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EA Sports MMA News Post


The EA Sports MMA demo is now available for the 360. Download it now or queue it up right here.

Please download it and post your impressions here.

UPDATE: It is now available for PS3 users.

Quote:
"EA SPORTS MMA brings the authenticity of the world’s most intense combat sport home like never before. Go on the offensive with a dynamic control system for strikes, elbows, knees and kicks and strategically manage advances and counters with an intuitive submission system. Battle it out in the Strikeforce cage or deliver vicious soccer kicks and head stomps in a ring in Japan. Are you ready? Let’s get it on!"

Game: EA Sports MMAReader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
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Member Comments
# 341 Phobia @ 10/08/10 02:20 PM
Quote:
Originally Posted by PolkHigh33
10/10 round?

The winner gets 10 and the loser gets 9 or less ..
a 10/10 round is a draw bud. Those happen a whole lot more than a 10/7 round.
 
# 342 PolkHigh33 @ 10/08/10 02:26 PM
Quote:
Originally Posted by Phobia
a 10/10 round is a draw bud. Those happen a whole lot more than a 10/7 round.
There's no such thing as Draw round .. only way to have a draw round is if someone loses a point and they won the round making it a 9/9 round ..
 
# 343 Phobia @ 10/08/10 03:49 PM
Quote:
Originally Posted by PolkHigh33
There's no such thing as Draw round .. only way to have a draw round is if someone loses a point and they won the round making it a 9/9 round ..
They are rare but they have been given out in the UFC. UFC 43 had a case of it.

Quote:
The biggest misconception associated with the 10 point must system, particularly amongst Mixed Martial Arts fans, is that you cannot have a 10:10 round. 10:10 rounds are infrequent within MMA but are allowed within the rules.
 
# 344 PolkHigh33 @ 10/08/10 03:56 PM
Quote:
Originally Posted by Phobia
Quote from MMA rules
You seem to be right .. but I've never seen it and they say it's incredibly rare ..

I've never once witnessed a 10/10 round and I've watched 20 years of MMA ..

http://www.mmamemories.com/2007/12/1...tial-arts.html

There's a better source for rules ..

It's good it's in the game, but you should pretty much NEVER see it ..
 
# 345 jeremym480 @ 10/08/10 04:13 PM
Quote:
Originally Posted by allBthere
+1

char limit
Same here.

It's a good, not great title. Plus, I just can't find time to fit it in with with the other great sports games that are out right now. I'll probably pick it up in the Spring if there's a lull in my gaming life. Other than that it's a pass.
 
# 346 Phobia @ 10/08/10 04:14 PM
Quote:
Originally Posted by PolkHigh33
You seem to be right .. but I've never seen it and they say it's incredibly rare ..

I've never once witnessed a 10/10 round and I've watched 20 years of MMA ..

http://www.mmamemories.com/2007/12/1...tial-arts.html

There's a better source for rules ..

It's good it's in the game, but you should pretty much NEVER see it ..
Agreed but I would rather see a 10:10 round than a 10/7 round any day though
 
# 347 PolkHigh33 @ 10/08/10 04:16 PM
Quote:
Originally Posted by Phobia
Agreed but I would rather see a 10:10 round than a 10/7 round anyday though
Very true ..

If a round was 10/7 then it probably should have been stopped .. seeing how a 10/8 is complete control of every aspect ..
 
# 348 Phobia @ 10/08/10 04:20 PM
Quote:
Originally Posted by PolkHigh33
Very true ..

If a round was 10/7 then it probably should have been stopped .. seeing how a 10/8 is complete control of every aspect ..
I don't know if a 10/7 round has ever been handed out. So why it is there is dumbfounding. Hell a 10:8 round is even hard to come by.

Quote:
the 10-8 round. In a landscape where nearly every round is scored 10-9, a fighter must do something extraordinary to deserve that 10-8, the scoring equivalent of winning two rounds at once.

Historically, 10-8 rounds are about as rare as a Chuck Liddell submission attempt.
 
# 349 PolkHigh33 @ 10/08/10 04:23 PM
Quote:
Originally Posted by Phobia
I don't know if a 10/7 round has ever been handed out. So why it is there is dumbfounding. Hell a 10:8 round is even hard to come by.
LOL

As rare as a Chuck Liddell submission ..

Yea not even sure if 10/7 exists ..
 
# 350 Phobia @ 10/08/10 04:30 PM
Quote:
Originally Posted by PolkHigh33
LOL

As rare as a Chuck Liddell submission ..

Yea not even sure if 10/7 exists ..
Basically my fight scores I posted had the three rarest scoring scores EVER AND they were all in the same fight LMAO

3)10:8's
2)10:7's
3)10:10's

The fight only had ONE 10:9 scored by ONE judge I mean come on!!!!!!!!!

