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NCAA Football 11 News Post


The NCAA Football 11 patch #3 is available now for the PS3. Will update this post when it is available for the 360.

*UPDATE: The Live Tuning Pack 3 has released for PS3, will update when it is available for the 360.

Here are the details, for those of you that don't know what is included.

Quote:
Title Update 3 (TU3)

* The pump fake exploit was resolved. The entire defense will no longer rush the QB after a pump fake.
* Resolved an issue with setting SS/ FS to QB Spy and then blitzing, virtually unblocked.
* Increased the Overall rating for incoming freshman. This resulted in one and two star freshman coming in at a higher overall rating.
* In Season Progression is back! Players once again have the ability to get a slight boost to their ratings during the season.
* There was an issue with Hawaii's home schedule causing conflicts with particular teams. This has been resolved. In particular, teams in the Pac 10 and the WAC will now have the correct number of conference games.
* Resolved an issue with the Rush Defense slider where they were only impacting defensive line special moves. They have been adjusted to also impact win/loss chances for blocking.

Live Tuning Pack 3 (LTP3)

* Kick Power/Kick Accuracy progression for Kickers and Punters was adjusted to be in line with the new incoming freshmen. Kickers and punters will now progress in line with other players, but will start with a higher average overall due to the improved recruit ratings in the patch.
* Increased Awareness progression for all positions.
* Increased progression slightly for Elusiveness, Spin Move, and Juke Move for Wide Receivers.
* Increased progression of the Tackle rating for Corner Backs to be in line with WR skill ratings (Juke, Spin, and Elusiveness).
* Reduced the frequency of defenders successfully jumping the snap. Also adjusted how frequently they would jump early when the offense performed a fake snap.
* Tuned Man Coverage so defenders will not jump in front of routes so early. They will still jump the route, but not as early, or frequently, as before.
* Adjusted in season progression to be in line with higher rated incoming freshmen.
* Tuned Incoming freshman to better match the spread on the default rosters.
* Tuned team prestige progression to be in line with the changes to incoming freshmen.

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
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Member Comments
# 61 speedkills @ 09/07/10 01:27 PM
Why is the 360 the last to get the patch and tuner this time?

I thought the PS3 was the red-headed stepchild.

C'mon already my Dynasty awaits.
 
# 62 SecretAgentManCU @ 09/07/10 01:28 PM
Quote:
Originally Posted by aTTckr
I started a new dynasty. No inseason progression

Oh wow, my bad then. That's not good news.
 
# 63 infablak @ 09/07/10 01:28 PM
Quote:
Originally Posted by aTTckr
I started a new dynasty. No inseason progression

Is that after checking both view roster and depth chart screens in the dynasty menu? Along with checking the depth chart while playing IN a game?
 
# 64 oldman @ 09/07/10 01:28 PM
I just skimmed through these, so I may have missed this, but we do not have to restart our dynasties to have these take effect do we? I didn't think so since per the usual we don't, but just wanted to be sure.
 
# 65 MRTALLAHASSEE @ 09/07/10 01:31 PM
Does man coverage seem different? I just hate playing against pychic DB's.
 
# 66 HuskAir @ 09/07/10 01:32 PM
Well, here's me hoping that the 360 In-Season progression isn't broken like PS3's. Don't disappoint me EA!!!!
 
# 67 georgiafan @ 09/07/10 01:33 PM
maybe u have to play the games for in season progression to work?
 
# 68 Sundown2600 @ 09/07/10 01:33 PM
How in the hell do you know if you received the tuner set or or not? It's not as if it says so during the patch. I didn't see it anyway.
 
# 69 SecretAgentManCU @ 09/07/10 01:34 PM
Quote:
Originally Posted by HuskAir
Well, here's me hoping that the 360 In-Season progression isn't broken like PS3's. Don't disappoint me EA!!!!
It most likely won't be. It will probably be the best sim football game on the planet, causing everyone to be happy for once. While me, the ps3 user, looks on in envy.
 
# 70 BadAssHskr @ 09/07/10 01:34 PM
C'mon ps3 folk, hit us with some game play impressions!
 
# 71 HuskAir @ 09/07/10 01:34 PM
Quote:
Originally Posted by georgiafan
maybe u have to play the games for in season progression to work?
It'd be stupid for just your team to progress.

Is that how it worked back in the day though?
 
# 72 shiflett @ 09/07/10 01:34 PM
Quote:
Originally Posted by Sundown2600
How in the hell do you know if you received the tuner set or or not? It's not as if it says so during the patch. I didn't see it anyway.
It'll tell you when you press start once the game has loaded that your tuner is out of date, and prompt you to download
 
# 73 J-Unit40 @ 09/07/10 01:34 PM
Quote:
Originally Posted by MRTALLAHASSEE
Does man coverage seem different? I just hate playing against pychic DB's.
Yes. They do seem a little less "psychic". Finally.

Dion Lewis busts a run to the sideline in Autzen....say it ain't so! Love it!

Running game is better and most, if not all of us, will start tweaking immediately to find their "sweet spot" again. Or just find it in general.
 
# 74 Solidice @ 09/07/10 01:35 PM
Quote:
Originally Posted by Sundown2600
How in the hell do you know if you received the tuner set or or not? It's not as if it says so during the patch. I didn't see it anyway.
not sure how it is on PS3, but it'll ask you to download it. it is separate from the patch.
 
# 75 LionsFanNJ @ 09/07/10 01:38 PM
Quote:
Originally Posted by HuskAir
It'd be stupid for just your team to progress.

Is that how it worked back in the day though?
actually that is how it worked. only your team really progressed. I never noticed the CPU getting any better.
 
# 76 rudyjuly2 @ 09/07/10 01:38 PM
Quote:
Originally Posted by adembroski
Very good news I'm hearing about the running game. Having the sliders set so high for CPU running games it a bit unrealistic. We can tone that down and not have the sliders overriding player attributes now. The trouble with using sliders to correct it is that you can't really make adjustments to stop the run, the sliders just overwhelm schemes. Now we should be able to find a balance where the computer can run, but the right adjustments can slow it down.
I agree. Glad they fixed this aspect per what is being reported. Will definitely have to get some time in tonight - but not with my dynasty just yet. With cpu run block at 100 and user run defense at 0 I expect to get shredded now on those settings.
 
# 77 LionsFanNJ @ 09/07/10 01:39 PM
I may do a test later of uppping both sides man coverage to 100 and see if Robo DB's come back on man coverage. right now on 50 i'm not seeing it.
 
# 78 Sundown2600 @ 09/07/10 01:41 PM
Quote:
Originally Posted by Solidice
not sure how it is on PS3, but it'll ask you to download it. it is separate from the patch.
I just remember seeing the usual patch prompt, but to be honest I didn't read what it said. I can say that I didn't do two separate downloads, so I assume both were in at the same time. Thanks man.
 
# 79 HuskAir @ 09/07/10 01:42 PM
Quote:
Originally Posted by LionsFanNJ
actually that is how it worked. only your team really progressed. I never noticed the CPU getting any better.
Well, then that's fine.

I think you guys need to actually play, to see if they progress in game.
Get say...a LaMichael James or Jeff Demps...do ridiculous spins and jukes
and see if their ratings increase. lol
 
# 80 dalecooper @ 09/07/10 01:45 PM
Quote:
Originally Posted by LionsFanNJ
I may do a test later of uppping both sides man coverage to 100 and see if Robo DB's come back on man coverage. right now on 50 i'm not seeing it.

If you're doing that, check the zone coverage as well. I'm really hopeful that with this adjustment to man coverage, I can up my pass cover slider and get the DBs to play zones not like complete idiots.
 


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