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EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

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Old 09-28-2010, 07:41 PM   #121
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Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

They have realistc flash KO's, you really just to have to time it right and hit them on a perfect spot. I did it a couple of times with Overeem against Lashely. I caught him on the chin and he dropped lifeless to the mat. Stood over him and hit him 2 more times and the fight was over.

So it's there, just that you don't see it often. Which is a good thing.
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Old 09-28-2010, 07:48 PM   #122
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Originally Posted by RobertArmstrong78
Thats it , fed up waiting for the playstation store. i am going to bed and tommorow i am going to trade in my PS3 for a 360. fed up of waiting for demos, fed up of the constant screen tearing, fed up of glorious 720p, fed up of the sub par controller. absolute joke
You know every Tuesday evening they update the store.im mad that they change it to evening instead of leaving at noon.But i will Never trade in my PS3 for a 360.
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Old 09-28-2010, 07:49 PM   #123
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Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

Quote:
Originally Posted by Biizz
I think it sucks to be honest. The gliding is still there, striking seems unresponsive at best, a lot of the animations are TERRIBLE, I think it will become a transition spamming battle just like UFC 2010, doubles from across the cage are ridiculous, I don't quite understand the grappling but I think pressing 1 button to do a transition is absolutely ********, the graphics look like something you would see in the N64 wrestling games.

I think EA should just stop pretending that they make simulation games, it's clear to me that every single title they come out with is arcade style.
Hate! Hate! Hate!

You are really exaggerating sir...
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Old 09-28-2010, 07:50 PM   #124
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Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

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Originally Posted by Biizz
That is completely untrue. Japanese crowds go crazy for a good fight just like everyone else. The only difference is they actually know what's going on so you will hear them cheer for takedowns, guard passes, sub attempts etc etc. Watch Fedor vs Hong Man Choi for example.
What you say is completely untrue is true. It's never loud like it is represented in the game. They do clap or you get "oooh's" when good parts in a fight happen(sub escapes, etc), but you rarely hear the crowd noise like what happens in the game. The last time I've seen a japanese crowd that is like what is represented in the game was at Yarennoka, Akiyama vs Misaki.
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Old 09-28-2010, 07:51 PM   #125
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I AM REALLY FEELING THIS GAME!!!! ITS VERY INTENSE!! LOOKING FORWARD TO ITS RELEASE DATE!
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Old 09-28-2010, 07:52 PM   #126
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Originally Posted by Gotmadskillzson
They have realistc flash KO's, you really just to have to time it right and hit them on a perfect spot. I did it a couple of times with Overeem against Lashely. I caught him on the chin and he dropped lifeless to the mat. Stood over him and hit him 2 more times and the fight was over.

So it's there, just that you don't see it often. Which is a good thing.
If this game had realistic KOs you wouldn't be able to land multiple haymakers without even knocking down your opponent. If you think guys can just take punches to the face like that you need to watch more fights. I know it's hard to balance this kind of thing and it will never be perfect, but I feel like it could be way better.
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Old 09-28-2010, 07:57 PM   #127
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Originally Posted by Araxen
What you say is completely untrue is true. It's never loud like it is represented in the game. They do clap or you get "oooh's" when good parts in a fight happen(sub escapes, etc), but you rarely hear the crowd noise like what happens in the game. The last time I've seen a japanese crowd that is like what is represented in the game was at Yarennoka, Akiyama vs Misaki.
Go watch any exciting fight and you will hear lots crowd noise throughout the fight. It's not like in the US but you can't "hear a pin drop".
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Old 09-28-2010, 07:59 PM   #128
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Re: EA Sports MMA Demo Available For 360, Later For PS3 - Post Impressions Here

Someone at the EA MMA forums posted this, and it has me worried.. your thoughts?

"Well, gave it a few more hours this morning. Even more laughably disappointing.

Basically, the mechanics of the game are deeply flawed. With the simplicity of the ground game system, it's just too easy to get into one dominant position and stay there, raining down strikes, and tapping B anytime you see your opponent move. His stamina will deplete severely everytime you defend a transition, which takes no skill, then you can proceed to throw strike with impunity...and by throw strikes, I mean repeatedly tap the diagonals on the controller- yaaaaawn.

I cranked it up to Legend, and won the fight pretty much the same way every single time, about 10 times in a row, first round. I was Lashley against Overeem. Wait for him to throw any strike, shoot, takedown. Let him get me in guard, posture up, pound away. Anytime he moves, tap B, and take out a bunch of his stamina. Distribute shots between head and body, easily keep his stamina in the red, while he can't do anything. Then once he's tired, just pound away- blocking shots does next to nothing. KO!

Alternatively, and I did this about 5 times, wait for him to shoot, tap B. In the sprawl, wait for him to try to transition, take out a bunch of his stamina by defending, try the to transition until it works - not like he can reverse you or anything. Wait to get to the side back mount, wail away. He moves the slightest, tap B.

It's just too simple and unbalanced....I can't wait for the poopstorm of whining once people go online and see how easily things are exploited. And don't say "not the final build!"- the flaws are too deep and inherent in the simplicity of the system. Sorry, folks...the diehard fanboys will cry, but it's simply not a good emulation of MMA, and will not be a successful game."
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