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Madden NFL 11 News Post


The Madden NFL 11 patch is available now for PS3 users.

Will update this post when the 360 patch is available.

UPDATE: The patch is now available for 360 users.

Please post your impressions here.

NFL Football is in full swing, and so is the latest title update for Madden NFL 11. Many of the features and fixes associated with this patch came directly from you, our loyal Madden NFL community. For this update, the team focused primarily on improving gameplay, online, and general game stability & improvements. Read on to find out more about what to expect when the download completes.

Content Updates:
  • Tuned play action blocking to be more effective.
  • Tuned kick return blocking to be more effective.
  • Tuned injuries to occur in more realistic percentages.
  • Tuned GameFlow play calling logic, including lesser chances of same / similar plays being called concurrently.
  • Tuned general defensive effectiveness, including locomotion improvements for defenders and miscellaneous pass coverage improvements
  • Fixed QB spy 'nano-blitz' exploit.
  • Fixed an issue in online team play that allowed defensive captains to force offensive captains in to a no-huddle situation
  • Fixed crash bug that was introduced that could occur for some PS3 gamers that were using "My Skill" setting.
  • Fixed bug that didn't allow gamers to invite friends to ranked games. Now this is 100% allowed.
  • Added new alternate uniforms for Colts and Patriots.
  • Corrected a feedback issue related to stat tracking when a player quit during the first half of an online game
  • Fixed an issue in Madden Moments LIVE related to stat tracking for those who used the "Play Again" option after completing the game.
  • Added multiple stability fixes across a variety of game modes.
We hope the updates you see above released with title update 3 will give you everything you need to keep Madden NFL 11 in your disc tray for weeks and months to come. See you on the gridiron!

Source - Madden NFL 11 Blog

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
Madden NFL 11 Videos
Member Comments
# 41 toine2983 @ 09/23/10 01:15 PM
Ian mentioned in his blog a while back that Patch #3 would have more uniform tweaks. Did anyone notice any?

The main thing I'm interested in in this regard is whether or not the Chargers Alternate Powder Blue jerseys were finally included in the game after a 2 year absence.
 
# 42 roadman @ 09/23/10 01:37 PM
Quote:
Originally Posted by Rostee F
I know it sounds weird, but maybe that isnīt the third patch! I donīt see any posts at the Madden 11 site or at Twitter. Maybe itīs a lil patch between both...it would explain why the most stuff isnīt fixed at all except the Kicking Meter!
This was from Ian's Twitter a few hours ago.

They are working on a blog.

MS & Sony informed us the title update is coming today: ranked games w/ friends, defense tuning, PA pass tuning, kick return blocking, more!
 
# 43 Beasnizzle99 @ 09/23/10 01:38 PM
Quote:
Originally Posted by roadman
This was from Ian's Twitter a few hours ago.

They are working on a blog.

MS & Sony informed us the title update is coming today: ranked games w/ friends, defense tuning, PA pass tuning, kick return blocking, more!
and........
ian_cummings

Yep. Posting soon. RT @KJF16: will u post a blog update with the details? #madden11 about 2 hours ago via Echofon
 
# 44 roadman @ 09/23/10 01:41 PM
Quote:
Originally Posted by Beasnizzle99
and........
ian_cummings

Yep. Posting soon. RT @KJF16: will u post a blog update with the details? #madden11 about 2 hours ago via Echofon
Yep, I posted they were working on a blog as well.
 
# 45 schnaidt1 @ 09/23/10 01:42 PM
do u have to restart ur franchise for the changes to take effect or does it happen automatically???
 
# 46 roadman @ 09/23/10 01:43 PM
No need to restart your franchise.
 
# 47 droopizzle34 @ 09/23/10 01:48 PM
did this fix the horrible pass coverage on D? can someone confirm?if it did,maybe I'll get this game now.
 
# 48 schnaidt1 @ 09/23/10 01:58 PM
still pissed....6 weeks of hearing the same flippin intro biut the qbs...they cant even fix it? what happened to the 900 different qb intros??
 
# 49 ChicagoNVA @ 09/23/10 02:03 PM
Quote:
Originally Posted by cheapargentina
wow thats how they fix the lag problem by making it so easy a ****** couldnt mess it up wow EA plz not again they fixe one problem and create another one

if its a slow as u say it is no one is gonna miss fgs online anymore nice and authentic
Having played Madden on ps3 mostly since it has been out, the lag with the kicking meter was horrible playing it online. I bought Madden for 360 last week.. and I had zero problems with the kicking meter playing it online.

I think the kicking meter was perfect on the 360. Slowing it way down probably was a bad idea, just get rid of the lag.
 
# 50 rallew @ 09/23/10 02:11 PM
Before this patch i had the computer "break tackle" slider at 0, meaning that elite backs such as Adrian Peterson would get realistic rushing stats against me. In my franchise Frank Gore usually runs over my Rams team, but now i was able to tackle him on each play without him breaking a single tackle. So now i just have to increase the "break tackle" slider.

Didn't notice any difference in pass coverage though.
 
# 51 schnaidt1 @ 09/23/10 02:22 PM
i def see a difference....i use custom sliders tho....the d ran zone alot and it was hard to find open guys....i ran play action 3 times and wasnt sacked immediately, i had ample time to find a receiver or scramble.
 
