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MLB 11 The Show News Post


General
  • Users can now share saved data files.
  • Pitcher will now catch more pop up bunts, jammed hits in the air instead of ignoring them
  • CPU batters will no longer swing at balls that bounce up in to the strike zone
  • Fixed bug with bases loaded, two outs, ball in dirt strike three, step on home. Batter comes back up to the plate at the start of the next inning fixed.
  • Fixed CPU closer getting yanked after giving up 1 run when ahead by two in a save situation
  • Catcher will now catch more balls that bounce in front of him instead of blocking them. As it stands, a lot of the blocked balls turn in to WP's.
  • Fixed Miguel Tejada's homerun bug - This can occur only when you make a RTTS show player and make him lefty or switch hitter, because Tejada is normally right handed.
  • Fixed Errors incorrectly being called on backend of double plays, when the out wasn't made.
  • The rob HR off the glove issues addressed. Now when a rob hr is attempted, the ball hit's the glove and the ball goes over the wall it is counted as a HR.
  • Catcher will pick up balls under him instead of standing up all the time. Also he catches more short hops instead of standing up all the time.
  • Knuckleball pitch movement addressed (no longer looks like a good change up. left and right movement occurs)
  • Fixed issues with pitcher not fielding bunts that were popped up.
  • Fixed the bug, not giving an error, on some error throws in the infield.
  • Fixed giving batter non-existent Fielders Choice.
  • Wind influence reduction based on extensive tests versus real life stats and community feedback
  • Added Pitcher and Batter handedness changes. On the substitution screen, when entered from the bullpen only.
  • Fixed an issue that was causing a stutter in the Start screen and during pitches in-game. Not always, but sometimes.
  • Analog Pitching, is now harder to pin point your location
  • Analog Hitting has been made easier
  • Meter pitching, its now harder to pinpoint your location
  • Fixed late catcher back pick issue that allowed the runner to take second
Franchise Fixes
  • Cause players with low overall to retire sooner.
  • Fixed a bug causing players to not store their initial attribute levels at the start of each season, causing progression in the offseason to appear much larger than it was since it was being calculated to the start of 2011, regardless of the current season.
  • Decisions on contract options need to be made sooner since the exclusive negotiation period was shortened from 15 to 5 days.
  • Only players with 6+ years of service time will be flagged as type A or type B free agents.
  • Fixed the accelerated progression where players were progressing to their potential at age 26 instead of 30.
  • Fixed 99 ovr players were not correctly normalizing to 1.0f.
  • Adjusted salary curve and fixed issues with salaries in short seasons.OPERATION SPORTS
  • Now the game doesn't backload contracts that are less than $5M per year or less than 4 years.
  • Adjusted how potentials are assigned to generated players.
  • More logic to see if a contract should be tendered to a player before allowing him to become a free agent. Also, more accurate calculation for salary reserved for minor league players under the team's control.
  • Fixed some bugs with the popup message in multi-user franchise mode when minor league teams secure a bye in the playoffs.
  • Make sure any player who is decent (75 ovr, 75 potential) are being offered arbitration. Also, make sure free agents were offered arbitration by the CPU and teams didn't receive compensation picks for players to whom they didn't offer arbitration.
  • Fixed the issue to make sure that contract offers and arbitration offers aren't cleared when a player becomes a free agent at the end of the 5 day exclusive negotiation period.
  • Fixed the issue and now more 1 year contracts for arbitration eligible players.
  • Make the best available player the most valuable if the team is missing minor leaguers.
  • Set team strategies for the user teams as well.
  • All minor leaguers will now have 1 year contracts by default.
  • Treat CPU controlled user teams as CPU teams for purposes of reducing trades during the season.
  • Clear a player's minor league option used status at the start of spring training instead of at the end of it. This was allowing the user to send players down during spring training and not have an option used.
RTTS
  • Fixes an event ordering issue at the end of offseason. Promotes decision to force career player contract signing to the beginning of the Advance function on the last day of offseason, in front of HandleOrganization. HandleOrganization may move the player to the 40 man roster in the HandleRenewal call, and this previously would change the Renewable status before the player was forced to sign, which would put the career player into a state the system was not prepared for.
Online
  • Sportsmanship fix for Gamer of the Day online home screen. Was always showing zero.
  • Player vault appearance fix. This would happen when creating, exporting, uploading, then downloading single players. They would have a Jeter head instead of the head created.
  • Custom roster load to make sure they all load the same. tested, and no more divergence. To test, use leagues with a custom roster.OPERATION SPORTS
  • Framrate improvements during online game when pitcher side is from pitching view, the batter's screen takes framerate hits. This is most noticeable in TB. Graphics improvements done and the 2nd base umpire turned off.
  • Balks and Batter Walk-ups should now work in league games when set to ON in League create. For Batter walk-ups Presentation Mode must be set to any option, other than Fast Play.
  • Fixed the issue where once anyone in a league trades and has more than 40 players on a league team, the game may crash for some users when accessing My Leagues. Or some teams may have the wrong player and cause league problems.
  • Fixed Play Now and exhibition games entered don't always have Wind at 4mph coming in from RF.
  • randomness restored to wind for online games.
  • Side ticker clean up, which addresses games that are in Preview status.
  • On Line check swings adjustments, opening up the timing window for them. Should now be improved.


