Home
NCAA Football 12 News Post



This video is also available on the OS Youtube channel, please subscribe while you're there.

Game Informer posted a story today detailing all of the changes to NCAA Football 12's biggest modes. However, it appears the outlet may have jumped the gun when it comes to revealing the Road to Glory details because they were removed shortly after publication -- of course, we will attach those RTG details at the bottom of the story since OS user illwill10 saved the info.

Most of the info about Dynasty mode was revealed by IGN on Friday, so even the video Game Informer posted does not provide much new info on this front, but it's still another chance to listen to the smooth-sounding Kirk Herbstreit -- he's so dreamy. In the video, you can see the implementation of custom conferences, the Coaching Carousel and creating a coach.

Beyond the video, one new aspect that we previously did not know about Dynasty mode is the real-world cost of some of the "premium" features included with the Online Dynasty mode.

Online Dynasty Mode
  • Commish can advance the week from the web – but only if you pay a one-time fee of $2.99 or 240 Microsoft Points
  • You can super-sim your games versus the CPU on the web -- including calling plays, modifying your depth chart, and more. You can also pause the game at any time, sim forward a quarter, etc. Again, however, this will cost you a one-time fee of $2.99 or 240 Microsoft Points.
  • Both of the above browser features can be bought in one Commissioner Pack for $6.99/560 MP, and the pack also includes the ability to be commish to up to five dynasties.

Some people will obviously be upset about these micro-transactions, especially because they are web-only features, but it's really up to consumers to decide whether or not these things are worth their money. Last year, folks had to pay extra if they wanted to run more than one online dynasty, and that cost is still here, but it's being grouped in with a bunch of other "premium" features that can be purchased in the "Commissioner Pack" for $6.99. It is also worth noting that it cost $14.99 to commish five online dynasties in NCAA Football 11, while this year the cost is considerably less.

The other interesting part of this story is how the Road to Glory mode will seemingly be devoid of ways to make your way through it in a quicker fashion via micro-transactions.

Road to Glory Mode
  • XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability
  • There are 600 item packs total, and they’ll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
  • Upgrade Store items cannot be bought via micro-transactions

Of course, there could be other micro-transactions we have just not heard about yet for RTG, but for the time being, this type of design decision flies in the face of previous EA Sports efforts where you could buy your way to being the best if you did not want to spend the time to build up your character on your own.

Lastly, as promised, here is the full list of Road to Glory details that were originally in the Game Informer story:

This year's [Road to Glory] mode is designed by former Auburn running back Alex Howell. He says his aim is to "create as much of my high school and college experience that I could through Road to Glory."

High School
  • Explores your high school years more in depth, so you'll play a full senior season and gain recruiting points that are based on your stats.
  • After each game you'll pick three local schools of varying prestige that are interested in you
  • Your recruiting board shows which schools you've picked and how far you are to earning a scholarship for each one. You can walk on to any school, but if you have a scholarship, you'll be able to transfer your recruiting points into XP for college
  • You'll play and be recruited on both sides of the ball
  • You can edit your HS senior season from seven to eleven games, and can import online browser-built Team Builder teams as your opponents. This lets you recreate your real-life high school team's schedule if you want

College

Coach's Trust
  • You work your way up the depth chart by earning Coach's Trust Points, and even when you have enough points to catch the player who's higher than you on the chart, you can then only take that position by winning a Position Battle – which is a glorified practice session
  • Non-starters will earn Trust Points through practices and occasions when you see the field during mop-up time, etc.
  • Coach Trust Points extend to your on-the-field power. QBs won't be able to call audibles or hot routes until they have earned the coach's trust
  • Earn enough points and you can have the chance to call plays from "Extra Plays" – an extended selection of plays than what the coach has already called. This is available in varying frequency during a game the more Trust Points you earn
  • The development team is also working on improving the AI play calling

XP and the Upgrade Store
  • XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability
  • There are 600 item packs total, and they'll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
  • Upgrade Store items cannot be bought via micro-transactions

Misc.
  • Calendar system scrapped, and the Road to Glory presentation is similar to the Dynasty Mode's menus
  • The mode's menus, replays, montages, etc. will be centered around your player
  • Practices are now 25 reps per practice
  • Can save all your Road to Glory replays onto your NCAA browser page
  • No more study sessions on your calendar

Source - Deep Inside NCAA Football 12 (Game Informer)

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 21 volstopfan14 @ 05/23/11 01:28 PM
Quote:
Originally Posted by BenGerman
Very, very cool. We already know there will be some new stuff today regarding coaches. BigFan77 said at some point today they would be talking more about coaches apparel and stuff. Don't quote me on it, but I know someone was asking about vests, and he said we'll know more on monday.
I believe he said that vests and suits were in and that we would know more later. I don't tihkn he ever mentioned Monday.
 
