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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-14-2010, 11:00 PM   #961
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by NINJAK2
Isn't Fish the better free throw shooter in real life % wise.
I understand the %s and why Fisher would take the shot but if Kobe is on the floor, IRL, he would take the FT.

I'm not a programmer so I don't understand how it needs to get done, but Kobe should be taking the FT.

What if it was the end of the game? Fisher may be the better FT shooter, but I don't think he should be taking the shot.
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Old 09-14-2010, 11:01 PM   #962
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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I've been doing this for the last 2 hours, replicating the experiment with 90% identical results.

I'm searching for realistic results. I either get Rondo penetrating against Fisher/Gasol/Bynum all 3 in the lane and taking a horrid attempt. Or I see him penetrate and kick out to Kendricks who takes a 20 foot jump shot.

I'm not seeing improvements on the AI side, which has been my biggest problem to date with basketball games. I know its the hardest aspect to get perfect but I wanted to see strides made.

As far as play running is concerned, its been GREAT. But I want each A.I. player to make DECISIONS, not signature moves, but decisions that they would make in real life. I'm not seeing that AT ALL.
Are you talking about backing off of him a couple feet gradually? totally playing 4 on 5 and see what he does?

I'm seeing him shoot the open three more often than not. Other times, fisher may be "doubling" the post, and the post player passes back out to Rondo. Care to explain how you're getting those results
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Old 09-14-2010, 11:02 PM   #963
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

This game is smooth. It appears VC has gotten to a point with this game that the way it looks and moves just speaks for itself. They've released this to us this early because they know they've got a heck of a game this year.

Colors pop. The Lakers arena sounds are spot on. Shooting feels very good. Shot a few fades and up & unders with Fish, Pau, & Kobe, and they all "feel" different. I think in the beginning of this thread may have been Jano who cited how you can really stop and pull up and really be Kobe (this was as my demo was downloading) and I got excited they finally added this. Played it, and yes, you can pull up in momentum, stop and pop, get space and pop up, just smooth as butter man.

Control is, well I wouldn't say "revamped"... you still have that slight delay (though it's not as bad as last year) but they've removed the "wait I pressed this way, why am I now spinning/running out of bounds/weird running" animations and tightened things up a lot. I feel like now, even though it's animation-heavy, I'm always performing what I intended, and that's what I think most were asking 2K for.

Anyone else getting it handed to them by KG with that darned shimmy shake move from the elbow? LOL I feel like Gasol in the '08 Finals how he abusing me right now.

Love how if you throw a crazy pass, there are many "negative" outcomes now. Before there was only a chance maybe it'd be picked off. Now, it has a high probability of being

A) picked off

B) thrown off course forcing the recipient to change direction or jump for it, even bobbling it and losing it (I had a beautiful sequence where I tried to throw to Kobe on the right sideline, while running left of the center logo with Fisher: Kobe had to change course to get it, jumped for it, caught it but then bobbled it, and had Rondo swipe it, sweet)

C) it will just fly into the stands

Been throwing a lot of reckless passes just to see the reactions. Passes to cutters, passes where defenders are in the passing lane, are often picked/deflected. This is good news, especially if the demo is only on Pro.

Actually, it can't possibly be any higher than Pro, because I'm finding it hard to miss (or even graze the rim for that matter) with Kobe if he has even a sliver of space. lol
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Old 09-14-2010, 11:05 PM   #964
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

After playing the demo for a few hours, this game is gonna be amazing, especially on sim game style.

Last edited by clivo1050; 09-14-2010 at 11:27 PM.
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Old 09-14-2010, 11:06 PM   #965
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-14-2010, 11:09 PM   #966
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Games slowly becoming a dunk fest. Bynum pulling off some crossover type moves and dunks it home....

with that I shall call it quits on the demo.

I'm incredibly optimistic and thoroughly looking forward to the game. The demo has sold me from what I saw. Continuing to play on PRO/DEFAULT style with no plays does nothing for me now.
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Old 09-14-2010, 11:09 PM   #967
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Here's my first big question: whenever I do a User Offensive Rebound, it seems like my guy goes for a put back instinctively. Was this covered somewhere? I feel like I need to hold Triangle/Y until my guy touches the ground to hold onto the rebound otherwise things will go wrong and he'll miss his put back. Is this how it works or am I just having bad luck with Artest and Bynum?
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Old 09-14-2010, 11:10 PM   #968
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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NICEE!!!
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