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NBA Elite 11 News Post


The NBA Elite 11 demo is available for PS3 users. If you don't see it, just use the search function in the PSN Store, it weighs in at 923 MB.

The 360 demo should be arriving at around 5:00 - 9:00AM EST. When it is available, we will update this post.

UPDATE: The 360 demo is now up. Queue it up right here.

--------------------------------------------

Please limit this topic to IMPRESSIONS only.

This does not mean posts such as:

"Cool is it really out?"

"When will it be out for 360?"

"25% finished."

Download the demo, play it, give your thoughts. Simple.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 241 Greene_Flash03 @ 09/21/10 05:06 AM
I played this demo for 2+ hours and I have to say I enjoyed it!

Try to play this game without thinking/comparing it to the other game, I really think you'd really appreciate this game more.

The tutorial in the beginning really helped me with the controls, though the R2 button for pass threw me off at first. After few games, and after getting the controls down this game is fun to play.

Surprisingly for me, the announcers sounded GREAT compare to the previous videos I saw. I love it when I hit a clutch 3 with Ray Ray, Mike Breen said "BANG" -- LOVE THAT!

Also, one great thing about EA's basketball game is the atmosphere! I really love it! It goes well with the commentary -- it sounds like an actual broadcast.

Pros

+ Pivot button
+ follow-up shots/dunk are smooth
+ Jumpshots feels rewarding
+ A lot of dunks and layups are smooth
+ Commentary
+ Atmosphere
+ Playcalling
+ Dribbling animations/feel
+ Jumpshot feel
+ Pivot on post
+ Players yell on contact
+ Rim and net sound
+ Cloth physics

Cons

- Player models
- Some animations are out of place/sluggish
- floaty passes
- Jogging animation
- cutscene
- Lack of sig animations on jumpers with momentum
- Lakers jersey # and names too shiny. looks like reflectors

To me this is how the demo should be. +1 to EA for the demo alone.
 
# 242 Dachozen1 @ 09/21/10 05:08 AM
Quote:
Originally Posted by noshun
After giving the demo a 2nd run I cant fathom that this is the best that EA can offer us. I emailed EAC CEO David Gardner a few years ago, and now it looks like I'll be emailing Peter Moore this time.
I know this is just the demo, but having QA'd 07/08, I had this feeling that I was getting how bad Live 07 was with the info that was being released as Elite 11.
Having said that, rEAnimator confirming that this build isnt too far off from retail is whats most disappointing. We should be expecting better than this at this time in gaming consoles.

rEAnimator, if Nate, Matt or Brent are still on the team, and if they still have my email I sent to them back in Nov of 06, please have them forward that email to you. Some of the issues I had back then, are some of the issues I have now after playing this demo.

3year project sounds about right, but at what cost to us NBA gamers do you think are going to sit around and wait for this. This will be the 7th game from EA on next-gen and its hamster cage filling at this point.
Email him for us NBA fans please, alot of issues need to addressed, I liked the controls, still need some time to get used to and since i'm not all the way comfortable with the controls I will give this game another shot, it may be a fun videogame, but it just looked like bad basketball gameplay wise..but I'm about to give it another round of play this time around.
 
# 243 Stickz24 @ 09/21/10 05:09 AM
Quote:
Originally Posted by ryan36
It's about what's productive and what's not . Most OS traffic aren't registered users. They're people who click on the forums as guests. If they click on the Elite forum they want to know about Elite, 2k then they want to know about 2k, but usually the information is most helpful in isolation from it's competition, in any genre
Hmmm -- we could have a whole discussion on that. Since the totality of information on the site should give an astute reader enough info about the overall quality of the product. In consumer reports .. I actually like to see the negatives and off beat stuff .. because I compare it to the weight of the positive reviews I see .. but even with this little note

.. I can see your point about distractions .. especially if you deal w the bs you all might see on a regular business ... I'm in Rome man. Got your point ... appreciate your responses. My bust on the distractions ... esp since I haven't even played the demo yet. MBA w a concentration in marketing man .. and I've been on these games since I was a baby .. so it mixes in and I'm just fascinated w the whole production, marketing and communications process .. I mean the everything - the whole machine.

So pardon my enthusiasm .. I'll hang it up here and let you get back to the more inportant things man. Big ups tho .. on how quickly and effieciently y'all get things done here. 1.
 
