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NCAA Football 12 News Post



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Game Informer posted a story today detailing all of the changes to NCAA Football 12's biggest modes. However, it appears the outlet may have jumped the gun when it comes to revealing the Road to Glory details because they were removed shortly after publication -- of course, we will attach those RTG details at the bottom of the story since OS user illwill10 saved the info.

Most of the info about Dynasty mode was revealed by IGN on Friday, so even the video Game Informer posted does not provide much new info on this front, but it's still another chance to listen to the smooth-sounding Kirk Herbstreit -- he's so dreamy. In the video, you can see the implementation of custom conferences, the Coaching Carousel and creating a coach.

Beyond the video, one new aspect that we previously did not know about Dynasty mode is the real-world cost of some of the "premium" features included with the Online Dynasty mode.

Online Dynasty Mode
  • Commish can advance the week from the web – but only if you pay a one-time fee of $2.99 or 240 Microsoft Points
  • You can super-sim your games versus the CPU on the web -- including calling plays, modifying your depth chart, and more. You can also pause the game at any time, sim forward a quarter, etc. Again, however, this will cost you a one-time fee of $2.99 or 240 Microsoft Points.
  • Both of the above browser features can be bought in one Commissioner Pack for $6.99/560 MP, and the pack also includes the ability to be commish to up to five dynasties.

Some people will obviously be upset about these micro-transactions, especially because they are web-only features, but it's really up to consumers to decide whether or not these things are worth their money. Last year, folks had to pay extra if they wanted to run more than one online dynasty, and that cost is still here, but it's being grouped in with a bunch of other "premium" features that can be purchased in the "Commissioner Pack" for $6.99. It is also worth noting that it cost $14.99 to commish five online dynasties in NCAA Football 11, while this year the cost is considerably less.

The other interesting part of this story is how the Road to Glory mode will seemingly be devoid of ways to make your way through it in a quicker fashion via micro-transactions.

Road to Glory Mode
  • XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability
  • There are 600 item packs total, and they’ll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
  • Upgrade Store items cannot be bought via micro-transactions

Of course, there could be other micro-transactions we have just not heard about yet for RTG, but for the time being, this type of design decision flies in the face of previous EA Sports efforts where you could buy your way to being the best if you did not want to spend the time to build up your character on your own.

Lastly, as promised, here is the full list of Road to Glory details that were originally in the Game Informer story:

This year's [Road to Glory] mode is designed by former Auburn running back Alex Howell. He says his aim is to "create as much of my high school and college experience that I could through Road to Glory."

High School
  • Explores your high school years more in depth, so you'll play a full senior season and gain recruiting points that are based on your stats.
  • After each game you'll pick three local schools of varying prestige that are interested in you
  • Your recruiting board shows which schools you've picked and how far you are to earning a scholarship for each one. You can walk on to any school, but if you have a scholarship, you'll be able to transfer your recruiting points into XP for college
  • You'll play and be recruited on both sides of the ball
  • You can edit your HS senior season from seven to eleven games, and can import online browser-built Team Builder teams as your opponents. This lets you recreate your real-life high school team's schedule if you want

College

Coach's Trust
  • You work your way up the depth chart by earning Coach's Trust Points, and even when you have enough points to catch the player who's higher than you on the chart, you can then only take that position by winning a Position Battle – which is a glorified practice session
  • Non-starters will earn Trust Points through practices and occasions when you see the field during mop-up time, etc.
  • Coach Trust Points extend to your on-the-field power. QBs won't be able to call audibles or hot routes until they have earned the coach's trust
  • Earn enough points and you can have the chance to call plays from "Extra Plays" – an extended selection of plays than what the coach has already called. This is available in varying frequency during a game the more Trust Points you earn
  • The development team is also working on improving the AI play calling

XP and the Upgrade Store
  • XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability
  • There are 600 item packs total, and they'll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
  • Upgrade Store items cannot be bought via micro-transactions