The bug:
"When I started a new RTTS I used last weeks online roster file. I created my guy and entered the draft. After the team selected me it tried to auto-save but couldn't. A window popped up, reading ''UNABLE TO LOCATE THE CURRENT SAVED FILE, WHICH WAS CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to save manually but a window popped up reading ''YOU ARE ATTEMPTING TO SAVE DATA CREATED BY ANOTHER USER. ONLY OVERWRITING THE CURRENT SAVED FILE WILL BE PERMITTED.'' Two options were available ''cancel'' or ''overwrite existing file.'' I selected ''overwrite existing file.'' But then the whole ''UNABLE TO SAVE DATA CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to load the roster and then start the RTTS and use the current roster option but the same exact thing happened. I could only save the RTTS if I used the default rosters. Do I have to wait for this weeks rosters to save a RTTS, or does anybody have any ideas?"


The Work Around:
1) Boot up the game. As soon as you hit the menu screen, go over & save the default roster in a new file. Don't load anything beforehand; I tried this fix as soon as I got the error in my new RTTS & it wouldn't let me create a new roster file ("There is no file present" or something similar)
2) Once you've saved that roster in a new file, load whatever roster you want to use.
3) Save the roster you just loaded over the one you just created.
Now the roster you want is stored in a file created by you, so it's not going to get jammed up & it'll let you create RTTS/Franchise files with those rosters."

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3Votes for game: 57 - View All
MLB 11 The Show Videos
Member Comments
# 441 Mike3207 @ 05/23/11 01:16 PM
Most likely the bug thread remains open so they can fix it in next year's game.
 
# 442 nomo17k @ 05/23/11 01:28 PM
I know OS & SCEA aren't officially related but given Russell_SCEA posts here occasionally I was speculating some mods have secret connections that allow them to conspire on things. I don't think any mod has indicated the patch was final for this year's game, so at least I was hoping there hasn't been any final word on the issue. But why keep us guessing?
 
# 443 Knight165 @ 05/23/11 02:27 PM
Quote:
Originally Posted by nomo17k
I know OS & SCEA aren't officially related but given Russell_SCEA posts here occasionally I was speculating some mods have secret connections that allow them to conspire on things. I don't think any mod has indicated the patch was final for this year's game, so at least I was hoping there hasn't been any final word on the issue. But why keep us guessing?
Well...it doesn't really work like that.
A few of us members and two of the mods do act as a go between between O.S. and SCEA. We get to have some limited input(again...as the go between for the site and SCEA) in order to facilitate feedback between the users and the devs...and we get to see the game in a pretty early pre-release state to offer even more feedback as well.
But we're not privy to any patch work either content or release.
...and when it says final in the release notes on SC....are we really still guessing?

Plus...mrs is right....they keep the bug thread open...because it is an easy way to keep the info together in one place and accessible for SCEA.

