Home
MLB 11 The Show News Post


General
  • Users can now share saved data files.
  • Pitcher will now catch more pop up bunts, jammed hits in the air instead of ignoring them
  • CPU batters will no longer swing at balls that bounce up in to the strike zone
  • Fixed bug with bases loaded, two outs, ball in dirt strike three, step on home. Batter comes back up to the plate at the start of the next inning fixed.
  • Fixed CPU closer getting yanked after giving up 1 run when ahead by two in a save situation
  • Catcher will now catch more balls that bounce in front of him instead of blocking them. As it stands, a lot of the blocked balls turn in to WP's.
  • Fixed Miguel Tejada's homerun bug - This can occur only when you make a RTTS show player and make him lefty or switch hitter, because Tejada is normally right handed.
  • Fixed Errors incorrectly being called on backend of double plays, when the out wasn't made.
  • The rob HR off the glove issues addressed. Now when a rob hr is attempted, the ball hit's the glove and the ball goes over the wall it is counted as a HR.
  • Catcher will pick up balls under him instead of standing up all the time. Also he catches more short hops instead of standing up all the time.
  • Knuckleball pitch movement addressed (no longer looks like a good change up. left and right movement occurs)
  • Fixed issues with pitcher not fielding bunts that were popped up.
  • Fixed the bug, not giving an error, on some error throws in the infield.
  • Fixed giving batter non-existent Fielders Choice.
  • Wind influence reduction based on extensive tests versus real life stats and community feedback
  • Added Pitcher and Batter handedness changes. On the substitution screen, when entered from the bullpen only.
  • Fixed an issue that was causing a stutter in the Start screen and during pitches in-game. Not always, but sometimes.
  • Analog Pitching, is now harder to pin point your location
  • Analog Hitting has been made easier
  • Meter pitching, its now harder to pinpoint your location
  • Fixed late catcher back pick issue that allowed the runner to take second
Franchise Fixes
  • Cause players with low overall to retire sooner.
  • Fixed a bug causing players to not store their initial attribute levels at the start of each season, causing progression in the offseason to appear much larger than it was since it was being calculated to the start of 2011, regardless of the current season.
  • Decisions on contract options need to be made sooner since the exclusive negotiation period was shortened from 15 to 5 days.
  • Only players with 6+ years of service time will be flagged as type A or type B free agents.
  • Fixed the accelerated progression where players were progressing to their potential at age 26 instead of 30.
  • Fixed 99 ovr players were not correctly normalizing to 1.0f.
  • Adjusted salary curve and fixed issues with salaries in short seasons.OPERATION SPORTS
  • Now the game doesn't backload contracts that are less than $5M per year or less than 4 years.
  • Adjusted how potentials are assigned to generated players.
  • More logic to see if a contract should be tendered to a player before allowing him to become a free agent. Also, more accurate calculation for salary reserved for minor league players under the team's control.
  • Fixed some bugs with the popup message in multi-user franchise mode when minor league teams secure a bye in the playoffs.
  • Make sure any player who is decent (75 ovr, 75 potential) are being offered arbitration. Also, make sure free agents were offered arbitration by the CPU and teams didn't receive compensation picks for players to whom they didn't offer arbitration.
  • Fixed the issue to make sure that contract offers and arbitration offers aren't cleared when a player becomes a free agent at the end of the 5 day exclusive negotiation period.
  • Fixed the issue and now more 1 year contracts for arbitration eligible players.
  • Make the best available player the most valuable if the team is missing minor leaguers.
  • Set team strategies for the user teams as well.
  • All minor leaguers will now have 1 year contracts by default.
  • Treat CPU controlled user teams as CPU teams for purposes of reducing trades during the season.
  • Clear a player's minor league option used status at the start of spring training instead of at the end of it. This was allowing the user to send players down during spring training and not have an option used.
RTTS
  • Fixes an event ordering issue at the end of offseason. Promotes decision to force career player contract signing to the beginning of the Advance function on the last day of offseason, in front of HandleOrganization. HandleOrganization may move the player to the 40 man roster in the HandleRenewal call, and this previously would change the Renewable status before the player was forced to sign, which would put the career player into a state the system was not prepared for.
Online
  • Sportsmanship fix for Gamer of the Day online home screen. Was always showing zero.
  • Player vault appearance fix. This would happen when creating, exporting, uploading, then downloading single players. They would have a Jeter head instead of the head created.
  • Custom roster load to make sure they all load the same. tested, and no more divergence. To test, use leagues with a custom roster.OPERATION SPORTS
  • Framrate improvements during online game when pitcher side is from pitching view, the batter's screen takes framerate hits. This is most noticeable in TB. Graphics improvements done and the 2nd base umpire turned off.
  • Balks and Batter Walk-ups should now work in league games when set to ON in League create. For Batter walk-ups Presentation Mode must be set to any option, other than Fast Play.
  • Fixed the issue where once anyone in a league trades and has more than 40 players on a league team, the game may crash for some users when accessing My Leagues. Or some teams may have the wrong player and cause league problems.
  • Fixed Play Now and exhibition games entered don't always have Wind at 4mph coming in from RF.
  • randomness restored to wind for online games.
  • Side ticker clean up, which addresses games that are in Preview status.
  • On Line check swings adjustments, opening up the timing window for them. Should now be improved.