# 52 Tengo Juego @ 09/23/10 03:01 PM
Quote:
Miscellaneous gameplay balancing
Agitating. What exactly was balanced? Why is it classified "miscellaneous?" I would very much like to know what was changed to be better balanced.
 
# 53 Lakers 24 7 @ 09/23/10 03:08 PM
Quote:
Originally Posted by ukredskin
why mess with the kick meter? there was nothing wrong with it as it was offline wise.never play online so cant comment on that.
Then how do you know that there was nothing wrong with the kick meter? They changed it because it lagged too much online.
 
# 54 bcruise @ 09/23/10 03:13 PM
They didn't change the meter speed for offline play - at least not that I saw. Only online.
 
# 55 SlyBelle @ 09/23/10 03:17 PM
Quote:
Originally Posted by droopizzle34
did this fix the horrible pass coverage on D? can someone confirm?if it did,maybe I'll get this game now.
This is the biggest question for me. I have the game but because of the poor pass defense even with tweaked sliders, I can't find it enjoyable to play. I know it mentions it as an improvement, but what is everyone seeing?
 
# 56 EmmittSmithx22x @ 09/23/10 03:45 PM
Quote:
Originally Posted by SlyBelle
This is the biggest question for me. I have the game but because of the poor pass defense even with tweaked sliders, I can't find it enjoyable to play. I know it mentions it as an improvement, but what is everyone seeing?
As some one said earlier, I also noticed that if you are playing a zone coverage, When a player on offense enters that defenders "zone" he will shade him from where the man on offense enters the zone to where he leaves that players zone. Now, at times though. The defender will revert to just sitting in the middle of the zone like it has pre patch. And the player may shade the WR but wont always make a play on the ball even if he is in great position (this is on All-Madden).

Using Man coverage, At times the Man coverage seems a little tighter. I really couldn't get a great gauge off the man Defense though. They make about the same plays on the Ball that they did pre patch. The only thing I Think stood out was that they covered the routes alittle more tighter at times. but not ever time.

But the patch did add some improvement to the pass defense, it wasn't ground breaking improvement, Like i said in my initial impression it will help you get some defensive stops that you normally would have missed. LBs will attempt to swat at every pass thrown over their heads even if its 15 yards down field. I even saw my LBs jump out of the sky and knock down those 15 yard over their head passes, (which is really odd cause most were lobbed so This worried me).

Just to make it short and sweet:
Pass Defense is better in some areas in very small ways, but it is not a game changing defensive patch by any means.
-------------------------------------------------------------------------

I would also like to add one more thing, I have to agree with everyone else in terms of the kick meter. I felt that the kick meter was addressed in the last patch, either that or the lag subsided, but for the most part, The kick meter now takes any realism away from FGs. I liked the kick meter before because FGs were not guaranteed. Hopefully, they put it back to the way it was. Otherwise like i said earlier as well no missed FGs ever again
 
# 57 w33z3r @ 09/23/10 03:48 PM
I play with custom sliders and played my first game today in a couple weeks for my franchise.

I noticed that with man coverage it seems that the good dbs don't get burned all the time anymore and sometimes will even jump the route on curls. With zone coverage it seems like they improved the reaction time of the D so that they're moving with the receiver instead of having the receiver catch the ball first and then have the defender run towards them. I also noticed that it seemed easier for my DLs and DEs to get to the qb a little easier.

The thing I noticed with Kick Returns is that it seems like they tweaked the Kick Power rating for kickoffs so you don't have like 90% of your kicks going in the end zone anymore. The kick power seems to still be the same with Field Goals though. The power meter seems to move at the same speed for me and not super slow like everyone is saying.
 
# 58 iAM-IncReDiBLe- @ 09/23/10 03:53 PM
Quote:
Originally Posted by The Real Ma$$ive
Please, someone with the power to talk to Ian Cummings tell him that the kicking field goal situation via this new patch is ridiculous. I liked it before, where no field goal was a given. It actually made kicking field goals fun...

I mean... in the second patch they claim they made stability to the field goal kicking system, and in this new patch, they just butchered the fun out of kicking field goals. That meter is way to slow... someone talk to Ian Cummings about a fix tonight. That's how serious I think it is.
Its cause they always jump the gun an ruin something with every patch, now ima have at least two kick return TDs every game and never miss a kick. What they should have done was just fix the damn lag on the kick meter not slow it down, thanks for ruining the kicking game....Man I just wanted tackling to improve, everything else was perfect.
 
# 59 ab2c4 @ 09/23/10 03:54 PM
Quick question about the patches:

Are the patches cummulative? Meaning, if someone buys the game today and when it prompts him to download this new patch, does this patch contain all of the fixes from the first two patches? Or will the game prompt the user to download each of the three patches individually?
 
# 60 bcruise @ 09/23/10 03:55 PM
Quote:
Originally Posted by ab2c4
Quick question about the patches:

Are the patches cummulative? Meaning, if someone buys the game today and when it prompts him to download this new patch, does this patch contain all of the fixes from the first two patches? Or will the game prompt the user to download each of the three patches individually?
Yeah, they're cumulative because you're only prompted for one patch (the latest one).
 


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