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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-18-2010, 04:03 PM   #1737
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

after a few days I have to say I become more an more impressed with the demo. everything feels pretty good in terms of control. however there are a couple of things that are still bothering me.

shot blocking seems to be very inconsistent. i never know what kind of blocking animation my player will do. sometimes he jumps high and does a good contest, other times he lazily just puts his hand up...and there appears to be no way to really control which type of block animation you want (jumping high, or not jumping).

defending post moves and turn around jumpers is a complete crap shoot and is very frustrating...i'm not sure what the trick is. sometimes my player jumps the way i want and really gets his hand up, other times he does a weak "one hand up" contest...there needs to be more consistency with controlling the type of block animation you want...like holding turbo gives you a jumping block animation every time, and not holding turbo gives you a weaker block animation.

when controlling post moves, this is the only area of the game that still feels too slow and unresponsive...when players do post moves (turn around shots, hook shots), it looks like they are half asleep and moving in slow motion...there's no sense of urgency in the post movements...maybe just speed up the animations by about 10-15 percent.
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Old 09-18-2010, 04:06 PM   #1738
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

The "one hand up" on D is automatic. It has always been for show, not sure if that is the case this year. I'll find out.
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Old 09-18-2010, 04:10 PM   #1739
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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try using the right stick passing and see if that helps. It doesnt happen to me with icon passing but try passing with RB + R-Stick and see how that works for you
Thanks, i'll give it a try. If not for the "delay" I would really like this demo.
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Old 09-18-2010, 04:14 PM   #1740
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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It is on default gamestyle AND pro. Don't forget this fact as it is important.

But if the game becomes as ridiculous as Live '10 was in the paint then I know I personally won't be a happy camper. The game shouldn't make NBA bigs lose the ball as if they were 5 year olds at the Y to simulate "paint traffic."
Yeah I agree. I don't mean lose the ball. I mean more adjusted/difficult shots and less dunks in traffic.
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Old 09-18-2010, 04:29 PM   #1741
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Playing the demo and I have questions for you 2k "pros"

Is there a delay on offense? I feel like I have to anticipate a ton and because the animation doesn't react when I want it to the defense reacts and I can't adjust.
Yes and no. There has always been the feel of delay in controlling 2K basketball because a lot of the animations are long and slow. It seems like you can branch out of these animations but only if you do the correct move. At least this year we can break out or branch some of them. I always countered it by turning the game speed and player speed up in the options. It's my biggest pet peeve of the game, probably my only one. You see that wide open player, then all of a sudden some long collision animation happens to the ball handler, the pass button does not work when you press it since the current animation has to finish, allowing the defense to recover. I have found that "less is more" when using the controls in 2K bball games. Basically, slow down a little bit, strategize and think about what you want to do.

The demo is so limited I find it hard to enjoy sometimes, almost torturing. All one can really do is play one on one, pick and roll, or let your cpu teammates try to get open(which can look weird at times). I was playing off ball for a moment, I have no idea how I did it. I think you use the playcall control LB/L1 and hold the face button of the player you want to control.

Some of the new animations don't match the previous ones. They look a lot slower in many cases. During jumping animations, it looks like they are floating or being pulled and held up by strings. Hard to describe.

There is a lack of contextual direction change which causes defenders to jump past players when trying to contest shots. Probably just something new with the momentum system that I will have to get used to. Watching those defenders playing defense against nothing but air looks pretty bad, though.

Love the cpu AI. Long upcourt passes are intercepted, they take their time trying to find good shots. I have been burned many times by giving up too much space or taking too much away. Although, watching Kevin Garnett size me up off the dribble near the perimeter looks a bit awkward.

CPU help defense is much better, I can no longer drive and dish or spam the pick and roll when I really need a basket.

This one play, Rondo stole a bad pass at half court. One on one against myself controlling Derek Fisher, I pressed down on the right stick because I am used to absolute right stick defensive controls rather than camera relative. Derek does a defensive hop to the left just as Rondo crosses over to the right. As Rondo is going into his gather to dunk it, he looks back at Derek Fisher.
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Old 09-18-2010, 04:55 PM   #1742
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Found this video showing moving screens, and thought I'd post it here...

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Old 09-18-2010, 05:08 PM   #1743
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Found this video showing moving screens, and thought I'd post it here...

There are no words to describe how great this is.
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Old 09-18-2010, 05:17 PM   #1744
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by Pared
It is on default gamestyle AND pro. Don't forget this fact as it is important.

But if the game becomes as ridiculous as Live '10 was in the paint then I know I personally won't be a happy camper. The game shouldn't make NBA bigs lose the ball as if they were 5 year olds at the Y to simulate "paint traffic."


They could've fixed that simply by upping the hands in the paint rating but alas I digress. I agree it shouldnt be that simple to lose your handle and I've seen no such thing so far in this demo
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