# 244 Kaanyr Vhok @ 09/21/10 05:10 AM
Quote:
Originally Posted by rEAnimator
Interesting question.

I think there is a spectrum, and I'm not sure what to label each end of that spectrum.

On one side you've got what you guys call sim players, who border on wanting to play a basketball manager game. Nothing wrong with that so don't take it that way.

The desire is to have a game that has the players recreated as close to real life as possible, so you have a collection of virtual players that you can throw into a simulation and see what happens.

On the other end of the spectrum you have people who want to play basketball as a video game to pretend like they are playing in the NBA. The want complete control of their player, and the ability to get creative and explore the simulation as if it was more of a sandbox. This side of the spectrum often gets labeled arcade, but I don't think that is accurate.

You still want the sandbox to be as accurate to real life as possible, but the freedom and creativity aspect is important.

I think with Elite we are targeting more this second end of the spectrum. We're not all the way on that side as we still try and incorporate aspects from the other side, but we are giving more focus to that side and when two things are in conflict we sided with the control end of the spectrum.

We wanted the game to feel like you were playing basketball and give you the abilities you expect in real life basketball.

So the answer might be yes...but the intention is not to alienate the first group (even though the responses here may indicate that it is a possible outcome).

Time will tell if that market is bigger or not I suppose. We're still trying to cater to both ends of the spectrum, but we put more focus on the second as it had been neglected for a while in basketball games.

The success of NHL and FIFA suggest that people will respond well to that direction, but time will tell.

This forum has a very vocal population who fall into the "sim" side of the spectrum, but I have received may PM's from people who like the direction and may be a little more moderate.

As for Jam, that really wasn't an influencing factor. There are a lot of people who have stopped playing basketball games all together (both Live and 2K) and that group was getting bigger every year.

Adding Jam was meant to give them reason to try basketball one more time, and the nostalgic appeal of Jam was meant to accomplish that.

We wouldn't have done it if we weren't confident that people would stick around after playing the game for a while.

EA's interests here are long term, not short term.
Could I give you a little advice? I'm more of a wannabe game designer than anything. But thats a long story. All I have to say is If you know any D&D heads PM me.

You can have both and a lot of both. Matter of fact I would say you cant have one without the other. People that want a sim just want realistic occurances at a realistic rate. Euphoria is a remarkable technology and Backbreaker utiilized it better than I could have expected but its still marks away from real life. You arent going to come close to real life anyway so dont shun realism. You are never going to hit that critical mass where the game is limited by realism. If you ever get close to that you will have a game of the year on your hands.

You will have more room for a creativity and a bigger sandbox with a more realistic game. You cant beat the depth of reality. You can see this with NHL and espeically Fifa. Many soccer fans didnt even take Fifa seriously until the scores were much more realistic. Its the same in basketball with shot percentages. Real shot percentages is something to be embraced. You are going to gain more depth and gameplay when you have a game thats balanced enough to force someone to play a dynamic game or thoughtful game to shot 45% to 55%.
 
# 245 jrich730 @ 09/21/10 05:12 AM
I will not be purchasing elite 11 but I will give 12 a chance I have to take a year off and try and forget how to play 10 so when I come back I can learn new and all I will know I'd the new controls. R2 to pass after it being the sprint button/most important button in the game. The dribbling was perfect this Is a step back, the physics are weird and more suited for hockey were you won't see the obvious akwardness.
 
# 246 KeepItReal420 @ 09/21/10 05:14 AM
Will NBA Elite 11 be compatible with the Playstation Move?
 
# 247 rEAnimator @ 09/21/10 05:16 AM
Quote:
Originally Posted by KeepItReal420
Will NBA Elite 11 be compatible with the Playstation Move?
No, we have no Move integration this year.
 
# 248 Tha_Kid @ 09/21/10 05:18 AM
Quote:
Originally Posted by seemoe
http://www.youtube.com/watch?v=8io4pOLq3D0

Lakers Vs Celtics gameplay. Still getting used to the controls as you will see haha
Thanks for the videos. There certainly is alot of hitchiness in this game. I'm still looking forward to trying it out but the prognosis still seems to be something for a change of pace, maybe pick up for 30-40 around the holidays and after a patch.

