some more in lane animations in air. One bad thing is it dsnt seem they addressed the my player issue where your stats get recorded an every game is your first NBA game announcement.
overall a good job though, plays much better!
This is absolutely true. I just played a game with the Knicks (first since the patch) and there was far less traffic in the lane. Never had a game like it since I started with 2K12. It's nice to see at least one of my issues remedied. I'm actually holding out a lot of hope for the "big" patch now.
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