# 22 Roggie @ 05/23/11 01:28 PM
Quote:
Originally Posted by illwill10
"
This year's installment throws a number of new features at its Dynasty and Road to Glory modes, and we tell you exactly how you can make your mark.
DYNASTY MODE

Online Dynasty Web Browser
  • Commish can advance the week from the web – but only if you pay a one-time fee of $2.99 or 240 Microsoft Points
  • You can super-sim your games versus the CPU on the web – including calling plays, modifying your depth chart, and more. You can also pause the game at any time, sim forward a quarter, etc. Again, however, this will cost you a one-time fee of $2.99 or 240 Microsoft Points
  • Both of the above browser features can be bought in one Commissioner Pack for $6.99/560 MP, and the pack also includes the ability to be commish to up to five dynasties
You have got to be kidding me. That's a JOKE.
 
# 23 N51_rob @ 05/23/11 01:30 PM
I laughed a bit, when he said "Strip the Big East of their AQ status." 99% Sure that is what we are gonna do in one of my ODs.
 
# 24 BenGerman @ 05/23/11 01:32 PM
I don't think people should be too disappointed we aren't getting much new stuff on Dynasty. The only other thing I really cared about was tuned recruiting, and it appears we got that. We'll see just how tuned though.
 
# 25 Roggie @ 05/23/11 01:33 PM
Where are you guys finding this info at, though? I'm not seeing it.
 
# 26 illwill10 @ 05/23/11 01:33 PM
Quote:
Originally Posted by BenGerman
I don't think people should be too disappointed we aren't getting much new stuff on Dynasty. The only other thing I really cared about was tuned recruiting, and it appears we got that. We'll see just how tuned though.
Exactly.
THe part I liked was
"Your coaching prestige and job security change from week to week, so you'll have to ride the rollercoaster all season, and this also affects your recruiting. If you're on the hot seat, for example, players may be less inclined to sign onto your program "
 
# 27 volstopfan14 @ 05/23/11 01:34 PM
Quote:
Originally Posted by illwill10
  • Can edit any coaches/players that are existing on the disc. This can be posted as a file online for others to download
  • Although you can start out as a coordinator, when you are a head coach you do not hire your coordinator positions
So are players and coaches on the same roster file or are they sperate? Like can you download 1 persons coaches and another persons rosters?
And that 2nd point really upsets me. Why is it not in? That makes no senseat all.
 
# 28 illwill10 @ 05/23/11 01:34 PM
Quote:
Originally Posted by Roggie
Where are you guys finding this info at, though? I'm not seeing it.
Click on the Preview tab. It is not under News
 
# 29 Gotmadskillzson @ 05/23/11 01:35 PM
Looks like I won't be using dynasty online web browser. I am not paying to use it. Forget that.
 
# 30 cts @ 05/23/11 01:36 PM
Quote:
Originally Posted by volstopfan14
And that 2nd point really upsets me. Why is it not in? That makes no senseat all.
This is one thing that kinda jumped out at me, also.
 
# 31 usc50 @ 05/23/11 01:36 PM
Quote:
Originally Posted by Roggie
You have got to be kidding me. That's a JOKE.
If they're being serious with that BS, that might have moved me from "sure buy" status to "probably rent it and see how it goes" status. When they told us that we could sim games on the CPU last week, that was easily one of my top 2 favorite new things. Until now.
 
# 32 arobbi3 @ 05/23/11 01:36 PM
Quote:
Originally Posted by volstopfan14
And that 2nd point really upsets me. Why is it not in? That makes no sense at all.
It's disappointing but not terribly. It would definitely be nice to have control over your coordinators, but once you are head coach the coordinators on your team don't really mean anything. You call the plays on both sides of the ball unless you want to sim one side, in which case it would be nice to have the guy you hired calling the plays.
 
