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NASCAR The Game 2011 News Post


I received the game this morning at 9 AM. Please keep in mind, I have only raced 4 times so far and practiced at another.

I am going to answer as many questions as I can that have already been asked, then will keep posting impressions and answer as many questions as I can. I have my PS3 in my office hooked up to the same monitor as my PC, so I have to switch over, so If I don't immediately respond to something, it's because I am on the PS3.

On to the questions, from the other topic.

I wanna know how are the Graphics compared to NASCAR 09? I really can't get a good grasp from the videos. Thanks.

IMO the graphics are a bit better than NASCAR 09. NASCAR 09 was a nice looking game, but I think NTG11 does a better job here. There is a very natural, organic look to it, almost like MLB The Show has. The color palate is there, but it's not too crisp, or overdone.

The car models are nicely executed, and tracks look beautiful.

1. I think we are all wondering about the difficulty of the game and if what we saw in the videos was on some easier level. Is the game more realistic than what the videos may have lead us to believe?

2. Is there a true career mode, or is it just a season, and how does that work?

3. Do you get the sense that you are at 30+ different tracks, or does it feel like most of the tracks run about the same?


1. I set the difficulty for the AI on the highest at Tally, Daytona, and Texas. They were very competitive at Tally and Daytona, and Texas were just better than me....flat out! What I really like so far about the AI, is that they are aggressive, but not cheap. They understand that you are also on the track, and try to be cautious of their surroundings. They did bump draft with me at Tally and Daytona, and I could do the same with them...and there was no sign of them being disturbed by it.

2. Have not jumped into career mode as of yet, but will give it a run as the day progresses.

3. There was a nice difference in the feel from Atlanta, Texas, Daytona and Tally. They didn't feel that same at all, and based off early impressions, they did a nice job trying to individualize and realistically replicate each track.


Pre-race presentation-Is there a full pace lap with the driver/grid position rundown like EA did a few years back? Very tv-style touch that was very nice. Also, any featured drivers pre-race?

Wreck/caution-how long is it between the wreck, caution and going into the pace lap? Time enough to 'go thru' the wreck if it happened up in front and you're in the back of the pack, or just 'there's a wreck' and then two seconds later in the caution lap?


Keep in mind, I have not done season or career, but in "race now" option, there was no pre-race or any presentation. It literally took you to the race about 100 yards away from the start finish line.

In regards to wrecking, you get to watch the whole wreck. It doesn't take you away to a cut scene instantly. I was in one at Tally, and it seemed like it lasted 20 seconds, and I was in one at Texas, and it only lasted about 10 seconds. Then it gives you the option to pit under caution...if you choose no, it takes to a few seconds before the green flag drops again.


I am very curious about the realism of the track surface. For example, Are there bumps in on the lowside of turns 1 and 2 at Las Vegas? Do the bumps upset the car and make you create a setup that can handle those bumps?

That leads to my other question. How much does messing with the setup actually change the feel of the car? When the track rubbers up, does the car get tighter?


From what I have seen, the bumps feel like they are barely noticeable. I felt a little bit at Daytona in turns 3 going into 4(keep in mind its still Daytona 10 on my copy) but nothing that really forced me to white knuckle the wheel at all. When an AI car gets into you, you notice that a lot more than any bumps on the track surface. If you're hoping to really feel the surface bumps and have it effect the car....probably not going to be real happy.

I will say the the driving model is really well done though, and you truly feel connected to the track surface.

Ok, going to go test some more, and try to get some photos, but videos may be very difficult. I am trying to find a way to do it right now. I will be back in a few to answer some more questions and give some solid impressions.

Game: NASCAR The Game 2011Reader Score: 4/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 15 - View All
NASCAR The Game 2011 Videos
Member Comments
# 441 stlcaridnals1522 @ 03/26/11 11:23 PM
Quote:
Originally Posted by mason3132
The controller for me is a ton better.
yeah but why?
 
# 442 TOYOTA-RAClN-9l @ 03/26/11 11:26 PM
Hey blue one other thing. Is the Green-White-Checkered, Yellow Line rule, and lucky dog rules all in the game?
 
# 443 mason3132 @ 03/26/11 11:28 PM
For me i can hold my lines better with the controller i am usually always pro Wheel also but my laps times were at least a second better at multiple tracks.
 
# 444 bluengold34_OS @ 03/26/11 11:29 PM
In regards to the controller and wheel debate.....

I prefer to race with the wheel. but only because I am so used to it. They both give a very good feel on the track, but for some odd reason, the controller makes me feel a little more connected to the track. It is also more of a challenge then the wheel, and I enjoy that.

It's also nice to kick back with a controller, and not have to do the whole hook the wheel up thing. The biggest reason why I enjoy the controller, is because you can feather the gas and brake with a little more precision than with a wheel.

I enjoy both, and you can race with both very well in this game. It really comes down to your preference.
 