The bug:
"When I started a new RTTS I used last weeks online roster file. I created my guy and entered the draft. After the team selected me it tried to auto-save but couldn't. A window popped up, reading ''UNABLE TO LOCATE THE CURRENT SAVED FILE, WHICH WAS CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to save manually but a window popped up reading ''YOU ARE ATTEMPTING TO SAVE DATA CREATED BY ANOTHER USER. ONLY OVERWRITING THE CURRENT SAVED FILE WILL BE PERMITTED.'' Two options were available ''cancel'' or ''overwrite existing file.'' I selected ''overwrite existing file.'' But then the whole ''UNABLE TO SAVE DATA CREATED BY ANOTHER USER. THEREFORE, NO FURTHER PROGRESS CAN BE SAVED AT THIS TIME.'' I tried to load the roster and then start the RTTS and use the current roster option but the same exact thing happened. I could only save the RTTS if I used the default rosters. Do I have to wait for this weeks rosters to save a RTTS, or does anybody have any ideas?"


The Work Around:
1) Boot up the game. As soon as you hit the menu screen, go over & save the default roster in a new file. Don't load anything beforehand; I tried this fix as soon as I got the error in my new RTTS & it wouldn't let me create a new roster file ("There is no file present" or something similar)
2) Once you've saved that roster in a new file, load whatever roster you want to use.
3) Save the roster you just loaded over the one you just created.
Now the roster you want is stored in a file created by you, so it's not going to get jammed up & it'll let you create RTTS/Franchise files with those rosters."

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3Votes for game: 57 - View All
MLB 11 The Show Videos
Member Comments
# 421 HustlinOwl @ 05/19/11 04:03 PM
Quote:
Originally Posted by Chef Matt
I'm optimistic there will be another as I hold out playing for awhile longer. But I'm not holding my breath.
what are you not happy with?
 
# 422 Chef Matt @ 05/19/11 04:09 PM
Quote:
Originally Posted by HustlinOwl
what are you not happy with?
Ball 4 in the dirt error, not enough to not play at all, I'm just waiting out my season while I finish my NBA2K season and Platinum Trophy on Bioshock 2. I figure by the end of May I'll give up hope and start my season. By then I'll be caught up with a few of my games and can fully get into MLB and the real MLB season.
 
# 423 DrUrsus @ 05/19/11 04:42 PM
Haven't been around the forum much and haven't had time to play unfortunately. What's the consensus, Should I download this latest patch? Thanks.
 
