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NCAA Football 12 News Post



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Game Informer posted a story today detailing all of the changes to NCAA Football 12's biggest modes. However, it appears the outlet may have jumped the gun when it comes to revealing the Road to Glory details because they were removed shortly after publication -- of course, we will attach those RTG details at the bottom of the story since OS user illwill10 saved the info.

Most of the info about Dynasty mode was revealed by IGN on Friday, so even the video Game Informer posted does not provide much new info on this front, but it's still another chance to listen to the smooth-sounding Kirk Herbstreit -- he's so dreamy. In the video, you can see the implementation of custom conferences, the Coaching Carousel and creating a coach.

Beyond the video, one new aspect that we previously did not know about Dynasty mode is the real-world cost of some of the "premium" features included with the Online Dynasty mode.

Online Dynasty Mode
  • Commish can advance the week from the web – but only if you pay a one-time fee of $2.99 or 240 Microsoft Points
  • You can super-sim your games versus the CPU on the web -- including calling plays, modifying your depth chart, and more. You can also pause the game at any time, sim forward a quarter, etc. Again, however, this will cost you a one-time fee of $2.99 or 240 Microsoft Points.
  • Both of the above browser features can be bought in one Commissioner Pack for $6.99/560 MP, and the pack also includes the ability to be commish to up to five dynasties.

Some people will obviously be upset about these micro-transactions, especially because they are web-only features, but it's really up to consumers to decide whether or not these things are worth their money. Last year, folks had to pay extra if they wanted to run more than one online dynasty, and that cost is still here, but it's being grouped in with a bunch of other "premium" features that can be purchased in the "Commissioner Pack" for $6.99. It is also worth noting that it cost $14.99 to commish five online dynasties in NCAA Football 11, while this year the cost is considerably less.

The other interesting part of this story is how the Road to Glory mode will seemingly be devoid of ways to make your way through it in a quicker fashion via micro-transactions.

Road to Glory Mode
  • XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability
  • There are 600 item packs total, and they’ll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
  • Upgrade Store items cannot be bought via micro-transactions

Of course, there could be other micro-transactions we have just not heard about yet for RTG, but for the time being, this type of design decision flies in the face of previous EA Sports efforts where you could buy your way to being the best if you did not want to spend the time to build up your character on your own.

Lastly, as promised, here is the full list of Road to Glory details that were originally in the Game Informer story:

This year's [Road to Glory] mode is designed by former Auburn running back Alex Howell. He says his aim is to "create as much of my high school and college experience that I could through Road to Glory."

High School
  • Explores your high school years more in depth, so you'll play a full senior season and gain recruiting points that are based on your stats.
  • After each game you'll pick three local schools of varying prestige that are interested in you
  • Your recruiting board shows which schools you've picked and how far you are to earning a scholarship for each one. You can walk on to any school, but if you have a scholarship, you'll be able to transfer your recruiting points into XP for college
  • You'll play and be recruited on both sides of the ball
  • You can edit your HS senior season from seven to eleven games, and can import online browser-built Team Builder teams as your opponents. This lets you recreate your real-life high school team's schedule if you want

College

Coach's Trust
  • You work your way up the depth chart by earning Coach's Trust Points, and even when you have enough points to catch the player who's higher than you on the chart, you can then only take that position by winning a Position Battle – which is a glorified practice session
  • Non-starters will earn Trust Points through practices and occasions when you see the field during mop-up time, etc.
  • Coach Trust Points extend to your on-the-field power. QBs won't be able to call audibles or hot routes until they have earned the coach's trust
  • Earn enough points and you can have the chance to call plays from "Extra Plays" – an extended selection of plays than what the coach has already called. This is available in varying frequency during a game the more Trust Points you earn
  • The development team is also working on improving the AI play calling

XP and the Upgrade Store
  • XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability
  • There are 600 item packs total, and they'll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
  • Upgrade Store items cannot be bought via micro-transactions

Misc.
  • Calendar system scrapped, and the Road to Glory presentation is similar to the Dynasty Mode's menus
  • The mode's menus, replays, montages, etc. will be centered around your player
  • Practices are now 25 reps per practice
  • Can save all your Road to Glory replays onto your NCAA browser page
  • No more study sessions on your calendar

Source - Deep Inside NCAA Football 12 (Game Informer)

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 181 illwill10 @ 05/23/11 10:57 PM
Quote:
Originally Posted by Gloves 82
So I know that you can create teams on teambuilder to play against in your RTG, but can you also create a team to play on using teambuilder?
I want to know too. IT would be great option.
 
# 182 cts @ 05/23/11 11:04 PM
Quote:
Originally Posted by Anaxamander
For me, tendencies, age, playbook, and prestige are all the key ingredients for a coach. If you win with your system, your prestige increases, which makes you a "better" coach. I honestly think that's the best way to handle it, instead of using ratings. If you think about it, talents for a coach are illusory in the first place. .
Great post.
 
