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NASCAR The Game 2011 News Post


I received the game this morning at 9 AM. Please keep in mind, I have only raced 4 times so far and practiced at another.

I am going to answer as many questions as I can that have already been asked, then will keep posting impressions and answer as many questions as I can. I have my PS3 in my office hooked up to the same monitor as my PC, so I have to switch over, so If I don't immediately respond to something, it's because I am on the PS3.

On to the questions, from the other topic.

I wanna know how are the Graphics compared to NASCAR 09? I really can't get a good grasp from the videos. Thanks.

IMO the graphics are a bit better than NASCAR 09. NASCAR 09 was a nice looking game, but I think NTG11 does a better job here. There is a very natural, organic look to it, almost like MLB The Show has. The color palate is there, but it's not too crisp, or overdone.

The car models are nicely executed, and tracks look beautiful.

1. I think we are all wondering about the difficulty of the game and if what we saw in the videos was on some easier level. Is the game more realistic than what the videos may have lead us to believe?

2. Is there a true career mode, or is it just a season, and how does that work?

3. Do you get the sense that you are at 30+ different tracks, or does it feel like most of the tracks run about the same?


1. I set the difficulty for the AI on the highest at Tally, Daytona, and Texas. They were very competitive at Tally and Daytona, and Texas were just better than me....flat out! What I really like so far about the AI, is that they are aggressive, but not cheap. They understand that you are also on the track, and try to be cautious of their surroundings. They did bump draft with me at Tally and Daytona, and I could do the same with them...and there was no sign of them being disturbed by it.

2. Have not jumped into career mode as of yet, but will give it a run as the day progresses.

3. There was a nice difference in the feel from Atlanta, Texas, Daytona and Tally. They didn't feel that same at all, and based off early impressions, they did a nice job trying to individualize and realistically replicate each track.


Pre-race presentation-Is there a full pace lap with the driver/grid position rundown like EA did a few years back? Very tv-style touch that was very nice. Also, any featured drivers pre-race?

Wreck/caution-how long is it between the wreck, caution and going into the pace lap? Time enough to 'go thru' the wreck if it happened up in front and you're in the back of the pack, or just 'there's a wreck' and then two seconds later in the caution lap?


Keep in mind, I have not done season or career, but in "race now" option, there was no pre-race or any presentation. It literally took you to the race about 100 yards away from the start finish line.

In regards to wrecking, you get to watch the whole wreck. It doesn't take you away to a cut scene instantly. I was in one at Tally, and it seemed like it lasted 20 seconds, and I was in one at Texas, and it only lasted about 10 seconds. Then it gives you the option to pit under caution...if you choose no, it takes to a few seconds before the green flag drops again.


I am very curious about the realism of the track surface. For example, Are there bumps in on the lowside of turns 1 and 2 at Las Vegas? Do the bumps upset the car and make you create a setup that can handle those bumps?

That leads to my other question. How much does messing with the setup actually change the feel of the car? When the track rubbers up, does the car get tighter?


From what I have seen, the bumps feel like they are barely noticeable. I felt a little bit at Daytona in turns 3 going into 4(keep in mind its still Daytona 10 on my copy) but nothing that really forced me to white knuckle the wheel at all. When an AI car gets into you, you notice that a lot more than any bumps on the track surface. If you're hoping to really feel the surface bumps and have it effect the car....probably not going to be real happy.

I will say the the driving model is really well done though, and you truly feel connected to the track surface.

Ok, going to go test some more, and try to get some photos, but videos may be very difficult. I am trying to find a way to do it right now. I will be back in a few to answer some more questions and give some solid impressions.

Game: NASCAR The Game 2011Reader Score: 4/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 15 - View All
NASCAR The Game 2011 Videos
Member Comments
# 1561 Cubfan @ 06/22/11 09:49 PM
Surprise suprise they hit another problem Has to do with lag when playing online. Eutechnyx is working all night to get it fixed and sent back to Activison in the morning and maybe this patch will finally be sent to microsoft by the end of the week.
 
# 1562 bluengold34_OS @ 06/22/11 09:51 PM
Quote:
Originally Posted by Cubfan
Surprise suprise they hit another problem Has to do with lag when playing online. Eutechnyx is working all night to get it fixed and sent back to Activison in the morning and maybe this patch will finally be sent to microsoft by the end of the week.

