The EA Sports MMA demo is now available for the 360. Download it now or queue it up right here.
Please download it and post your impressions here.
UPDATE: It is now available for PS3 users.
Quote:
"EA SPORTS MMA brings the authenticity of the world’s most intense combat sport home like never before. Go on the offensive with a dynamic control system for strikes, elbows, knees and kicks and strategically manage advances and counters with an intuitive submission system. Battle it out in the Strikeforce cage or deliver vicious soccer kicks and head stomps in a ring in Japan. Are you ready? Let’s get it on!"
Thats it , fed up waiting for the playstation store. i am going to bed and tommorow i am going to trade in my PS3 for a 360. fed up of waiting for demos, fed up of the constant screen tearing, fed up of glorious 720p, fed up of the sub par controller. absolute joke
I only ask because i have a disability and shining the stick in UFC 2010 was way too difficult for me to sub anyone...Is shining a part of subs in this game, or is it a new mechanic altogether?
New mechanic.
For joint locks you just tap a button
For chokes you use the stick, however you don't have to shine with it, just follow the marker on the screen.
Oh snap we can upload our highlights from fights.....I love all the little ratings they have in this game like chin rating, hand speed, foot speed, leg rating, heart rating, gut rating, hands range, leg range, etc.
Makes it much easier to determine whats the weak link in a person's armor.
For chokes you use the stick, however you don't have to shine with it, just follow the marker on the screen.
So wherever the blue marker shows up in the zone, im supposed to just push my stick in that direction?
Please help because I cannot escape chokes to save my life( literally lol)
Also, with joint submissions its definitely not a button masher. If you mash the button too fast your stamina is gonna go within 1 second. You have to carefully pace yourself, which is what fighters do in real life. Man this game is amazing.
I mean last time I checked in both UFC demos, the cpu went for a lot of takedowns as well. And in the UFC 2010 demo, you couldn't even freaking stop Machida from taking you down.
At least on here, you can stop them from taking you down. You can actually submit the cpu without shining the skin off your palm. Actually escape from a cpu sub attempt.
So putting things in perspective.....this is one hell of a demo. Perfect ? No. But still one hell of a demo that is more fun then both UFC games combined.
This is one of the best sports gaming demos in a while. You get to learn the game and you get to hash it out for a solid amount of time. The only thing I wish they did was add replay uploads like FN4 did in their demo.
I don't like to gush but for a first time effort, this game looks great. And we haven't even touched the online portion yet. I think EA did great with what is their first go.
I'll point out some negatives. The atmosphere is pretty bad. I'm big into presentation and I know it's hard to pull off in a game, but the intros are bland. They seem lifeless. The crowd seems odd too. It would be nice that when I'm in attack mode you really feel the adrenaline of the crowd with people yelling and cheering. I'll attribute some of this to no commentary but the crowd is rough.
There will be things that begin to spell out as I play it more but it's rare that I get a demo and can't wait to play it again. That's what it should do.
Call me a nitpicker but I had a fight over in Asia and the crowd was still cheering during the fight which rarely happens in Japan. You can hear a pin drop when two fighters are fighting in Japan.
I think it sucks to be honest. The gliding is still there, striking seems unresponsive at best, a lot of the animations are TERRIBLE, I think it will become a transition spamming battle just like UFC 2010, doubles from across the cage are ridiculous, I don't quite understand the grappling but I think pressing 1 button to do a transition is absolutely ********, the graphics look like something you would see in the N64 wrestling games.
I think EA should just stop pretending that they make simulation games, it's clear to me that every single title they come out with is arcade style.
So wherever the blue marker shows up in the zone, im supposed to just push my stick in that direction?
Please help because I cannot escape chokes to save my life( literally lol)
Also, with joint submissions its definitely not a button masher. If you mash the button too fast your stamina is gonna go within 1 second. You have to carefully pace yourself, which is what fighters do in real life. Man this game is amazing.
You rotate in the direction the blue marker is moving to. It constantly switches from clockwise to counter clockwise. And your goal is to be in sync with it.
You can tell by how close you are to it by the size of the circle. the bigger the circle, that means you are in sync and about to escape. The smaller the circle, means you way out of sync and about to get submitted.
Key is to not to spin fast and REALLY pay attention to the blue marker. Because like I said it switches throughout the submission process.
That's in like every fighting game and I hate it. If you get hit hard enough to where they can't move for 2 seconds and you keep on getting hit, you aren't going to recover. I want pure realism. If I'm playing with Scott Smith and I hit someone flush with a hook to the jaw I don't want to see them get stunned, then I hit them again with another flush power punch and that some how wakes them back up.
I'd love to see realistic flash KO's, but not like UFC 2010 where you just spam 3 elbows and they get dropped.
They have realistc flash KO's, you really just to have to time it right and hit them on a perfect spot. I did it a couple of times with Overeem against Lashely. I caught him on the chin and he dropped lifeless to the mat. Stood over him and hit him 2 more times and the fight was over.
