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NBA 2K11 News Post


The NBA 2K11 demo is available now for the Xbox 360 and Playstation 3.
  • You can only play as the Lakers, can't play as the Celtics
  • 4 minute demo
  • Can't run plays
  • LT+RT to post up
  • No replay
Please discuss the demo here and post your impressions. Rules will be strictly enforced.


Game: NBA 2K11Reader Score: 9/10 - Vote Now
Platform: PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 108 - View All
NBA 2K11 Videos
Member Comments
# 1421 Pared @ 09/18/10 04:06 PM
The "one hand up" on D is automatic. It has always been for show, not sure if that is the case this year. I'll find out.
 
# 1422 dodgerblue @ 09/18/10 04:10 PM
Quote:
Originally Posted by 23
try using the right stick passing and see if that helps. It doesnt happen to me with icon passing but try passing with RB + R-Stick and see how that works for you
Thanks, i'll give it a try. If not for the "delay" I would really like this demo.
 
# 1423 bls @ 09/18/10 04:14 PM
Quote:
Originally Posted by Pared
It is on default gamestyle AND pro. Don't forget this fact as it is important.

But if the game becomes as ridiculous as Live '10 was in the paint then I know I personally won't be a happy camper. The game shouldn't make NBA bigs lose the ball as if they were 5 year olds at the Y to simulate "paint traffic."
Yeah I agree. I don't mean lose the ball. I mean more adjusted/difficult shots and less dunks in traffic.
 
# 1424 P-Dub @ 09/18/10 04:29 PM
Quote:
Originally Posted by dodgerblue
Playing the demo and I have questions for you 2k "pros"

Is there a delay on offense? I feel like I have to anticipate a ton and because the animation doesn't react when I want it to the defense reacts and I can't adjust.
Yes and no. There has always been the feel of delay in controlling 2K basketball because a lot of the animations are long and slow. It seems like you can branch out of these animations but only if you do the correct move. At least this year we can break out or branch some of them. I always countered it by turning the game speed and player speed up in the options. It's my biggest pet peeve of the game, probably my only one. You see that wide open player, then all of a sudden some long collision animation happens to the ball handler, the pass button does not work when you press it since the current animation has to finish, allowing the defense to recover. I have found that "less is more" when using the controls in 2K bball games. Basically, slow down a little bit, strategize and think about what you want to do.

The demo is so limited I find it hard to enjoy sometimes, almost torturing. All one can really do is play one on one, pick and roll, or let your cpu teammates try to get open(which can look weird at times). I was playing off ball for a moment, I have no idea how I did it. I think you use the playcall control LB/L1 and hold the face button of the player you want to control.

Some of the new animations don't match the previous ones. They look a lot slower in many cases. During jumping animations, it looks like they are floating or being pulled and held up by strings. Hard to describe.

There is a lack of contextual direction change which causes defenders to jump past players when trying to contest shots. Probably just something new with the momentum system that I will have to get used to. Watching those defenders playing defense against nothing but air looks pretty bad, though.

Love the cpu AI. Long upcourt passes are intercepted, they take their time trying to find good shots. I have been burned many times by giving up too much space or taking too much away. Although, watching Kevin Garnett size me up off the dribble near the perimeter looks a bit awkward.

CPU help defense is much better, I can no longer drive and dish or spam the pick and roll when I really need a basket.

This one play, Rondo stole a bad pass at half court. One on one against myself controlling Derek Fisher, I pressed down on the right stick because I am used to absolute right stick defensive controls rather than camera relative. Derek does a defensive hop to the left just as Rondo crosses over to the right. As Rondo is going into his gather to dunk it, he looks back at Derek Fisher.
 
# 1425 youvalss @ 09/18/10 04:55 PM
Found this video showing moving screens, and thought I'd post it here...

 
# 1426 jfsolo @ 09/18/10 05:08 PM
Quote:
Originally Posted by youvalss
Found this video showing moving screens, and thought I'd post it here...

There are no words to describe how great this is.
 
# 1427 23 @ 09/18/10 05:17 PM
Quote:
Originally Posted by Pared
It is on default gamestyle AND pro. Don't forget this fact as it is important.

