Just DL'd it. Played about 3 games in a row and the points of emphasis go as such...
First the positives:
Controls are on point. Players do what you think they should do. Very intutitive. That is huge.
Great players play like great players, like Paul Pierce. I got lazy with Artest on purpose just to see what he'd do, and he lit me up. And players I don't like who are considered great by a majority are also annoyingly good, a la Kobe.
The game is so smooth. One action flows into the next like the mo cap sessions went down just in tune to what I wanted it to do.
Couple funny moments like Kobe pulling a great double clutch layup only for Perkins to come on the weakside and pin the ball against the backboard. Didn't looked canned at all. And since I ha-dislike Kobe, it was fun to see.
X-ing through scenes has a stat overlay so it's like there was a live edit or something instead of players randomly jumping around all of a sudden.
I love little graphical/animational (**** not a word) touches like the vague outline of the tucked in jersey in the shorts. Or seeing players step behind the 3pt line when receiving a pass.
Negatives
It's like a demo of a demo. One half would've been prime, so you can see more players come off the bench. So hard to gauge the flow of anything when it's over so quick.
Ray Allen looks weird still.
The brevity and complete lack of any plays encourages people to just spam Kobe to see all his moves. Takes away from the experience.
It's fun. It's much, much, much better than 2K10, but it's so bare bones, this only whets my appetite for 2K11. If that was 2K's goal in this, then mission accomplished.
I've been doing this for the last 2 hours, replicating the experiment with 90% identical results.
I'm searching for realistic results. I either get Rondo penetrating against Fisher/Gasol/Bynum all 3 in the lane and taking a horrid attempt. Or I see him penetrate and kick out to Kendricks who takes a 20 foot jump shot.
I'm not seeing improvements on the AI side, which has been my biggest problem to date with basketball games. I know its the hardest aspect to get perfect but I wanted to see strides made.
As far as play running is concerned, its been GREAT. But I want each A.I. player to make DECISIONS, not signature moves, but decisions that they would make in real life. I'm not seeing that AT ALL.
I dont know which demo you're playing but I backed away from Rondo many times and I see him pull up a jumper not drive to the teeh of the defense...
blues you can break out of it you just have to do it at the right time.
I'll try, but when i was controlling Fisher, I bumped into Rondo and I moved the left stick away from Rondo to back off the contact, but Fisher just kept sticking to Rondo for a good 2 seconds....it was pure suction.
Yup, not sure if direction of the shot stick matters after the fake, but I was able to pull off Kobe's reverse pivot jumper by faking towards the baseline then holding it in the opposite direction after the fake started.
I've been doing this for the last 2 hours, replicating the experiment with 90% identical results.
I'm searching for realistic results. I either get Rondo penetrating against Fisher/Gasol/Bynum all 3 in the lane and taking a horrid attempt. Or I see him penetrate and kick out to Kendricks who takes a 20 foot jump shot.
I'm not seeing improvements on the AI side, which has been my biggest problem to date with basketball games. I know its the hardest aspect to get perfect but I wanted to see strides made.
As far as play running is concerned, its been GREAT. But I want each A.I. player to make DECISIONS, not signature moves, but decisions that they would make in real life. I'm not seeing that AT ALL.
Are you talking about backing off of him a couple feet gradually? totally playing 4 on 5 and see what he does?
I'm seeing him shoot the open three more often than not. Other times, fisher may be "doubling" the post, and the post player passes back out to Rondo. Care to explain how you're getting those results
This game is smooth. It appears VC has gotten to a point with this game that the way it looks and moves just speaks for itself. They've released this to us this early because they know they've got a heck of a game this year.
Colors pop. The Lakers arena sounds are spot on. Shooting feels very good. Shot a few fades and up & unders with Fish, Pau, & Kobe, and they all "feel" different. I think in the beginning of this thread may have been Jano who cited how you can really stop and pull up and really be Kobe (this was as my demo was downloading) and I got excited they finally added this. Played it, and yes, you can pull up in momentum, stop and pop, get space and pop up, just smooth as butter man.