# 445 seasprite @ 03/26/11 11:31 PM
Quote:
Originally Posted by stlcaridnals1522
People who have the game, what works better, a controller or steering wheel, and why?
My wireless m$ wheel has problems holding lines while with my regular controller, it is much easier


Sent from my iPhone using Tapatalk
 
# 446 mason3132 @ 03/26/11 11:33 PM
Well said it helps with the feathering.
 
# 447 KahneFan4 @ 03/26/11 11:35 PM
Im glad to see blown tores and wall damage! AWESOME!!!
 
# 448 stlcaridnals1522 @ 03/26/11 11:35 PM
k thanks for your opinions on the wheel and controller. appreciate it.
 
# 449 mason3132 @ 03/26/11 11:48 PM
Quote:
Originally Posted by TOYOTA-RAClN-9l
Hey blue one other thing. Is the Green-White-Checkered, Yellow Line rule, and lucky dog rules all in the game?
I saw it at Bristol about 5 times today in 60 lap race only seen it a few times at other tracks.
 
# 450 NTGJJFan @ 03/27/11 12:12 AM
Hey mason do u play on 360 or ps3
 
# 451 acreyman @ 03/27/11 12:14 AM
Quote:
Originally Posted by bluengold34_OS
I will go do this track right now, and post pics in 20 mins or so bro...hang tight. Texas is in my top 3 all time tracks!
I live right next to Texas Motor Speedway and I love the track...........there are already 5th wheels parked on Earnhardt Rd in line for the 1st come first serve camping areas.
 
# 452 stlcaridnals1522 @ 03/27/11 12:15 AM
if any of you guys are on 360 and want to race with me, my GT is MIZ2OU, i also am running an online league, 2 spots left.
 
# 453 candlechips @ 03/27/11 01:02 AM
I read earlier in the Q&A that getting airborne (blow-over) was difficult to do. Any success with this yet? Do cars get "light" or even lift a little when they turn around at high speeds? If cars do get airborne, is it just the player controlled car, or can AI get airborne as well?
The one unique thing EA Sports did achieve was allowing computer opponents to get airborne if you turned them around at a high enough speed. In Nascar Racing 2003 etc, only a player controlled car would experience the "lift" effect. Basically, how does Nascar 2011 go about the airborne effect?

BTW, Rocky Rococo is the best pizza ever!
 
# 454 luciano2421 @ 03/27/11 01:13 AM
Ok I am really concerned about this game. I don't play that much offline on nascar games. I love the online and competition it brings. I have a few questions.

1. Is Multiplayer activated yet? The next questions can be answered if this is a "yes"

2. How does it compare as to say Nascar 09. As bad as I hate EA Nascar Games its was really fun racing online. Well when the servers was running good.

3. Can you have "Fixed setups"?

4. What about hardcore mode. Is that a option?

5. Online Leagues?

Thats it. Thanks for all the insights to everyone here at OS and the forum members for giving me a insight to the game.
 
# 455 mason3132 @ 03/27/11 01:13 AM
Quote:
Originally Posted by NTGJJFan
Hey mason do u play on 360 or ps3
Im on the 360
 
# 456 mason3132 @ 03/27/11 01:18 AM
Quote:
Originally Posted by luciano2421
Ok I am really concerned about this game. I don't play that much offline on nascar games. I love the online and competition it brings. I have a few questions.

1. Is Multiplayer activated yet? The next questions can be answered if this is a "yes"

2. How does it compare as to say Nascar 09. As bad as I hate EA Nascar Games its was really fun racing online. Well when the servers was running good.

3. Can you have "Fixed setups"?

4. What about hardcore mode. Is that a option?

5. Online Leagues?

Thats it. Thanks for all the insights to everyone here at OS and the forum members for giving me a insight to the game.

1.On the 360 yes it is.

2 Game wise cars drive million times better, online as of right now before any patches no online practice before a race. There are 0 AI cars in all modes. Only raced a 2 player race so cant say much else about it.
3.yes
4 I dont see a hardcode mode
5 there is no section set up for online leagues
 
# 457 luciano2421 @ 03/27/11 01:29 AM
Thanks alot mason. These ease my concerns. I wish there was a hardcore mode and online league, but maybe a patch later on.
 
# 458 UGA14 @ 03/27/11 01:38 AM
So you can turn off all or the vast majority of that goofy HUD stuff? Also, a controller is better than a wheel? Are all of you on the Xbox? Hope that's not the case on the PS3.
 
# 459 thekodinator @ 03/27/11 02:13 AM
has anyone made it past one full season in career mode yet? I'm really curious to see what happens after the last race of the year and how/if it transitions into 2012.
 
# 460 Aggies7 @ 03/27/11 02:58 AM
Anyone see a response on pit road. When you pit do you see all the teams working on the cars.
 


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