Misc.
  • Calendar system scrapped, and the Road to Glory presentation is similar to the Dynasty Mode's menus
  • The mode's menus, replays, montages, etc. will be centered around your player
  • Practices are now 25 reps per practice
  • Can save all your Road to Glory replays onto your NCAA browser page
  • No more study sessions on your calendar

Source - Deep Inside NCAA Football 12 (Game Informer)

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 101 illwill10 @ 05/23/11 04:37 PM
Quote:
Originally Posted by JaySmooov
Honestly, I think most high schools only have 9-11 games schedules, and I'm leaning more towards 9. It really depends on where you are though. Here in Chicago, it's a ton of schools, so we have a lot of conferences. However, I can't really say the same for everyone. But I'm thinking that Most schools are around 9-11. The option to play less is obviously for the fans who don't wanna spend too much time in HS part of the RTG.
I think my HS had 10 games.
But I think there will be a playoff system like in previous RTGs. So I will have a 10-11 game season
I will as much time as possible. It would make RTG better than have 3-4 seasons. So now it is 4-5 seasons.
 
# 102 olemiss86 @ 05/23/11 04:37 PM
Quote:
Originally Posted by JaySmooov


Looks like Ole Miss is a 3-star, to me.

Well dang...the other video showed us with 2 stars. ha
 
# 103 hurricanefootball4 @ 05/23/11 04:41 PM
Where did someone see that yes player editing was in? Gaming Tailgate Q&A said no it wasn't in nor was recruit editing.

Please link!
 
# 104 dan_457 @ 05/23/11 04:45 PM
Quote:
Originally Posted by Block-O
Finally Notre Dame has dropped to a 5* instead of 6.
About time.
 
# 105 buckeye02 @ 05/23/11 04:45 PM
Quote:
Originally Posted by hurricanefootball4
Where did someone see that yes player editing was in? Gaming Tailgate Q&A said no it wasn't in nor was recruit editing.

Please link!
Read through the in depth questions.

http://www.thegamingtailgate.com/for...ll=1#post60804
 
# 106 godylla @ 05/23/11 04:47 PM
Quote:
Originally Posted by dan_457
About time.
Haters gonna hate!
 
# 107 moylan1234 @ 05/23/11 05:00 PM
RTG sounds fun, but in addition to importing teambuilder teams to play on and vs in high school can we get recruited to a tb college team?

Also, I'm fine with O+D coordinators having no affect we can edit them so we can still see a coaching tree grow and maybe the better our record is the more likely they are to get jobs
 
# 108 poopoop @ 05/23/11 05:01 PM
Will never understand why people actively defend microtransactions.

I mean I can understand if you choose to buy it and don't consider it a big deal (even though, IMO you're the reason they're able to get away with charging people.)

But trying to defend and rationalize why they do it is a whole different animal. No it's not like getting a free PC game, it's like being charged $67 instead of $60 if you want the full OD feature set.

Oh well, here's looking forward to more microtransactions in the future.
 
# 109 4solo @ 05/23/11 05:04 PM
I agree that CC could be alot better but the fact that "playbook swapping" occurs is huge to me. This feature alone is way better than what we had in previous games with you just swapping teams with the coach you just replaced. I feel like even if a school hires a HC with a similar style playbook, the coaches won't have the same tendencies or the same plays. (Texas spread playbook is much different than Missouri spread playbook. Also the fact that you can see the coaches in game also adds to the immersion of CC. It will definitely allow for you to create rivalries amongst certain coaches as you go through your career. Don't get me wrong I would enjoy ratings and the whole 9. But this also adds some much need depth to DYN. I hope you can track the careers of all the coaches though.
 
# 110 hurricanefootball4 @ 05/23/11 05:09 PM
Quote:
Originally Posted by hurricanefootball4
Where did someone see that yes player editing was in? Gaming Tailgate Q&A said no it wasn't in nor was recruit editing.

Please link!
Quote:
Originally Posted by Block-O
Read through the in depth questions.

http://www.thegamingtailgate.com/for...ll=1#post60804
You gave me the link for the same Q&A section I was referencing, the answer from there seems to be "No".


15) Full editing of existing players during a Dynasty?

15) No

16) Editing of recruits in Dynasty?