Control is, well I wouldn't say "revamped"... you still have that slight delay (though it's not as bad as last year) but they've removed the "wait I pressed this way, why am I now spinning/running out of bounds/weird running" animations and tightened things up a lot. I feel like now, even though it's animation-heavy, I'm always performing what I intended, and that's what I think most were asking 2K for.
Anyone else getting it handed to them by KG with that darned shimmy shake move from the elbow? LOL I feel like Gasol in the '08 Finals how he abusing me right now.
Love how if you throw a crazy pass, there are many "negative" outcomes now. Before there was only a chance maybe it'd be picked off. Now, it has a high probability of being
A) picked off
B) thrown off course forcing the recipient to change direction or jump for it, even bobbling it and losing it (I had a beautiful sequence where I tried to throw to Kobe on the right sideline, while running left of the center logo with Fisher: Kobe had to change course to get it, jumped for it, caught it but then bobbled it, and had Rondo swipe it, sweet)
C) it will just fly into the stands
Been throwing a lot of reckless passes just to see the reactions. Passes to cutters, passes where defenders are in the passing lane, are often picked/deflected. This is good news, especially if the demo is only on Pro.
Actually, it can't possibly be any higher than Pro, because I'm finding it hard to miss (or even graze the rim for that matter) with Kobe if he has even a sliver of space. lol
Games slowly becoming a dunk fest. Bynum pulling off some crossover type moves and dunks it home....
with that I shall call it quits on the demo.
I'm incredibly optimistic and thoroughly looking forward to the game. The demo has sold me from what I saw. Continuing to play on PRO/DEFAULT style with no plays does nothing for me now.
Here's my first big question: whenever I do a User Offensive Rebound, it seems like my guy goes for a put back instinctively. Was this covered somewhere? I feel like I need to hold Triangle/Y until my guy touches the ground to hold onto the rebound otherwise things will go wrong and he'll miss his put back. Is this how it works or am I just having bad luck with Artest and Bynum?
great graphics, real smooth....have depth and body the gives it a realness. Players, refs, and crowd exist in a cohesive world, they fit almost perfectly.
Gameplay is good, much better than the previous 2k10, an 2k9 (purchased but rarely played).
Sense of control is back. Great footplanting on defense especially. The feel of jumpshooting is back! I know when its in there (or should be). And the jumpers are very nice looking.
Still has it's video game moments, but expected....it's a video game. It's funny because my video game self makes poor plays b/c i wasn't expecting the CPU to make the basketball play.
PS3
graphics are brighter, which I like. But, areas where the 360 has jaggies the PS3s are more noticeable and takes you out of the world. It's different seeing jags on the backboard and behind the goal vs on the jerseys, numbers, and on players skin where the light reflects. It still looks good, but lacks the depth and smoothness to appear 'real' in there 2k world all the time. But it still looks great. Most of these issues will 'disappear' after playing a while and not looking at or comparing to the 360 version.
The court on PS3 doesn't have reflections at this time. Should be in final though.
players seem faster and more responsive than on 360. I'm a bit more exciting at what I'm doing and seeing when I play on PS3. On 360, i'm a bit disjointed b/c it looks good but doesnt always feel good (possible 360 controller gripe).
All other impressions are the same.
All in all. I'm willing to sacrifice the extra bit of polish on the 360 version for improved PS3 online play b/c I like the DS3 controller best. If the PS3 online lacks again, I will opt for the 360 version.
But the PS3 version will more than likely look better than the demo b/c the lights on court weren't in the game...there may be other graphical touches that hadnt been added at demo time. As we all know, they go on 360 first so the ps3 may be a bit behind the 360 demo build. But, by release date, the gap, graphically, may be a bit less than it is now (we should expect 360 to be a bit better).
Crowd noise never wavers always at level 9/10 regardless of gameplay so annoying!!!
I've noticed it as well, I have it playing on by Logitech Z-5500 and I feel like they are going to cause my head to explode - they are yelling ALL THE TIME, LOL!