I also looked at both demos on both systems. Both looked good to me. The PS3 seemed to be at a lesser resolution on some of the art but I didn't notice any jaggies. Guess it depends on your TV.
Lol, it's not our TVs. Its an issue with the consoles. Its like blaming your monitor for not being able to run Crysis beautifully on your PC instead of the video card.
yeah, the jaggies on the PS3 are bad. PS3 also lacks the arena lighting that the 360 has. PS3 also does not have reflections on the court. pretty lame.
Are you SURE about all of these? Don't just spout off what you see others post (and then later retract, btw)...
After playing the demo for a while as well as going back to play 2K10, I have to say I really enjoy this game even without actually playing the retail version. I think this game really gives a clear impression of what 2K's NBA games have been seeking to achieve (their current direction as well as the aim of previous versions).
Playing the PS3 and 360 versions, it feels like the PS3 is on a slightly higher difficulty. I've seen more open lanes and opportunities to dunk on the 360. The controls are really, really fun. The rhythm and momentum created by the iso moves are definitely meaningful. It's fun to use the moves to poke, prod and get the defender off balance to make a move. Conversely, it is great to understand that and disrupt that flow on defense. Once I got that it was great to see the defense missing shots by messing with their rhythm.
The floor spacing and contact is also very, very engaging. In the past, running plays seemed tedious, but it'll be great to use plays to get open looks. I love how meaningful it is to look not only at the players, but also the open lanes and spacing or lack thereof to determine your next move and when to pass, shoot or drive.
The camera movement and zooming are great this year. 2K9 had the scale of the players in proportion to the screen correct, but without the scale to the court correct and 2k10 felt like the reverse. This year because the key zoom really moves closer to the action the players are the correct proportion to the screen as well as the court. It genuinely mimics a real broadcast.
As for jagged edges, comparing 720p Xbox 360 to 1080i PS3 is as close as it has ever been. The interlacing definitely creates the illusion of smooth transitions around the edges of the players and this year is definitely a step up from 2K10 in my eyes.
1. The game is on Pro.
2. The game style is default which is far more casual than sim.
3. It's tough to defend a good cut when the ball gets to or below the free throw line.
4. It's a video game, the pass is made "easier" for you than in real life.
You say the AI is "dumb", yet you're not being specific about how it can be "smarter". Instead of just complaining, which you should if you feel it's warranted, why don't you provide actual feedback so that the devs can see it and adjust the game IF it's needed. It's just silly to break down the game to this extent knowing that it's on a far more easy and casual setting.
if you'd read my post entirely you would've seen that I did suggest: "The CPU needs to be better at staying in front of cutters, rather than leaving them wide open to defend the ball handler." i don't know what more you want from me. did you want me to write the game code myself and include that in my post? i guess all i can say is that the CPU defender should stick to and defend his cutting man, rather than leaving his man to defend the ball handler, when the the ball handler is already being guarded by his own defender. there's no reason for the CPU's center to come out to the foul line to double my point guard when my point guard is already being guarded by the CPU's point guard. The CPU center should stick closer to the hoop to defend the lane and stop off ball cutters.
also, since the demo is all i have to judge the game on, I can't be sure that the CPU will be better at staying in front of off ball cutters on harder difficulties, so i figured i might as well mention it.
I need to echo this. Some are you being highly critical for whatever reason on a demo that you KNOW is on a lower difficulty and easier gamestyle.
It's getting ridiculous. As if you're on some sort of mission to prove the game isn't what everyone else is saying.
Why are you playing it so much then?
i'm not saying I don't enjoy the game because of this one little issue..isn't the entire point of an impressions thread to give feedback on things we notice (including things that can be improved)? the demo is all i have to go off of in my impressions - i can't be 100 percent sure that this will be fixed on harder difficulties, so if i see something that bothers me i'm going to mention it...isn't that the point of the impressions thread? i'm not saying the game is bad...in fact i think it's pretty awesome and it's the most impressive basketball game I've played to date...that doesn't mean i'm not going to mention something if i see a problem. this isn't the "2k praise only thread"...it's the "demo impressions thread"...that means good and bad impressions.
hopefully this won't be an issue on harder difficulties. i will play the game on a different setting when i get it and i will mention it in that impressions thread as well if it continues to be a problem.
That's a little disappointing actually. I was hoping that in the release version there would be some way to decide whether we want to throw an aerial or bounce pass. This would make a huge difference, as there are a lot of potentially "open" cutters who would only be open if you throw a bounce pass. How can we be certain the game AI will know which type of pass to throw? I've already had instances in the demo where I thought, "cool, he's open. just need to bounce it in there..." only to have the pass be thrown overhead and get intercepted. A "Pass Modifier" would be nice.
i'm not saying I don't enjoy the game because of this one little issue..isn't the entire point of an impressions thread to give feedback on things we notice (including things that can be improved)? the demo is all i have to go off of in my impressions - i can't be 100 percent sure that this will be fixed on harder difficulties, so if i see something that bothers me i'm going to mention it...isn't that the point of the impressions thread? i'm not saying the game is bad...in fact i think it's pretty awesome and it's the most impressive basketball game I've played to date...that doesn't mean i'm not going to mention something if i see a problem. this isn't the "2k praise only thread"...it's the "demo impressions thread"...that means good and bad impressions.
hopefully this won't be an issue on harder difficulties. i will play the game on a different setting when i get it and i will mention it in that impressions thread as well if it continues to be a problem.
The problem is what you're saying is no different from someone saying, "The commentary is bland, I hope the full game isn't like this."
