NBA 2K12 News Post
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# 6
Xx Qontrolz xX @ 09/02/11 02:16 PM
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Next NBA 2K12 Developer Insight: "Training Camp" by Jerson Sapida - TBD or damn is this for my player if so will the dc still be in the game
# 9
RedSceptile @ 09/02/11 02:16 PM
Shout outs to Da_Czar for helping 2K12 be even better than I previously envisioned.
PlayCalling options look great simply put, and a tad easier than last years as well as not allowing for perfect defense with the branching system.
PlayCalling options look great simply put, and a tad easier than last years as well as not allowing for perfect defense with the branching system.
# 12
The Senator @ 09/02/11 02:20 PM
Quite impressive.
"NBA 2K12 also offers brand new quick strategy options to the user. These options, both on offense and on defense, allow the user to quickly adjust their style of play based on their preference and/or game situation"
These will be very useful, especially the defensive options, which if as effective as advertized, will really give you some tools to shut down offenses.
"This allows a team’s playbook to be created dynamically which means that no manual intervention is needed when a player is moved into or out of the starting lineup and/or is traded. As in the real NBA, if a player is traded, he will keep his play type assignment and simply inherit all the plays of that type in his new team’s playbook."
Anything that builds individuality for players AND teams is welcome, provided it fits naturally within the game.
"NBA 2K12 also offers brand new quick strategy options to the user. These options, both on offense and on defense, allow the user to quickly adjust their style of play based on their preference and/or game situation"
These will be very useful, especially the defensive options, which if as effective as advertized, will really give you some tools to shut down offenses.
"This allows a team’s playbook to be created dynamically which means that no manual intervention is needed when a player is moved into or out of the starting lineup and/or is traded. As in the real NBA, if a player is traded, he will keep his play type assignment and simply inherit all the plays of that type in his new team’s playbook."
Anything that builds individuality for players AND teams is welcome, provided it fits naturally within the game.
# 13
AsianPowwwa @ 09/02/11 02:20 PM
Yes!!! You can finally pick the inbounder, it would also be cool if you can choose the player for tip-off also. So, you dont have like chuck hayes trying to get the ball.
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I hope its better then assigning points to a position like the pass games..
Man this has me soo hyped up. I loved the playcalling in 2K11 but there is NO denying that it had its flaws. If this runs as smoothly as it sounds, I'm going to be unstoppable.
# 16
XenoZograscope @ 09/02/11 02:21 PM
The new features in the play calling system looks awesome, love the new quick strategy options for on the fly.
Great insight here this one got me really excited especially the Living Branches and Persistent Offense. And big props to VC bringing in the Czar for actual gameplay design that was AWESOME to hear!!
Can't wait for the control insight because it seems like they have improved on my 2nd worry with this year's game.
Can't wait for the control insight because it seems like they have improved on my 2nd worry with this year's game.
# 18
clipperfan811 @ 09/02/11 02:23 PM
Sweet and oh so sick at the very same time! NBA 2k12 seems to be continuing the leap into hyper-sim. It sort of leaves other "sim" games in a different genre as in Arcade, Sim, Hyper-Sim.
I love what he was talking about in regards to giving older gamers a strategic advantage over younger gamers who might have more "stick skills".
Great insight by Rob Jones
I love what he was talking about in regards to giving older gamers a strategic advantage over younger gamers who might have more "stick skills".
Great insight by Rob Jones
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I NEED to see this in action...last year whenever you ran a play the animations for the players would get in the way and sometimes they end up running in place getting stuck with another player...
Off ball picks are also a problem since they don't seem to connect and its just looked disjointed...
all in all i'm excited about the on the fly seamless play calling system
Off ball picks are also a problem since they don't seem to connect and its just looked disjointed...
all in all i'm excited about the on the fly seamless play calling system
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