16) No

My question is where are people getting the answer "yes" to this, I haven't seen that anywhere so if someone has a link it would be appreciated.

This was another question that made me wonder how much about it they knew:

Q: Can height and weight be edited for players this year?

A: I don't think anything changed regarding that... I was under the impression in the past you could do that in offline for your own team but I may be misremembering that.
 
# 111 rangerrick012 @ 05/23/11 05:12 PM
Looks sweet. Great to see coaching carousel finally in, that feature makes CH2K8 all-time great. This is definitely looking like a 1st day buy for me.
 
# 112 BJNT @ 05/23/11 05:12 PM
So there will be no spring game or medical redshirts in dynasty mode this year?
 
# 113 buckeye02 @ 05/23/11 05:12 PM
Quote:
Originally Posted by hurricanefootball4
You gave me the link for the same Q&A section I was referencing, the answer from there seems to be "No".


15) Full editing of existing players during a Dynasty?

15) No

16) Editing of recruits in Dynasty?

16) No

My question is where are people getting the answer "yes" to this, I haven't seen that anywhere so if someone has a link it would be appreciated.

This was another question that made me wonder how much about it they knew:

Q: Can height and weight be edited for players this year?

A: I don't think anything changed regarding that... I was under the impression in the past you could do that in offline for your own team but I may be misremembering that.
Oh, ok....i misread your initial post.
 
# 114 SemperVictoria @ 05/23/11 05:13 PM
Quote:
Originally Posted by hurricanefootball4
You gave me the link for the same Q&A section I was referencing, the answer from there seems to be "No".


15) Full editing of existing players during a Dynasty?

15) No

16) Editing of recruits in Dynasty?

16) No

My question is where are people getting the answer "yes" to this, I haven't seen that anywhere so if someone has a link it would be appreciated.

This was another question that made me wonder how much about it they knew:

Q: Can height and weight be edited for players this year?

A: I don't think anything changed regarding that... I was under the impression in the past you could do that in offline for your own team but I may be misremembering that.


I'd sure like to know this as well.
 
# 115 woody56 @ 05/23/11 05:21 PM
Quote:
Originally Posted by hurricanefootball4
Where did someone see that yes player editing was in? Gaming Tailgate Q&A said no it wasn't in nor was recruit editing.

Please link!
This is the closest thing ive read

http://www.gameinformer.com/games/nc...asty-mode.aspx

Can edit any coaches/players that are existing on the disc. This can be posted as a file online for others to download
 
# 116 bostonsports @ 05/23/11 05:21 PM
this is just great, road to glory looks like it got alot of upgrades. july 12 is gunna be a great day
 
# 117 hurricanefootball4 @ 05/23/11 05:22 PM
Quote:
Originally Posted by Block-O
Oh, ok....i misread your initial post.
I think we're both hoping that it would be in, and since some people have implied that it is I just want to see where they are getting that from. I guess I am still holding out some hope that it could possibly be in! Although it's not looking good which is a big disappointment after seeing that Madden got it
 
# 118 4solo @ 05/23/11 05:25 PM
No Spring still has me baffled though. It seems that it is just a simple practice mode with a lil progression tied to it
 
# 119 hurricanefootball4 @ 05/23/11 05:25 PM
Quote:
Originally Posted by woody56
This is the closest thing ive read

http://www.gameinformer.com/games/nc...asty-mode.aspx

Can edit any coaches/players that are existing on the disc. This can be posted as a file online for others to download
Thanks for the share. What I get from this is that pre-dynasty mode we can edit players and coaches and share. It's a nice feature b/c now we can go into dynasties with real players and real coaches, which is cool.

Doesn't seem to imply in-dynasty player editing though
 
# 120 woody56 @ 05/23/11 05:27 PM
Quote:
Originally Posted by hurricanefootball4
Thanks for the share. What I get from this is that pre-dynasty mode we can edit players and coaches and share. It's a nice feature b/c now we can go into dynasties with real players and real coaches, which is cool.

Doesn't seem to imply in-dynasty player editing though
yeah, doesn't sound good
 


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