The game looks great, sounds terrible. Ring entrances I was disappointed in. It feels like this stuff(Ring entrances, commentary, cut scenes, etc) was left on the back burner.
I'm reserving my judgment on the controls. I need to become affluent with the "Full Spectrum" stuff to say I prefer the new or the old. But, I will say this: Why are we still not going the route of custom controls?
The game is a lot faster/less robotic feeling than FNR4. Watching videos and trailer pre-demo I thought the game looked exactly like FNR4. I want to speak on movement, but I'm going to bite my tongue because I have a shoddy controller. My left thumbstick has a tilt and is about 4 years old. I really need to get myself a new controller.
All I know is they got Ali moving slow as hell and his stamina drops way too damn fast. They also seem to have gave Pacman an iron chin in this game. I nailed him 7 times clean with power upper cuts and he didn't even got rocked or nothing.
I like the ref in the ring, even though a couple of times he got in the way when I was trying to circle away. All in all........a must have for me.
In order for me to have gotten any enjoyment out of the last iteration (FNR4), I had to almost completely block out the sport that it was actually attempting to replicate. This 'technique' worked for about a month and a half, before I grew tired of the game (mainly due to staleness, an overall 'unreal' look & feel to the game, and a complete lack of depth) and shelved it. After playing the demo of champion, it looks like I would've to once again implore and shift my mindset completely away from realism all the way to 'just having fun' for a few months max, before thinking about the next installment to be released in the next few years.
The first thing that stood out to me about the gameplay besides the graphics (looks good as always) was the new camera angle. But with the new camera angle should have came more responsibility to movement. As duly noted time and time again, the foot movement is quite simply bad, and when you factor in the fact that they improved the punching both in crispness and fluidity, it looks to me that the fighters upper and bottom halves are operating on two different spectrum's at two different speeds. I use to only think this way about the upper body movements in past installments of this game when fighters use to (and still do) stand completely flat-footed and "wiggle" their upper body, but now with the new camera, the sluggish lower body movement is on display for people to see. I wonder if this game is using "IK", which I know Madden used before. The technology is supposed to give more realistic and natural movement in regards to gameplay by eliminating sliding, but the funny thing is despite Fight Night Champion having slugglish foot movement, the fighters still slide in an inordinate fashion.
Onto the presentation or the lack there of. Despite sports games almost across the board largely going with real time presentation as opposed to cutscenes, I really don't have a problem with cutscenes; as long as they're well implemented, but with a panning camera covering the action in the ring to transition abruptly into something like a fight stoppage, and mind you, the referee hasn't done anything to effect or get involved in the action up until that point (not even in clinches), I then have a problem then with cutscenes. The entrances and pre-fight scenes from what I can tell are largely the same, lacking ambiance, build up, anticipation all the while with the same tired PA announcer. The announcing, which is my biggest disappointment in anything outside of things involving the gameplay, is abysmal. No other way I can describe it. When I heard Joe segue Teddy into talking about helping under-privileged kids (the EXACT same story word for word) I knew the rest of the commentary was going to be bad. This aspect of the game (presentation) continues to be sold shortly.
As for my actual gameplay experience. Again, the actual look of the punches and the way they are executed in proper situations are well done. Ali hand speed is incredible; however, this game is in need of some sort of robust tendency system for each fighter something ala the NBA 2K series to go alongside the editable player ratings. I was Tyson, and Ali didn't show any hesitation or reluctance to slug it out with me (often getting the better of the exchanges.) Against a fighter like Tyson, there's no way Ali would have sit there and gotten into a test of heavy hands against Tyson. That goes against everything Ali isn't as a fighter. What happened to the dynamic A.I they were touting in FNR4? I still don't see any semblance of it in Champion granted it's a demo. I fought Ali at least 10 times with each time playing out virtually the same.
My post is getting long-winded, despite me having more to say, but I'll end it soon. When I factor everything in, there's no way I can spend $60 on something that I feel is largely a rehash of the same, which the said "rehash" wasn't great at all IMO to begin with (FNR4). I'll definitely rent it because fun can be had with the game, but after the novelty wears out for me (most likely after a month), I'll be done with the game and wondering what if, and waiting more years hoping that they'll fix the underlying issues with this game that has been there since its inception.