Wow...this is crazy. Listen, this is no indictment on Dave or Eutechnyx, as this has to be as frustrating for them, as it is for us. I just hope there are enough people still around to care about the patch, once it's finally released.
 
# 1563 Richzilla @ 06/22/11 10:18 PM
a racing game with online lag...........stop the presses.

I say put it out and release a second fix for online.

Time to get this show on the road. It would be nice to have the 2011 update prior to the halfway point in the season.
 
# 1564 Rules @ 06/22/11 10:34 PM
Quote:
Originally Posted by bluengold34_OS
Wow...this is crazy. Listen, this is no indictment on Dave or Eutechnyx, as this has to be as frustrating for them, as it is for us. I just hope there are enough people still around to care about the patch, once it's finally released.
I will dust it off when time comes. In the mean time, I have other games to play so I am not too stressed over the news.
 
# 1565 Cubfan @ 06/22/11 11:16 PM
This would be the games second patch. I'm wondering if that is all Activision is giving Eutechnyx. The smart thing would have been to split the patches up.
 
# 1566 bluengold34_OS @ 06/22/11 11:54 PM
Quote:
Originally Posted by Rules
I will dust it off when time comes. In the mean time, I have other games to play so I am not too stressed over the news.
Same here, as I am racing the hell out of iRacing right now. I still play NASCAR11 a lot though, but once again, only offline, and only 15-20 lap sprints. I hardly ever run into the many issues the game has, by doing it this way.
 
# 1567 mkharsh33 @ 06/23/11 12:01 AM
I'm trying to stay patient, and I'm hoping the wait will be rewarded. But this company has no doubt taken a hit so (IMO) this patch will have their future credibility riding on it...

As a strictly offline player, I'm disappointed it's taking so long. But again, I hope it will be worth the wait.
 
# 1568 bluengold34_OS @ 06/23/11 12:06 AM
Quote:
Originally Posted by mkharsh33
I'm trying to stay patient, and I'm hoping the wait will be rewarded. But this company has no doubt taken a hit so (IMO) this patch will have their future credibility riding on it...

As a strictly offline player, I'm disappointed it's taking so long. But again, I hope it will be worth the wait.
If this patch is anything less then stellar......I am staying away from the Eutechnyx boards for at least a month.
 
# 1569 Rules @ 06/23/11 11:29 PM
Quote:
Originally Posted by bluengold34_OS
If this patch is anything less then stellar......I am staying away from the Eutechnyx boards for at least a month.
Makes two of us. I hate to say it but I definitely won't be buying any of their games until after the reviews pour in. They definitely looked like rookies on this one.
 
# 1570 hawkeyekid @ 06/23/11 11:36 PM
I hoping to ride this embarrassment ride and get NASCAR pretty cheap after the patch has been released.
 
# 1571 TCrouch @ 06/24/11 11:21 AM
This is freaking comical at this point. I just have no words anymore to properly convey how ludicrous I think this is. Almost 3 months since release and they're still discovering stuff that's broken. I have absolutely no idea why they didn't roll out what they had a month ago, and then work on these "new" ones.

It's like The Three Stooges have a development firm.

Quote:
Originally Posted by Eutechnyx
Update on Patch #2 06/22/11

As most of you are aware, today we were running a final transatlantic online test between Eutechnyx and Activision. During this test we identified one or two issues with the online multiplayer which we are now going to work throughout the night to fix so that we can send Activision an updated build first thing tomorrow morning. We're hoping that this will allow Activision to submit the Xbox 360 patch either Tomorrow or Friday.
 
# 1572 Rules @ 06/24/11 11:55 AM
Quote:
Originally Posted by TCrouch
This is freaking comical at this point. I just have no words anymore to properly convey how ludicrous I think this is. Almost 3 months since release and they're still discovering stuff that's broken. I have absolutely no idea why they didn't roll out what they had a month ago, and then work on these "new" ones.

It's like The Three Stooges have a development firm.
They should have spent less time doing interviews about how great their game is and more time working on the game. It is clearly obvious they hyped the game to no end over additions that do not work. I refuse to play the game as I am not going to risk burning up my racing wheel. The controller is not fun for me and neither is the game in it's current state.
 
# 1573 TCrouch @ 06/24/11 12:17 PM
That's the exact same boat I'm in. My wheel starts with the grinding after a couple of laps and I have to unplug it and plug it back in to reset the FF. The controller just doesn't have the same level of control for me, so I bought a game 3 months ago that I haven't been able to play yet, which is infuriating.