Yea they got the scoring right
 
# 351 PolkHigh33 @ 10/08/10 05:14 PM
Quote:
Originally Posted by Phobia
Basically my fight scores I posted had the three rarest scoring scores EVER AND they were all in the same fight LMAO

3)10:8's
2)10:7's
3)10:10's

The fight only had ONE 10:9 scored by ONE judge I mean come on!!!!!!!!!

Yea they got the scoring right
LOL Yea they need to tweak the scoring for sure ..
 
# 352 Phobia @ 10/08/10 06:34 PM
Quote:
Originally Posted by PolkHigh33
LOL Yea they need to tweak the scoring for sure ..
Going to find out again if I had the rarest fight in all of MMA lol. Going to have another go to the decision. Try and keep it standing because the ground game tends to favor the Hum a good bit better.

Will post decision scores

Edit: Ok decision is in.

Miller(me) vs Jake Shields(CPU)

Ok this was a complete dominating performance for me. I dominated in the striking and cut Jake Shields badly on his left eye. I worked the cut which opened up huge. The fight turned into a ground game about mid way through the first round. Then he basically attempted a take down every chance he could get. I noticed a few things though that are a concern.

1) I threw a ton of punches, once I hurt the CPU it would turtle up and just eat shots. Trying to parry or block but mainly just eating punches. So this caused me to land at a incredible hit percentage.

strikes - 307/412 - 75% hp
Kicks - 5/20 - 25% hp

What I also noticed is even me throwing this many shots, my stamina was not that low. Granted most of these were small shots from a dominate position on the ground. I just would of expect little more stamina loss just winging away for 5:00s.

286/328 Ground strikes for me compared to the CPU 53/78. Most of this was because of the CPU lacking any ground game. So it is simple to get to top control. They also don't guard the body from the ground off their back. I landed 32/36 knees all of which were from ground.

2) The scores came out strange again. I will explain.

Judge 1 & 2
Rd 1 - 10/10 Draw
Rd 2 - 10/7 Miller
Rd 3 - 10/7 Miller

Judge
Rd 1 - 10/9 Shields
Rd 2 - 10/7 Miller
Rd 3 - 10/7 Miller

First, like I mentioned I don't mind seeing the 10/10 round on two judges. The first round the CPU actually fought tough. It put me on the ground the most that round. It had a lot of ground control. So I don't mind the Rd 1 judging it looked truly that close.

The 2nd & 3rd rounds though. I don't want to see 10/7 rounds. It is just not real. A 10/8 would be perfect. Honestly it was that dominated in Rd 2 and 3 and I respect the 10/7 score in real it would get called that too. If you have a 307 punch landed vs 80 punch landed yea that might warrant a 10/7 round, but with that said I think 10/8's should be lowest score possible. This judging might turn out much better with the HUM vs HUM games. Because the CPU skill is not enough of a challenge to give us a idea of how a HUM will battle.

But I thinking statistically 10/8s should be just about the best round possible in real world terms. So the game should represent that as well
 
# 353 Phobia @ 10/08/10 07:51 PM
Yea Simon we got a judging issue. I just fought again Miller(me) vs Shields(cpu).

This time focusing to go at the CPU pace to keep it close.

Miller(me)
97/191 punches
51% hp

45/110 kicks
46% hp

Shields(cpu)
92/214 punches
43% hp

18/40 kicks
45% hp

14/55 take downs
25%

I completely brutalized the legs of Shields. I went toe to toe and worked the Jab, outside leg kick over and over. His front leg was so destroyed he limped around following me. It was great to see the leg kicks doing great damage and truly making Shields slower and way less effective in the takedowns (held him 14/55).

But all in all this fight was a good close fight. He almost locked in a couple subs when he went for a Kimura and then transferred to a armbar. He also stood tough in the striking and walked through some leg kicks to land shots.

The judging is what concerns me.

Judge 1
Rd 1 - 10/9 Miller
Rd 2 - 10/10 Draw
Rd 3 - 10/9 Shields

Judge 2
Rd 1 - 10/7 Miller (REALLY!!!!???!!!!)
Rd 2 - 10/8 Miller
Rd 3 - 10/8 Miller (LOL REALLY!!!)