Ok question for anyone who got the demo early and has been playing over the weekend like me....
Is it just me.....or did the punch speed become slower this evening????
Thought maybe Brizzo had sneaked in one of those Live Tuners or something
I happen to think a few things are different. I was lifeless against heavy punchers but can easily handle them now. The one thing I have to make sure is that they miss or I'll have to trade punches with them to win on the cards.
I still think stamina needs to be tweaked. It's too easy to throw several punches and see little consequence. Maybe more rounds will prove differently.
I kinda like the demo but one thing that EA does that just drives me insane is they tip off the decision at the end depending on what cut scene they show. I've just been playing the computer with the boxer on the left so at the end if your boxer is standing next to the ref shaking his fist hoping for the W - you lose, if they show the cut scene of the close up where you are walking around during the announcement - you win.
Its the stupidest damn thing - EA did the same thing in Madden when measuring first downs, there's just no suspense since you know what's coming. EA it's those little misses on the detail that games like the Show and NBA 2K11 excel at - it just seems kinda lazy to me and ruins the experience. The gameplay is still tight - why can't they just get it all together for once?
When I factor everything in, there's no way I can spend $60 on something that I feel is largely a rehash of the same, which the said "rehash" wasn't great at all IMO to begin with (FNR4).
Well you may love it or hate it, but the gameplay is not a rehash. I thought FN4 was terrible but this one is a totally different animal. One button blocking, no counter window, one punch KOs, no body spamming, and a more effective jab lend itself to a game that is tons more intuitive than FN4.
Well, the game is definitely fun, which is key. The graphics are great as always and the new damage doesn't seem overdone. I've only seen a slight cut on the cheek of CPU Cotto out of my 5 matches (3 vs CPU, 2 online).
Speaking of CPU fights, out of those 3 fights I had against the CPU, I didn't win once. All of them went to decision, so I haven't seen an overabundance of 1 punch KO's yet. I have seen some nice flash knockdowns (again, not many) and stuns.
I like the new controls. It was funny because at first I was still going through the hook and uppercut gestures. It seems much easier to set up and throw combos now and just let your hands fly when needed.
On the negative side, I hate the camera. I don't like how it follows every single movement and there's times where the boxer you're controlling will be at the top corner of the screen with the opponent at the bottom corner, making it impossible to tell how much space there is between you and the opponent.
Also, the footwork is still pretty bad. It's improved over 2 years ago, but that isn't saying much. I used Ali online in an Ali/Tyson fight and I don't know if it was just me but Ali felt very slow. He was probably the slowest fighter in the demo.
And of course the presentation is still terrible. This doesn't bother me too much, because I'd rather the game play well than have great commentary and all of that, but it is still disappointing. The entrances aren't full length, the announcement of decisions isn't that great and like it's been mentioned, the commentary is a carbon copy of Round 4's.
Anyways, this demo has affected my view of the game in a mostly positive way, but I'm still weary and I'm pretty sure I'm just going to wait it out the first week and see how the impressions are here.
I hate this game I can't believe most of y'all think this is the greatest thing since slice bread.
The graphics are stunning amazing and flawless that's were it ends for me. The gameplay is horrible I used too love the sticks in the last fight night games now they suck. I can't do what I want too do I have zero control, I try too double up on the jab and end up jab and end up throwing a hook. I try to throw 2 punches and end up throwing a four punch combo it's a joke. Its super hard to throw bodyshots. And who in there right mind thought one button blocking was a good I idea? That right there totally kills the game for me.
I read a reply saying now you can box!! Lol child please it's impossible too represent the sweet science in this game. It's a straight all out war every fight gotti ward out there. Now all a person have too do is hold block let the CPU block for you and then throw 10 punch combo and repeat. It doesn't matter if you throw a body or head shot cause the CPU will block for you, it's cheese at it's finest.
Fn4 had an awesome foundation all EA had too do was find away too fix the fatigue and have fighters move like boxers instead of sliding. Instead they destroy the game with the auto block I will not buy 100%
Well you may love it or hate it, but the gameplay is not a rehash. I thought FN4 was terrible but this one is a totally different animal. One button blocking, no counter window, one punch KOs, no body spamming, and a more effective jab lend itself to a game that is tons more intuitive than FN4.