# 183 Gloves 82 @ 05/23/11 11:09 PM
Quote:
Originally Posted by illwill10
I want to know too. IT would be great option.
Definitely. I'm already gonna be creating the other 7 teams in our conference, but I'd love to be able to create my HS.
 
# 184 DickDalewood @ 05/23/11 11:12 PM
Very awesome.

Also, I would definitely play Road to Glory if it would let me play the games normally (ie, controlling everyone on both sides of the ball). If I could do that, I would have a lot of fun with this, as that is how it was originally implemented way back when.

Oh well.
 
# 185 illwill10 @ 05/23/11 11:12 PM
Quote:
Originally Posted by Gloves 82
Definitely. I'm already gonna be creating the other 7 teams in our conference, but I'd love to be able to create my HS.
If so and the abilty to set Quarter Lengths, Better Playcalling by Coach, and Presentation, I would put RTG on the top of the list when it comes to BAP modes.
I love that there will be no Study sessions and there will be Competetion from Backup
 
# 186 Aggies7 @ 05/23/11 11:30 PM
Nothing really new. Still sounds great though.
 
# 187 austezie @ 05/24/11 12:18 AM
The goal numbers are very unrealistic just like the recruits workout numbers. I was hoping for a spring game :-/
 
# 188 TrapStar215 @ 05/24/11 12:35 AM
Quote:
Originally Posted by reco

Road to Glory Mode
  • XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability
  • There are 600 item packs total, and they’ll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
  • Upgrade Store items cannot be bought via micro-transactions

Of course, there could be other micro-transactions we have just not heard about yet for RTG, but for the time being, this type of design decision flies in the face of previous EA Sports efforts where you could buy your way to being the best if you did not want to spend the time to build up your character on your own.

Lastly, as promised, here is the full list of Road to Glory details that were originally in the Game Informer story:

This year's [Road to Glory] mode is designed by former Auburn running back Alex Howell. He says his aim is to "create as much of my high school and college experience that I could through Road to Glory."

High School
  • Explores your high school years more in depth, so you'll play a full senior season and gain recruiting points that are based on your stats.
  • After each game you'll pick three local schools of varying prestige that are interested in you
  • Your recruiting board shows which schools you've picked and how far you are to earning a scholarship for each one. You can walk on to any school, but if you have a scholarship, you'll be able to transfer your recruiting points into XP for college
  • You'll play and be recruited on both sides of the ball
  • You can edit your HS senior season from seven to eleven games, and can import online browser-built Team Builder teams as your opponents. This lets you recreate your real-life high school team's schedule if you want

College

Coach's Trust
  • You work your way up the depth chart by earning Coach's Trust Points, and even when you have enough points to catch the player who's higher than you on the chart, you can then only take that position by winning a Position Battle – which is a glorified practice session
  • Non-starters will earn Trust Points through practices and occasions when you see the field during mop-up time, etc.
  • Coach Trust Points extend to your on-the-field power. QBs won't be able to call audibles or hot routes until they have earned the coach's trust
  • Earn enough points and you can have the chance to call plays from "Extra Plays" – an extended selection of plays than what the coach has already called. This is available in varying frequency during a game the more Trust Points you earn
  • The development team is also working on improving the AI play calling

XP and the Upgrade Store
  • XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability
  • There are 600 item packs total, and they'll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
  • Upgrade Store items cannot be bought via micro-transactions

Misc.
  • Calendar system scrapped, and the Road to Glory presentation is similar to the Dynasty Mode's menus
  • The mode's menus, replays, montages, etc. will be centered around your player
  • Practices are now 25 reps per practice
  • Can save all your Road to Glory replays onto your NCAA browser page
  • No more study sessions on your calendar
Gotta go change my pants.
 
# 189 kevj349 @ 05/24/11 12:37 AM
So I went to the car dealership. The man offered me a nice Lexus with a sunroof. I then saw the same car sitting next to it, it was $300 less. I told him I wanted the one with the sunroof for the same price. He refused. I ran home and yelled at people for paying for the sunroof. Dang micro-transactions.

The fact is games are going to become more expensive. MicroT's make it so that people like me can buy the game without all the flash and extra whistles at a lower price.
 
# 190 buckeye02 @ 05/24/11 01:03 AM
Quote:
Originally Posted by kevj349
So I went to the car dealership. The man offered me a nice Lexus with a sunroof. I then saw the same car sitting next to it, it was $300 less. I told him I wanted the one with the sunroof for the same price. He refused. I ran home and yelled at people for paying for the sunroof. Dang micro-transactions.

The fact is games are going to become more expensive. MicroT's make it so that people like me can buy the game without all the flash and extra whistles at a lower price.
The console's have gone up in price of the last few decades, but the cost of games have stayed in the same ball park. Anyone remember how much SNES games were? i think they were in the $30-$40 range. I dont see games getting anymore expensive than they are now....just my opinion.
 