Not to mention, even if I COULD use the controller, a NASCAR race without a pit stop isn't really a NASCAR race IMO, so it's just a shell of a game. It's quite frankly the worst release I can ever recall--even worse than Football Pro '99 that actually got recalled by Sierra on PC.

I'm a bigger sucker because I would have traded it in almost immediately for the biggest credit I could, but I keep waiting for this bloody patch that never seems to come. If they manage to make it actually playable, the driving could be second to none on consoles when compared to other NASCAR games, which is what pisses me off the worst. So I still haven't traded it in in the hopes that this patch actually DOES fix it.
 
# 1574 mwjr @ 06/24/11 01:30 PM
*sigh*

Guess I'll have to stick with NASCAR 09, or even NASCAR Thunder 2002.

I was REEEEEEALLY hoping for a new NASCAR game. Oh well.
 
# 1575 Lavar @ 06/25/11 04:16 PM
This game worth getting and can you still have fun using a joypad instead of a wheel ?
 
# 1576 mwjr @ 06/27/11 01:41 PM
Quote:
Originally Posted by TCrouch
But if you want to actually include pit stops or any race length longer than a dozen laps, it's absolutely atrocious. I've been waiting for that patch to hit since release day like everybody else, and I'm fed up. It's garbage in its current state, but I DO applaud the dev team for being so open in their lines of communication.
So a follow-up: what exactly is wrong with the pit stops and is it being fixed? Unless I missed it, I didn't see a pit stop fix listed in the details for the upcoming patch.
 
# 1577 TCrouch @ 06/27/11 01:53 PM
Here's the strangest example:

At Martinsville, cars in pit road were TURNING AROUND in pit road and exiting out the wrong way. Then turning straight through the barrels and into the track in T3, creating a comical pile up as other cars on track plowed into them.

But at most tracks, the AI are absolutely horrid at getting on and off pit road--going the wrong way, killing each other as they jump from the outside lane down into the pit lane in heavy traffic, etc.

Or the fact that a lot of people claim that the pit stops for the player occur in "slow mo" while the other cars all fly by at normal speed, so they lose 10 seconds per stop. I haven't personally seen that or really think it's true, as I managed some stops right along with other cars, but I don't really ignore anything people report with this game anymore.

Bottom line, the AI behavior is downright fruity at most tracks. You may get 1 or 2 pit stops without a yellow flying due to the AI cars doing idiotic things, but you'll get another 10 or 12 completely hosed.
 
# 1578 BurghFan @ 06/27/11 01:55 PM
Quote:
Originally Posted by TCrouch
Here's the strangest example:

At Martinsville, cars in pit road were TURNING AROUND in pit road and exiting out the wrong way. Then turning straight through the barrels and into the track in T3, creating a comical pile up as other cars on track plowed into them.

But at most tracks, the AI are absolutely horrid at getting on and off pit road--going the wrong way, killing each other as they jump from the outside lane down into the pit lane in heavy traffic, etc.

Or the fact that a lot of people claim that the pit stops for the player occur in "slow mo" while the other cars all fly by at normal speed, so they lose 10 seconds per stop. I haven't personally seen that or really think it's true, as I managed some stops right along with other cars, but I don't really ignore anything people report with this game anymore.

Bottom line, the AI behavior is downright fruity at most tracks. You may get 1 or 2 pit stops without a yellow flying due to the AI cars doing idiotic things, but you'll get another 10 or 12 completely hosed.
Additionally, if you enter unsafely or too fast, it'll just drive you through the pits at pit road speed and won't let you make a pit stop.
 
# 1579 bigdoc85 @ 06/27/11 04:01 PM
We'll let you know once the big patch comes out.



Quote:
Originally Posted by Lavar
This game worth getting and can you still have fun using a joypad instead of a wheel ?
 
# 1580 PaperBoyx703 @ 06/28/11 08:37 AM
Quote:
Originally Posted by BurghFan
Additionally, if you enter unsafely or too fast, it'll just drive you through the pits at pit road speed and won't let you make a pit stop.
Well this makes sense because it is impossible to speed exiting so the pass through rule wouldn't be applicable but if you speed entering they can apply the rule...but when you really think about it they will more than likely add in the NASCAR officials and hold you in the pits next year's release. But the pass-thru is by far the biggest punishment in the game because you lose sooooo much time.
 


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