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NASCAR The Game 2011 News Post


I received the game this morning at 9 AM. Please keep in mind, I have only raced 4 times so far and practiced at another.

I am going to answer as many questions as I can that have already been asked, then will keep posting impressions and answer as many questions as I can. I have my PS3 in my office hooked up to the same monitor as my PC, so I have to switch over, so If I don't immediately respond to something, it's because I am on the PS3.

On to the questions, from the other topic.

I wanna know how are the Graphics compared to NASCAR 09? I really can't get a good grasp from the videos. Thanks.

IMO the graphics are a bit better than NASCAR 09. NASCAR 09 was a nice looking game, but I think NTG11 does a better job here. There is a very natural, organic look to it, almost like MLB The Show has. The color palate is there, but it's not too crisp, or overdone.

The car models are nicely executed, and tracks look beautiful.

1. I think we are all wondering about the difficulty of the game and if what we saw in the videos was on some easier level. Is the game more realistic than what the videos may have lead us to believe?

2. Is there a true career mode, or is it just a season, and how does that work?

3. Do you get the sense that you are at 30+ different tracks, or does it feel like most of the tracks run about the same?


1. I set the difficulty for the AI on the highest at Tally, Daytona, and Texas. They were very competitive at Tally and Daytona, and Texas were just better than me....flat out! What I really like so far about the AI, is that they are aggressive, but not cheap. They understand that you are also on the track, and try to be cautious of their surroundings. They did bump draft with me at Tally and Daytona, and I could do the same with them...and there was no sign of them being disturbed by it.

2. Have not jumped into career mode as of yet, but will give it a run as the day progresses.

3. There was a nice difference in the feel from Atlanta, Texas, Daytona and Tally. They didn't feel that same at all, and based off early impressions, they did a nice job trying to individualize and realistically replicate each track.


Pre-race presentation-Is there a full pace lap with the driver/grid position rundown like EA did a few years back? Very tv-style touch that was very nice. Also, any featured drivers pre-race?

Wreck/caution-how long is it between the wreck, caution and going into the pace lap? Time enough to 'go thru' the wreck if it happened up in front and you're in the back of the pack, or just 'there's a wreck' and then two seconds later in the caution lap?


Keep in mind, I have not done season or career, but in "race now" option, there was no pre-race or any presentation. It literally took you to the race about 100 yards away from the start finish line.

In regards to wrecking, you get to watch the whole wreck. It doesn't take you away to a cut scene instantly. I was in one at Tally, and it seemed like it lasted 20 seconds, and I was in one at Texas, and it only lasted about 10 seconds. Then it gives you the option to pit under caution...if you choose no, it takes to a few seconds before the green flag drops again.


I am very curious about the realism of the track surface. For example, Are there bumps in on the lowside of turns 1 and 2 at Las Vegas? Do the bumps upset the car and make you create a setup that can handle those bumps?

That leads to my other question. How much does messing with the setup actually change the feel of the car? When the track rubbers up, does the car get tighter?


From what I have seen, the bumps feel like they are barely noticeable. I felt a little bit at Daytona in turns 3 going into 4(keep in mind its still Daytona 10 on my copy) but nothing that really forced me to white knuckle the wheel at all. When an AI car gets into you, you notice that a lot more than any bumps on the track surface. If you're hoping to really feel the surface bumps and have it effect the car....probably not going to be real happy.

I will say the the driving model is really well done though, and you truly feel connected to the track surface.

Ok, going to go test some more, and try to get some photos, but videos may be very difficult. I am trying to find a way to do it right now. I will be back in a few to answer some more questions and give some solid impressions.

Game: NASCAR The Game 2011Reader Score: 4/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 15 - View All
NASCAR The Game 2011 Videos
Member Comments
# 421 mrtuttle76 @ 03/26/11 08:22 PM
Quote:
Originally Posted by redsox111820
I will probably get POed and put somebody in the wall before my first race is over
need to come to the stadium and race,plenty of opportunities to do that lol
 
# 422 bluengold34_OS @ 03/26/11 08:25 PM
I will add you guy's when I jump back on here in a bit.................
 
# 423 mrtuttle76 @ 03/26/11 08:32 PM
Quote:
Originally Posted by bluengold34_OS
I will add you guy's when I jump back on here in a bit.................
cool deal blue,look forward to kicking your as.... i mean racing you online lol j/K
 
# 424 TIm @ 03/26/11 08:43 PM
My question is anyone with the 360... I'm trying to find a decent racing wheel for this game.. What are you using? Or if not Does anyone know of a wheel that is passable? I can't spend a ton of money on this right now.. But a wheel will be better then the controller right?