# 33 illwill10 @ 05/23/11 01:37 PM
Quote:
Originally Posted by volstopfan14
And that 2nd point really upsets me. Why is it not in? That makes no senseat all.
It really doesnt matter for OC because will be an Offensive HC. But I want to be able to choose DC.
But either way I was going to use a Custom Playbook(both Off and Def)
 
# 34 Gotmadskillzson @ 05/23/11 01:37 PM
Quote:
Originally Posted by volstopfan14
So are players and coaches on the same roster file or are they sperate? Like can you download 1 persons coaches and another persons rosters?
And that 2nd point really upsets me. Why is it not in? That makes no senseat all.
I think it will be the same file.

And yes the second one don't make sense at all.
 
# 35 BenGerman @ 05/23/11 01:37 PM
It would have been nice if EA told us when they were bragging about being able to call plays and stuff from our computer, that that isn't actually a feature of the game, but rather additional content we could pay for.
 
# 36 Scott @ 05/23/11 01:38 PM
Quote:
Originally Posted by Roggie
You have got to be kidding me. That's a JOKE.
Just because it's something you won't be getting, doesn't mean it's a joke, I would gladly pay for that.
 
# 37 cts @ 05/23/11 01:38 PM
I just wonder what purpose coordinators will serve when you're the HC? Especially if I don't get to pick the new one when mine leave.
 
# 38 volstopfan14 @ 05/23/11 01:39 PM
Quote:
Originally Posted by arobbi3
It's disappointing but not terribly. It would definitely be nice to have control over your coordinators, but once you are head coach the coordinators on your team don't really mean anything. You call the plays on both sides of the ball unless you want to sim one side, in which case it would be nice to have the guy you hired calling the plays.
Yeah I mean it isn't a gamebreaker but if coaches had ratings (which they should but apparently do not) then it would be cool to have assistants who effected your team. I guess it just kind of seemed like a no brainer that that would be in as part of CC.
 
# 39 usc50 @ 05/23/11 01:40 PM
Man, I was getting excited about today. So far, I've seen 2 things that have made me not care nearly as much about the new additions:

1. Paying to sim on the web
2. Not hiring your own coordinators as a HC

Basically, #1 is them just being greedy. #2 means that we can't control our own teams and that there can't be coach ratings because if there were and we still weren't able to hire our own coordinators, that'd be so messed up. So basically, coaching carousel is just moving playbooks around and the actual coaches don't matter at all.

Those 2 things right there is EA pretty much saying "Go f*ck yourselves" IMO. Why implement something if you can't do it right?
 
# 40 illwill10 @ 05/23/11 01:40 PM
Quote:
Originally Posted by tpain2345
RTG sounds like it will be WAY better, oh man I can't wait
WAY BETTER.
I will have a 11 game HS season. I will import TB teams as oppenents.
Favorite Parts
"High School
  • Explores your high school years more in depth, so you'll play a full senior season and gain recruiting points that are based on your stats
  • After each game you'll pick three local schools of varying prestige that are interested in you
  • Your recruiting board shows which schools you've picked and how far you are to earning a scholarship for each one. You can walk on to any school, but if you have a scholarship, you'll be able to transfer your recruiting points into XP for college
  • You'll play and be recruited on both sides of the ball
  • You can edit your HS senior season from seven to eleven games, and can import online browser-built Team Builder teams as your opponents. This lets you recreate your real-life high school team's schedule if you want
College

Coach's Trust
  • You work your way up the depth chart by earning Coach's Trust Points, and even when you have enough points to catch the player who's higher than you on the chart, you can then only take that position by winning a Position Battle – which is a glorified practice session
  • Non-starters will earn Trust Points through practices and occasions when you see the field during mop-up time, etc.
  • Coach Trust Points extend to your on-the-field power. QBs won't be able to call audibles or hot routes until they have earned the coach's trust
  • Earn enough points and you can have the chance to call plays from "Extra Plays" – an extended selection of plays than what the coach has already called. This is available in varying frequency during a game the more Trust Points you earn
  • The development team is also working on improving the AI play calling "
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.