The Madden NFL 12 demo is available now. Please play a few games and post your impressions here. For now, just search under "M" in the demos section or games section. It weights in at 1.53 GB.
All-Pro is kicking my butt, which is great. I believe I'm 0-4 at this point. I also gave the improved GameFlow a whirl and I'm liking it. It helps me diversify my play calling a little more and I can always use the full playbook when I want to. I'll definitely be utilizing it when I get the retail version.
I threw a pass from my own 11, to the opposing team's 2 yard line. Let's be serious Madden. In that same game, I saw a ball go through a receivers hands -- literally. Ive seen that happen plenty of times to defenders, but never the receiver. It's typically the offense that benefits from the Siamese ghost limbs glitch.
I threw a pass from my own 11, to the opposing team's 2 yard line. Let's be serious Madden. In that same game, I saw a ball go through a receivers hands -- literally. Ive seen that happen plenty of times to defenders, but never the receiver. It's typically the offense that benefits from the Siamese ghost limbs glitch.
Just remember if you see the ball go through hands in the instant replay then thats normal,instant replays arent exact copys of the original play and are known to have bugs.
Just remember if you see the ball go through hands in the instant replay then thats normal,instant replays arent exact copys of the original play and are known to have bugs.
I'll keep that in mind, thanks.
But on this particular play, the fact that it looked so damn odd as it happened is what made me take a look in replay. In real-time, it looked like the ball hit him right in the hands but there was no deflection or bobble -- it just went straight into the ground.
Downloaded and played the demo this morning. I must say I am impressed. The controls are awesome. Everything just feels fluid and right to me. The graphics/visual details are the best ive ever seen. I mean they even have the grass stains perfect on arms and uniforms. I must admit that I really don't like the new kicking meter. I missed my first PAT because I couldn't get it right lol. Also it seemed a little to easy to run on All Pro but sliders could fix that. Overall I am getting this game the weekend of release because the demo is good and some of the issues with it have been fixed for retail so it makes it that much better. For the first time in a few years im excited about this years madden.
I havent posted here in a long time (growing up and all) but after playing this demo, I AM ALL IN!!!! Loved he running game, and the use of DT's that are strong enough to collapse the pocket, DB's that are alive...I liked it so much that I actually pre ordered for the first time in I don't even know when.
Downloaded demo on Tuesday and played about five games:
Overall, positive vibes. I liked Madden 10 a lot; it was the best Madden next-gen IMO. Didn't play 11. I'd be shocked if Madden 12 isn't the best in the series, possibly by a wide margin.
As a charter member of the Graphics Ho Club, I'm happier than Charlie Sheen in a brothel with the look of this game, especially the close-ups and cut scenes. Love the grass stains on unis and scuffed helmets (that wasn't in 10).
Agree with many that very slow is the speed to go. I think that's what I played on 10 as well. Running game is great. You're rewarded for making right decisions, following your blocks, being judicious with the sprint button, and you're punished for making wrong decisions.
Passing is OK, thought I expect it to be much better with silder adjustments and in the final build. Biggest complaint, like in NCAA, is the super LBs knocking down passes. If they don't so something about this it will be extremely disappointing.
Also, maybe it's just me but depending on the direction of the sun and the angle of the light, it's sometimes difficult to distinguish receivers from DBs for a split second, as both appear too dark.
Too many sacks, but, like I said, I haven't touched the sliders.
I like the kicking meter and feel it doesn't take long to adjust to after playing NCAA. I also like the panned out camera view on kicks. But if you're on one of the hash marks, I noticed you get a better feel for the angle from the alternate view (either L or R trigger, I think).
I hear some kind of Bears fight song after they score. Hope they have others in there, including the Redskins, Chargers and Lions (as wimpy as their fight song is it's funny).
Looking forward to the 30th. Hopefully it's not a bug-filled abomination like NCAA.
Well when 99% of all posters in this thread DO explain their likes/dislikes...it's kinda weird and uncommon to see someone that doesn't..
Hard to explain
Understandable buddeh .. but I understand someone being weary about posting such 'impressions' .. especially since they'll probably have 20 people jumping down their throat telling them they're wrong ..
Understandable buddeh .. but I understand someone being weary about posting such 'impressions' .. especially since they'll probably have 20 people jumping down their throat telling them they're wrong ..
Oh yea didn't think about that before I wrote any of that stuff...
I'm a Silver XBL member so I just the demo tonight. Color me impressed, I liked it enough that I'll putting NCAA up on eBay and making the move to Madden.
The visuals are nice but most importantly Madden does not have the three major gripes that I have with NCAA.
DB's mirroring routes and zones being way too powerful (though it can be greatly toned down with sliders in NCAA).
DB's going for "breadbasket" catches way too often on lobbed/deep passes. Leads to bad, bad receptions because the DB thinks they're having a catch in their backyard instead of trying to defend a pass. Thankfully Madden doesn't have this.
Psychic D playcalling. Call a screen pass on AA or Heisman in NCAA and the CPU will always, 100% of the damn time, come out in man-to-man bump-n-run. Madden doesn't have this either from what I've seen.
I also like that receivers can get wide open in this game on all-pro, especially against zones. WR's are very, very rarely wide open in NCAA unless your cheesing with a 4-Verts type of play.
The running game is of course beautiful, just like in NCAA.