Also, How is the framerate on the 360 because this game looks Darn Good!!
 
# 425 Rules @ 03/26/11 08:44 PM
Quote:
Originally Posted by bluengold34_OS
Questions in a second, but I had a request for Marty pics........here ya go Rules.





1 more of front stretch

Sweet and it is with Tony up front whew whoooooo!
 
# 426 ckgordon24 @ 03/26/11 08:51 PM
ckgordon24 psn if anyone wants to race when this comes out
 
# 427 chrisasst @ 03/26/11 09:00 PM
how many of you race automatic vs manual on nascar games.. I used to race auto on ovals and manual on road
 
# 428 mashookaloo123 @ 03/26/11 09:01 PM
i just read on daves twitter that online you can only use the car u use in career mode. this better not be true. what if two people in the room use the same driver in career mode? what if u wanna use someone different? i really dont wana be stuck with one driver for all my online races. and i dont want to see a field with 9 jeff gordons or tony stewarts either.
 
# 429 Rules @ 03/26/11 09:12 PM
Quote:
Originally Posted by mason3132
The spotters random conversation about eating shrimp to Hendrick boys wanting to get pizza tonight is odd. Just tell me if im clear or not. Last night at Daytona Carl went by me like i was standing still spotter says where did he come from. Im yelling at my TV saying i dont know im driving the car thats your damn job.

Lol that is hilarious.
 
# 430 mason3132 @ 03/26/11 09:13 PM
Quote:
Originally Posted by TIm
My question is anyone with the 360... I'm trying to find a decent racing wheel for this game.. What are you using? Or if not Does anyone know of a wheel that is passable? I can't spend a ton of money on this right now.. But a wheel will be better then the controller right?

Also, How is the framerate on the 360 because this game looks Darn Good!!
I usually use the microsoft wireless one but to be honest with you i am having more luck with the controller. Sea sprite has also changed back to controller when i talk to him earlier.
 
# 431 seasprite @ 03/26/11 09:15 PM
Game does play much better with the controller


Sent from my iPhone using Tapatalk
 
# 432 Air_Logan24 @ 03/26/11 09:31 PM
Can you post some shots of some secondary schemes please?
do the cars bounce like in real life?
are the tracks bumpy?
 
# 433 The_Wraith420 @ 03/26/11 09:34 PM
Quote:
Originally Posted by mashookaloo123
i just read on daves twitter that online you can only use the car u use in career mode. this better not be true. what if two people in the room use the same driver in career mode? what if u wanna use someone different? i really dont wana be stuck with one driver for all my online races. and i dont want to see a field with 9 jeff gordons or tony stewarts either.
this will be fixed in the launch day patch I saw somewhere
 
# 434 mashookaloo123 @ 03/26/11 09:37 PM
good i am happy to hear that
 
# 435 stlcaridnals1522 @ 03/26/11 09:39 PM
People who have the game, what works better, a controller or steering wheel, and why?
 
# 436 TIm @ 03/26/11 09:43 PM
Quote:
Originally Posted by seasprite
Game does play much better with the controller


Sent from my iPhone using Tapatalk
Wow blue and Seasprite!!! You saved me some Money!! Thanks,
 
# 437 stlcaridnals1522 @ 03/26/11 09:54 PM
Quote:
Originally Posted by TIm
Wow blue and Seasprite!!! You saved me some Money!! Thanks,
not me, i wish i coulda heard that earlier, just spent 70 bucks on a wheel for this game, why do you guys think the controller is better?
 
# 438 bluengold34_OS @ 03/26/11 10:07 PM
Ok...well I ran into a glitch, where a caution should have been thrown, but it wasn't. What I did notice is that Jeff Burton's car didn't move from the track, but the race continued. His car was dead center about 40 yards from the start-finish line....but never moved again after the wreck

I knew right away that something wasn't right...so I took advantage of the situation, and delivered the catastrophic damage photo's you have all been waiting for.


Jeff flying through the air...but notice the body


total front-end destruction, and bad side damage.


Tire was blown...but stayed in tact.


Jimmy loses his qtr panel, and bows a tire........


Jeff's car is totaled, and hood is blown back


Jeff doing his best Evel Knievel impression


In The Face!!!!
 
# 439 kane25pdub @ 03/26/11 10:20 PM
Awesome screenshots Blue. This should calm some people down who were complaining about the damage model.

Question: I know you mentioned earlier that the AI does cause wrecks from time to time, but how often does this happen? Personally, I love that the AI causes wrecks, and the more the merrier haha. Would you say they cause at least 2 per race(depending on race length)?.

Thanks for you're time!
 
# 440 mason3132 @ 03/26/11 10:20 PM
The controller for me is a ton better.
 


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