M.K.
Knight165
 
# 444 nomo17k @ 05/23/11 02:32 PM
I just haven't logged on to SC for a while so I didn't know the specific wording till callmetaternuts mentioned it... We should reasonably assume that there won't be any more patch for this year's game then.
 
# 445 Knight165 @ 05/23/11 03:04 PM
Quote:
Originally Posted by nomo17k
I just haven't logged on to SC for a while so I didn't know the specific wording till callmetaternuts mentioned it... We should reasonably assume that there won't be any more patch for this year's game then.
Sounds like it.

M.K.
Knight165
 
# 446 Mike3207 @ 05/23/11 06:41 PM
I'm seeing that teams are having budget issues after 3 years since the patch, even with training manual but unchecked . Teams can't afford to pay the most expensive free agents 15-18 million a year, so these players end up signing 1 year deals at 5 million a year or less. B players, the ones that make 5-10 million do a little better. You might get a player like Yavani Gallardo with only 1 bid at 1 million or 2 million per year. Plan your team budgets accordingly.
 
# 447 DieHardYankee26 @ 05/23/11 08:55 PM
Not even a patch to fix the ball 4 error glitch? That kinda sucks, but it's whatever I guess.
 
# 448 Chef Matt @ 05/23/11 11:08 PM
Quote:
Originally Posted by DieHardYankee26
Not even a patch to fix the ball 4 error glitch? That kinda sucks, but it's whatever I guess.
I'm feelin the same way.
 
# 449 tspicchiali @ 05/23/11 11:11 PM
Quote:
Originally Posted by Chef Matt
I'm feelin the same way.
Considering it was a bug in last years game and was fixed....Why is it back? They need to fix this. It drives me insane.
 
# 450 Chef Matt @ 05/23/11 11:15 PM
Quote:
Originally Posted by tspicchiali
It drives me insane.
Me too... me too....

You're not alone.
 
# 451 thaSLAB @ 05/23/11 11:35 PM
Quote:
Originally Posted by tspicchiali
Considering it was a bug in last years game and was fixed....Why is it back? They need to fix this. It drives me insane.
Are there certain circumstances when this happens? I have yet to see it in probably 100 games played, franchise and exhibition... I saved a replay from the last time it happened (yesterday) where I took a ball 4 in the dirt and it wasn't called an error.


Sent from my PC36100 using Tapatalk
 
# 452 nomo17k @ 05/23/11 11:39 PM
Quote:
Originally Posted by thaSLAB
Are there certain circumstances when this happens? I have yet to see it in probably 100 games played, franchise and exhibition... I saved a replay from the last time it happened (yesterday) where I took a ball 4 in the dirt and it wasn't called an error.
Are you sure you are playing the same game...? No, have you applied the patch?

I see this almost every game, often more than once.
 
# 453 thaSLAB @ 05/24/11 12:15 AM
Quote:
Originally Posted by nomo17k
Are you sure you are playing the same game...? No, have you applied the patch?

I see this almost every game, often more than once.
Well, I guess that depends on what game you're playing? Me? I'm playing MLB 11 The Show™ (see there is even a watermark there in the lower right corner) version 1.16



Spoiler


Ok, maybe that could be considered "in the grass" - but like I said, haven't seen it when the ball hits the catcher in the shin guards or there about...
 
# 454 DieHardYankee26 @ 05/24/11 07:11 AM
Quote:
Originally Posted by thaSLAB
Well, I guess that depends on what game you're playing? Me? I'm playing MLB 11 The Show™ (see there is even a watermark there in the lower right corner) version 1.16



Spoiler


Ok, maybe that could be considered "in the grass" - but like I said, haven't seen it when the ball hits the catcher in the shin guards or there about...
I think it only happens when the ball is scooped out of the dirt by the catcher immediately and doesn't get away. Or at least that's what I've seem/heard.
 
# 455 thaSLAB @ 05/24/11 08:17 AM
Quote:
Originally Posted by DieHardYankee26
I think it only happens when the ball is scooped out of the dirt by the catcher immediately and doesn't get away. Or at least that's what I've seem/heard.
Oh ok, thanks DHY26... that's what I meant by special circumstances. Still odd tho, that the only errors I've seen on catchers have been throwing errors (I'm to the point I check the replay after every ball 4 in the dirt) *shrug* I don't know, maybe I am playing a different game, LOL.