# 191 poopoop @ 05/24/11 01:23 AM
Quote:
Originally Posted by Anaxamander
For me, tendencies, age, playbook, and prestige are all the key ingredients for a coach. If you win with your system, your prestige increases, which makes you a "better" coach. I honestly think that's the best way to handle it, instead of using ratings. If you think about it, talents for a coach are illusory in the first place. Sometimes it seems as simple as a guy being in the right place at the right time, winning more games than people thought, which leads to the media taking notice, which leads to better recruits coming in, which leads to more wins, which leads to better recruits, etc.
Same thing is true for any player rating aside from the ones that can be measured (speed/strength/jump).

It's undeniable that some coaches are better than others in certain areas. Yeah it's tough to say which coach is a B in offense, and which is a C+ and put numbers/letter grades on everyone. A lot of it is subjective. Still though if they allowed people to edit ratings we could put them where we want.
 
# 192 kevj349 @ 05/24/11 01:27 AM
They started at $30 and have now doubled in price. The work is just a lot more now. More people are hired on to manage the computer aspect of the game, hence paying extra for it. I like not having to buy the whole thing. If I could have bought Fable in chapters I wouldn't have wasted $60.
 
# 193 poopoop @ 05/24/11 01:34 AM
Quote:
Originally Posted by kevj349
They started at $30 and have now doubled in price. The work is just a lot more now. More people are hired on to manage the computer aspect of the game, hence paying extra for it. I like not having to buy the whole thing. If I could have bought Fable in chapters I wouldn't have wasted $60.
They should sell a basic version of the game that only has play-now for cheap. Then let you add on the other modes you want. If you want RTG you pay $X. You want online you pay $Y, you want Mascot Mode you pay $Z. Then no one would get stuck paying for features they don't want and people would be able to save money.

It's not about us saving money though, more about them maximizing profits and charging as much as people are willing to pay.
 
# 194 kevj349 @ 05/24/11 01:38 AM
I agree with you completely.
 
# 195 hurricanefootball4 @ 05/24/11 03:00 AM
Noticed this when reviewing the video closely -- the Miami Hurricanes are really getting some love again this year from EA:



It will be interesting to see how high QB #12 is rated in this year's game, he was a 93 last year. I would feel guilty about it but a lot of teams have been vastly overrated. I think their prestige rating is right, but I don't know if they are a 95 offensive team.
 
# 196 canes21 @ 05/24/11 03:21 AM
Quote:
Originally Posted by hurricanefootball4
Noticed this when reviewing the video closely -- the Miami Hurricanes are really getting some love again this year from EA:



It will be interesting to see how high QB #12 is rated in this year's game, he was a 93 last year. I would feel guilty about it but a lot of teams have been vastly overrated. I think their prestige rating is right, but I don't know if they are a 95 offensive team.
If it is like years past and EA just rated the teams players higher than they were last year, then the whole offensive line, WRs, and HBs are all going to be near 90 overall on the team. Thats how it was last year in dynasty when your players progressed into year two as well.
 
# 197 Solidice @ 05/24/11 03:32 AM
Quote:
Originally Posted by hurricanefootball4
Noticed this when reviewing the video closely -- the Miami Hurricanes are really getting some love again this year from EA:



It will be interesting to see how high QB #12 is rated in this year's game, he was a 93 last year. I would feel guilty about it but a lot of teams have been vastly overrated. I think their prestige rating is right, but I don't know if they are a 95 offensive team.
I'm fairly certain that is after at least 1 season of dynasty. I believe TCU is ranked 14th in the game in the beginning and not Miami.
 
# 198 ODogg @ 05/24/11 03:40 AM
For people complaining about these micro-transactions, it's either that or simply raise the prices of the games from $59 up to $69. I've played games since the Atari 2600 days and they have always been about $50 or so, despite the fact that back then we played games programmed by one to three guys on a shoestring budget in less than a year. Honestly, it's not going to kill anyone to either pay a few bucks to get the extra stuff, and if it is then it's certainly not going to make the game unplayable. Honestly I'm sure most of you guys go to the mall and drop $10 at the food court and don't think twice about it.

I think the reason most of you are probably against this is you fear the industry will go down the route of "what's next, having to pay $5 to play using weather?" or something to that effect. I see that type of comments a lot. Well I can answer it for you, that is unlikely to happen, but if it ever does people simply won't put up with it and it'll be a massive fail. Paying $2.99 for a luxury of being able to move the online dynasty forward is something that caters to a very specific market and is not a major component of the game.

As for me, I'll definitely be buying the commissioners pack to utilize all of these features, they are well worth the money to me, especially the ability to advance the dynasty from a computer.
 
# 199 Fredonia @ 05/24/11 03:44 AM
ODogg, you took the words right from me...

Sometimes I think OS expects WAY too much at one time...
 
# 200 swisshusker @ 05/24/11 08:20 AM
Quote:
Originally Posted by illwill10
[*]You'll play and be recruited on both sides of the ball
wow. can't wait for that!
 


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