# 424 CTNixon_7 @ 05/19/11 06:59 PM
Quote:
Originally Posted by Matz21Moabit
since the patch my game freezes on post game hightlights one out of 4 times ((( before the patch I had no problems and also restart my franchise doen´t help, any one else with the same issue ?
Me too. It only seems to happen though when you watch the highlights to completion and it asks to save them. I just click out of the highlights before it gets to that point. Happened to me after a beautiful comeback win and I had to restart it, man I was pissed.
 
# 425 Big Shmooz @ 05/19/11 11:07 PM
Quote:
Originally Posted by spitoon
I don't use analog hitting, but this is not my understanding...

The left stick is not functional in analog hitting in everything that I have read about it.

When you swing forward with the right stick, you are to go inside or outside (left/right) with it to determine what side of the plate you are covering. The up/down aspect is automatically determined by the CPU based on timing and batter attributes.
May I ask how one swings right or left if they are swinging up? I don't understand how this is done. It seems to me that this is sort of like saying that if I am walking forward I should walk sideways at the same time. How is that physically possible?
 
# 426 thaSLAB @ 05/19/11 11:15 PM
Quote:
Originally Posted by Big Shmooz
May I ask how one swings right or left if they are swinging up? I don't understand how this is done. It seems to me that this is sort of like saying that if I am walking forward I should walk sideways at the same time. How is that physically possible?
You are moving the stick up towards the left or right diagonal, for instance (right stick motions, assuming right-hand batter):

To swing inside \.

To swing outside ./

To swing regular !

I hope that makes sense.


Sent from my PC36100 using Tapatalk
 
# 427 Bumble14 @ 05/20/11 09:06 AM
Anyone else having a really difficult time hitting via pure analog post patch?

In the patch notes I had read that the patch had made analog hitting "easier". Not sure I'm really seeing this--if anything it's harder. I'm routinely missing pitches in the strikezone with "normal" and "perfect" timing--balls that I would have crushed post patch. On top of this it seems like I am hitting a ton of dribblers and weak pop outs even with solid contact.

Am I an isolated incident or is this happening to anyone else? Had finally nailed pure analog hitting prior to the patch release and was loving the game. Right now after 4 days I am about to throw my controller through the TV screen.
 
# 428 DJ @ 05/20/11 11:44 AM
Quote:
Originally Posted by Bumble14
Anyone else having a really difficult time hitting via pure analog post patch?

In the patch notes I had read that the patch had made analog hitting "easier". Not sure I'm really seeing this--if anything it's harder. I'm routinely missing pitches in the strikezone with "normal" and "perfect" timing--balls that I would have crushed post patch. On top of this it seems like I am hitting a ton of dribblers and weak pop outs even with solid contact.

Am I an isolated incident or is this happening to anyone else? Had finally nailed pure analog hitting prior to the patch release and was loving the game. Right now after 4 days I am about to throw my controller through the TV screen.
This was happening to me as well. I tried everything I could think of but couldn't get back in the groove, so I switched to Timing.
 
# 429 Jgainsey @ 05/20/11 01:59 PM
Quote:
Originally Posted by Bumble14
Anyone else having a really difficult time hitting via pure analog post patch?

In the patch notes I had read that the patch had made analog hitting "easier". Not sure I'm really seeing this--if anything it's harder. I'm routinely missing pitches in the strikezone with "normal" and "perfect" timing--balls that I would have crushed post patch. On top of this it seems like I am hitting a ton of dribblers and weak pop outs even with solid contact.

Am I an isolated incident or is this happening to anyone else? Had finally nailed pure analog hitting prior to the patch release and was loving the game. Right now after 4 days I am about to throw my controller through the TV screen.
I really haven't noticed a difference. I guess it might fee just a little easier.. But to be honest, if they hadn't told us they increased the timing window, I probably wouldn't of noticed. My stats are right in line with where they were pre-patch.

I'm on HOF, btw.
 