It's a definite for me. Pleasant surprise.
The gameplay is horrible I used too love the sticks in the last fight night games now they suck. I can't do what I want too do I have zero control, I try too double up on the jab and end up jab and end up throwing a hook. I try to throw 2 punches and end up throwing a four punch combo it's a joke.
This is entirely on you, not the game. You're the one inputting the commands to make the game throw a four punch combo or a jab, hook instead of a double jab. When I played earlier this afternoon I threw plenty of double jabs on command. If anything I struggled with the uppercut, but again, that's on the user, not the game.
Its super hard to throw bodyshots.
No it's not. Hold L trigger and punch. Simple as that.
And who in there right mind thought one button blocking was a good I idea? That right there totally kills the game for me. I read a reply saying now you can box!! Lol child please it's impossible too represent the sweet science in this game. It's a straight all out war every fight gotti ward out there. Now all a person have too do is hold block let the CPU block for you and then throw 10 punch combo and repeat. It doesn't matter if you throw a body or head shot cause the CPU will block for you, it's cheese at it's finest.
This is also wrong. If a guy wants to hold down the block button, let him. It wears out his blocking meter, allowing you to punch through his guard much more easily, even if he is holding block. That's why the key to blocking is to time the attacks by pressing on the R trigger, not holding.
The demos is good. Some things will take time to get used to. It's a different game for sure. More emphasis on offensive game, more realistic animations but a dumbed down blocking system as a result. I like how it's easier to throw combinations, but it makes the game easier and thus more shallow mechanically. It remains to be seen if strategically, this is a better game than FN4. The footwork I think it better than FN4 thanks to the lunges. The camera angle and presentation is better. The commentary by Teddy and Joe can seem old when you hear something from FN4. But overall, it's still better than most sports games commentary. There are a lot of new features I like, but in the ring, after playing this demo, FN4 is still on it's feet.
i like the demo alot actually bumped into a guy who actually fights and night spam like my first couple online fights. this game will take practice to get used to. don't like footwork still but not as bad as fnr4. retail should be great can't wait to fight past three rounds
Well you may love it or hate it, but the gameplay is not a rehash. I thought FN4 was terrible but this one is a totally different animal. One button blocking, no counter window, one punch KOs, no body spamming, and a more effective jab lend itself to a game that is tons more intuitive than FN4.
And the same cutscenes, bone crushing counters, absurdly high connect %'s (been down this road plenty of times before), moose in quick sand footwork, and stale commentary tends to make me feel that the game is in fact largely a rehashed version of FNR4. Also, I find it kind of funny that you're calling FNR4 a "terrible" game now (I wouldn't even call that game terrible), but you use to debate people in this very forum on the merits of that game. Now, am I saying that this game isn't somehow better than Fight Night Round 4? No, but as I stated in my initial post, I was hoping for a better representation of the sport of boxing. I used the actual sport as a barometer (the main key when I'm judging a sports) AS well as the previous iteration of a game (secondary), and then I go from there.
And before someone in here pulls the "You're expecting a perfect game" card on me, far from it. Commentary, foot movement that doesn't look like each fighter has a 150 Ibs ball & chain on each ankle, presentation improvements (across the board), a depreciation in stamina (yet to be determined, but again, down this familiar road), better tendencies and behavioral likenesses from each respective fighter via A.I (etc, etc, etc) are all things that I don't think are too much for boxing fans to ask from a game that's touting realism, and most of these things aforementioned have been talked about ad-nauseum for years in regards to this series.
There's nothing wrong with comparing the FNR4 & Champion and trying to derive positives from the comparisons, but don't try to convince me that Fight Night Champion is a "completely different animal" from round 4 because I adamantly disagree. Also, take a look at the things that you've listed that has supposedly turn this game into a "different animal." Improvements maybe (even that can be debated as I'm not a fan of auto blocking), a small nuisance that may add something to the game, maybe, "different animal" type changes in gameplay, I completely disagree.
In other related news, all hope is not loss on the commentary front. I heard Tessitore describe the action in the ring as "rock em sock em robots" when Ali again tried to slug me into the ground when I was Tyson. Pretty sure that line may have been in FNR4, but I agree wholeheartedly with the description of the action.