So it's there, just that you don't see it often. Which is a good thing.
Thats it , fed up waiting for the playstation store. i am going to bed and tommorow i am going to trade in my PS3 for a 360. fed up of waiting for demos, fed up of the constant screen tearing, fed up of glorious 720p, fed up of the sub par controller. absolute joke
You know every Tuesday evening they update the store.im mad that they change it to evening instead of leaving at noon.But i will Never trade in my PS3 for a 360.
I think it sucks to be honest. The gliding is still there, striking seems unresponsive at best, a lot of the animations are TERRIBLE, I think it will become a transition spamming battle just like UFC 2010, doubles from across the cage are ridiculous, I don't quite understand the grappling but I think pressing 1 button to do a transition is absolutely ********, the graphics look like something you would see in the N64 wrestling games.
I think EA should just stop pretending that they make simulation games, it's clear to me that every single title they come out with is arcade style.
That is completely untrue. Japanese crowds go crazy for a good fight just like everyone else. The only difference is they actually know what's going on so you will hear them cheer for takedowns, guard passes, sub attempts etc etc. Watch Fedor vs Hong Man Choi for example.
What you say is completely untrue is true. It's never loud like it is represented in the game. They do clap or you get "oooh's" when good parts in a fight happen(sub escapes, etc), but you rarely hear the crowd noise like what happens in the game. The last time I've seen a japanese crowd that is like what is represented in the game was at Yarennoka, Akiyama vs Misaki.
Someone at the EA MMA forums posted this, and it has me worried.. your thoughts?
"Well, gave it a few more hours this morning. Even more laughably disappointing.
Basically, the mechanics of the game are deeply flawed. With the simplicity of the ground game system, it's just too easy to get into one dominant position and stay there, raining down strikes, and tapping B anytime you see your opponent move. His stamina will deplete severely everytime you defend a transition, which takes no skill, then you can proceed to throw strike with impunity...and by throw strikes, I mean repeatedly tap the diagonals on the controller- yaaaaawn.
I cranked it up to Legend, and won the fight pretty much the same way every single time, about 10 times in a row, first round. I was Lashley against Overeem. Wait for him to throw any strike, shoot, takedown. Let him get me in guard, posture up, pound away. Anytime he moves, tap B, and take out a bunch of his stamina. Distribute shots between head and body, easily keep his stamina in the red, while he can't do anything. Then once he's tired, just pound away- blocking shots does next to nothing. KO!
Alternatively, and I did this about 5 times, wait for him to shoot, tap B. In the sprawl, wait for him to try to transition, take out a bunch of his stamina by defending, try the to transition until it works - not like he can reverse you or anything. Wait to get to the side back mount, wail away. He moves the slightest, tap B.
It's just too simple and unbalanced....I can't wait for the poopstorm of whining once people go online and see how easily things are exploited. And don't say "not the final build!"- the flaws are too deep and inherent in the simplicity of the system. Sorry, folks...the diehard fanboys will cry, but it's simply not a good emulation of MMA, and will not be a successful game."
Someone at the EA MMA forums posted this, and it has me worried.. your thoughts?
"Well, gave it a few more hours this morning. Even more laughably disappointing.
Basically, the mechanics of the game are deeply flawed. With the simplicity of the ground game system, it's just too easy to get into one dominant position and stay there, raining down strikes, and tapping B anytime you see your opponent move. His stamina will deplete severely everytime you defend a transition, which takes no skill, then you can proceed to throw strike with impunity...and by throw strikes, I mean repeatedly tap the diagonals on the controller- yaaaaawn.
I cranked it up to Legend, and won the fight pretty much the same way every single time, about 10 times in a row, first round. I was Lashley against Overeem. Wait for him to throw any strike, shoot, takedown. Let him get me in guard, posture up, pound away. Anytime he moves, tap B, and take out a bunch of his stamina. Distribute shots between head and body, easily keep his stamina in the red, while he can't do anything. Then once he's tired, just pound away- blocking shots does next to nothing. KO!
Alternatively, and I did this about 5 times, wait for him to shoot, tap B. In the sprawl, wait for him to try to transition, take out a bunch of his stamina by defending, try the to transition until it works - not like he can reverse you or anything. Wait to get to the side back mount, wail away. He moves the slightest, tap B.
It's just too simple and unbalanced....I can't wait for the poopstorm of whining once people go online and see how easily things are exploited. And don't say "not the final build!"- the flaws are too deep and inherent in the simplicity of the system. Sorry, folks...the diehard fanboys will cry, but it's simply not a good emulation of MMA, and will not be a successful game."
No way you can dominate on Legend the same way 10 times in a row. I call BS on that one. And you can't wail away either without losing stamina and get reveresed.
Might be able to do that on easy, but on Legend ? BS. Overeem don't even stay still on the ground on Legend for 1. Secondly on Legend Overeem throws combos right off the bat as soon as the round begins. And if one of those combos hit you, you are dropped. Not stunned, but DROPPED on Legend.