# 430 nomo17k @ 05/20/11 03:00 PM
Quote:
Originally Posted by Jgainsey
I really haven't noticed a difference. I guess it might fee just a little easier.. But to be honest, if they hadn't told us they increased the timing window, I probably wouldn't of noticed. My stats are right in line with where they were pre-patch.

I'm on HOF, btw.
I also haven't noticed much difference in hitting pre and post-patch. Though I do have to make sure that I'm moving up the stick in right directions often enough. I actually hold my controller slanted so that the straight up corresponds to my natural thumb movement (which is bottom left to upper right). When I don't do that PCI ends up missing pitches laterally and results in poor hits even with great timing.
 
# 431 Jgainsey @ 05/20/11 03:25 PM
Quote:
Originally Posted by nomo17k
I also haven't noticed much difference in hitting pre and post-patch. Though I do have to make sure that I'm moving up the stick in right directions often enough. I actually hold my controller slanted so that the straight up corresponds to my natural thumb movement (which is bottom left to upper right). When I don't do that PCI ends up missing pitches laterally and results in poor hits even with great timing.
Yeah, I heard quite a few people here doing it that way. I hold the controller normally, and go about it a little differently...

When I pull back on the r-stick, I favor the opposite direction of the batter's handedness. In other words, if I'm using a LH batter, I pull the stick down between the 4-5 O'clock mark. This really helps me get around on inside fastballs. Not only does the stick have slightly less distance to travel, but since I'm already holding the stick in a little, the PCI is already inside.

Don't know if anyone else does it this way, but it really helps with my left to right pci placement.
 
# 432 Knight165 @ 05/20/11 04:47 PM
Count me in as one of the guys who is NOT seeing much, if any, difference with analog hitting since the patch.
I'm hitting the same terrible .245(actually...I might be hitting slightly better!) as before.
One thing analog has done for me....made me play games!!!...(rather than just manage them)
I'm still only playing about 1 game in 10....but last year ...that was probably 1 in 20.

M.K.
Knight165
 
# 433 OhDaesu19 @ 05/20/11 04:48 PM
Quote:
Originally Posted by Bumble14
Anyone else having a really difficult time hitting via pure analog post patch?

In the patch notes I had read that the patch had made analog hitting "easier". Not sure I'm really seeing this--if anything it's harder. I'm routinely missing pitches in the strikezone with "normal" and "perfect" timing--balls that I would have crushed post patch. On top of this it seems like I am hitting a ton of dribblers and weak pop outs even with solid contact.

Am I an isolated incident or is this happening to anyone else? Had finally nailed pure analog hitting prior to the patch release and was loving the game. Right now after 4 days I am about to throw my controller through the TV screen.
Believe it or not I am just the opposite. I couldn't hit much pre patch but now it feels easier. I have played two league games online using pure analog. It appears to be easier to me but I think it's hitting in general that's easier. Proir to those two games I played two "play now" games using zone hitting. That also felt easier to hit. I am not sure if it's the timing window "fix" from the latest patch that is the reason or that (atleast to me) it seems that pitch speed has be reduced for online post patch that makes it appear to me that hitting is easier. My last game before PSN went down I was no-hit. A few games before that I was one-hit. Many games, again all online, I had no more than 5 hits. Plus many of these pre patch online games were league games that had sliders adjusted to help hitting. Right now I am pretty happy with hitting in general.
 
# 434 sooner1 @ 05/20/11 06:28 PM
Quote:
Originally Posted by Bumble14
Anyone else having a really difficult time hitting via pure analog post patch?

In the patch notes I had read that the patch had made analog hitting "easier". Not sure I'm really seeing this--if anything it's harder. I'm routinely missing pitches in the strikezone with "normal" and "perfect" timing--balls that I would have crushed post patch. On top of this it seems like I am hitting a ton of dribblers and weak pop outs even with solid contact.