Judge 3
Rd 1 - 10/9 Miller
Rd 2 - 10/9 Miller
Rd 3 - 10/9 Shields (WOW we got a real judge on this one lol)
 
# 354 Mossfan8480 @ 10/09/10 02:06 PM
This was Simon's reply to my questioning of the judging earlier in the thread.

Quote:
Originally Posted by Anim8or
Big John McCarthy talked with us at length about judging, he helped us quite a bit with our design of the judging system. John talked a LENGTH about how it's one of the problems with the sport in his opinion, but if we want to be true to how it works we have to stick with the fact that judges simply score things differently, some judges are partial to defensive fighting "smart" fighting, some are partial to takedowns, some are partial to guys who take bigger risks etc... one of the things people ALWAYS say is DON'T let it go to the judges because it's anyone's game unless you OWNED the fight. Each judge counts everything that happens in the fight and weighs them based on their persona's like/dislike (so one will score takedowns as very valuable, others might only like a takedown if you do something with it for example).

I admit it might feel unfair but there is NOTHING random about judging and everything you and your opponent do is clicked and counted very carefully, then fed into the judging system. It's sort of "luck of which judges you get" and what you like to do, but if you let it go to the judges (like the real sport) it can go either way unless you clearly dominated the fight. Based on our time with Big John and Frank Shamrock we introduced coded judge persona's that are behind the scenes to make it like realistic judging and it's why some judges will score fights differently than others. I promise there is nothing random, its just one judge might not like "lay and pray" and decide to give your opponent a round (like what happened in Miller/Shields last fight)... Others might call that "dominating a round"

I don't know how he couldn't have been aware of this. Unless he doesn't watch much MMA, the scores stick out like a sore thumb (pardon the cliche).
 
# 355 Anim8or @ 10/11/10 07:45 PM
Quote:
Originally Posted by Mossfan8480
This was Simon's reply to my questioning of the judging earlier in the thread.




I don't know how he couldn't have been aware of this. Unless he doesn't watch much MMA, the scores stick out like a sore thumb (pardon the cliche).
The judging really wasn't completed and debugged thoroughly at the time the demo branched off, and the fight monitoring systems were the last things to go in on the gameplay side (that and a ton of AI and stamina tweaking). It honestly doesn't surprise me much that there were judging problems in the demo, I would be very surprised if these problems are still there 2 months later and no one testing the judging ever noticed the issue.

I didn't personally debug the game's judging systems, I do know one of the gameplay team's more senior engineers did a lot of work on it over the last couple months of production (which would have been after the demo branched). I was just in a couple of the talks with Big John, Mauro, and Shamrock when scoring was being discussed and designed.
 
# 356 Gotmadskillzson @ 10/11/10 07:57 PM
Wow.....since you're here.....was leg submissions disabled in the demo ? I mean surely Mayhem Miller has leg submissions in the retail version right ?

That was one thing that stood out in the demo that the 2 BJJ guys in the demo didn't have any leg submissions.
 
# 357 nyj721 @ 10/11/10 08:09 PM
Have the excessive takedown, clinch, and major transition attempts been adressed for the retail version?
 
# 358 Mossfan8480 @ 10/11/10 09:49 PM
Quote:
Originally Posted by Anim8or
The judging really wasn't completed and debugged thoroughly at the time the demo branched off, and the fight monitoring systems were the last things to go in on the gameplay side (that and a ton of AI and stamina tweaking). It honestly doesn't surprise me much that there were judging problems in the demo, I would be very surprised if these problems are still there 2 months later and no one testing the judging ever noticed the issue.

I didn't personally debug the game's judging systems, I do know one of the gameplay team's more senior engineers did a lot of work on it over the last couple months of production (which would have been after the demo branched). I was just in a couple of the talks with Big John, Mauro, and Shamrock when scoring was being discussed and designed.
Good to know, Simon. I thought it might've been a problem isolated to the demo and I'm glad to hear that it is.
 
# 359 DaveDQ @ 10/13/10 08:25 AM
After giving the demo a good amount of time, I tend to think this game will favor a VS mode where it's human vs human. You see a lot of talk about it being a "chess match" and that's where I think we'll see the game's positives. You'll have to determine when you go for that takedown or reversal so that your opponent may be caught off guard. even in striking, when setting up combinations, you don't want to just pour out punches but rather try and set things up.

There are issues though, and I can see them causing some frustration. For one, if the scorecards aren't fixed, we may see some weird results, and that could hurt league potential. Also, there tends to be a one dimensional feel in grappling and transitions where it's either a successful animation or a failed animation. I'm also curious about how well the ducking and weaving will work as defense. If someone is going to come out throwing punches, I want to make them pay, but at times it seems almost impossible to stop a rapid puncher.

It's definitely still a purchase for me. By no means do I feel it is perfection but the game does a good job of offering a competitive VS mode where we will see some great matches.
 
# 360 Flightwhite24 @ 10/13/10 09:25 AM
For those who can't wait. 6 360's and 6 PS3 copies. Got the email from him this morning

http://cgi.ebay.com/EA-Sports-MMA-Mi...item4aa56ded44
 


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