But if the game becomes as ridiculous as Live '10 was in the paint then I know I personally won't be a happy camper. The game shouldn't make NBA bigs lose the ball as if they were 5 year olds at the Y to simulate "paint traffic."


They could've fixed that simply by upping the hands in the paint rating but alas I digress. I agree it shouldnt be that simple to lose your handle and I've seen no such thing so far in this demo
 
# 1428 Boilerbuzz @ 09/18/10 05:37 PM
Quote:
Originally Posted by bls
Seeing some terrible things in the demo. I'm on offense and the Celtics got called for a defensive 3 seconds but they gave the Celtics the ball. Hope that's not in the retail.
Then it was an presentation (overlay) bug, or you're crazy.
 
# 1429 Boilerbuzz @ 09/18/10 05:40 PM
Quote:
Originally Posted by jfsolo
There are no words to describe how great this is.
My only issue is that the whistle comes too fast. But that would be the essence of nitpicking.
 
# 1430 Pared @ 09/18/10 05:41 PM
Over-dribbling had nothing to do with it. It would happen too often.

People were looking for fixes for a reason. Hell, they started playing on Pro with sliders because it was so ridiculous.

But you're welcome to your opinion. If 2k11 goes that route, expect the complaints here as well.
 
# 1431 Pared @ 09/18/10 05:43 PM
Same as last year - lock on with LT, if you're close it happens automatically. No manual contest.
 
# 1432 AndyP @ 09/18/10 05:45 PM
Quote:
Originally Posted by Boilerbuzz
My only issue is that the whistle comes too fast. But that would be the essence of nitpicking.
I feel like I'm nit picking by saying that I wanted to hear more authentic Staples Center audio when the Lakers are in possession or on defense. I love the game but I'm hoping the full release will replicate the Staples Center experience more accurately. Damn... I feel like a total *** just saying that.
 
# 1433 FlyRice @ 09/18/10 05:47 PM
How do you call for a screen?
 
# 1434 Boilerbuzz @ 09/18/10 05:48 PM
Quote:
Originally Posted by AndyP
I feel like I'm nit picking by saying that I wanted to hear more authentic Staples Center audio when the Lakers are in possession or on defense. I love the game but I'm hoping the full release will replicate the Staples Center experience more accurately. Damn... I feel like a total *** just saying that.
I feel no shame in nitpicking because I never let it determine if a game is good or not. I don't use them as excuses to say the game sucks or that I won't play it. I use them as points to make the game even better.
 
# 1435 The Clairvoyant @ 09/18/10 05:53 PM
I'm not a fan of basketball video games but I'm impress with this demo.
 
# 1436 tha_show256 @ 09/18/10 06:01 PM
I think I may have found a pretty bad glitch, I hope its just because of the demo, but if not this needs to be addressed...I don't want to expose it here, and it doesn't happen every time I have tried it, but its consitent enough... If a mod or a higher up pm's me I will tell what it is.
 
# 1437 tha_show256 @ 09/18/10 06:03 PM
Still loving the demo btw, just hope this little glitch gets handled during the retail version.
 
# 1438 tcain80 @ 09/18/10 07:41 PM
Anybody else worried about shot percentages? Can anybody who has played the full game comment on that?
 
# 1439 SDJHood93 @ 09/18/10 07:57 PM
Quote:
Originally Posted by tcain80
Anybody else worried about shot percentages? Can anybody who has played the full game comment on that?
Well it's on Pro so that's why both team's shot percentages are so high. I'm sure once you get the game you can set the difficulty higher and it won't be so high.
 
# 1440 Mos1ted @ 09/18/10 07:57 PM
Quote:
Originally Posted by tcain80
Anybody else worried about shot percentages? Can anybody who has played the full game comment on that?
What's your beef with shot percentages? Are they too high or too low for you?

Personally, I'm happy with the shot percentages. With good defense, I'm able to hold the Celtics to under 5 points each time I play. When I play sloppy and lazy, they are able to score a lot more. To me, you can't ask for anything more than that - field goal percentages that are actually determined by defensive intensity and not some other artificial factor.
 


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