Am I an isolated incident or is this happening to anyone else? Had finally nailed pure analog hitting prior to the patch release and was loving the game. Right now after 4 days I am about to throw my controller through the TV screen.
Yeah bro it has changed big time. Currently I'm on Hof using jgainseys sliders. I've had to put pitch speed on three and now I have to pull back on the stick way earlier then I used to just to have a chance to get normal timing on a 4seem fastball.
 
# 435 Bumble14 @ 05/21/11 10:37 PM
There is definitely something going on with analog hitting.

I just played 3 offline games where I had multiple instances where my batter would not swing after I did the motion on my analog stick.

At first I thought my controller was broken, but as this happened a few more times it's almost as if there's some sort of weird lag in certain situations when you swing, sometimes completely locking the swing up and preventing it. This is causing me to be severely late on fastballs, and is forcing me to start my swing earlier than I was pre patch.

Not sure if it's a system issue (I have an older bulky PS3), or what, but the swing not registering is getting really frustrating.

Has this happened to anyone else? Thinking of deleting and reinstalling the patch.
 
# 436 Bumble14 @ 05/21/11 10:39 PM
And to touch on 4 seamers...I'm in the same boat. Everyone I hit heads oppo field.
 
# 437 nomo17k @ 05/21/11 10:50 PM
Quote:
Originally Posted by Bumble14
There is definitely something going on with analog hitting.

I just played 3 offline games where I had multiple instances where my batter would not swing after I did the motion on my analog stick.

At first I thought my controller was broken, but as this happened a few more times it's almost as if there's some sort of weird lag in certain situations when you swing, sometimes completely locking the swing up and preventing it. This is causing me to be severely late on fastballs, and is forcing me to start my swing earlier than I was pre patch.

Not sure if it's a system issue (I have an older bulky PS3), or what, but the swing not registering is getting really frustrating.

Has this happened to anyone else? Thinking of deleting and reinstalling the patch.
I don't feel the timing has changed much but I have experienced similar "lock up" issues. Whether the patch has anything to do with it I don't know, but I haven't seen it happening again since I started making sure that I just move the stick up and not "push" it inadvertently. When I saw a meatball I sometimes pushed the stick a bit (because I got too anxious haha) rather than smoothly moving it up, and I think that was one problem for me.

The transition from the take-back (pull down the stick) to swing (move up the stick) probably needs to be very smooth in order for the analog interface to think our intention is to swing. With a slight hesitation, I think the interface thinks we want to check swing.
 
# 438 callmetaternuts @ 05/23/11 09:48 AM
Someone was asking if there would be any other patches to The Show. I certainly don't have inside info but if you load up the game, and go to do the Challenge of the Week (or just go online I guess) there is usually some News about The Show. The first update (it was 1 of 5 for me) says something to the tune of "The final gameplay update for The Show...." and then it discusses the patch that has already dropped (1.16).

Seems to be a pretty clear indicator that barring there being a huge issue or bug, they've stated this is the last patch.
 
# 439 nomo17k @ 05/23/11 09:55 AM
Quote:
Originally Posted by callmetaternuts
Someone was asking if there would be any other patches to The Show. I certainly don't have inside info but if you load up the game, and go to do the Challenge of the Week (or just go online I guess) there is usually some News about The Show. The first update (it was 1 of 5 for me) says something to the tune of "The final gameplay update for The Show...." and then it discusses the patch that has already dropped (1.16).

Seems to be a pretty clear indicator that barring there being a huge issue or bug, they've stated this is the last patch.
That's a bit disappointing but why then is the bug thread still open, and nobody from SCEA drops a word in this forum?
 
# 440 Knight165 @ 05/23/11 11:21 AM
Quote:
Originally Posted by nomo17k
That's a bit disappointing but why then is the bug thread still open, and nobody from SCEA drops a word in this forum?
You guys do realize that SCEA has nothing to do with O.S., right?
It's not up to SCEA to close threads or direct O.S. in what they open or sticky for them. That's up to O.S.

M.K.
Knight165
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.