Sent from my PC36100 using Tapatalk
 
# 456 nomo17k @ 05/24/11 08:20 AM
Quote:
Originally Posted by thaSLAB
Oh ok, thanks DHY26... that's what I meant by special circumstances. Still odd tho, that the only errors I've seen on catchers have been throwing errors (I'm to the point I check the replay after every ball 4 in the dirt) *shrug* I don't know, maybe I am playing a different game, LOL.
Perhaps you never miss low on 3-X counts to induce dropped balled four. CPU throws a lot of them in the dirt at these counts.
 
# 457 Woodweaver @ 05/24/11 12:04 PM
Quote:
Originally Posted by DieHardYankee26
I think it only happens when the ball is scooped out of the dirt by the catcher immediately and doesn't get away. Or at least that's what I've seem/heard.

You are correct.
 
# 458 tspicchiali @ 05/24/11 04:22 PM
It happens every few games, sometimes 2 in a game on the same catcher. It really messes up the stats for the player, team fielding % and pitchers ERA.

IT SUCKS and needs to be addressed.
 
# 459 Bumble14 @ 05/26/11 02:53 PM
I think I am just an anomaly, but I just can not hit via the analog stick after the patch and am pulling my hair out. I have kept my sliders at the defaults (was batting great pre patch), and even when changing pitch speed and cameras am not having success. I am not exaggerating when I say that in 20 games post patch I have yet to score 1 run. Veteran batting btw.

Here are my issues:

-Can not get around on 4 seam fastballs no matter how "early" I perceive my swing to be--they are always hit opposite field.
- When I do hit the ball solid it is either on a line directly to an opposing player, or an outfielder tracks the ball down on the warning track
-Perfect timing/solid contact = lineouts, fly outs, ground outs.
-In the 20 post patch games I've played I have been no hit into the 7th 10 times
-I'm striking out more often as I am missing pitches right down the gut, even with perfect timing (contact always reads "just off")

I'm not posting this as a complaint--just extremely frustrated--I need help badly because as much as I love this game, this issue making the game nearly unplayable. Pre patch I was hitting around .300 and loved how fair and balanced the analog swing mechanic felt. Post patch I am batting sub 100 (lucky to get 3 hits per game--all infield singles deep in the hole to shortstop), and I am feeling cheated. I've set my TV to "Game mode" with no difference, and am even suspecting my analog stick on the controller may be broken?

I guess what I am looking for is how SCEA made analog hitting "easier" in the last patch. Did they increase the solid contact zones, did they play with the swing timing at all? Did they do anything regrding dead zones on the analog stick itself? Maybe my motion is wrong now?

Perhaps if I knew the changes they made, I could adjust the correct slider or make the adjustment in my swing timing to compensate?

I'm desperate guys. Any help would be much appreciated.
 
# 460 nomo17k @ 05/26/11 03:04 PM
Quote:
Originally Posted by Bumble14
I guess what I am looking for is how SCEA made analog hitting in the last patch. Did they increase the solid contact zones, did they play with the swing timing at all? Perhaps if I knew the changes they made, I could adjust the correct slider or make the adjustment in my swing timing to compensate?
Earlier in this thread Russell_SCEA mentioned that the timing window has been widened with the patch. I assume this basically is similar to increasing the timing slider. If this is the only change, you might be able to go back to the prepatch state by decreasing the HUM timing slider...

When I start having problem turning to fastball, I often fix it by deliberately starting the take-back way earlier, like starting pulling the stick down when the pitcher brings his arm down, not right before he releases the pitch. Basically I try to swing at the pitch by just moving the stick up and eliminate the take-back part... I find myself being late because my take-back is quite often too late.

Now that's my tendency and not sure if that applies to you... But I'm not always late on fastball even at pitch speed 10, so I don't think there's terribly anything wrong with the patch itself (though I do hope analog response is a tad quicker...).
 


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