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Entire List of NCAA Football 12 Dynasty Mode and Road to Glory Details Revealed

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Old 05-23-2011, 11:09 PM   #201
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Re: Entire List of NCAA Football 12 Dynasty Mode and Road to Glory Details Revealed

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Originally Posted by illwill10
I want to know too. IT would be great option.
Definitely. I'm already gonna be creating the other 7 teams in our conference, but I'd love to be able to create my HS.
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Old 05-23-2011, 11:12 PM   #202
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Re: Entire List of NCAA Football 12 Dynasty Mode and Road to Glory Details Revealed

Very awesome.

Also, I would definitely play Road to Glory if it would let me play the games normally (ie, controlling everyone on both sides of the ball). If I could do that, I would have a lot of fun with this, as that is how it was originally implemented way back when.

Oh well.
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Old 05-23-2011, 11:12 PM   #203
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Re: Entire List of NCAA Football 12 Dynasty Mode and Road to Glory Details Revealed

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Originally Posted by Gloves 82
Definitely. I'm already gonna be creating the other 7 teams in our conference, but I'd love to be able to create my HS.
If so and the abilty to set Quarter Lengths, Better Playcalling by Coach, and Presentation, I would put RTG on the top of the list when it comes to BAP modes.
I love that there will be no Study sessions and there will be Competetion from Backup
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Old 05-23-2011, 11:30 PM   #204
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Nothing really new. Still sounds great though.
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Old 05-24-2011, 12:18 AM   #205
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The goal numbers are very unrealistic just like the recruits workout numbers. I was hoping for a spring game :-/
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Old 05-24-2011, 12:35 AM   #206
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Re: Entire List of NCAA Football 12 Dynasty Mode and Road to Glory Details Revealed

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Originally Posted by reco

Road to Glory Mode
  • XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability
  • There are 600 item packs total, and they’ll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
  • Upgrade Store items cannot be bought via micro-transactions

Of course, there could be other micro-transactions we have just not heard about yet for RTG, but for the time being, this type of design decision flies in the face of previous EA Sports efforts where you could buy your way to being the best if you did not want to spend the time to build up your character on your own.

Lastly, as promised, here is the full list of Road to Glory details that were originally in the Game Informer story:

This year's [Road to Glory] mode is designed by former Auburn running back Alex Howell. He says his aim is to "create as much of my high school and college experience that I could through Road to Glory."

High School
  • Explores your high school years more in depth, so you'll play a full senior season and gain recruiting points that are based on your stats.
  • After each game you'll pick three local schools of varying prestige that are interested in you
  • Your recruiting board shows which schools you've picked and how far you are to earning a scholarship for each one. You can walk on to any school, but if you have a scholarship, you'll be able to transfer your recruiting points into XP for college
  • You'll play and be recruited on both sides of the ball
  • You can edit your HS senior season from seven to eleven games, and can import online browser-built Team Builder teams as your opponents. This lets you recreate your real-life high school team's schedule if you want

College

Coach's Trust
  • You work your way up the depth chart by earning Coach's Trust Points, and even when you have enough points to catch the player who's higher than you on the chart, you can then only take that position by winning a Position Battle – which is a glorified practice session
  • Non-starters will earn Trust Points through practices and occasions when you see the field during mop-up time, etc.
  • Coach Trust Points extend to your on-the-field power. QBs won't be able to call audibles or hot routes until they have earned the coach's trust
  • Earn enough points and you can have the chance to call plays from "Extra Plays" – an extended selection of plays than what the coach has already called. This is available in varying frequency during a game the more Trust Points you earn
  • The development team is also working on improving the AI play calling

XP and the Upgrade Store
  • XP you earn during your college career is spent on item packs in the Upgrade Store. These packs are built around groups of attributes for specific types of players. For example, the scat back pack boosts your acceleration and juke ability
  • There are 600 item packs total, and they'll be six different ones available each week. Rarity, cost, and duration vary, but they will all be based around your position
  • Upgrade Store items cannot be bought via micro-transactions

Misc.
  • Calendar system scrapped, and the Road to Glory presentation is similar to the Dynasty Mode's menus
  • The mode's menus, replays, montages, etc. will be centered around your player
  • Practices are now 25 reps per practice
  • Can save all your Road to Glory replays onto your NCAA browser page
  • No more study sessions on your calendar
Gotta go change my pants.
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Old 05-24-2011, 12:37 AM   #207
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Re: Entire List of NCAA Football 12 Dynasty Mode and Road to Glory Details Revealed

So I went to the car dealership. The man offered me a nice Lexus with a sunroof. I then saw the same car sitting next to it, it was $300 less. I told him I wanted the one with the sunroof for the same price. He refused. I ran home and yelled at people for paying for the sunroof. Dang micro-transactions.

The fact is games are going to become more expensive. MicroT's make it so that people like me can buy the game without all the flash and extra whistles at a lower price.
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Old 05-24-2011, 01:03 AM   #208
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Re: Entire List of NCAA Football 12 Dynasty Mode and Road to Glory Details Revealed

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Originally Posted by kevj349
So I went to the car dealership. The man offered me a nice Lexus with a sunroof. I then saw the same car sitting next to it, it was $300 less. I told him I wanted the one with the sunroof for the same price. He refused. I ran home and yelled at people for paying for the sunroof. Dang micro-transactions.

The fact is games are going to become more expensive. MicroT's make it so that people like me can buy the game without all the flash and extra whistles at a lower price.
The console's have gone up in price of the last few decades, but the cost of games have stayed in the same ball park. Anyone remember how much SNES games were? i think they were in the $30-$40 range. I dont see games getting anymore expensive than they are now....just my opinion.
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