I liked that the AI Pierce showed some Real AI in motion, but the CPU didn't run a single boston set. The one time they sent Ray Allen moving to give Garnett space, Allen instead just got bunched in the paint and crowded his shot more. I was hoping to at least see the AI run the offense instead of devolving into 1on1. I guess it was marketed as being like playing against another user controlling the team, not playing against the team.
 
# 249 stepsix @ 09/21/10 05:20 AM
Quote:
Originally Posted by jr2424
Played a become legendary mode and the AI was awful. No ball movement. Basically the point guard just dribbled until the shot clock was almost out then shot it.
This surprises me - I wonder if auto-play calling is on by default in the demo? They should be running plays and moving the ball around.
 
# 250 RayDog253 @ 09/21/10 05:22 AM
Quote:
Originally Posted by stepsix
This surprises me - I wonder if auto-play calling is on by default in the demo? They should be running plays and moving the ball around.
It's not I just turned it on for both home and away to try it out.
 
# 251 stepsix @ 09/21/10 05:25 AM
Quote:
Originally Posted by RayDog253
It's not I just turned it on for both home and away to try it out.
Thanks - I'm going to see if I can get that changed to default for Become Legendary...I can understand what people are complaining about if they're in that mode and not running with it.

I like your sig btw...I loved goin down to Sonics games.
 
# 252 Stickz24 @ 09/21/10 05:27 AM
Quote:
Originally Posted by Kaanyr Vhok
Could I give you a little advice? I'm more of a wannabe game designer than anything. But thats a long story. All I have to say is If you know any D&D heads PM me.

You can have both and a lot of both. Matter of fact I would say you cant have one without the other. People that want a sim just want realistic occurances at a realistic rate. Euphoria is a remarkable technology and Backbreaker utiilized it better than I could have expected but its still marks away from real life. You arent going to come close to real life anyway so dont shun realism. You are never going to hit that critical mass where the game is limited by realism. If you ever get close to that you will have a game of the year on your hands.

You will have more room for a creativity and a bigger sandbox with a more realistic game. You cant beat the depth of reality. You can see this with NHL and espeically Fifa. Many soccer fans didnt even take Fifa seriously until the scores were much more realistic. Its the same in basketball with shot percentages. Real shot percentages is something to be embraced. You are going to gain more depth and gameplay when you have a game thats balanced enough to force someone to play a dynamic game or thoughtful game to shot 45% to 55%.
Couldn't resist .. yep on that one. That's a tough call he made w that post up there on their strategic approach though. Plus man .. a lot of us grew up w this game. Survey your audience .. and I guarantee you'd find that a significant percentage of the buying majority would have taken the first option .. especially because the second is indelibly embedding in the first.
I'm not just looking to feeeel like Lebron James ... I got my own life.

I do though, want to employ strategies and tactics that are based on fundamental bball principles .... it is in the execution of those strategies that I want the talents on a given team (feel like Lebron James) to come thru.
But like the mod said man .. this is a forum for those looking for information on the quality of the demo. So I'll stop there ... I really hope it all works out though. Too much history there not to go out guns blazing ...
$100-$120 would solve that problem for me though.
Mod up there .. I'm done man. Promise
 
# 253 rEAnimator @ 09/21/10 05:30 AM
Quote:
Originally Posted by Stickz24
Couldn't resist .. yep on that one. That's a tough call he made w that post up there on their strategic approach though. Plus man .. a lot of us grew up w this game. Survey your audience .. and I guarantee you'd find that a significant percentage of the buying majority would have taken the first option .. especially because the second is indelibly embedding in the first.
I'm not just looking to feeeel like Lebron James ... I got my own life.

I do though, want to employ strategies and tactics that are based on fundamental bball principles .... it is in the execution of those strategies that I want the talents on a given team (feel like Lebron James) to come thru.
But like the mod said man .. this is a forum for those looking for information on the quality of the demo. So I'll stop there ... I really hope it all works out though. Too much history there not to go out guns blazing ...
$100-$120 would solve that problem for me though.
Mod up there .. I'm done man. Promise
One could also argue that the first is embedded in the second as well. It was just a matter of priorities when a conflict arose or when managing limited dev time.
 
# 254 KeepItReal420 @ 09/21/10 05:33 AM
Quote:
Originally Posted by rEAnimator
No, we have no Move integration this year.
Thank you for your response.