Quote:
Originally Posted by toomerk
That's a little disappointing actually. I was hoping that in the release version there would be some way to decide whether we want to throw an aerial or bounce pass. This would make a huge difference, as there are a lot of potentially "open" cutters who would only be open if you throw a bounce pass. How can we be certain the game AI will know which type of pass to throw? I've already had instances in the demo where I thought, "cool, he's open. just need to bounce it in there..." only to have the pass be thrown overhead and get intercepted. A "Pass Modifier" would be nice.
They found a way to work in ball fakes this year. I'm sure pass control will be on the menu...
That's a little disappointing actually. I was hoping that in the release version there would be some way to decide whether we want to throw an aerial or bounce pass. This would make a huge difference, as there are a lot of potentially "open" cutters who would only be open if you throw a bounce pass. How can we be certain the game AI will know which type of pass to throw? I've already had instances in the demo where I thought, "cool, he's open. just need to bounce it in there..." only to have the pass be thrown overhead and get intercepted. A "Pass Modifier" would be nice.
well in past 2ks...@ least 2k9 and 10 i think
u could chose whether u threw a lob pass. a chest pass. and a bounce pass.
the triggers were involved i think...
im not 100% but i do remember tryin and the lob pass was always a lob pass.
Simple, if you're an exploiter and want to ruin an online ranked match especially when you're losing. Read the previous page or 2, you'll see what was I referring about.
Yeah, I hope that it is addressed in a day 1 patch not somewhere down the line...I don't even know how I stumbled across this. I think was trying to put my hands up to impede the inbounder and came across this. Like someone stated earlier, the ref just stands there counting not inbounding or anything. Now in the demo, u can't call timeout or anything so, who knows what retail will be like. But its def. something they should look at very hard!
Even at 720p, it's not much better for the PS3. There's nothing to argue about. Everyone knows they port their games poorly to PS3.
Everyone knows...
Boy, your statements are so definitive, you'd think they were actual fact. Did VC write you a letter detailing their PS3 development or something? If you have an opinion, state your opinion and leave it at that. Don't try to apply to the rest of the world. It's clear they spend most of their time working on the game as it applies to ALL platforms and not just trying to squeeze every drop out of the PS3. It may not look as good at the 360, but it still looks good. It's acceptable so just move on.
The problem is what you're saying is no different from someone saying, "The commentary is bland, I hope the full game isn't like this."
They found a way to work in ball fakes this year. I'm sure pass control will be on the menu...
so you're saying that i should wait until the full game comes out to mention anything? if there is a problem in the demo, it might be a problem in the full game as well...so I don't see anything wrong with someone mentioning a problem that exists in the demo.
all i said was: i wish big men would stay in the lane to defend off ball cutters rather than coming out to double the PG at the freethrow line, thus allowing their man to cut behind them for layups and dunks....
explain to me how is that not a valid complaint? i saw something in the game that I felt could be improved and I wrote about it...that's what impressions thread are for.
I find it really obnoxious that they have the ability to run plays, but disabled them. That's the main thing--the only thing, really--that I wanted to try out with this demo, is running plays. And yes, I've seen that there's some kind of workaround, but I can't get it to work for me.
I just don't understand why you would disable a crucial feature that would tell us a lot about the game. It's not like anyone would just be happy with the demo and not buy the retail if they included the ability to run plays. But as a demo, it's completely worthless for me personally, because I can't tell anything about this game from just freestyling around aimlessly.
I bought Live the last two years, and I have really high hopes for 2K11, but honestly this whole thing really soured me on the game. I don't want to buy the game and take the chance that the playcalling system isn't what I want it to be, because for me it's a obviously a big deal. I might just skip it this year.
I find it really obnoxious that they have the ability to run plays, but disabled them. That's the main thing--the only thing, really--that I wanted to try out with this demo, is running plays. And yes, I've seen that there's some kind of workaround, but I can't get it to work for me.
I just don't understand why you would disable a crucial feature that would tell us a lot about the game. It's not like anyone would just be happy with the demo and not buy the retail if they included the ability to run plays. But as a demo, it's completely worthless for me personally, because I can't tell anything about this game from just freestyling around aimlessly.
I bought Live the last two years, and I have really high hopes for 2K11, but honestly this whole thing really soured me on the game. I don't want to buy the game and take the chance that the playcalling system isn't what I want it to be, because for me it's a obviously a big deal. I might just skip it this year.
Had to get that off my chest.
Check out the the Czar's 10 games in 10 days vids those will tell you all you need to know on the playcalling in this years game.
Take your unbolded text and apply it to your bolded text. It applies to your statements too.
LOL. Nothing in my statement implied anything beyond my perception. Keywords being "my", not everyone - like yours.
Quote:
Originally Posted by MLB01
You're oversensitive nature to stick up for everything 2K/VC does is ridiculous and it's gettin' old quickly.
What gets old is you're taking potshots at everything VC does. Especially MLB which I DON'T stick up for. So how accurate is that statement? I'm one of the few people that don't think every issue you see in a game is caused by some gross negligence. You seem to be the total opposite.
One thing I love about the game is that you can actually make jumpshots now. It has to do with the spacing which has already been touched on. In 2k10, you could be "open" but if the guy was next you, you'd just miss it. Now, with this new spacing thing, you can make mid range and 3s because the spacing is more in tune with the game flow. I'm loving it!
If it isn't negligence, then why does the game look worse on PS3 then ? Majority has said that.
That's not a 2K/VC-specific issue. I own both a 360 & PS3 and I know going in that many cross-platform games are developed with the 360 as the lead sku and may not look as good on one system as the other. You're reaching with trying to imply negligence.