Looks like it is an actual bug. Here's hoping it is fixed in the final build...
Hmmm. Yeah, it looks like it's an actual bug. Hopefully, they got if fixed for the final build or somehow they implement the out-of-bounds force field for defensive players when inbounding the ball.
I gave Rondo a hard foul from behind with Fisher, a hard slap down on his forearm. Next thing you know Rondo's forearm is hurt, couldn't shoot the free-throws and Nate Robinson is subbed in to continue the game. Felt like a real-time injury, dope!
Does anyone know how deep the Lakers bench goes? I just fouled out Artest, Barnes, and Odom at SF to try to get Ebanks in. After Odom was out Shannon Brown came in and Kobe slid over to small forward.
Does anyone know how deep the Lakers bench goes? I just fouled out Artest, Barnes, and Odom at SF to try to get Ebanks in. After Odom was out Shannon Brown came in and Kobe slid over to small forward.
Haha was trying this myself also. Found that these are all the players you can get off LAL's bench: Odom, Vujacic, Shannon, Ratliff, Barnes, Blake, and...MBenga lol
I gave Rondo a hard foul from behind with Fisher, a hard slap down on his forearm. Next thing you know Rondo's forearm is hurt, couldn't shoot the free-throws and Nate Robinson is subbed in to continue the game. Felt like a real-time injury, dope!
Nice. Reminds me of that APF video where you can roll up on the QB and break his arm...
Boilerbuzz.....the best way I can tell you to do is, before the other team inbounds the ball, try to do a hard foul on the out of bounds player...when I did it, the out of bounds player dropped the ball and then the ball rolled on the court all the players continued to try to get open as if the pay was still alive, but that was it..the referee continued to count and the play never reset..I was like WTF...lol
Were you able to try to call a timeout or the demo wouldn't let you guys call a timeout? Perhaps, we can resume everything back to normal by calling a timeout but that's just a possible workaround.
Question for those who have playd the demo: Is the stupid roaming spotlight durng gameplay gone? I never understood this.
I haven't seen it. That glitch usually occurred after timeouts, but since you can't call a timeout and the CPU never call timeouts it hasn't been present.
I downloaded the demo on both my 360 and PS3 to do a comparison. I ran it at the same time and just changed between inputs on my Sammy 42" LCD.
WOW the PS3 version is just a massive jaggie-fest compared to the 360 version which had smooth player models, i was shocked at the difference and was slightly disappointed coz for some reason i prefer playing games on the PS3.
For those that are wondering i have the 360 connected by component running at 1080p, and the PS3 connected via HDMI also running at (forced) 1080p. Definitely a 360 purchase for me this year.
Not going to lie, but I was impressed with the demo. I hated 2k10 and 9 because of sluggish control and horrible AI and last gen graphics, but the controls and AI seem to be upgraded enough. We'll see once the retail comes out and start picking it apart, but I will be buying this one also.
Still disappointed with the graphics though. Aliasing in today's gaming world is simply unacceptable. I guess that's what happens with outdated engine and hardware limited due to xbox360 being the lead, but if the gameplay is slick then I can overlook the jaggies.
Were you able to try to call a timeout or the demo wouldn't let you guys call a timeout? Perhaps, we can resume everything back to normal by calling a timeout but that's just a possible workaround.
can't call timeouts in the demo...let's just hope it's not an issue in the release.....
yeah, the jaggies on the PS3 are bad. PS3 also lacks the arena lighting that the 360 has. PS3 also does not have reflections on the court. pretty lame.
one problem I have noticed on the demo is that it's still too easy to pass to cutting players for dunks and layups...all you need to do is drive to about the free thrown line, wait for another defender to come to you, and then pass off to the open teammate who cuts to the hoop. the CPU is still a bit dumb about defending cutting players. CPU defenders are too quick to leave their man, thus allowing him to cut to the hoop for an easy layup or dunk. The CPU needs to be better at staying in front of cutters, rather than leaving them wide open to defend the ball handler. it is better than last year, but it's still a bit of a problem.
I downloaded the demo on both my 360 and PS3 to do a comparison. I ran it at the same time and just changed between inputs on my Sammy 42" LCD.
WOW the PS3 version is just a massive jaggie-fest compared to the 360 version which had smooth player models, i was shocked at the difference and was slightly disappointed coz for some reason i prefer playing games on the PS3.
For those that are wondering i have the 360 connected by component running at 1080p, and the PS3 connected via HDMI also running at (forced) 1080p. Definitely a 360 purchase for me this year.
The game run at 720p natively. It'll look better at that rez on the PS3. Already discussed. But if you have a choice, going with the 360 makes sense.
one problem I have noticed on the demo is that it's still too easy to pass to cutting players for dunks and layups...all you need to do is drive to about the free thrown line, wait for another defender to come to you, and then pass off to the open teammate who cuts to the hoop. the CPU is still a bit dumb about defending cutting players. CPU defenders are too quick to leave their man, thus allowing him to cut to the hoop for an easy layup or dunk. The CPU needs to be better at staying in front of cutters, rather than leaving them wide open to defend the ball handler. it is better than last year, but it's still a bit of a problem.
Ever consider that:
1. The game is on Pro.
2. The game style is default which is far more casual than sim.
3. It's tough to defend a good cut when the ball gets to or below the free throw line.
4. It's a video game, the pass is made "easier" for you than in real life.
You say the AI is "dumb", yet you're not being specific about how it can be "smarter". Instead of just complaining, which you should if you feel it's warranted, why don't you provide actual feedback so that the devs can see it and adjust the game IF it's needed. It's just silly to break down the game to this extent knowing that it's on a far more easy and casual setting.
I also looked at both demos on both systems. Both looked good to me. The PS3 seemed to be at a lesser resolution on some of the art but I didn't notice any jaggies. Guess it depends on your TV.