After you had previously stated, about giving the fans the feel of playing basketball and give us the abilities to expect in real life basketball, I was thinking the Playstation Move or MS Kinect would have been a great way to showcase that as well.

Anyways, after switching from LAL vs Boston...I'm starting to get a better feel for the game in Legendary mode. I like the defense the most so far. There was a play where I was being posted up by a bigger player down in the paint and he tried to shoot over me, but then a help defender came and blocked his shot. That was pretty cool.
 
# 255 Boilerbuzz @ 09/21/10 05:38 AM
Quote:
Originally Posted by rEAnimator
And that's how I feel about playing Elite as well.

Are you saying the same thing, or do you mean in real life?

Once you get used to the controls, you don't really think about it either.

One situation is if you have a passing option to the right, you're dribbling with your right but the passing lane is cut off.

You may want to back up and move to the left a little while keeping an open stance and then make the quick pass once you've opened up the lane.

Another is to start moving to your left to draw in the defender, and quickly spin out to the left and leave him in the dust.

I know I could find youtube footage of NBA players dribbling away from their ball hand on the perimeter if I looked for it.
I'm saying that it's natural in rl and would be hard to have to consciously think to do it in a game. And although after my sixth game, it's easier to do, it still feels that I have to force myself to think about it. If you can dribble with either hand, your example is still uncommon. My left is terrible, but even I would move the ball to the other hand so that the ball is on the side to which my weight is shifted should I need to shrink my dribble (avoid a defender or pick up the ball to shoot or pass).

But that's neither here nor there. I just feel it's another mental "burden"(for lack of a better term) I have when the real game of basketball is rich enough. I would have to play a LOT of games to make it second nature. Too many.
 
# 256 PVarck31 @ 09/21/10 05:38 AM
I saw some nice contact in the paint. Had a couple of offensive fouls where the defender flopped. It looked different both times. I can see why a lot of people don't like it, but its got potential imo.

I like the shooting mechanic as well. Im still screwing up the gather and getting called for traveling though. It will take time to get the hang of it.

There are definitely things that need improved. I will put in some time with this game and see how it goes after a while. It may not be my game of choice this year, but imo its interesting if nothing else.
 
# 257 rEAnimator @ 09/21/10 05:40 AM
Quote:
Originally Posted by seemoe
http://www.youtube.com/watch?v=8io4pOLq3D0

Lakers Vs Celtics gameplay. Still getting used to the controls as you will see haha
Pretty decent video. Saw a few cool things that hadn't been in a released video yet, like the tipped rebound.

One thing that did stand out to me as looking bad were the pro hops around the perimeter. I've never seen anyone do then as often as in the video, and they really look out of place. They were clearly captured as penetrating moves. We'll need to capture perimeter moves for next year.

On defense, try playing a little more physical and experiment with that a bit.

Once you body up on someone they won't be able to penetrate as easily.

Don't be afraid of overshooting the dribbler if you move towards him. Retreat, and when you feel the time is right press towards the dribbler to body up.

Takes a little practice but is very effective.
 
# 258 rEAnimator @ 09/21/10 05:45 AM
Wow, I made it to the end of the thread.

I'm going to go get some sleep and pick up at this point tomorrow.

Props to the guys still playing it
 
# 259 RayDog253 @ 09/21/10 05:49 AM
Quote:
Originally Posted by stepsix
Thanks - I'm going to see if I can get that changed to default for Become Legendary...I can understand what people are complaining about if they're in that mode and not running with it.

I like your sig btw...I loved goin down to Sonics games.
No problem, and thanks.
 
# 260 Nephilim @ 09/21/10 05:52 AM
This just doesn't cut it for me. Really good ideas ReA and control is always important in the NBA games, but just too much oddities pop up (some shown in videos posted already). If you keep working on this, it sure can be really good, but this is really not there yet. Weird movement, moves and mistakes by CPU. Just don't re-redirect yet again for the 12.

Also, keep in mind that people that want to pretend they are on the court, still want realistic moves etc. Those who do not want real NBA, just want higher shooting %, more dunks and dribble effectiveness. No need to simplify the entire thing IMO.

PS: I really appreciate your input on this pages and I'm sorry for all the stupidity that pops up. It's nice to talk to someone that really can change something. I hope you will be around for many years.
 


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