Quote:
Originally Posted by eye guy
Unlike Epiffani, i'm almost speechless! This is nothing like boxing... Thats all I have to say.
Goodbye boxing threads................
Good for you sir, good for you. The game is definitely 'fun'.
Playing this demo was actually far worse than watching those demo videos.
There is no sense of boxing skill involved in this game whatsoever. This is not boxing. The best way to describe it is a really cheesy arcade slugfest rockem sockem till somebody drops. The action is way too fast, punches have no pop, stamina seemingly doesn't drain at all and the one button blocking just doesn't work. I don't even understand why they found it necessary to remove the ability to block high and low. The worse part is the delay when punching. It's at least a half second delay and because of it you often end up throwing an extra punch.
That said there is a positive when it comes to the gameplay and that is the full spectrum punch control. They finally got stick punching right.
Also, I find it kind of funny that you're calling FNR4 a "terrible" game now (I wouldn't even call that game terrible), but you use to debate people in this very forum on the merits of that game.
I changed my mind after playing the game for a very short time. Most of my defense of the game came pre release.
You have trouble with people who disagree with you, don't you?
Quote:
Originally Posted by eye guy
Unlike Epiffani, i'm almost speechless! This is nothing like boxing... Thats all I have to say.
Goodbye boxing threads................
Gee, we hate to see you go!! We might have to close the boxing forums!!
And the same cutscenes, bone crushing counters, absurdly high connect %'s (been down this road plenty of times before), moose in quick sand footwork, and stale commentary tends to make me feel that the game is in fact largely a rehashed version of FNR4. Also, I find it kind of funny that you're calling FNR4 a "terrible" game now (I wouldn't even call that game terrible), but you use to debate people in this very forum on the merits of that game. Now, am I saying that this game isn't somehow better than Fight Night Round 4? No, but as I stated in my initial post, I was hoping for a better representation of the sport of boxing. I used the actual sport as a barometer (the main key when I'm judging a sports) AS well as the previous iteration of a game (secondary), and then I go from there.
And before someone in here pulls the "You're expecting a perfect game" card on me, far from it. Commentary, foot movement that doesn't look like each fighter has a 150 Ibs ball & chain on each ankle, presentation improvements (across the board), a depreciation in stamina (yet to be determined, but again, down this familiar road), better tendencies and behavioral likenesses from each respective fighter via A.I (etc, etc, etc) are all things that I don't think are too much for boxing fans to ask from a game that's touting realism, and most of these things aforementioned have been talked about ad-nauseum for years in regards to this series.
There's nothing wrong with comparing the FNR4 & Champion and trying to derive positives from the comparisons, but don't try to convince me that Fight Night Champion is a "completely different animal" from round 4 because I adamantly disagree. Also, take a look at the things that you've listed that has supposedly turn this game into a "different animal." Improvements maybe (even that can be debated as I'm not a fan of auto blocking), a small nuisance that may add something to the game, maybe, "different animal" type changes in gameplay, I completely disagree.
In other related news, all hope is not loss on the commentary front. I heard Tessitore describe the action in the ring as "rock em sock em robots" when Ali again tried to slug me into the ground when I was Tyson. Pretty sure that line may have been in FNR4, but I agree wholeheartedly with the description of the action.
i have to agree wit Epiffani. this game will never feel like boxing until the movement is fixed.
..can it be fun..sure but because of the movement(or lack of)it does not feel like boxing to me.
You have trouble with people who disagree with you, don't you?
This is a great example of the pot calling the kettle black. Nice try though. Where does any of my post in this thread indicate that I would've a problem with people disagreeing with my stance? The "trouble" stem from you quoting a fragment of my initial post, and telling me "I can hate it or love", but the game isn't a rehash due to things like one block button and a effective jab (LOL) as if its fact. I then named reasons why the game is largely (key word "LARGELY" just like I said in my first post) a rehash of a game IMO. Not one time did I ever indicate that my opinion was gospel. Take off your Fight Night attire (the same outfit you wore for 4), and read my first post again, and really see if I had a problem with people disagreeing with me, or was I giving my take on what I saw.
Quote:
Originally Posted by JayBee74
Most of my defense of the game came pre release
At least you admit to it, but doesn't this 'rendition' have a certain level of familiarity to it ?